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Received yesterday β€” 13 June 2025

iOS 26 will fit CarPlay to better match the shape of your car's screen

13 June 2025 at 12:00

iOS 26 has introduced a new feature that will help CarPlay take better advantage of the shape of your vehicle's display, Apple announced at WWDC 2025. When enabled, the new Smart Display Zoom will shrink down elements on the screen to fit an extra row of app icons.Β 

"Vehicle screens come in many shapes and sizes," CarPlay engineer Olivia Hess explained in a developer video spotted by MacRumors. "In iOS 26, some screen configurations allow drivers to adjust their display scale with Smart Display Zoom configurable within Settings in CarPlay. When Smart Display Zoom is enabled, your CarPlay app will be automatically resized to the new display scale."

iOS 26 will fit CarPlay to better match the shape of your car's screen
Apple

Though the change is relatively small, it should make CarPlay less of a hassle to use if you have a lot of apps. The feature is only available in a developer beta for now, but will appear in a public beta next month and in the final iOS 26 release by September this year.Β 

CarPlay is receiving other updates as part of the iOS 26 update. It will feature a more compact view for incoming calls so the display doesn't obfuscate directions. Tapbacks (i.e. emoji responses) and pinned conversations are coming to Messages in CarPlay, and widgets and Live Activities can be reflected on the infotainment system. These updates will be present in CarPlay Ultra too.

This article originally appeared on Engadget at https://www.engadget.com/transportation/ios-26-will-fit-carplay-to-better-match-the-shape-of-your-cars-screen-120036182.html?src=rss

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Β© Apple

iOS 26 will fit CarPlay to better match the shape of your car's screen

Anker recalls over a million power banks due to fire and burn hazards

13 June 2025 at 11:00

Anker has recalled its PowerCore 10000 power bank (model A1263) due to an issue with the lithium battery that can cause it to "overheat, posing fire and burn hazards to consumers," the US Consumer Product Safety Commission (USCPSC) wrote. The company received 19 reports of fires and explosions, including two reports of minor burn injuries and 11 property damage claims totaling over $60,700.Β 

It's a large recall covering 1,158,000 units sold (in the US only) through Amazon, Newegg and eBay between June 2016 and December 2022. To confirm that you have that specific model, check the rear of the device to confirm it reads: "Anker PowerCore 10000" with model number "A1263."Β 

To receive a $30 gift card or replacement 10,000 mAh power bank, you'll need to send a photo with the submission date and word "recall" or "recalled" written in permanent marker. You must also send a photo showing the model number and serial number printed on the bottom of the power bank, along with a receipt (though the latter is optional). See Anker's recall page for more details.Β 

Once you receive confirmation that your power bank is subject to the recall, you must dispose of it safely at a municipal household hazardous waste (HHW) collection center (call ahead to confirm if they accept rechargeable lithium-ion batteries). Do not throw them in recycling bins, the trash or battery disposal bins available at retailers.Β 

Though generally safe and reliable, lithium ion batteries can degrade over time and pose a fire hazard. Couriers like FedEx and airlines have strict rules about transporting them, and Southwest Airlines recently decreed that passengers must have battery chargers visible when in use on flights.Β 

This article originally appeared on Engadget at https://www.engadget.com/mobile/anker-recalls-over-a-million-power-banks-due-to-fire-and-burn-hazards-110017437.html?src=rss

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Β© Anker

Anker PowerCore 10000 power bank recall

Apple's iOS 26 requires kids to get parental permission to text new numbers

12 June 2025 at 12:00

As part of new updates to its parental controls announced at WWDC 25, Apple has introduced a new feature that requires kids to get permission to text new numbers. That's among other new child safety settings including more granular age-based app ratings that will be introduced to the new iOS 26, iPadOS 26, macOS Tahoe 26, watchOS 26, visionOS 26, and tvOS 26 operating systems coming this fall, Apple announced.Β 

The new feature called Communication Limits (part of Child Accounts) gives parents the ability to manage their kids communications across Messages, FaceTime, calling and iCloud contacts. Children must send a request to their parents when they want to contact a new phone number and parents can then give approval with a single tape in Messages. Developers can include the new function in third-party apps using Apple's PermissionKit framework.Β 

Apple's iOS 26 requires kids to get parental permission to text new numbers
Apple

Another new child-friendly feature is more granular age-based ratings for apps to help parents decide which are safe for their kids to use. By the end of 2025, those will expand to five categories including three for adolescents: 13+, 16+ and 18+. When parents set app content restrictions, apps that exceed those will not appear on the App Store β€” though kids can request exemptions if the Ask to Buy setting is enabled.Β 

Apple already employs safety features like web content filters and app restrictions for kids under 13, but it will now enforce "similar age-appropriate" protections for teens between 13 and 17. The company will also let parents give apps a child's age range without disclosing their exact date of birth. Finally, the Communication Safety tool has been expanded to intervene when it detects nudity in FaceTime video calls and it will blur out nudity in Shared Albums in Photos.Β 

Apple's changes follow in the heels of new age-verification laws enacted in Texas, Utah and and other states. Google, for one, opposed the Utah bill, but Meta and other app makers have called for legislation that would require app stores to get parental approval before their teens download any app β€” effectively offloading the responsibility to Apple, Google and others.

This article originally appeared on Engadget at https://www.engadget.com/apps/apples-ios-26-requires-kids-to-get-parental-permission-to-text-new-numbers-120049197.html?src=rss

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Β© Matt Cardy via Getty Images

PORTSMOUTH, UNITED KINGDOM - OCTOBER 20: A 14-year-old boy looks at a iPhone screen on October 20, 2024 in Portsmouth, England. The amount of time children spend on screens each day rocketed during the Covid pandemic by more than 50 per cent, the equivalent of an extra hour and twenty minutes. Researchers say that unmoderated screen time can have long-lasting effects on a child's mental and physical health. Recently TikTok announced that every account belonging to a user below age 18 have a 60-minute daily screen time limit automatically set. (Photo by Matt Cardy/Getty Images)
Received before yesterday

Sword of the Sea launches August 19

5 June 2025 at 12:00

Giant Squid has announced that it's latest game, Sword of the Sea, will come to PlayStation 5 and PC on August 19. It'll also appear on PlayStation Plus from day one for Extra and Premium Subscribers. The fantasy adventure game marries surfing mechanics with the atmospherics of the developer's previous games like AbzΓ» and Journey.Β 

Giant Squid showed off more gameplay in a new trailer as part of PlayStation's June 4 State of Play. "At its core, Sword of the Sea is all about surfing," the developer wrote. "You’ll be carving your way across mysterious moving waves of sand on the ancient and powerful hoversword." Other scenarios include dreamy ice-scapes and oceans full of flying dolphins.Β 

Giant Squid again teamed with creative director Matt Nava and composer Austin Wintory, who also worked on AbzΓ» and Pathless. "As a surfer and snowboarder myself, I have felt the rush of movement and seen the beauty of nature in a way that only these extreme sports can deliver," Nava wrote about Sword of the Sea.Β 

This article originally appeared on Engadget at https://www.engadget.com/gaming/sword-of-the-sea-launches-august-19-120037636.html?src=rss

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Β© Giant Squid

Sword of the Sea launches August 19

The war on links escalates with Firefox's experimental AI previews

28 May 2025 at 12:30

Mozilla's Firefox has joined Chrome, Edge and other browsers in offering AI-powered overviews, but this time with a twist. The latest version lets you use a keyboard shortcut to open a pop-up that previews a link's contents when you hover over it from any web page. It's a new way that AI is being integrated into browsers that may help users but hurt publishers.Β 

To try the new feature you need the latest Firefox release channel version 139.0. Within the settings under "Firefox Labs," simply turn on Link Previews. "After enabling, use the Alt+Shift keyboard shortcut when hovering over a link to see the previews in action," Mozilla writes.Β 

Once turned on, you can hover your mouse over a link on any webpage and a vertical window will pop up showing an image on top, the publisher's link and a quick summary. Below that are AI-generated "key points" that provide further information. Mozilla previously said that it uses the SmolLM2-360M language model from Hugging Face, on-device with Reader's View content to ensure privacy.Β 

Link Previews first came along last month in beta but is now widely available in some regions. Like Google's AI previews, it could risk harming publishers by reducing traffic (which is likely why neither of those features are available in France where I live). It's also not clear if Firefox is paying publishers to use their information in AI-powered summaries.Β 

This article originally appeared on Engadget at https://www.engadget.com/ai/the-war-on-links-escalates-with-firefoxs-experimental-ai-previews-123059735.html?src=rss

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Β© SOPA Images via Getty Images

CANADA - 2025/05/11: In this photo illustration, the Mozilla Firefox logo is seen displayed on a smartphone screen. (Photo Illustration by Thomas Fuller/SOPA Images/LightRocket via Getty Images)

Nikon joins other camera manufacturers in raising prices due to tariffs

27 May 2025 at 12:00

Nikon has announced that it will increase prices on its photography products in the US due to tariffs, joining other camera manufacturers including Canon, Blackmagic Design and Leica in doing so. It hasn't yet shared which products will be affected, but several outlets have received word from dealers that the changes will mostly affect lenses and accessories manufactured in China.Β 

"Due to the recent tariffs, a necessary price adjustment for products will take effect on June 23, 2025," the company wrote last week. "We will be carefully monitoring any tariff developments and may adjust pricing as necessary to reflect the evolving market conditions. We wish to thank our customers for their understanding and know that we are taking every possible step to minimize the impact on our community."

The development comes from Trump's recent tariffs affecting electronic goods, with Nikon noting that the increase could cut its operating profit by around $68 million. Canon, the worldwide leader in camera sales, said in its earnings report last month that it would raise prices soon. Fujifilm recently paused US preorders for several models including the X-M5 and X100 VI.Β 

Other electronics companies, including Acer and DJI, also recently announced US-only price hikes. In its latest earnings report, Sony said it expects to seller fewer PS5s and expects a $700 million tariff-related revenue hit.

These increases could just be the beginning. Nikon builds its products in multiple countries affected by US tariffs, including China, Thailand and its home country, Japan. Unless those nations can negotiate new tariff terms before the end of Trump's 90-day pause, they could be subject to drastically higher rates by July β€” which would in turn prices for Nikon and many other camera manufacturers.Β 

This article originally appeared on Engadget at https://www.engadget.com/cameras/nikon-joins-other-camera-manufacturers-in-raising-prices-due-to-tariffs-120011854.html?src=rss

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Β© Rhonda Dent for Engadget

Nikon Z8 hands-on

Fujifilm's X Half is an $850 digital camera with an analog film aesthetic

22 May 2025 at 12:00

Fujifilm has already released one unusual camera this year in the GFX100 RF medium format compact, but its latest model may be the most offbeat yet. The $850 X Half is an 18-megapixel digital compact camera, but it uses half of a 1-inch sensor to shoot 3:4 vertical photos. To drive home the retro vibe, it has a rear screen dedicated to displaying the camera's 13 film simulation modes and can only shoot JPEG and not RAW images.

The name comes from "half-frame" cameras popular in the '60s, like the famous Olympus Pen F, that use a 35mm film frame sawed in half (18mm x 24mm in size). The backside-illuminated sensor on Fujifilm's X Half is, well, half that size in both dimensions (8.8mm x 13.3mm) or a quarter the area. It's also the smallest sensor on any recent Fujifilm digital camera, as the X-series uses the APS-C format and GFX models medium format. In fact, the X Half has the same 3:4 vertical ratio as Fuji's Instax Mini instant cameras β€” so you can make prints using an Instax Mini printer via the new dedicated X Half smartphone app.Β 

Fujifilm's X Half camera is a digital camera with an analog film aesthetic
Fujifilm

The X Half naturally uses Fujifilm's film simulation and grain effect modes. Among the new ones are "light leak" for a blown-out quality that happens when film get exposed to light inadvertently, "expired film" and "halation," an effect caused by light bouncing off film emulsion layers. To really get you into that analog film mood, you can switch to the new Film Camera Mode that limits your view to the optical viewfinder, makes you pull a frame advance lever for each new shot and only lets you see the photos once they're "developed" through the X Half app. It even produces a "contact sheet" layout for 36, 54 or 72 images.Β 

Another feature is 2-in-1 images that let you combine two still images or movies into one composition in-camera for extra artistic possibilities (using the film advance lever again). That also means the X Half can shoot video as well as photos, with a vertical or square size (up to 2,160 x 2,160) that looks ideal for social media β€” especially with film simulations applied. Also exuding nostalgic vibes is the "Date Stamp" function that lets you imprint dates in the bottom right of images, just like on old-school Kodak-style film cameras.Β 

On top of the main rear 2.4-inch LCD 3:4 monitor, the X Half has an optical rather than an electronic viewfinder, adding another analog touch (and the accompanying parallax distortion errors). The camera itself is small enough to slide into a pocket and weighs just 210 grams (7.4 ounces). Other features include a built-in flash, massive 880 frame battery life and SD UHS-I card slot.

The X Half looks like it could be coveted by social media users or anyone looking for a fun party or vacation camera. However, it's expensive considering that you can just get an Instax (or regular film camera and a lot of film) for a lot less. Fujifilm has definitely captured the photography zeitgeist before with models like the X100 VI, though, so I wouldn't be surprised if it becomes a hit. The X Half is now on preorder for $850 (in black, charcoal silver and silver) with shipping set to start on June 12.Β 

This article originally appeared on Engadget at https://www.engadget.com/cameras/fujifilms-x-half-is-an-850-digital-camera-with-an-analog-film-aesthetic-120013873.html?src=rss

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Β© Fujifilm

Fujifilm's X Half camera is a digital camera with a vintage film aesthetic

Google co-founder Sergey Brin admits to 'mistakes' over Google Glass

21 May 2025 at 11:06

Before augmented reality was ever a thing, there was Google Glass: a much hyped experiment that was ultimately a failure over issues like privacy (and just looking like a dork). At an I/O session yesterday with Deepmind CEO Demis Hassabis, Google co-founder Sergey Brin admitted that he made "mistakes" with Google Glass in several areas.

"I just didn't know anything about consumer electronic supply chain chains, really, and how hard it would be to build that and have it it at a reasonable price point and managing all the manufacturing and so forth," he said during the session.

Brin said that he's still a believer in the form factor, though, adding that Xreal's latest device looks like "normal glasses" without "that thing in front." He noted that rather than going it alone as before, Google now has "great partners" in Samsung (the Project Moohan headset) and Xreal (Project Aura glasses) as part of the Android XR extended reality program.Β 

There was also a "technology gap" when Google Glass came along in 2013 that no longer exists, according to Brin. "Now in the AI world, the things that these glasses can do to help you out without constantly distracting you, that capability is much higher," he said

Google Glass wasn't a complete flop. It's easy to forget that the product soldiered on for many years after its debut, largely as an enterprise device, and was only fully discontinued in 2023. It also paved a path for future VR and AR wearables like the Oculus Rift, HTC Vive, Meta Quest and Apple Vision Pro. Come to think of it, though, none of those projects have exactly set the world on fire, either.Β 

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/google-co-founder-sergey-brin-admits-to-mistakes-over-google-glass-110659349.html?src=rss

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Β© Google

Google co-founder Sergey Brin admits to 'mistakes' over Google Glass

'Fortnite' is offline on iOS around the world

16 May 2025 at 13:15

After winning a court case pretty decisively against Apple, developer Epic submitted Fortnite to the US App Store and suggested it would soon be back on iOS. However, according to the Fortnite team, Apple has blocked the game on both the US App Store and the EU's iOS version of its own Epic Games Store.

Fortnite had been available on iPhones in Europe since August last year due to EU rules that allow third-party iOS stores.

Epic CEO Tim Sweeney suggested that Apple didn't have any particular reason to refuse the application. "Apple’s App Review team should be free to review all submitted apps promptly and accept or reject according to the plain language of their guidelines," he tweeted. "App Review shouldn’t be weaponized by senior management as a tool to delay or obstruct competition, due process, or free speech." Apple has yet to comment on the matter.Β 

To recap: this entire kerfuffle between Apple and Epic has been over, essentially, rent-seeking, and who gets to profit from it. Apple thinks it should keep getting a cut of sales through its App Store; Epic, naturally, would like to keep lining its own pockets. This fight initially opened up the option for developers to use third-party app stores for iOS apps, though a portion of their sales were still flowing back to Apple's coffers. The most recent court ruling attempted to close that apparent loophole.

The latest Fortnite version submitted by Epic included payment systems for Apple along with external payment via Epic's own store. Fortnite was originally banned from the App Store in 2020 after it submitted a version that included an external payment system that violated Apple's rules at the time β€” a decision subsequently backed by a court decision in 2021. To that end, Apple may not be legally obligated to reinstate Epic, despite the fact that the rule originally broken by the developer no longer existed.

This fight is, of course, ongoing. Apple appealed the most recent ruling and asked the court to halt App Store changes until a final decision is made.

This article originally appeared on Engadget at https://www.engadget.com/gaming/fortnite-is-offline-on-ios-around-the-world-131535163.html?src=rss

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Β© SOPA Images via Getty Images

UKRAINE - 2021/09/23: In this photo illustration a Fortnite logo is seen on a smartphone screen with an Apple logo in the background. (Photo Illustration by Pavlo Gonchar/SOPA Images/LightRocket via Getty Images)

Sony's flagship WH-1000XM6 headphones arrive with updated sound and more robust ANC

15 May 2025 at 16:00

Following a series of leaks, Sony's much anticipated WH-1000XM6 wireless headphones have officially arrived. The new model has to follow the WH-1000XM5 that was among the best-sounding we've ever tested. To that end, Sony has updated them in nearly every way, from sound to noise cancellation to call quality.Β 

The WH-1000XM6 has largely the same design as the previous model, but there are subtle tweaks. The case is smaller and now has a magnetic lock, while the headphones have a new asymmetric headband that's wider than the one on the XM5 for increased comfort. The power and mute buttons were also redesigned for improved usability.Β 

Sony was able to make some major updates in the noise cancellation (ANC) thanks to the new QN3 chip that's seven times faster than the QN1 from the XM5. It now carries 12 ANC microphones instead of eight to better detect surrounding noise and uses adaptive ANC optimization rather than auto optimization before. The latter allows the XM6 headphones to push noise levels down across a wider range of frequencies.Β 

Sony's flagship WH-1000XM6 headphones arrive with updated sound and more robust ANC
Sony

On the sound quality side, Sony worked with "world-renowned mastering engineers" to tune audio for improved realism and deeper bass. New driver units supposedly allow for "richer details, clearer vocals [and] improved balance thanks to more rigid dome," along with smoother and more extended high frequency reproduction via a new voice coil design. And a new feature can upmix regular stereo to spatial audio using Sony's 360 Spatial Sound technology for a surround sound effect with any music or audio.Β 

Finally, Sony improved call quality with updated noise reduction that uses "AI beamforming" and six mics instead of four as before. Battery life is the same at 30 hours with ANC on and 40 hours with it disabled, and you can still get up to three hours of life with just three minutes of charging.Β 

All of this new tech comes at a price, as the WH-1000XM6 costs $450, a price that's $50 higher than the XM5 was at launch. Still, if it lives up to Sony's claims and follows the footsteps of other WH-1000 models, it's bound to be among the best wireless ANC headphones you can get at any price.Β 

Read our full review of the WH-1000M6.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/sonys-flagship-wh-1000xm6-headphones-arrive-with-updated-sound-and-more-robust-anc-160005817.html?src=rss

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Β© Sony

Sony's flagship WH-1000XM6 headphones arrive with updated sound and more robust ANC

The LA Olympics optimistically names an official 'Air Taxi Partner'

15 May 2025 at 12:30

Archer has been selected as the official air taxi provider for the 2028 LA Olympic and Paralympic Games. If everything falls into place (a very big "if"), the company's Midnight eVTOL aircraft will transport VIPs, fans and stakeholders to and from key venues, while also providing support for emergency services and security, Archer wrote in a press release.Β 

Archer is one of the more serious players in the fledgling air taxi arena, being one of just two companies along with Joby Aviation to receive the FAA's final airworthiness criteria (but not final certification) for its Midnight aircraft. It just unveiled routes for a potential service in New York City, and previously announced proposed air taxi networks in San Francisco, Los Angeles and Chicago.

The fact that Archer had already announced plans for an LA hub probably helped its cause. Its proposed network already included key LA28 venues including the Stadium in Inglewood and the Los Angeles Memorial Coliseum, along with the LA International Airport, Hollywood, Orange County and Santa Monica.Β 

Midnight is a piloted electric air taxi designed to carry up to four passengers while producing less noise and fewer emissions than a regular helicopter. With 12 tilting rotors plus a wing and tail, it takes off like a helicopter then transitions to an airplane-like cruise mode, with the rear rotors continuing to provide some lift. It features "redundant, fault-tolerant systems" that Archer hopes will allow it to gain FAA certification with the same safety level as commercial airliners.Β 

It's also received backing from major aviation players including Fiat Chrysler and United Airlines, plus fixed base operators (FBOs) like Signature Aviation and Atlantic Aviation. With all that, the company is possibly the best-positioned among all air taxi players to receive its FAA "type certificate" to carry passengers. However, getting that approval for an all-new aircraft is already difficult and expensive, let alone one that's in an entirely new category.Β 

This article originally appeared on Engadget at https://www.engadget.com/transportation/the-la-olympics-optimistically-names-an-official-air-taxi-partner-123048252.html?src=rss

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Β© Archer

The LA Olympics optimistically names an official 'Air Taxi Partner'

Nintendo's Switch 2 sales forecast predicts 15 million consoles in its first fiscal year

8 May 2025 at 18:27

Nintendo is throwing some cold water on Switch 2 sales estimates even though launch demand seems to be off the charts. In its latest earnings report, the company projected sales of 15 million Switch 2 units in its first year on sale to March 2026, fewer than analyst predictions of 16.8 million. It didn't explain the number but it's likely due to uncertainty around US tariffs and the fact that Nintendo is usually cautious with its forecasts.Β 

Switch 2 sales opened with a bang as resellers immediately sold out and the company said Nintendo Switch 2 pre orders may not arrive until after the June 5th launch. That shows there's a lot of pent-up demand for the new model following the Switch's eight year run, but last month Nintendo delayed pre-orders due to concerns over Trump's tariffs on electronic goods. Despite its fears (and buyer complaints about the $450 price tag), the company received 2.2 million applications for pre-orders in Japan alone, a number that Nintendo said "far exceeds our expectations."

Speaking to investors after the earnings report was released, Nintendo president Shuntaro Furakawa cautioned that US tariffs are one area the company does not have control over. According to Yahoo Japan, Furakawa explained that Nintendo's current policy is to recognize the tariffs as a cost, but if additional tariffs necessitate a price increase in the US then demand in the country may fall. He also highlighted that rising prices of daily expenses and food could negatively impact customers' budgets for games. At present, the company expects 45 million Switch 2 games to be sold through the financial year.Β 

Nintendo has sold over 150 million Switch consoles to date, including 17.79 million in the first 13 months β€” so the Switch 2 is on a similar pace, even with the conservative estimates. In any case, it needs to have a great year as sales have fallen off a cliff (down 30.3 percent over last year), as one would expect with a new console imminent.

Update, May 8, 2:30PM ET: This story was updated after publish to include comments from Nintendo president Shuntaro Furakawa on the potential future impacts of tariffs on Switch sales.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-switch-2-sales-forecast-predicts-15-million-consoles-in-its-first-fiscal-year-120044034.html?src=rss

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Β© Engadget

Nintendo warns its own preorder invites may arrive after Switch 2 launch

Apple hit with class action suit from developers after App Store ruling

6 May 2025 at 12:00

Apple may see further fallout over its failure to comply with a court order that led to last week’s contempt ruling. A class action suit filed on behalf of developers claims that Apple's actions cost Pure Sweat Basketball (and other developers) revenue during the period it was found to have violated the original court order. "Had Apple complied with the injunction, as required, Pure Sweat would have been able to sell subscriptions to its app directly to its customers," the law firm, Hagens Berman, alleges.Β 

The original 2021 court ruling forced Apple to allow App Store developers to direct user to other payments systems so that they could bypass the 30 percent of of in-app payments taken by Apple. The App Store was supposed to stop preventing developers from including buttons or links in their apps and metadata that would allow allow users to make purchases outside the App Store environment.

However, developer Epic Games accused Apple of "malicious compliance" with the ruling because it still charged a commission of up to 27 percent on any sales made through links to external payment systems. It also said Apple came up with onerous restrictions on external buttons, among other violations.

In her ruling last week, Judge Yvonne Gonzalez Rogers said Apple "chose the most anticompetitive option" at every turn. She even alleged that Apple lied under oath to hide the truth about its actions and referred the case to a US attorney for a criminal contempt investigation.Β 

"The court ultimately held that Apple willfully violated the injunction to protect its revenues, and then β€˜reverse engineered’ justifications to proffer to the court, often with β€˜lies on the witness stand," the class action lawsuit states. "The evidence showed that while one senior Apple executive [Phil Schiller] β€˜advocated that Apple comply with the injunction,’ Mr. Cook ignored this advice and allowed others in his finance team to convince him otherwise. Cook chose poorly."

The class action seeks to recover lost revenue for up to 100,000 or more developers forced to pay Apple commissions that shouldn't have existed. Hagens Berman obtained a $100 million settlement for iOS developers in a previous App Store class action suit.Β 

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-hit-with-class-action-suit-from-developers-after-app-store-ruling-120058208.html?src=rss

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Β© Steve Dent for Engadget

Apple hit with a class action suit from developers over App Store practices

UK regulator wants to ban apps that can make deepfake nude images of children

28 April 2025 at 11:09

The UK's Children's Commissioner is calling for a ban on AI deepfake apps that create nude or sexual images of children, according to a new report. It states that such "nudification" apps have become so prevalent that many girls have stopped posting photos on social media. And though creating or uploading CSAM images is illegal, apps used to create deepfake nude images are still legal.

Β "Children have told me they are frightened by the very idea of this technology even being available, let alone used. They fear that anyone β€” a stranger, a classmate, or even a friend β€” could use a smartphone as a way of manipulating them by creating a naked image using these bespoke apps." said Children’s Commissioner Dame Rachel de Souza. "There is no positive reason for these [apps] to exist."

De Souza pointed out that nudification AI apps are widely available on mainstream platforms, including the largest search engines and app stores. At the same time, they "disproportionately target girls and young women, and many tools appear only to work on female bodies." She added that young people are demanding action to take action against the misuse of such tools.Β 

To that end, de Souza is calling on the government to introduce a total ban on apps that use artificial intelligence to generate sexually explicit deepfakes. She also wants the government to create legal responsibilities for GenAI app developers to identify the risks their products pose to children, establish effective systems to remove CSAM from the internet and recognize deepfake sexual abuse as a form of violence against women and girls.Β 

The UK has already taken steps to ban such technology by introducing new criminal offenses for producing or sharing sexually explicit deepfakes. It also announced its intention to make it a criminal offense if a person takes intimate photos or video without consent. However, the Children's Commissioner is focused more specifically on the harm such technology can do to young people, noting that there is a link between deepfake abuse and suicidal ideation and PTSD, as The Guardian pointed out.Β 

"Even before any controversy came out, I could already tell what it was going to be used for, and it was not going to be good things. I could already tell it was gonna be a technological wonder that's going to be abused," said one 16-year-old girl surveyed by the Commissioner.Β 

In the US, the National Suicide Prevention Lifeline is 1-800-273-8255 or you can simply dial 988. Crisis Text Line can be reached by texting HOME to 741741 (US), 686868 (Canada), or 85258 (UK). Wikipedia maintains a list of crisis lines for people outside of those countries.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/uk-regulator-wants-to-ban-apps-that-can-make-deepfake-nude-images-of-children-110924095.html?src=rss

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Β© Anna Barclay via Getty Images

BATH, UNITED KINGDOM - NOVEMBER 30: A 14-year-old boy looks at a iPhone screen on November 30, 2024 in Bath, England. The Australian Senate passed a law to ban children under 16 from having social media accounts and social media platforms, including TikTok, Facebook, Snapchat, Reddit, X, formerly Twitter, and Instagram potentially being be fined for preventing children younger than 16 from having social media accounts. (Photo by Anna Barclay/Getty Images)

Apple may shift all US-bound iPhone production from China to India

25 April 2025 at 13:30

Apple may shift all of its US iPhone production from China to India in an effort to avoid Trump's tariffs, according to a report from The Financial Times. The goal is to manufacture all 60 million iPhone devices sold to American customers in India by 2026, doubling current production numbers in the nation. That would be a stark shift, as Apple has manufactured the majority of its iPhone products in China since they debuted in 2007.Β 

Apple first started building iPhones in India back in 2017 and late in 2023, pledged to build up to 50 million iPhones in the nation within three years with suppliers Foxconn and Tata. With that in mind, it would only have to boost that number by 10 million to achieve the new 60 million unit goal.Β 

Those tariffs of up to 145 percent announced earlier this month have thrown electronic manufacturing into turmoil, despite announced exemptions for smartphones and computers. India, by contrast, has only been subject to a 10 percent US tariff. However, the nation could still be subject to a 26 percent tariff once a 90-day grace period is lifted, particularly as Trump has called India a β€œtariff abuser” and β€œtariff king.”

Apple reportedly airlifted $2 billion worth of iPhones to the US from India in March to bypass impending China levies. Trump's stated goal with tariffs has been to shift more manufacturing to the US. However, many experts have said that would be virtually impossible, particularly in the electronics industry.Β 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-may-shift-all-us-bound-iphone-production-from-china-to-india-133049630.html?src=rss

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Β© Cherlynn Low for Engadget

Apple may shift all US iPhone production from China to India

Slate Auto unveils its US-made barebones electric pickup costing just $20,000

25 April 2025 at 12:00

A company backed by Jeff Bezos, Slate Auto, just came out of stealth mode to unveil its first EV, and it's incredibly interesting. The Slate Pickup is a tiny and boxy, almost Kei-like truck that will be sold in a barebones configuration for as little as $27,500, or $20,000 with the Federal US tax credit. That would make it one of the cheapest EVs available, but there is a catch: it doesn't come with a stereo, touchscreen or even paint options, and the 150 mile range makes it more of an urban runner than a cross country machine.Β 

A good analogy to the Slate Pickup is a home-built PC that comes with the basics but can then be infinitely customized. For the entry-level model (the "Blank Slate"), you get two seats, a bed large enough to hold a sheet of plywood, plastic composite body panels and any paint color you like, as long as it's grey. Curb weight is 3,500 pounds and it's 25-inches shorter than a Ford Maverick. There's no infotainment system, just a universal phone mount and USB power. Power windows? Heck no, it comes standard with crank opening (it does have AC though). And with just a 52.7 kWh battery, range is limited to 150 miles, though it does support 150kW fast charging.Β 

With that as a base, you can start expanding into DIY territory with more than 100 available accessories. Want more passengers? Choose from two SUV options and you'll be able to seat up to five, or go for the open air kit. Those are delivered in a flat pack and designed to be user-installed.

If you want a color scheme that better reflects your personality, get a wrap and decals. There are a number of exterior options, like a spare tire carrier, rear and front bumper upgrades, fender flares, running boards, a lift kit and tower rack lighting. Inside, you can add small or large screens, speakers and yes, a power window kit. The pickup also comes with "Slate access points" that will support future and even homemade accessories.Β 

The battery pack can also be expanded to 84.3 kWh for a target range of 240 miles. With the standard battery, the company says you'll be able to charge to 80 percent in 30 minutes at 120kW using the fast charger. Power is limited compared to other EVs at 201 HP and 195 pound feet of torque, giving the Slate Pickup a 0-60 MPH time of 8.0 seconds and top speed of 90 mph (estimated).Β 

The Slate Pickup is a barebones EV backed by Jeff Bezos that starts at just $27,500
Slate Auto

Where most automakers try to max out a vehicle's features, Slate is banking on a subset of buyers that don't care about, say, self-driving but do enjoy DIY personalization. In its video, the company points out that it took out everything "that wasn't a car" like "a fancy screen, colored lighting, cooled seats, self driving, self parking and automated cup holders." However, it will still comply with Federal safety standards for 2027 as it will be equipped with features like automatic emergency braking and a standard backup camera (with view displayed on the dash since there's no touchscreen).Β 

It remains to be seen if there's a big enough market for such buyers, but the Slate Pickup is certainly affordable. The company is promising you'll pay under $20,000 for the base model if you include federal tax credits (which Trump could kill at any time, by the way) thanks to its direct, Tesla-like sales model. If you're interested, refundable vehicle reservations are now open at $50 at slate.auto.Β 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/slate-auto-unveils-its-us-made-barebones-electric-pickup-costing-just-20000-120029155.html?src=rss

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Β© Slate Automotive

The Slate Pickup is a barebones EV backed by Jeff Bezos that starts at just $27,500

Nintendo warns its own preorder invites may arrive after Switch 2 launch

24 April 2025 at 14:40

If you were hoping to avoid the chaos that has accompanied the Switch 2 launch by pre-ordering directly from Nintendo, that may not make it arrive any faster. In an update on its website, Nintendo says that it's seeing "very high demand" for the console, so "your invitation email may arrive after the Nintendo Switch 2 launch" set for June 5th. That may delay the shipment until after that date as well, the company said.Β 

Nintendo opened the ability to "register your interest" for purchasing a Switch 2 earlier in Japan and a staggering 2.2 million people applied to pre-order the console. It's now making the same offer to North American users and had initially promised to send out the first batch of pre-order invitations on May 8th. For at least some people, that may now slip nearly a month or more.

Nintendo suggested visiting its launch partners, but as we've seen so far, that process has also been challenging. So far, Amazon doesn't even have an order page for the Switch 2 and customers are having trouble ordering from other retailers like Walmart, Target and Best Buy. At this point, it feels pretty unlikely that you're going to find one today, but don't give up hope.

Should you wish to apply to pre-order, beware that Nintendo hasn't made the process easy, likely to dissuade scalpers. You must have a purchased a Nintendo Switch Online membership yourself, have had any paid Nintendo Switch Online membership for at least 12 months, have opted in to share gameplay data and have at least 50 total gameplay hours.Β 

Nintendo delayed the original launch date from April 9 to April 24 due to concerns over Trump's tariffs. It remains to be seen whether Nintendo underestimated Switch 2 demand in other territories like the US as much as it did for Japan β€” but given the current frenzy, that seems likely. To see full details on how to pre-order, check Engadget's article with all the details.Β 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-warns-its-own-preorder-invites-may-arrive-after-switch-2-launch-100048014.html?src=rss

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Β© Engadget

Nintendo warns its own preorder invites may arrive after Switch 2 launch

TSMC shows off 1.4nm chip tech that will appear in future iPhones and other devices

24 April 2025 at 12:19

In case you're wondering how Moore's Law is doing, Taiwan Semiconductor Manufacturing Corp. (TSMC) just unveiled its latest 1.4-nanometer (nm) A14 process that will enter production in 2028. The technology promises a 15 percent performance boost, plus a 30 percent reduction in power draw compared to 2nm processors set to go into production later in 2025, TSMC said. The 1.4nm tech is likely to be used in processors for Apple, Intel and AMD.

The performance gains are thanks to a 20 percent logic density improvement over 2nm tech. The company's 2nm process saw similar improvements over the 3nm chips, so the 1.4nm chips could be up to 30 percent faster and 60 percent more efficient than current chips.Β 

Apple's chips today are based on TSMC's 3nm process, and the upcoming iPhone 17, including a rumored ultra-slim version, will reportedly use that as well with the third-generation N3P node. So, Apple won't likely switch to TSMC's 2nm tech for another two years, as MacRumors pointed out.

That in turn means Apple won't likely employee 1.4nm tech in mobile and desktop devices for three or more generations and it could be that long before we see it in AMD and other processors as well. However, TSMC usually has multiple generations of a given node (with small improvements in each), and Apple has been adept at boosting performance of its Silicon design before switching to smaller processes.Β 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/tsmc-shows-off-14nm-chip-tech-that-will-appear-in-future-iphones-and-other-devices-121955292.html?src=rss

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Β© ASSOCIATED PRESS

FILE - A person walks into the Taiwan Semiconductor Manufacturing Co., Ltd. (TSMC) headquarters in Hsinchu, Taiwan on Oct. 20, 2021. Taiwan Semiconductor Manufacturing Co., the biggest contract manufacturer of processor chips for smartphones and other products, said Thursday, Oct. 13, 2022, quarterly profit rose 79.7% over a year earlier to $8.8 billion amid surging demand. (AP Photo/Chiang Ying-ying, File)

Logitech's MX Creative Console editing panel now supports DaVinci Resolve and Lightroom

23 April 2025 at 12:00

I liked Logitech's MX Creative Console when I tested it last year, but one of biggest issues was a lack of support for specific content creation and other apps. The company has rectified that with a major update now available on the company's Logi Marketplace. It expands the console's compatibility to several key apps including DaVinci Resolve, Adobe Lightroom and Figma.Β 

As a reminder, the MX Creative Console is a control panel that connects to your Mac or PC and is designed to speed up creative chores for apps like Adobe Premiere and Photoshop. It's more compact than rival consoles and features a modern design and a pair of slick control dials, along with dynamic display keys that change depending on the app and page you’re looking at.

A key new addition is support for Adobe's Lightroom, rather than just Lightroom Classic as before. It lets you use the dial controller on the MX Creative Console to straighten images or adjust brightness, contrast and clarity. The buttons can also be set up to do things like rate and flag images for quicker processing.Β 

Logitech also worked with Blackmagic Design to get the console working with DaVinci Resolve, a popular editing and effects app that's an alternative to Adobe Premiere Pro. You can now use the console to navigate the timeline, cut, trim and retime clips and navigate Fusion's effects nodes efficiently.Β 

It added similar functionality for Apple's Final Cut Pro, while also letting you do precise color grading via the app's Color Wheels. For the interface design tool Figma, the MX Creative Console lets you quickly access essential tools and actions, manage assets, text alignments, spacing and layout adjustments and adjust text size, weight and height with the dial.Β 

Logitech got into creative control surfaces in a big way when it purchased Steam Deck rival Loupedeck in 2023. The $200 MX Creative Console arrived a year later, and though it took Adobe nearly seven months to release a major update, support for the new apps makes the console far more versatile. "Adding these highly requested plugins will unlock the MX Creative Console’s potential for a broader range of creative professionals,” noted Logitech GM Anatoliy Polyanker.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/logitechs-mx-creative-console-editing-panel-now-supports-davinci-resolve-and-lightroom-120035406.html?src=rss

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Β© Steve Dent for Engadget

Logitech's MX Creative Console editing panel now supports DaVinci Resolve and Lightroom

Apple and Meta hit with first fines under Europe's new Digital Markets Act

23 April 2025 at 11:25

Following reported delays over political concerns, the European Commission (EC) has penalized Apple and Meta over anti-competitive activities. The fines of €500 million and €200 million respectively (around $570 million and $228 million) are the first to be issued under Europe's new Digital Markets Act (DMA), according to the EC.Β 

The fines were issued after what the Commission called extensive consultation with the two companies after the probes were opened in March 2024. Apple violated the DMA by blocking developers from informing customers about sales and other offers outside the App Store. "Consumers cannot fully benefit from alternative and cheaper offers as Apple prevents app developers from directly informing consumers of such offers," the Commission wrote, adding that it failed to demonstrate the restrictions are "objectively necessary."Β 

The €500 million fine levied against Apple takes into account the "gravity and duration" of the non-compliant behavior. The EC also ordered Apple to remove the restrictions and refrain from imposing them in the future.Β 

However, the Commission also closed its investigation into another Apple matter around app choices "thanks to early and proactive engagement by Apple on a compliance solution." Namely, Apple changed its browser choice screen, made it easier for users to change default settings for things like calls, messages, keyboards and password managers, and agreed to allow users to uninstall apps like Safari.Β 

Meanwhile, the EC hit Meta for its "consent or pay" system that forced EU users to either shell out €10 ($11) monthly for an ad-free subscription or be forced to share their data. Meta introduced a new version of the free personalized ads model in November 2024 that supposedly uses less personal data to display ads (while also cutting the subscription price to €6), but the Commission is still assessing that.Β 

The €200 million fine thus takes into account the time period between March 2024 and November 2024 when Facebook was violating DMA rules. However, Meta could face further penalties depending on how the EC evaluates the new personalized adds. On a positive note for Meta, the EC rules that Facebook Marketplace is no longer designated under the DMA, following "careful assessment of Meta's arguments and as a result of... additional enforcement and continued monitoring measures."

Last month, Meta CEO Mark Zuckerberg specifically urged President Trump to intervene on potential EU sanctions around the pay for privacy issue. The White House also released a memo in February saying it could retaliate against any European DMA sanctions against US tech companies. However, Meta has its own problems in the US that could have more dire consequences. The Justice Department accused it of squashing competition through acquisition and could force it to sell off key apps like WhatsApp and Instagram.Β 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-and-meta-hit-with-first-fines-under-europes-new-digital-markets-act-112545713.html?src=rss

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Β© NurPhoto via Getty Images

Flags of Europe as seen waving from the flagpoles. The European Flag is the symbol of Council of Europe COE and the European Union EU as seen in the Belgian capital in front of the Le Berlaymont building, European Commission headquarters next to Europa building HQ of the European Council at the European Quarter in Brussels, where the headquarters of the pan-European institutions and organizations are located. Brussels, Belgium on April 2024 (Photo by Nicolas Economou/NurPhoto via Getty Images)
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