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Elden Ring Nightreign may be co-op, but I’m having a blast solo

30 May 2025 at 14:00
Screenshot from Elden Ring Nightreign featuring three Nightfarers facing off against a giant three-headed wolf creature in a wasteland of red.

Imagine playing Fortnite, but instead of fighting other players, all you want to do is break into houses to look for caches of slurp juice. Yes, the storm is closing in on you, and there's a bunch of enemies waiting to kill you, but all you want to do is take a walking tour of Tilted Towers. Then when the match is over, instead of queueing again, you start reading the in-game lore for Peely and Sabrina Carpenter. You can count your number of player kills on one hand meanwhile your number of deaths is in the hundreds. You've never achieved a victory royale, but you've never had more fun.

That's how I play Elden Ring Nightreign.

Nightreign is FromSoftware's first Elden Ring spinoff, and it's unlike any Souls game that the developer has done before. Nightreign has the conceit of so many battle royale games - multiplayer combat focused on acquiring resources across a large map that slowly shrinks over time - wrapped in the narrative, visual aesthetics, and combat of Elden Ring. Instead of the Tarnished, you are a Nightfarer. Instead of the expansive Lands Between, you are sent to Limveld, an island with an ever-shifting landscape. And instead of becoming the Elden Lord, your goal is …

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Despelote is a picture-perfect portrait of childhood obsession

10 May 2025 at 13:00

For a kid with an obsession, it's impossible to think about anything else. When I was really into skateboarding, every piece of architecture was filled with a potential for tricks that I could never actually pull off. When I was on a quest to complete Super Mario Bros. 3 on my own, any piece of paper became a sketch of a new level.

For eight-year-old Julián in the new game Despelote, that obsession is soccer, and it becomes the backdrop for a sweet, and short, slice-of-life drama about passion and memory.

Despelote is set in Quito in 2001, just as Ecuador is on the verge of qualifying for the men's World Cup for the first time in its history. The story follows Julián through the qualifying stages, as he goes about his life - or tries to, at least. There's a lot going on at the time, as the country is still dealing with the effects of an economic crisis. Soccer becomes something of a relief valve, a hopeful story to follow during difficult times.

The game plays out from a first-person perspective and takes place across several days, during each of which Ecuador has an important match. The scenes are small but surprisingly open, often forcing young Julián - and also the player - …

Read the full story at The Verge.

Bionic Bay mixes floppy physics with hard sci-fi

26 April 2025 at 13:00

Wandering through Bionic Bay's dark alien world is unsettling and awe-inspiring. There are massive structures with no clear purpose and autonomous factories filled with whirring saw blades and devastating lasers. It's grim and unforgiving, with little light and harsh shadows that give everything a sinister tone. But then you step on a bomb and your character bounces off of walls like a pinball, and you realize it's a game of contrasts.

Bionic Bay is a curious blend of two very different genres. On the one hand, it's an atmospheric side-scrolling adventure in the mold of Inside and Limbo, filled with disturbingly stunning environments to explore. At the same time, it's a hard-as-nails platformer like Super Meat Boy, with elaborate physics that will have you dying repeatedly while trying to find the best route through deadly obstacles. Somehow, the disparate vibes come together surprisingly well.

What first drew me to Bionic Bay was that dark world. It's mysterious to the point that I still don't actually know what it is you're doing or why. But that mystery is a large part of the appeal. As you make your way through its levels, you're subject to some incredible and intimidating e …

Read the full story at The Verge.

Blue Prince will steal your time just like Balatro

12 April 2025 at 13:00

I know, I know. It’s become a bit of a faux pas to describe one game using another and yet I am compelled. After a few hours with Blue Prince, I realized this game elicits the same feelings in me as Balatro. Not because it has anything to do with cards or passive-aggressive clowns named Jimbo, but because those hours I played passed as breezily by completely unnoticed as they did when I was knee deep in the poker roguelike. Blue Prince is a time-stealer and as with Balatro, you will be happy to be robbed.

Blue Prince is an architectural puzzle mystery game from developer Dogubomb. In it you play as a young man who inherits his uncle’s magical mansion. On your first day at the house you receive a note laying out the rules by which you will earn your inheritance. This house has 45 rooms. Find the secret 46th room that’s not displayed on any of the mansion’s blueprints (get it, Blue Prince / blueprints) and the house is yours. 

To find the 46th room you must create or “draft” rooms one after the other connecting them via their doors. You start each day with 50 steps and passing into a room takes one step (or more depending on the type of room). When you run out of steps y …

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South of Midnight is a game worth hollerin’ about

11 April 2025 at 17:45
Screenshot from South of Midnight, featuring a shot of Hazel, a young African American woman with braided hair.

Black folks are loud. We laugh loud, we love loud, we protest loud. But when we really want to show our approval, we get quiet first. When we laugh at something funny, like really laugh, it sounds like a thin wheeze before sound bursts forth like a storm. And within seconds of starting South of Midnight, as I walked around the protagonist Hazel’s home and seeing a piece of art that was an obvious and deliberate homage to the painter Annie Lee’s Blue Monday, I wordlessly put my Steam Deck down and took a quiet lap around my living room before I started shouting.

South of Midnight is the latest title from Compulsion Games, a Canadian studio best known for making We Happy Few. It follows Hazel, a young woman who must rescue her mother after a hurricane sweeps their home away. Along her journey, she comes into her powers as a Weaver, or guardians who can see the strands that connect all life in what’s known as the Grand Tapestry and can repair it when those strands get knotted by pain and trauma.

The game is an action platformer. Hazel progresses by using her Weaver abilities to heal the blighted landscape and defeat enemies called haints – a Southern term used to describe gho …

Read the full story at The Verge.

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