Microsoft promised in a strange ad campaign last year that it would bring Xbox Game Pass to more than just its own gaming brand's hardware thanks to Xbox Cloud Gaming. One of the previously announced platforms that it said would gain the ability to run Xbox Game Pass was smart TVs from LG. Today, LG announced that the Xbox app will begin rolling out to a collection of its smart TVs in 25 countries this week.
The Xbox app is compatible with select LG screens and monitors. According to the press release, the available models include "2022 OLED TVs, 2023 OLED, QNED, NanoCell and UHD TVsβ¦which have been updated to software version 23.20.01 or higher." It will also be made available at a later date on LG's StanbyME screens. Once downloaded, the app allows members of the Xbox Game Pass Ultimate subscription to stream select titles they already own or to access titles from the Game Pass library.
LG is the latest electronics manufacturer to offer the Xbox experience without the need to physically own an Xbox. Samsung has already done the same, and Amazon's Fire TV also has an Xbox app.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/lg-smart-tvs-are-getting-xbox-game-pass-this-week-200422697.html?src=rss
Microsoft just announced that Xbox Series X/S and Xbox One owners can now stream select games they own directly from the console. This feature is exclusive to Game Pass Ultimate members.
Whatβs the point of this? Itβs intended to save both time and hard drive space. Gamers can jump right in immediately, without having to download and install a giant file. It doesnβt work with every game. As of this writing, there are over 100 titles that enable this feature. They include standouts like Assassinβs Creed Shadows, Animal Well, Baldurβs Gate 3 and Hogwarts Legacy, among others.
Xbox
All you have to do is peruse your library and look for the cloud icon accompanying a game. Playable titles can also be filtered in search. The Store app even displays this icon, allowing you to start playing as soon as you hand over some digital cash.
Xbox players could already do this on devices outside of an official console. Throughout the past few months, the feature has been popping up on select smart TVs, Amazon Fire TVs and Meta Quest VR headsets. It also works on browser-supported devices like PCs, tablets and smartphones. A beta test for Xbox consoles started in December.
Microsoft also just announced that backward compatible games from the Xbox and Xbox 360 will now be streamable via remote play across all supported devices. That significantly increases the library of available titles. Itβs worth noting that the company has removed remote play from the official Xbox app on mobile, but it still works via browsers.
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The Nintendo Switch 2 is functionally similar to its predecessor. Sure, the detachable controllers can now each be used as a mouse (on your pants, no less), the screen is bigger, the hardware is more powerful and there's a built-in mic for voice chat. But otherwise the company isn't rocking the boat too much. At least not outside of its business model, as it may be preparing to sell the console at a loss.
For most countries, President Donald Trump has paused the harshest tariffs that he announced last week. Still, he increased tariffs on imports from China to 125 percent on Wednesday, while imports from elsewhere will still be subject to a levy of at least 10 percent.
Per Bloomberg, Nintendo may be looking to make as many Switch 2 units as it can in Vietnam (it's manufacturing about a third of the consoles there) during the 90-day freeze on higher tariffs and ship as many as possible to the US. The US is a critical market for Nintendo as it accounts for about a third of sales.Β
Still, with a 10 percent tariff, Nintendo may reluctantly eat that cost, even if that means losing money on each sale. "We believe the Switch 2βs bill of materials is around $400, meaning Nintendo would still be selling consoles at a loss in the US with the 10 percent tariff β but the loss would be something Nintendo would be able to absorb," Hideki Yasuda of Toyo Securities told Bloomberg. "Sony is in a tougher situation as most of its PlayStation production is in China, and it may be forced to hike PS5 prices in the US in the near future."
If the Switch 2 has about $400 worth of materials, that means Nintendo will also be taking a hit on a Japan-only edition of the console in its home country. It's selling that variant for under $350.
Another analyst, Robin Zhu of Bernstein, also suggested that Nintendo will take the hit and keep the price at $450 if the tariff on Vietnamese imports remains at 10 percent. However, "At 46 percent Vietnam tariffs, I expected them to raise [the Switch 2 price] by $50 to $100."
Unlike Sony and Microsoft, Nintendo has not historically sold its consoles at a loss with the aim of making up for that with sales of pricey software. The gaming side of the business is far and away Nintendo's largest source of revenue. It's diversifying more these days with things like movies and theme parks, but it still needs a thriving base of Switch and Switch 2 players. With the consoles critical to the company's success, the suggestion that Nintendo may sell the $450 Switch 2 at a loss is somewhat surprising, even if it's because of tariffs.
Nintendo formally revealed the Switch 2 just hours before Trump announced higher import tariffs on every country. Soon after, Nintendo delayed pre-orders for the console in the US (it later did the same in Canada, perhaps to reduce the risk of secondary-market price gouging) to assess the impact of the tariffs. With those now on hold, the company surely wants to get the ball rolling on pre-orders so it has a better sense of North American demand and can accordingly adjust its manufacturing plans if need be.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-may-sell-the-switch-2-at-a-loss-in-the-us-due-to-tariffs-175857327.html?src=rss
Following its big Switch 2 presentation, Nintendo revealed in an interview with the team behind the console that one of the (arguably better) names the company was considering before it landed on Switch 2 was "Super Nintendo Switch."
"There were a lot of ideas for the name, and we really struggled to find the right one," Kouichi Kawamato, the producer on the Switch 2, says. "We even considered ideas like 'Super Nintendo Switch.'" The issue with the name was that even though drawing a parallel to the Nintendo Entertainment System (NES) and Super Nintendo Entertainment System (SNES) was fun, it was also potentially confusing. The SNES was the successor to the NES, but it couldn't play NES games. "Since Switch 2 can play Switch games, it didn't feel right to use the same naming convention as Super NES."
Adding a number to the end of the original console's name (the general strategy Nintendo's competitor Sony has taken with the PlayStation) just made things a lot simpler and easier to understand. Nintendo's caution isn't totally unfounded. The Wii U was more powerful than the Wii and featured a unique controller in the Wii U GamePad. Because it's name was so similar to Nintendo's older console, it was backwards compatible with the Wii and it supported pre-existing accessories like Wii Remotes, though, it was viewed as an add-on rather than a new device worth upgrading to.
There were other problems that helped do the Wii U in, like a steep decline in support from third-party game developers and a failure on Nintendo's part to explain what made the console distinct, but the name certainly didn't help. The Switch 2 is much better set up for success than the Wii U, but "sticking to what works" seems like the defining idea of the new console, so the name is following suit.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2-was-almost-called-the-super-nintendo-switch-184243089.html?src=rss
Nintendo Switch Online is getting a Switch 2-exclusive upgrade. On June 5, the same day the new console goes on sale, the service's Expansion Pack service will begin including GameCube games. At launch, Nintendo will offer The Legend of Zelda: The Wind Waker, Soulcaliber II and F-Zero GX, with more games to come following the Switch 2's release.Β
Games that support multiplayer, including F-Zero GX, will offer online play, with support for up to four players. Additionally, the Switch 2 will render every GameCube game at a higher resolution for improved image quality. Nintendo will also release a new version of the GameCube's classic controller that features a USB-C connection, wireless connectivity and a dedicated C button for GameChat functionality.Β Β Β Β Β Β Β Β
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-will-play-gamecube-games-141025334.html?src=rss