Last week, electronics engineer Lorentio Brodesco announced the completion of a mock-up for nsOne, reportedly the first custom PlayStation 1 motherboard created outside of Sony in the console's 30-year history. The fully functional board accepts original PlayStation 1 chips and fits directly into the original console case, marking a milestone in reverse-engineering for the classic console released in 1994.
Brodesco's motherboard isn't an emulator or FPGA-based re-creationβit's a genuine circuit board designed to work with authentic PlayStation 1 components, including the CPU, GPU, SPU, RAM, oscillators, and voltage regulators. The board represents over a year of reverse-engineering work that began in March 2024 when Brodesco discovered incomplete documentation while repairing a PlayStation 1.
"This isn't an emulator. It's not an FPGA. It's not a modern replica," Brodesco wrote in a Reddit post about the project. "It's a real motherboard, compatible with the original PS1 chips."
Xbox fans don't need to wait any longer to play Final Fantasy XVIΒ on their Series X/S. Two years after the action RPG debuted on PS5, it got a surprise release on Xbox's consoles on Sunday. Its sudden arrival was announced during the Xbox Games Showcase as part of Summer Game Fest.
The game's now available via the Xbox PC app as well. Granted, Final Fantasy XVI has been on Steam and the Epic Games store since last September, but some folks might have been waiting for its arrival on Xbox. Buying Final Fantasy XVI once on any Xbox platform means you'll be able to play it across console, PC and cloud with synced progression.
A complete edition that includes both Final Fantasy XVI expansions is available for Xbox. There's a standard edition that includes the base game as well.Β
The arrival of Final Fantasy XVI on Xbox means that you can now play all the mainline, single-player Final Fantasy games on Microsoft's consoles, save for the Final Fantasy VII remakes. However, Final Fantasy VII Remake Intergrade is coming toΒ Xbox this winter β just in time for those new Xbox gaming handhelds.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/final-fantasy-16-suddenly-arrives-on-xbox-series-xs-185542283.html?src=rss
We've been hearing rumors for what feels like an eternity about Microsoft working with ASUS' ROG division on a gaming handheld device, and we got confirmation during the Xbox Games Showcase at Summer Game Fest. There are two variants of the handheld: the ROG Xbox Ally and ROG Xbox Ally X.Β
Microsoft hasn't reveal pricing for the devices as yet. It stands to reason that they'll be in the same ballpark as the currently ROG Ally systems, which cost up to $800 for the ROG Ally X. Details on how much the systems cost, pre-orders, accessories and more are coming soon, the company said.
The exact release date is not yet known but the Xbox Ally and Xbox Ally X are coming this holiday season. The handhelds will initially be available in Australia, Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, Japan, Korea, Mexico, the Netherlands, New Zealand, Norway, Poland, Portugal, Saudi Arabia, Singapore, Spain, Sweden, Switzerland, Thailand, Turkey, the United Arab Emirates, the United Kingdom and, shockingly enough, the US.
Xbox head Sarah Bond says that every game included in the showcase will be playable on the Xbox Ally, but didn't make clear whether all of those would run natively on the devices. The reveal trailer also included a notable focus on Hollow Knight: Silksong, for what it's worth (and it was reaffirmed that the game is still set to come out this year).
Microsoft
Critically, Microsoft and ROG aren't locking the devices to only playing Xbox games (though you can play those natively, via the cloud or by accessing an Xbox console remotely). You'll be able to play games from Battle.net and "other leading PC storefronts" too β those include Steam, GOG and Ubisoft Connect. Obviously, there's Game Pass integration here, as well as support for the Xbox Play Anywhere initiative, which enables you to play games with synced progress across a swathe of devices after buying them once.
Microsoft says it has teamed up with Roblox to make that game natively playable on a gaming handheld for the first time. It's working with third-party developers on a Steam Deck-style program to make it clear which games have been optimized for handhelds, including the Xbox Ally systems. Expect more details on that down the line. In addition, it seems that those who snap up an Xbox Ally or Ally X and haven't yet tried out Game Pass will get a free trial.
Microsoft has designed a full-screen Xbox user interface for the handhelds. There's a dedicated physical Xbox button that can bring up a Game Bar overlay, which seemingly makes it easy to switch between apps and games, tweak settings, start chatting with friends and more. Accessibility features from Xbox consoles and PCs will be available too, along with the Gaming Copilot.
Naturally, the systems run on Windows 11. Microsoft says it has optimized the operating system for the devices, with easy access to device and input controls via ASUS' Armoury Crate. The company added that "the lock screen and task switcher have also been adjusted for easy navigation with a controller." You'll be able to mod games on either system as well.
The Xbox Ally is powered by the AMD Ryzen Z2 A Processor, and has 16GB of RAM and 512GB of SSD storage. The Xbox Ally X is the more powerful model. It has a AMD Ryzen AI Z2 Extreme processor, 24GB of RAM and 1TB of storage. They each have a microSD card reader, so you won't need to worry about shelling out for proprietary storage to have extra space for your games.
The two models seem to have the same screen, a seven-inch 1080p, 16:9 display with a 120Hz refresh rate and 500 nits of brightness. The anti-reflection displays will feature Corning Gorilla Glass Victus and support FreeSync Premium.
Both systems boast "HD haptics." The Xbox Ally has hall effect analog triggers, while the Xbox Ally X has "impulse triggers for enhanced control." It sounds a little like Microsoft and ASUS are taking a page out of the PlayStation DualSense playbook there. Anyway, both of the Xbox Ally systems have two assignable back buttons and 6-axis IMU β a fancy way of saying that they'll probably have gyro controls. Blessedly, both of the handhelds have a 3.5mm combo audio jack, along with Wi-Fi 6E and Bluetooth 5.4.
Microsoft
The Xbox Ally and Xbox Ally X are exactly the same size at 290.8 x 121.5 x 50.7mmβ―. They each weigh more than the Nintendo Switch 2 (534g or 1.18lbs with Joy-Con 2 attached) and PlayStation Portal (520g or 1.15 lbs). The Xbox Ally is marginally heavier than the Steam Deck (669g or 1.47lbs) at 670g. The Xbox Ally X is even beefier at 715g (1.58lbs). For the record, the ROG Ally is 608g (1.34 lbs) and the Ally X is 678 grams (1.5 lbs).
So, they're both chonksters, but at least those grips look more ergonomic than those on the Nintendo Switch 2 (which is already cramping my hands) or even the Steam Deck. Microsoft says the design principles of Xbox Wireless Controller was adopted for the Xbox Ally handgrips.
Both systems will be capable of outputting video to a TV or monitor, as they have two USB-C ports with support for DisplayPort 2.1 and Power Delivery 3.0. One of the Xbox Ally X's USB-C ports is compatible with ThunderBolt 4. It also has a larger battery, with a capacity of 80Wh compared with the Xbox Ally's 60Wh battery. Both models come with a charging stand.
Microsoft has spent the last few years expanding the Xbox ecosystem beyond consoles and PC through efforts like Xbox Cloud Gaming. Its first official move into gaming handhelds is a big step as it tries to play catch up to PlayStation and Nintendo.Β
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/rog-xbox-ally-handheld-gaming-devices-are-real-and-will-be-released-during-the-2025-holiday-season-142135533.html?src=rss
Nintendo Switch 2 Welcome Tour is a $10 museum-like experience dedicated to playfully explaining features of the Nintendo Switch 2, and technically, it costs a lot more than $10 to truly finish. As Eurogamer writes and multiple Nintendowebpages note, you can't actually finish the game without using all of the Switch 2's many accessories.
All 12 of the different areas in Welcome Tour are accessible whether you're plugging in a camera or not, but to play and beat every minigame, "additional accessories [are] required," according to Nintendo. Those accessories include a USB camera, a controller with GL and GR buttons (the kind in the Switch 2 Pro Controller's grips) and a 4K-compatible TV. If you wanted to go the official route and use Nintendo accessories, that means paying $55 for the Nintendo Switch 2 Camera and $85 for the Nintendo Switch 2 Pro Controller, assuming you already own a 4K TV.
No one needs to 100-percent complete Nintendo Switch 2 Welcome Tour, of course, but it is funny that price was one of the biggest complaints about the Switch 2's answer to Wii Sports, and now to totally complete it you might have to pay even more.
The patient among us (who didn't pre-order) can wait and see if the hidden secrets of Welcome Tour are truly worth spending the extra cash on accessories. For the rest, you might be better off spending your time unlocking characters in Mario Kart World.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/truly-completing-nintendo-switch-2-welcome-tour-will-cost-you-192255868.html?src=rss
Microsoft will begin testing its Copilot for Gaming app in a beta version that launches on mobile devices today. The intelligent gaming assistant was announced earlier this year and promised to help make players faster and sharpen their skills. The app that was launched today allows players to ask the gaming assistant questions about in-game strategy and controls using voice or text. Users can also ask for game recommendations and specific questions about their Xbox accounts and subscriptions.
AI-assisted gaming has been a hot topic as companies like Microsoft and Razer have entered the space. These tools could replace strategy guides as they help walk you through a particularly tough spot in a campaign or advise you on tactics during a raid in an MMORPG.
The appβs launch on mobile is designed to serve as a second screen while playing your game on Xbox. Taylor OβMalley, principal program manager at Xbox, said, βThe companion knows what game youβre playing and understands your Xbox activity, so it can answer any questions about the games youβre interested in, provide links to more information when its response includes web sources or answer questions based on your account, play history and achievements.β
The early preview version of Copilot for Gaming will be initially available through the beta version of the Xbox app in over 50 regions. Android and iOS users who already have Xbox beta downloaded will be able to give feedback on Copilot for Gaming by grading responses and marking incorrect ones.
Android users who donβt already have the Xbox beta app downloaded can do so through the Google Play Store. iOS users can no longer download the Xbox beta app if they donβt already have it. Microsoft says that the Copilot for Gaming beta will also be coming soon to Game Bar on Windows PCs, with wider availability planned for the full Xbox app in the future.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-launches-copilot-for-gaming-in-mobile-beta-183344187.html?src=rss
Now's a great time to save on Sony gaming gear thanks to the most recent Days of Play sale. PlayStation 5 consoles, accessories, games and even PS Plus subscriptions have been discounted, and one of the standout deals is on the PS5 DualSense Edge controller. You can pick one up for $169, which is 15 percent off its usual price. The deal is available on Amazon and from Sony directly.
The layout apes that of the regular DualSense controller, but there's a lot more going on with the Edge. For instance, there are function buttons below each thumbstick that allow you to swap between button configurations (which you can customize at any time in the PS5 settings). On the rear, there are switches that enable you to change the pull length of the shoulder triggers. There are also rear paddles, and you can choose between a set of levers or shorter half-domes.
It's possible to swap out the thumbsticks as well and, because they attach to the controller magnetically, it's a cinch to do so. Other than the standard nubs, you can choose between short-stemmed convex and long-stemmed convex options. There's also a cable lock that prevents you from accidentally removing the USB-C charging cable by accident.
You might want to keep that cable plugged in. One of the major downsides of the DualSense Edge is its battery life. In our testing, we got around five to six hours of use on a single charge, less than the six or seven we get with the standard DualSense.
Last but not least, the DualSense Edge comes with a hardshell carrying case. There's even a passthrough flap through which you can thread a USB-C cable to charge the controller while it's cocooned in the case.
There are, of course, lots of other intriguing discounts in the Days of Play sale, including one on the standard PS5 DualSense controller. That has dropped to $55, which is $20 off the list price.
This article originally appeared on Engadget at https://www.engadget.com/deals/playstations-dualsense-edge-wireless-controller-is-on-sale-for-a-record-low-price-143629684.html?src=rss
Unlike the standard version, the DualSense Edge features a couple of small design tweaks including a black D-pad, black buttons, and a black touchpad with a subtle PlayStation icon pattern.
Sony is opting out of its PlayStation Stars loyalty program. Starting today, you can no longer sign up for the program. If you're a member and cancel your membership, you won't be able to sign up again.
Current members can still earn points and digital collectibles and level up their status until July 23 at 9:59 PM ET. After that, all campaigns and rewards will be kaput. The program will be entirely discontinued on November 2. But if you keep your membership until then, you can still redeem your points after that, provided they haven't expired.
Sony launched PlayStation Stars in 2022. The company's first loyalty program lets you earn points by playing games and making purchases on the PlayStation Store. You can redeem points for items like PSN wallet funds and select store products.
The company will now "refocus" its approach to rewards. (How, we don't know.) "We want to thank all of our players for supporting PlayStation Stars since the launch in 2022," Sony wrote on the PlayStation Blog. "As we explore new ways to evolve our loyalty program efforts for the future, we'll continue to celebrate all of our players through the various community activities we have planned."
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-ending-its-playstation-stars-loyalty-program-164514310.html?src=rss
The bright, glitched-out, typography-forward look of Bungie's upcoming extraction shooter Marathon is one of its defining features. As it turns out, it's also partially plagiarized, according to posts shared on the official Marathon X account. The announcement comes after artist Fern Hook, who goes by @4nt1r34l on X, initially accused Bungie of using in-game textures that looked similar to her original artwork on May 15.
"Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade," Hook wrote on X, "but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution."Β
Hook's posts are fairly damning, identifying obvious areas in Marathon's alpha map that feature only lightly altered versions of her original work. She became aware of the issue when the alpha originally launched in April 2025, according to The Washington Post, but kept quiet until now because she was advised to seek legal action. Hook ultimately decided to post about the issue because she doesn't "have enough time or money to fly out to the US to pursue an unwinnable court case against Sony."
Bungie's statement claims that "a former Bungie artist" included Hook's art in a texture sheet without the rest of the art team's knowledge. The company is "conducting a thorough review of [its] in-game assets" and has also reached out to Hook to "discuss the issue" further.
As Eurogamer notes, this isn't the first time Bungie has been accused of lifting the work of other artists. The developer was accused of doing the same thing multipletimes during the development of Destiny 2 and its various expansions.
Since the game is still in development, it's not clear how or if Bungie will change Marathon to address Hook's complaint, but the developer has until September 23 to do it. That's when Marathon is supposed to launch on PlayStation 5, PC and Xbox Series X/S.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/bungie-admits-its-marathon-alpha-included-stolen-artwork-210006323.html?src=rss
Following a series of leaks, Sony's much anticipated WH-1000XM6 wireless headphones have officially arrived. The new model has to follow the WH-1000XM5 that was among the best-sounding we've ever tested. To that end, Sony has updated them in nearly every way, from sound to noise cancellation to call quality.Β
The WH-1000XM6 has largely the same design as the previous model, but there are subtle tweaks. The case is smaller and now has a magnetic lock, while the headphones have a new asymmetric headband that's wider than the one on the XM5 for increased comfort. The power and mute buttons were also redesigned for improved usability.Β
Sony was able to make some major updates in the noise cancellation (ANC) thanks to the new QN3 chip that's seven times faster than the QN1 from the XM5. It now carries 12 ANC microphones instead of eight to better detect surrounding noise and uses adaptive ANC optimization rather than auto optimization before. The latter allows the XM6 headphones to push noise levels down across a wider range of frequencies.Β
Sony
On the sound quality side, Sony worked with "world-renowned mastering engineers" to tune audio for improved realism and deeper bass. New driver units supposedly allow for "richer details, clearer vocals [and] improved balance thanks to more rigid dome," along with smoother and more extended high frequency reproduction via a new voice coil design. And a new feature can upmix regular stereo to spatial audio using Sony's 360 Spatial Sound technology for a surround sound effect with any music or audio.Β
Finally, Sony improved call quality with updated noise reduction that uses "AI beamforming" and six mics instead of four as before. Battery life is the same at 30 hours with ANC on and 40 hours with it disabled, and you can still get up to three hours of life with just three minutes of charging.Β
All of this new tech comes at a price, as the WH-1000XM6 costs $450, a price that's $50 higher than the XM5 was at launch. Still, if it lives up to Sony's claims and follows the footsteps of other WH-1000 models, it's bound to be among the best wireless ANC headphones you can get at any price.Β
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/sonys-flagship-wh-1000xm6-headphones-arrive-with-updated-sound-and-more-robust-anc-160005817.html?src=rss
Forza Horizon 5 is the entire reason I have an Xbox Series S. Iβm not really a car guy in real life β if money, practicality and burning through fossil fuels were less of a concern, Iβd get a fun hot hatch with a stick, for sure. I donβt care about luxuries or exotics, and I drive a 12-year-old Prius C in real life. But Forza Horizon 5 so skillfully melds open-world exploration, intense competition and replayability while also letting me try out dozens of cars Iβve daydreamed about driving that it felt like a must-buy.
My colleague Jess Condittβs review of ForzaHorizon 5 in 2021 pushed me over the edge. A couple months later, I got my hands on my first Xbox console and had put a startling amount of time into the game; I was far more addicted than I expected and having an absolute blast. In the three-plus years since, I have fallen off it a bit. Itβs not a daily or weekly play at this point, but there are definitely times where it gets its hooks back into me and I hit my favorite tracks, try different cars or dive into the weekly challenges.
And now, Forza Horizon 5 is available on the PS5, my preferred console. Itβs probably the biggest Xbox-born franchise to go cross-platform at this point and just the latest example of how Microsoft appears to be done thinking about βconsole exclusives.β More broadly, the company has given plenty of signs that consoles that sit under your TV arenβt its main priority β moving a high-profile game like Forza Horizon 5 is just another example.
It works for me, though, because it means I really donβt need an Xbox anymore. I might keep it around for a bit, because Iβm a pack rat and there are still a handful of titles on Game Pass Iβd like to play at some point. But there are so few games that one needs an Xbox for at this point that I could dump it and really not miss much of a beat β there are already tons of games Iβll never get around to without worrying about Game Pass.
And unsurprisingly, Forza Horizon 5 runs perfectly on the PS5. Everything that makes the game great on the Xbox shows up here, and I generally prefer the DualSense controller over the Xbox one. The triggers feel great for pumping the gas and brakes, and the haptic feedback is generally better too. Iβm a little sad to give up all my progression on the Xbox version β specifically my garage full of cars Iβve earned over the last few years. But, itβs also fun to start fresh and have a reason to unlock everything again and start fresh on the gameβs many missions.
Even though this game is three and a half years old, itβs still worth picking up now. Developer Playground Games has been consistently adding new content, including the Hot Wheels and Rally Adventure expansions from 2022 and 2023. And along with the PS5 launch, thereβs a new Horizon Realms feature (coming to all platforms) that rounds up 11 limited-time βevolving worldβ areas that were previously featured in seasonal updates. Iβm not expecting much more in the way of major content updates at this point, but if youβre new to the game on PS5 there is more than enough to keep you busy for a long time.
Playground Games
Visually, the game matches its Xbox Series X counterpart, with 60 FPS performance mode and 30 FPS graphics mode. Itβs an upgrade over the Series S version Iβve spent so much time with, as that console maxes out at 1440p, and there are graphical upgrades that go beyond just resolution. But Forza Horizon 5 is an absolutely gorgeous game regardless of what console youβre playing on, and Iβm not a pixel junkie. If you have the game already on an Xbox console, thereβs no real reason to buy it on the PS5 β unless youβre looking to streamline how much is under your TV.
As it turns out, thatβs where Iβm at right now. I need to cut back on my hoarding tendencies, and as much as I appreciate the tiny footprint of the Xbox Series S and the solid selection of Game Pass titles, I do not have unlimited space or time. I really appreciate what I got out of this little console over the years, but I donβt think itβs a stretch to say that 75 percent of the time I used the Series S as a Forza machine. But hey, Microsoft got its cash from me and I got years of enjoyment, so Iβm not mad. I just hope if thereβs another Forza Horizon game in the future that it hits the PlayStation at the same time as the Xbox β assuming there still is a console called Xbox, that is.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/forza-horizon-5-is-on-the-ps5-so-i-no-longer-need-an-xbox-110016202.html?src=rss
Microsoft promised in a strange ad campaign last year that it would bring Xbox Game Pass to more than just its own gaming brand's hardware thanks to Xbox Cloud Gaming. One of the previously announced platforms that it said would gain the ability to run Xbox Game Pass was smart TVs from LG. Today, LG announced that the Xbox app will begin rolling out to a collection of its smart TVs in 25 countries this week.
The Xbox app is compatible with select LG screens and monitors. According to the press release, the available models include "2022 OLED TVs, 2023 OLED, QNED, NanoCell and UHD TVsβ¦which have been updated to software version 23.20.01 or higher." It will also be made available at a later date on LG's StanbyME screens. Once downloaded, the app allows members of the Xbox Game Pass Ultimate subscription to stream select titles they already own or to access titles from the Game Pass library.
LG is the latest electronics manufacturer to offer the Xbox experience without the need to physically own an Xbox. Samsung has already done the same, and Amazon's Fire TV also has an Xbox app.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/lg-smart-tvs-are-getting-xbox-game-pass-this-week-200422697.html?src=rss
Microsoft just announced that Xbox Series X/S and Xbox One owners can now stream select games they own directly from the console. This feature is exclusive to Game Pass Ultimate members.
Whatβs the point of this? Itβs intended to save both time and hard drive space. Gamers can jump right in immediately, without having to download and install a giant file. It doesnβt work with every game. As of this writing, there are over 100 titles that enable this feature. They include standouts like Assassinβs Creed Shadows, Animal Well, Baldurβs Gate 3 and Hogwarts Legacy, among others.
Xbox
All you have to do is peruse your library and look for the cloud icon accompanying a game. Playable titles can also be filtered in search. The Store app even displays this icon, allowing you to start playing as soon as you hand over some digital cash.
Xbox players could already do this on devices outside of an official console. Throughout the past few months, the feature has been popping up on select smart TVs, Amazon Fire TVs and Meta Quest VR headsets. It also works on browser-supported devices like PCs, tablets and smartphones. A beta test for Xbox consoles started in December.
Microsoft also just announced that backward compatible games from the Xbox and Xbox 360 will now be streamable via remote play across all supported devices. That significantly increases the library of available titles. Itβs worth noting that the company has removed remote play from the official Xbox app on mobile, but it still works via browsers.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-users-can-now-stream-games-they-own-on-their-consoles-173739687.html?src=rss
The Nintendo Switch 2 is functionally similar to its predecessor. Sure, the detachable controllers can now each be used as a mouse (on your pants, no less), the screen is bigger, the hardware is more powerful and there's a built-in mic for voice chat. But otherwise the company isn't rocking the boat too much. At least not outside of its business model, as it may be preparing to sell the console at a loss.
For most countries, President Donald Trump has paused the harshest tariffs that he announced last week. Still, he increased tariffs on imports from China to 125 percent on Wednesday, while imports from elsewhere will still be subject to a levy of at least 10 percent.
Per Bloomberg, Nintendo may be looking to make as many Switch 2 units as it can in Vietnam (it's manufacturing about a third of the consoles there) during the 90-day freeze on higher tariffs and ship as many as possible to the US. The US is a critical market for Nintendo as it accounts for about a third of sales.Β
Still, with a 10 percent tariff, Nintendo may reluctantly eat that cost, even if that means losing money on each sale. "We believe the Switch 2βs bill of materials is around $400, meaning Nintendo would still be selling consoles at a loss in the US with the 10 percent tariff β but the loss would be something Nintendo would be able to absorb," Hideki Yasuda of Toyo Securities told Bloomberg. "Sony is in a tougher situation as most of its PlayStation production is in China, and it may be forced to hike PS5 prices in the US in the near future."
If the Switch 2 has about $400 worth of materials, that means Nintendo will also be taking a hit on a Japan-only edition of the console in its home country. It's selling that variant for under $350.
Another analyst, Robin Zhu of Bernstein, also suggested that Nintendo will take the hit and keep the price at $450 if the tariff on Vietnamese imports remains at 10 percent. However, "At 46 percent Vietnam tariffs, I expected them to raise [the Switch 2 price] by $50 to $100."
Unlike Sony and Microsoft, Nintendo has not historically sold its consoles at a loss with the aim of making up for that with sales of pricey software. The gaming side of the business is far and away Nintendo's largest source of revenue. It's diversifying more these days with things like movies and theme parks, but it still needs a thriving base of Switch and Switch 2 players. With the consoles critical to the company's success, the suggestion that Nintendo may sell the $450 Switch 2 at a loss is somewhat surprising, even if it's because of tariffs.
Nintendo formally revealed the Switch 2 just hours before Trump announced higher import tariffs on every country. Soon after, Nintendo delayed pre-orders for the console in the US (it later did the same in Canada, perhaps to reduce the risk of secondary-market price gouging) to assess the impact of the tariffs. With those now on hold, the company surely wants to get the ball rolling on pre-orders so it has a better sense of North American demand and can accordingly adjust its manufacturing plans if need be.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-may-sell-the-switch-2-at-a-loss-in-the-us-due-to-tariffs-175857327.html?src=rss
DFC Intelligence, a game analyst firm with decades of experience, said it is lowering its Switch 2 unit sales forecast due to pricing concerns.Read More
Nintendo has gone seven years without a new game console, and now it is unveiling the Switch 2 for a low low price of $80 for games and $450 for platforms.Read More
Thereβs something joyful about the smash and jump movement of Donkey Kong, and thatβs why Donkey Kong Bananza is likely to be a big hit on the Switch 2. The game is a 3D platforming action adventure that will be available exclusively on Nintendo Switch 2. Nintendo announced yesterday that the Switch 2 will debut on June 5 for $450, withβ¦Read More