You'll have to wait a little longer for The Legend of Zelda movie. Nintendo said on Monday that the film's new release date is May 7, 2027. That's six weeks later than the slot it announced earlier this year. The company attributed the rescheduling to production delays.
"This is Miyamoto," Nintendo's announcement post began. "For production reasons, we are changing the release date of the live-action film of The Legend of Zelda to May 7, 2027. It will be some weeks later than the release timing we originally announced, and we will take the extra time to make the film as good as it can be. Thank you for your patience."
Director Wes Ball in 2024
Reddit
We don't know much about the movie yet. Its director (Wes Ball) and screenwriter (T.S. Nowlin) are both known for The Maze Runner trilogy. Ball also worked on Kingdom of the Planet of the Apes, the fourth installment in the modern reboots.
In 2023, Ball suggested that the film could have an anime influence. He described it as "this awesome fantasy-adventure movie that isn’t like Lord of the Rings, it’s its own thing. I've always said, I would love to see a live-action Miyazaki. That wonder and whimsy that he brings to things, I would love to see something like that."
This article originally appeared on Engadget at https://www.engadget.com/entertainment/nintendo-delays-the-legend-of-zelda-movie-155753324.html?src=rss
If you aren't thrilled with what EA has done with The Sims, another alternative is coming soon. The indie passion project Paralives launches in Steam Early Access on December 8.
Paralives has all the hallmarks of the life simulation genre. You can build your character, including physical and personality traits. It lets you make friends, move up in your career, fall in love and start a family (or not!). Design is central, too. You can craft your dream home, move walls and resize that stubby love seat into a full-on couch.
The game uses "innovative build tools that are easy to use but powerful for advanced builders." When designing your living space, you aren't limited to a grid. You can build on curves and customize any object's colors and textures. There's even an in-game measuring tape for those who want to get ultra-precise.
Paralives Studio
The game is the lovechild of Canadian developer Alex Massé, who began the project in 2019. Paralives Studio has now grown to a team of 13 with the sole focus of building "an innovative and fresh life simulation game." It's raised funds exclusively through Patreon. The team's development process is out in the open. You can browse its history and roadmap online, showing the full array of planned features.
Crucially, the young studio says Paralives will never have paid DLC — only free expansions. That's one way to take a shot at The Sims without even mentioning its name. And unlike the glitzy AI-fest inZoi, Paralives emphasizes depth and flexibility over presentation. Its simple and charming art style is a foundation for feeling and connection.
You can see for yourself in the release date trailer below. Grab Paralives on Steam Early Access (PC and Mac) on December 8.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-sims-like-paralives-hits-early-access-in-december-220014257.html?src=rss
Troy Baker will don the cartoon fedora and play the lead role in Mouse: P.I. For Hire. The game has garnered buzz for its unique blending of genres. Imagine a film noir-infused cross between Cuphead and Doom.
Baker will play Private Investigator Jack Pepper, the game's protagonist. He's a war hero turned detective who begins his journey responding to a cliché damsel in distress. Pepper's investigation then peels back the layers of the city's dark underbelly. It sounds like developer Fumi Games ticked all the items off the noir checklist.
Oh, and don't forget the minor detail that he's a rodent. Expect plenty of cheesy (meaning puns about cheese) one-liners.
Being a first-person shooter, Mouse: P.I. For Hire has plenty of Rambo-style room-clearing. Pepper's weapons range from conventional (shotgun) to comically ludicrous (turpentine cleanser). There's even an ode to Popeye: Down a can of spinach to beat your foes to smithereens.
The game's animation draws inspiration from the same 1930s cartoons as Cuphead. Like that game, Mouse: P.I. For Hire's monochromatic visuals are all hand-drawn. (But whether it's as punishingly difficult as the 2017 classic remains to be seen.) Watching the delightfully wacky trailers, it's easy to see why gamers are keeping an eye on this one.
It sounds like a wild ride. But that doesn't necessarily point to a game in need of an industry titan like Baker. So, perhaps there's more to the game's narrative than you might expect. Or, maybe The Last of Us actor is merely checking "played rodent" off his bucket list. (Couldn't blame him!)
Baker said he's been following the game's development from its first teaser. "Its art style, gameplay and 1930s film-noir aesthetic continue to win me over. I cannot wait to keep working with the team to bring Jack Pepper to life and hope to have some exciting things to share as we get closer to launch!"
You can check out the game's new trailer here. Mouse: P.I. for Hire arrives later this year. It will be available on all major platforms, including Switch 2.
This article originally appeared on Engadget at https://www.engadget.com/gaming/troy-baker-is-the-big-cheese-in-mouse-pi-for-hire-220033867.html?src=rss
AI companies claim their tools couldn't exist without training on copyrighted material. It turns out, they could — it's just really hard. To prove it, AI researchers trained a new model that's less powerful but much more ethical. That's because the LLM's dataset uses only public domain and openly licensed material.
The paper (viaThe Washington Post) was a collaboration between 14 different institutions. The authors represent universities like MIT, Carnegie Mellon and the University of Toronto. Nonprofits like Vector Institute and the Allen Institute for AI also contributed.
The group built an 8 TB ethically-sourced dataset. Among the data was a set of 130,000 books in the Library of Congress. After inputting the material, they trained a seven-billion-parameter large language model (LLM) on that data. The result? It performed about as well as Meta's similarly sized Llama 2-7B from 2023. The team didn't publish benchmarks comparing its results to today's top models.
Performance comparable to a two-year-old model wasn't the only downside. The process of putting it all together was also a grind. Much of the data couldn't be read by machines, so humans had to sift through it. "We use automated tools, but all of our stuff was manually annotated at the end of the day and checked by people," co-author Stella Biderman told WaPo. "And that's just really hard." Figuring out the legal details also made the process hard. The team had to determine which license applied to each website they scanned.
So, what do you do with a less powerful LLM that's much harder to train? If nothing else, it can serve as a counterpoint.
In 2024, OpenAI told a British parliamentary committee that such a model essentially couldn't exist. The company claimed it would be "impossible to train today's leading AI models without using copyrighted materials." Last year, an Anthropic expert witness added, "LLMs would likely not exist if AI firms were required to license the works in their training datasets."
Of course, this study won't change the trajectory of AI companies. After all, more work to create less powerful tools doesn't jive with their interests. But at least it punctures one of the industry's common arguments. Don't be surprised if you hear about this study again in legal cases and regulation arguments.
This article originally appeared on Engadget at https://www.engadget.com/ai/it-turns-out-you-can-train-ai-models-without-copyrighted-material-174016619.html?src=rss
The Switch 2 versions of Breath of the Wild and Tears of the Kingdom may require a purchase. They'll set you back $70 or $80 new, but if you already own the games, it's only $10 each. (And Switch Online Expansion Pack members get the enhanced updates for free.) Regardless, at least you have a sharper-looking open world to explore for paying a second time.
Here's the complete list of (free) updated games, which also includes Pokémon and Captain Toad.
ARMS – visual upgrades (resolution, frame rates and HDR)
Big Brain Academy: Brain vs. Brain – GameShare (up to four players, local / online GameChat sharing)
Captain Toad: Treasure Tracker – visual upgrades (resolution and HDR) and GameShare (two players in all courses, local / online GameChat sharing)
Clubhouse Games: 51 Worldwide Classics – GameShare (up to four players can play 34 games, local / online GameChat sharing)
Game Builder Garage – visual upgrades (resolution), Joy-Con 2 mouse control
New Super Mario Bros. U Deluxe – visual upgrades (resolution)
Pokémon Scarlet – visual upgrades (resolution, frame rates)
Pokémon Violet – visual upgrades (resolution, frame rates)
Super Mario 3D World + Bowser's Fury – visual upgrades (resolution, frame rates and HDR), GameShare (up to four players in Super Mario 3D World, two players in Bowser's Fury and local / online GameChat sharing)
Super Mario Odyssey – visual upgrades (resolution, frame rates), GameShare (two players, local / online GameChat sharing)
The Legend of Zelda: Echoes of Wisdom – visual upgrades (resolution, HDR)
The Legend of Zelda: Link's Awakening – visual upgrades (resolution, HDR)
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-rolls-out-switch-2-updates-for-super-mario-odyssey-and-other-switch-games-174202849.html?src=rss
Devolver Digital is devoting its Summer Game Fest stream to a single title. That's quite the departure for the Austin-based publisher. So, the company must see something special in Ball x Pit: The Kenny Sun Story. Get ready to find out about it on June 6.
Devolver isn't being shy about its enthusiasm for Ball x Pit. The publisher says it's a game the team "can't even put down — hundreds of hours later." Sounds promising!
So, what do we know about the game and its titular character? Not much. There's the teaser image above, featuring battle skeletons and other fantasy characters. Also, Devolver called it "a tremendous little game."
Expect to learn much more about Ball x Pit on June 6 at 8 PM ET. You can tune into Devolver Direct on YouTube and Twitch. (That's the same broadcast as the Summer Game Fest Live and Day of the Devs livestreams.)
This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-devolver-direct-at-summer-game-fest-2025-170014340.html?src=rss
The indie-focused Day of the Devs is nearly here. That's the portion of Summer Game Fest where smaller publishers step into the spotlight. It tends to be a worthwhile watch, often eclipsing the main show. Get ready to tune in on June 6.
What's on tap this year? Heart Machine's 2D sidescroller Possessor(s) will make an appearance. If you like hand-drawn art, horror and visual novels, this is your game. (Oh, and don't forget "very hot" demons!)
We'll also see more of Outersloth's "nightmarish life sim" Neverway. That title has a killer elevator pitch. "After quitting her dead-end job, Fiona starts over on a farm and becomes the immortal herald of a dead god." (As one does!)
Big Walk
House House
Untitled Goose Game maker House House is on the schedule. That will presumably mean a closer look at Big Walk. The "cooperative online walker-talker" eschews the hardcore competition common in online gaming. "Our favorite part of playing online coop games is when they give you enough direction for the group to keep up a good momentum," the studio said in 2023. "But it's relaxed enough that you're mostly just able to enjoy spending time with your friends." Expect a chill time with delightfully strange characters.
Expect much more beyond that small sampling. Day of the Devs kicks off on June 6 at 7PM ET. You can also stream it on YouTube and Twitch. Engadget will also be on the ground at Summer Games Fest with plenty of first-hand impressions.
This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-day-of-the-devs-at-summer-game-fest-2025-150047219.html?src=rss
Twitch is getting more TikTok-ified with vertical game streaming. Also, "2K" (1440p) video will let you watch that League of Legends stream in a higher resolution. The ability to rewind streams is coming, too. CEO Dan Clancy made the announcements on Saturday at TwitchCon Europe.
Portrait-mode streaming makes it a little easier to watch gameplay on your phone. Until now, Twitch only supported the orientation for clips and IRL streams. Clips are short highlights that creators can share after a stream ends. And "In Real Life" content shows everyday activities rather than gameplay.
But some screens work much better in a landscape view. Fortunately, Twitch is also rolling out a dual-format mode. Creators can go live in vertical and horizontal orientations at once. You can watch the version that works best for your device. The company will begin testing "with a small number of channels" this summer. It will expand access later this year.
Twitch's 1440p streams should be a welcome addition. (Who doesn't like a sharper-looking video?) On the back end, it uses a newer HEVC codec that produces a better picture with a lower bitrate. And the platform's Enhanced Broadcasting tech automatically tweaks the viewer's resolution.
The 1440p streaming begins rolling out today to all partners and affiliates. But it's in an open beta, so creators may need to wait for access.
Finally, Twitch is rolling out a rewind feature. If you miss part of a stream, you can scrub back to catch up on what you missed. That feature isn't quite here yet, either. Twitch will test it with "a small number of viewers" this summer.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/twitch-is-adding-1440p-and-vertical-streaming-091533811.html?src=rss
Google Photos is 10 years old. To honor the anniversary, the company revamped the app's editor. Naturally, AI plays a leading role.
The redesigned Photos adds AI-powered editors previously exclusive to the Pixel 9's Magic Editor. That includes Auto Frame, which suggests crops for your pics. If that requires new parts, it will use AI to generate them.
Also moving over from the Pixel is Reimagine. That's where you can add elements like fall leaves or green grass that weren't there. It can be equal parts neat and unsettling. We described it as "blurring the line between which of your memories are real and which are not." The results are convincing enough that Google recently began watermarking them as AI-generated.
Google
The Google Photos update also adds a new AI Enhance feature. As The Vergenotes, selecting it produces three edits. (It generates them with existing tweaks like sharpening and object removal.) Then, you pick the result you like best. The new AI Enhance feature sits in the Edit menu, alongside the app's existing Enhance and Dynamic buttons.
Google also made it easier to share albums. You can now generate a QR code linking to your album. Let a friend scan it directly, or print it out in a group setting.
The redesigned editor arrives on Android devices in June. Google says the iOS version will follow "later this year."
This article originally appeared on Engadget at https://www.engadget.com/ai/google-photos-gets-new-ai-features-for-its-10-year-anniversary-185523431.html?src=rss
Once Cyberpunk 2077 worked out its oh-so-many kinks, it was a damn good game. And more is on the way. CD Projekt Red said on Wednesday that its sequel has moved into pre-production.
It wasn't a secret that a sequel was in the works. In 2022, CDPR shared a roadmap describing "Project Orion." It would "further develop the potential embodied by [the Cyberpunk 2077] universe." That's as clear as you can get without using the word "sequel."
Now, CDPR is shedding the codename as development forges ahead. "Several weeks ago, the CD Projekt Red team responsible for the next big game set in the Cyberpunk universe completed the project's conceptual phase," the publisher wrote. "As a result, Cyberpunk 2 — previously known under the codename Project Orion — has progressed to pre-production."
CD Projekt Red
Of course, entering pre-production is still a long way from something you can play. Following the fiasco last time, expect CDPR to play it safe and take more time with the final stages.
On a related note, CDPR said Phantom Liberty has sold 10 million copies. The massive expansion launched on PC and consoles in late 2023. It's part of Cyberpunk 2077: Ultimate Edition, which includes the base game and all the DLC. That version arrived on PC and consoles in 2023. It will be heading to Switch 2 and macOS soon.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-cyberpunk-2077-sequel-finally-makes-it-to-preproduction-174141991.html?src=rss
Going on a quest to gather orbs sounds like a magical journey. Images of old-school Sierra adventure games come to mind. Well, bad news. In this case, it's a virtual currency earned by being a captive audience for advertisers on Discord. Welcome to 2025, baby!
Currently in beta, Orbs are Discord's latest addition to its Quests. That's the company's system that lets advertisers launch interactive challenges. These can be things like watching promotional videos or playing games. You aren't watching an ad, silly. You're venturing out on a Video Quest!! Godspeed.
Discord
If you choose to be a Quest test subject, you can spend your Orbs in several ways. Discord Nitro credits could be a popular redemption option. You can also trade Orbs for profile cosmetics and first-party shop items. Unfortunately, you can't exchange them for real money. Nor can you spend them anywhere outside of Discord.
Before today, Quest advertisers were limited to offering their own rewards. However, they can still do that. The new virtual currency is merely another option.
Orbs are launching in a limited beta, so you may not have access yet. They're also desktop-only (app and browser), at least for now. You can find Quests by heading to Discover > Quests on Discord. Once you have access to Orbs, you can claim them in the Direct Messages > Shop section.
This article originally appeared on Engadget at https://www.engadget.com/gaming/discord-launches-a-virtual-currency-162136575.html?src=rss
Apple has bought a game studio for the first time. Digital Trendsreported on Tuesday that the company has scooped up RAC7. The two-person team is behind the Apple Arcade hit Sneaky Sasquatch.
For years, some investors have hoped Apple would apply its full clout to the gaming industry. Although recent years have seen the launches of Apple Arcade and Game Mode for Macs, there's still untapped potential. Another piece of news on Tuesday makes it easier to speculate that something is brewing. Bloombergreported that the company will launch a revamped gaming app at WWDC. The new app is said to replace the oft-forgotten Game Center.
However, Giovanni Colantonio of Digital Trends suggests the acquisition isn't necessarily a sign of what's to come. He notes that Apple described the RAC7 purchase as a unique situation to help the small studio grow. "We will continue to deliver a great experience for Apple Arcade players with hundreds of games from many of the best game developers in the world," Apple told the publication.
Sneaky Sasquatch was a launch title for Apple Arcade in 2019. Engadget's Devindra Hardawar described it as an example of how the service can let developers "cut loose and get weird." And weird, it is. (Delightfully so!) You play as the mythic Bigfoot, tiptoeing around a forest. What starts as a quirky stealth game takes even stranger turns. As you progress, you'll learn to drive cars, disguise yourself as a human and hit the slopes.
Over five years later, the quirky title is still one of Apple Arcade's tentpole games. It sits alongside favorites like Katamari Damacy Rolling Live, Skate City: New York and Threes! And we can't forget one of Engadget's all-time favorite games, Balatro. The "almost perfect" port of the deck-building game hit the service last year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/apple-buys-the-maker-of-sneaky-sasquatch-210305065.html?src=rss
European regulators are investigating Pornhub. On Monday, the European Commission (EC) accused the platform of not doing enough to block underage access. Also included in the investigation are Stripchat, XNXX and XVideos.
The EC suspects the porn sites have breached the Digital Services Act (DSA), which includes child safety measures. Specifically, it accused the platforms of lacking age restriction tools. All four sites let EU users watch content after clicking a single button to confirm they're over 18.
In a statement to Engadget, Pornhub said it's "fully committed" to the online safety of minors. "Our sites are fully RTA compliant as rated by the Association of Sites Advocating Child Protection (ASACP), and are strictly reserved for those of legal age only," the company said. It added that it believes device-level verification, rather than on the website, is "the real solution."
"Children should not have access to pornographic content," EC spokesperson Thomas Regnier said at a press conference (viaThe Guardian). "This is why today the commission has opened [the] investigations."
Next, regulators will carry out an in-depth probe. If the companies are found to be in violation, they could face fines of up to six percent of their global annual turnover. However, the EC could also accept remedies from the companies.
The DSA allows the commission to regulate online platforms with over 45 million users. Those missing that mark fall under the jurisdiction of the EU's 27 member states. On that note, the commission said Stripchat no longer meets that threshold. Moving forward, it will be regulated by Cyprus, where its parent company operates. However, the new designation doesn't take effect for four months, so it remains part of the probe.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/eu-regulators-are-investigating-pornhub-and-three-other-sites-194234570.html?src=rss
Apple's big 2025 software reveal is nearly upon us. On June 9, the Worldwide Developers' Conference (WWDC) keynote will showcase the changes coming with its 2025 software. That includes — deep breath — iOS, iPadOS, macOS, watchOS, tvOS and visionOS.
Leaks suggest this year will be a biggie. In addition to the requisite Craig Federighi gags and a California-themed name for the latest macOS update, expect a significant visual overhaul — one of Apple's biggest ever — and (shocker) new Apple Intelligence features.
According to Front Page Tech's Jon Prosser, that may even include (nearly) round icons on the home screen and in Control Center. He also noted subtler changes, like a redesigned tab view within apps and the search box in Messages being moved to the bottom of the screen.
One of Apple's core goals with the new software is to unify the design language of its operating systems. The idea is to make it less visually jarring to hop between devices. If executed well, jumping from iPhone to iPad to Mac (and so on) will feel like touring different flavors of the same OS.
Apple's last big macOS makeover was with 2020's Big Sur. For the iPhone's software, you have to go all the wayback to 2013. That's when iOS 7 kicked skeuomorphic design to the curb, replacing it with a flat, minimalistic look. Minus some iterative changes, it's still the UI you see today.
A new naming scheme
Along with the big visual refresh, Apple is also rumored to be changing how it names its operating systems. Instead of having random version numbers at the end, the company is apparently planning to unify the names by year — so iOS 19 would become iOS 26, as it'll be Apple's platform for the coming year. The same goes for all of Apple's other software, so we're looking at iPadOS 26, macOS 26 and so forth.
Of course, it goes without saying that macOS should still get a California-themed name; hopefully Apple won't be throwing that tradition in the bin just yet. It'll stick around, according to Bloomberg: the current rumor is that the next version of macOS will be named Tahoe.
The iPad goes to work
Nathan Ingraham for Engadget
Could 2025 be the year the iPad Pro starts to feel… Pro? The high-end versions of Apple's tablet have been more than capable on a hardware level for generations. (Especially when they switched to M-series chips.) But the software has held it back. That's presumably because the company doesn't want to cannibalize Mac sales. After all, if the iPad Pro can truly replace a laptop, then fewer people would buy both.
The bad news for those wanting a full-on Mac experience: The iPad won't switch to macOS. The good news: iPadOS may get much more Mac-like. This year's update will reportedly focus on productivity, featuring improved multitasking and app window management.
It's not that Apple hasn't inched the iPad's software in that direction. It incrementally did so with Stage Manager in iPadOS 16. The year before, it added the multitasking menu at the top of app windows. But for many, those tweaks fell far short of the full-on productivity overhaul they craved. Will it be enough this time? Bloomberg's Mark Gurman thinks it will "likely go far enough" for most power users. (Is that a "Hallelujah!" I hear?)
Apple Intelligence
Apple
Even if leaks hadn't already suggested as much, this one would be a no-brainer. After all, AI has been every tech company's obsession since ChatGPT took the world by storm over two years ago. Expect a healthy portion of the keynote to be devoted to Apple's AI advances. These will reportedly include improvements to existing features and a few new ones.
Siri
Remember when Apple promised a more personalized Siri at last year's conference? The one that many wished would come ahead of the visual overhaul? Well, we're still waiting on that. The last official update we heard was in March, when the company toldDaring Fireball, "It's going to take us longer than we thought." (Oops!) Apple expects the new Siri features to arrive "in the coming year," a clear-as-mud description if ever there was one.
A report from The Information last month hinted that the upgraded Siri was nowhere near ready. The 2024 demo, where Siri condensed minutes of multi-app planning into mere seconds, reportedly came as a surprise to team members working on Siri. (Never an encouraging sign.)
Apple
Separate reporting this month from Bloomberg sheds a bit more light, adding that we probably won't hear much about those Siri upgrades at WWDC 2025. The publication described those updates as being months away from shipping. The company is also reportedly separating its Apple Intelligence and Siri marketing. The logic behind this is that users are so fed up with Apple's assistant that it's hurting Apple's AI push.
The company's 2024 presentation was undoubtedly impressive. It showed a more context-sensitive Siri that better understands what you're doing. It pulled info from various apps and spliced them together in a seamless flow. It recorded a specific type of video in a third-party app. It shared a meeting summary via email with a teammate. And it found missing information the user remembered reading... somewhere. It even controlled system settings and explained them when needed.
The bottom line: If or when Apple pulls off what it promised last year, that's big news for Siri. But don't hold your breath for it to show up at WWDC 2025.
According to Bloomberg, the Siri updates we do see will be much subtler. These would include adding the option to use Gemini instead of ChatGPT with the assistant.
AI battery management
Apple
Another iOS 19 scoop points to an Apple Intelligence feature that's easy to get behind. A new AI-powered battery management mode will reportedly analyze how you use your phone. It can then use that to make power-saving adjustments on the fly. If it works well, that could be pretty nifty.
It may also be a key ingredient to a new device: the "iPhone Air." Whatever Apple calls it, the rumored ultra-slim handset is expected to join Apple's lineup this year. Without this feature, the phone's smaller battery might struggle to make it through a typical day. (According to Gurman, it would last several hours less than Apple's other iPhones.) But with the AI battery feature activated, the svelte iPhone could become more practical.
Will we see this slim-jim iPhone at WWDC? Well, let's say you have as good a chance of Valve randomly showing up to announce Half Life 3 at Apple's conference. First, the svelte handset is expected to be part of the iPhone 17 lineup, which typically arrives around September. Second, Apple hasn't unveiled a new iPhone at WWDC since Steve Jobs showed off the iPhone 4 in 2010. So, in short, nope.
Virtual health coach
Apple
Apple is reportedly working on a virtual health coach. Allegedly codenamed Project Mulberry, the AI feature would pair a refreshed Health app with an AI-powered coach. Bloomberg says the feature would, to some degree, give you advice you'd usually seek from a doctor.
The virtual coach would collect data from your Apple devices and use AI to provide personalized health advice, chatbot-style. Apple is reportedly training the AI agent with data from company physicians. Meanwhile, outside experts would shoot educational videos.
In March, Bloomberg's Gurman said the virtual coach could arrive as early as iOS 19.4, which wouldn't likely come until early to mid-2026. But a quick aside in a report this month from Gurman and Drake Bennett mentioned that it could be a point of focus at WWDC.
A new gaming app
Bloomberg's Mark Gurman is predicting that Apple will introduce a centralized, pre-installed app for gaming on the Mac, iPad, iPhone and Apple TV. It'll include some of the features in the long-neglected Game Center service like leaderboards and matchmaking and pair them with a dedicated game launcher and editorial content including recommendations —including a push towards the Apple Arcade service.
Hair Force One
Apple
It wouldn't be an Apple keynote without some wacky Craig Federighi hijinks. Last year, Apple's software lead strapped on a hair-shaped helmet and skydived into Apple Park. At previous events, he showed off his parkour skills, summoned an iPad like he's a Jedi and jammed out on a three-necked guitar.
Say what you will about "Hair Force One." Federighi knows how to sell a sight gag. (With maybe just a teensy bit of help from Apple's visual effects artists.)
Betas and release dates
Following Apple's typical schedule, you can expect the first developer betas to arrive after the conference ends. (Likely the same day!) Public betas would follow early this summer. And you can expect the final versions of iOS 19, iPadOS 19, macOS 16 and so on to arrive alongside new iPhones this fall.
What not to expect at WWDC
While Apple's developer conference will be jam-packed if they serve up even a fraction of the expectations above, there are a few things we can pretty confidently take off the board, too.
With the possible exception of the Mac Pro, nearly all of Apple's hardware lines have either just finished an upgrade cycle (consumer Macs, most iPads) or are going to get updated in the fall as usual (iPhone, Apple Watch). As such, we're not expecting any major hardware announcements. Apple has talked about the Mac Pro at past WWDC events, but that computer is updated so infrequently that it's hard to say with any confidence that we'll see any changes.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-wwdc-2025-what-we-expect-including-new-ios-software-updates-macos-ai-and-more-210051784.html?src=rss
Game Pass members can now play over 50 old-school games for free. Microsoft's Retro Classics is a library of old-school Activision and Blizzard games from the '80s and '90s, like Pitfall! and MechWarrior 2. You can play on Xbox consoles, PCs and supported cloud gaming devices.
Like Nintendo's Switch Online classics, the Game Pass version includes save states. That should come in handy for some of the excruciatingly difficult ones. Although there's no online multiplayer, you can play against friends locally in titles that support it.
Police Quest
Sierra / Microsoft
Retro Classics includes Atari-era games like the pioneering platformer Pitfall! and its sequel Pitfall II: Lost Caverns, the bomb-catching game Kaboom! and the shoot-'em-up River Raid. Fans of early adventure games also have plenty to chew on. There's the groundbreaking text adventure Zork, as well as the Sierra classicsSpace Quest II and Police Quest. Just remember to connect a keyboard (or play on PC) for the latter three, or you won't get far.
Microsoft says it will expand the collection over time, planning to eventually pass 100 games. GameSpot published a complete list of the 58 titles available at launch.
Retro Classics is available today for all Game Pass tiers. You can find the collection here or by searching for and installing it on your Xbox console or in the Xbox on PC app.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-game-pass-retro-classics-has-over-50-old-school-games-for-people-over-50-181453629.html?src=rss
Sony is opting out of its PlayStation Stars loyalty program. Starting today, you can no longer sign up for the program. If you're a member and cancel your membership, you won't be able to sign up again.
Current members can still earn points and digital collectibles and level up their status until July 23 at 9:59 PM ET. After that, all campaigns and rewards will be kaput. The program will be entirely discontinued on November 2. But if you keep your membership until then, you can still redeem your points after that, provided they haven't expired.
Sony launched PlayStation Stars in 2022. The company's first loyalty program lets you earn points by playing games and making purchases on the PlayStation Store. You can redeem points for items like PSN wallet funds and select store products.
The company will now "refocus" its approach to rewards. (How, we don't know.) "We want to thank all of our players for supporting PlayStation Stars since the launch in 2022," Sony wrote on the PlayStation Blog. "As we explore new ways to evolve our loyalty program efforts for the future, we'll continue to celebrate all of our players through the various community activities we have planned."
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-ending-its-playstation-stars-loyalty-program-164514310.html?src=rss
There's a new way to screen for early detection of Alzheimer's disease. On Friday, the Food and Drug Administration (FDA) cleared the first blood test for the disorder. Fujirebio Diagnostics' Lumipulse measures the ratio of two proteins that correlate with the presence or absence of Alzheimer's. Previously, patients being screened for Alzheimer's were limited to more invasive options: a PET Scan or spinal tap.
Lumipulse is intended for use in clinical settings with patients exhibiting signs of cognitive decline. At least in its current form, it isn't something the general population can ask for as a standard screening.
The test works by measuring two proteins: pTau217 and β-amyloid 1-42. The blood test calculates their ratio, which correlates with the buildup of amyloid plaques in the brain. People with Alzheimer's have elevated pTau217 and lower β-amyloid 1-42.
In a clinical study, the test performed better with negative results than positive ones. As such, Reutersreports that the test will likely be used initially to rule out Alzheimer's. Over 97 percent of negative results corresponded with a negative PET scan or CSF test result. Results for positives were a bit lower: a 91.7 percent correlation. So, positive results will need to be confirmed with more advanced diagnostic tests.
This article originally appeared on Engadget at https://www.engadget.com/science/the-fda-clears-the-first-blood-test-for-diagnosing-alzheimers-disease-201209676.html?src=rss
LONDON, ENGLAND - MAY 20: Blood vials containing personal messages from families affected by the infected blood scandal are seen in a memorial installation within Methodist Central Hall ahead of the release of the findings of the six-year inquiry on May 20, 2024 in London, England. The findings of the official inquiry into the Infected Blood Scandal are published today by chair, Sir Brian Langstaff. Tens of thousands of people are estimated to have received contaminated blood through medical products in the 1970s and 1980s, resulting in the deaths of 3000. The government is also set to announce a £10bn compensation pot. (Photo by Leon Neal/Getty Images)
On Friday, Nintendo detailed the legacy Switch titles that will receive upgrades for the Switch 2. They include some of the console's best games from the company's biggest franchises.
The enhancements vary by title. They range from various visual upgrades to multiplayer GameShare functionality.
Here's the complete list:
ARMS – visual upgrades (resolution, frame rates and HDR)
Big Brain Academy: Brain vs. Brain – GameShare (up to four players, local / online GameChat sharing)
Captain Toad: Treasure Tracker – visual upgrades (resolution and HDR) and GameShare (two players in all courses, local / online GameChat sharing)
Clubhouse Games: 51 Worldwide Classics – GameShare (up to four players can play 34 games, local / online GameChat sharing)
Game Builder Garage – visual upgrades (resolution), Joy-Con 2 mouse control
New Super Mario Bros. U Deluxe – visual upgrades (resolution)
Pokémon Scarlet – visual upgrades (resolution, frame rates)
Pokémon Violet – visual upgrades (resolution, frame rates)
Super Mario 3D World + Bowser's Fury – visual upgrades (resolution, frame rates and HDR), GameShare (up to four players in Super Mario 3D World, two players in Bowser's Fury and local / online GameChat sharing)
Super Mario Odyssey – visual upgrades (resolution, frame rates), GameShare (two players, local / online GameChat sharing)
The Legend of Zelda: Echoes of Wisdom – visual upgrades (resolution, HDR)
The Legend of Zelda: Link's Awakening – visual upgrades (resolution, HDR)
All of the free updates will be available on the Switch 2's June 5 launch date. You'll first need to install a system update for the new console.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/more-switch-games-are-getting-switch-2-upgrades-182647659.html?src=rss
Microsoft hasn't secretly raised Surface prices, as earlier reports claimed. Instead, it has removed the base models of the Surface Pro 13-inch and Surface Laptop 13.8-inch from Microsoft.com, according to a statement by Nancie Gaskill, GM of the Surface group. "Customers can purchase base models of Pro and Laptop at the starting price of $999 at other key retailers," she added.
Currently, you can still find those models at Amazon and Best Buy, where they're discounted to $800. That's the same price as the smaller (and slower) Surface Pro 12-inch, so potential buyers have to think hard about balancing portability versus power. It's also unclear if those base models are still being produced by Microsoft, the company could be trying to sell through it's existing stock so future customers can only order the more expensive models.
Earlier this week, XDA first noticed a potential Surface price change at Microsoft.com. The starting prices of the 13.8-inch Surface Laptop and 13-inch Surface Pro appeared to jump from $1,000 to $1,200 — but it turns out those are just higher-specced models.
And despite the confusion around actual Surface pricing, Microsoft has definitely made its accessories more expensive. The 65W Surface power supply shot up from $90 to $120 this week, and the 127W variant went from $125 to $175. (Perhaps consider the many cheaper options from Anker and other companies in our fast charging guide.)
Microsoft also increased Xbox prices last week increases. The Xbox Series X is now $80 more expensive, while an Xbox Series X costs an extra $100.
Updated 5/8/2025 6:00PM: Added Microsoft's statement about not increasing Surface pricing.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/microsoft-says-it-hasnt-raised-surface-prices-210427376.html?src=rss
Nintendo's lawyers have killed another Palworld gameplay mechanic. Pocketpair issued a patch on Thursday that changes how gliding works in the cheeky "Pokémon with guns" satire.
You can still glide in Palworld, but you can no longer use your Pal to do so. Starting with patch v0.5.5, you can only soar with a boring, inanimate glider in your inventory. Although Glider Pals can still passively buff gliding, it's no longer as fun as flinging out the creature and using their aerodynamics to cross a ravine.
As you'd expect, Pocketpair's decision traces back to its legal defense. Nintendo and The Pokémon Company sued the developer in Japan last year, claiming Palworld infringes on multiple patents. Since then, Nintendo has filed a flurry of patent applications in the US in an apparent scheme to go global with its legal assault.
"We understand that this will be disappointing for many, just as it is for us," Pocketpair wrote. "But we hope our fans understand that these changes are necessary in order to prevent further disruptions to the development of Palworld."
Pocketpair
Today's update isn't the first to bork the game to try to stave off the Mario maker's legal barrage. In November, Palworld removed the ability to summon Pals by throwing Spheres, one of the game's more Pokémon-esque details. But gliding is a much less established Pokémon gameplay mechanic. On top of that, it's a common one in the industry, found in franchises as diverse as Far Cry, Fortnite and Batman: Arkham.
The lawsuit sparks fears that industry behemoths using the courts to snuff out smaller competitors will become more widespread. "Video game patent mechanics has to utterly die given how it's either abused by major companies to cripple any competition or utterly wasted like with the Nemesis system from Middle-earth games," u/DenseCalligrapher219 opined on Reddit.
Another way to view Nintendo's move is that it masks the stench of a stagnant franchise. "If Nintendo is going to sabotage other Pokémon-like games, the least they could do is get Game Freak to develop a Pokémon game that isn't garbage," wrote u/VacantThoughts. "The world's biggest franchise with the world's laziest half-ass devs."
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/palworld-removes-pal-gliding-as-it-continues-its-legal-battle-with-nintendo-200644597.html?src=rss