A SpaceX Starship vehicle has exploded yet again, and this time, it happened before it even took off. NASASpaceflight has captured the event in a livestream, wherein you can see the spacecraft (Ship 36) suddenly explode into a fireball after the company tested its forward flap and just before it was supposed to conduct a static fire test. The company said on X that on June 19 at approximately 12AM Eastern time, the Starship it was preparing for its 10th flight test "experienced a major anomaly" while it was on a stand in its Starbase, Texas facility.
Since SpaceX maintained a safety clear area around the vehicle, all its personnel were safe and accounted for. It also said that there's no danger to nearby residents, but it's asking people not to approach the area. According to local authorities, the explosion happened due to a "catastrophic failure." No injuries have been reported, and investigation is already underway to determine the root cause of the incident.
Starship is the super-heavy-lift launch vehicle SpaceX is developing for bigger launches with more payload and for missions heading farther than low Earth orbit, such as to the moon and to Mars. Based on its most recent tests, however, it's far from ready. During its seventh and eighth flights, its second stage, which is known as the "Ship," exploded during ascent. It was the Ship that exploded on Wednesday night. The second stage managed to reach space during its ninth test flight in May, but SpaceX lost contact with it and wasn't able to achieve a controlled splashdown into the ocean. SpaceX also lost contact with its Super Heavy booster stage upon re-entry, and it went through a "rapid unscheduled disassembly" six minutes after launch.
On Wednesday, June 18 at approximately 11 p.m. CT, the Starship preparing for the tenth flight test experienced a major anomaly while on a test stand at Starbase. A safety clear area around the site was maintained throughout the operation and all personnel are safe and accounted…
This article originally appeared on Engadget at https://www.engadget.com/science/space/spacexs-starship-explodes-on-the-ground-during-a-routine-test-130025133.html?src=rss
DuckDuckGo, the privacy-focused web browser and search engine, has expanded the scope of its Scam Blocker tool. In addition to being able to protect you from standard phishing and malware attempts, Scam Blocker now also covers fake e-commerce storefronts, survey sites and cyptocurrency exchanges, as well as "scareware" pages falsely claiming that your device is infected and want you to click a button or a link to clean it.
If the tool determines that you've clicked on a link leading to one of those websites, it blocks the page from loading altogether. Instead, it shows you a warning message telling you that the website may be a security risk and that it has been flagged for "trying to manipulate people into transferring money, buying counterfeit goods, or installing malware." The warning also lets you safely navigate away from the scam website without loading it.
DuckDuckGo built Scam Blocker itself, and it doesn't rely on any Google technology like other browsers do. The company said it means it doesn't send data to any third parties and it doesn't track your activities. It constantly refreshes its list of malicious URLs from independent internet services provider Netcraft and passes the updates to its browser every 20 minutes. That list of dangerous sites lives locally on your device, and the tool checks URLs you're visiting against it to determine whether to show you a warning message.
Scam Blocker is completely free on desktop and the web, and it's switched on by default. If you're paying for DuckDuckGo's $10-a-month Privacy Pro subscription service, Scam Blocker will even protect you while using other browsers.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/duckduckgos-browser-now-protects-you-from-fake-crypto-exchanges-and-scareware-120024473.html?src=rss
Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday (or Thursday?), broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who's covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.
Please enjoy — and I'll see you next week.
I’ve been playing the Switch 2 alongside 3.5 million of my closest friends since Nintendo’s new console came out on June 5, and I’m having an excellent time. Although to be perfectly transparent, a vast majority of my play has been dedicated to Mario Kart World, a game I’ve been looking forward to for months and that perfectly scratches the couch co-op itch I’ve been meaning to ask my doctor about. Mario Kart World is colorful, bright and infinitely replayable, and one feature that’s getting a lot of attention is its elevated skill ceiling. This installment introduces new mechanics like wall riding and rail grinds, which significantly alter how the game is played at its highest levels, where shortcuts and strategic pathing are a must. There’s too much variability in Mario Kart for it to be a professionally competitive franchise, but that doesn’t stop people from getting extremely good at it, and players are already trying to milk the most milliseconds out of the new moves in Mario Kart World. It’s going to take a while, since these mechanics are surprisingly complex, and I’m excited to see what secrets the community uncovers in the near future.
While that’s happening, I’d like to highlight something on the opposite side of the skill spectrum. Mario Kart World is far less frustrating in moment-to-moment gameplay than Mario Kart 8, and I think this is one of its greatest strengths. I don’t have empirical data here, but it’s a distinct feeling I have every time I play: Getting hit with shells, running over banana peels and bouncing into obstacles is more forgiving than ever. These moments are less jarring than they were in Mario Kart 8 specifically, and it takes noticeably less time to recover and get back into the race after taking a red shell to the behind. Either the stun time is shorter, the post-collision acceleration is faster or there’s some witchy combination of these factors happening, but whatever the cause, I deeply appreciate the effect.
Mario Kart World is flow-friendly and accessible, and these subtle tweaks diminish some of the series’ most annoying aspects, like resetting after a barrage of explosive bullshit gets hurled into your bumper. The only item in Mario Kart World that feels like a true hard stop is the lightning bolt, but at least that one affects every character around you with the same momentum-jamming force.
Meanwhile, the tracks in Mario Kart World are so very, very pretty — looking at you, Starview Peak and Rainbow Road — the character roster is stacked with super adorable fresh faces, motorcycles are more stable than previous games, and the 24-player Knockout Tour is a fun test of skill. With the potential for 23 items to be aimed at your back, it makes sense that Nintendo would try to make recovery more seamless this time, and I just wanted to say that I notice it and appreciate it.
Xbox president Sarah Bond announced that the company’s next generation of hardware will be powered by AMD, just like the Xbox Series X/S and the coming ROG Xbox Ally handhelds. That’s cool, but it also offers some clues about the future of Microsoft’s gaming division, and things are looking more decentralized with each new morsel. Xbox appears to be positioning itself as a platform-agnostic software provider, leaning into PC and handheld play, and running an all-inclusive storefront that follows you across devices. It really sounds like the next Xbox could be more of a PC that lives under your TV, rather than a dedicated, closed-system video game machine. Ouya was just 12 years too soon, it seems.
Did you hear that sonorous, well-articulated sigh of relief? SAG-AFTRA suspended its strike against 10 major video game studios, following nearly a year of negotiations over AI use and actor compensation. The union and the studios signed a deal that includes wage increases for more than 24 percent of performers and protections around the deployment of AI and digital replicas.
Maybe this is for the best. Bungie has indefinitely delayed Marathon, citing a need to overhaul the game as it currently stands. The delay follows a slew of bad news out of Bungie, starting in July 2024, when the studio laid off 220 employees, or 17 percent of its workforce. In May 2025, Bungie was caught using stolen artwork in the Marathon alpha and several former employees accused the studio of fostering a toxic environment. Whether Marathon really requires a revamp or Bungie just needs a moment to breathe, a delay feels like the right move.
It’s official — Bloober Team is remaking the original Silent Hill for Konami. The project follows Bloober’s highly successful reimagining of Silent Hill 2, which landed in October 2024 and garnered oodles of acclaim from critics and players alike. There’s no word on a release date for the new remake, but it’s joining a trio of other in-development projects in the Silent Hill universe: Silent Hill Townfall from Annapurna Interactive and No Code, Silent Hill: Ascension from Bad Robot and Genvid, and Silent Hill f from author Ryūkishi07.
Senior reviews writer Sam Rutherford is a beast for collecting all of his thoughts on the Switch 2 so quickly and with such fabulous insight, and it’d be a shame if you didn’t get to absorb all of that delicious knowledge for yourself. This has been my review of Sam’s review of the Switch 2 — a console that is also pretty fantastic, by the way.
Cool games out now: FBC: Firebreak, Tron: Catalyst, Playdate and the Kris list
Every Saturday morning on Engadget, contributing reporter Kris Holt publishes a roundup of fantastic-sounding and freshly available indie games, so be sure to check for that regularly. This week, the Kris list features The Alters, Dune: Awakening and Instants, among other shout-outs. In related new-game news, Remedy’s extraction shooter FBC: Firebreak and Bithell Games’ isometric action experience Tron: Catalyst are also available now. And finally, we’re halfway through Playdate Season Two, which has already provided a firehose of oddball experiences — all lovingly parsed through each week by Engadget weekend editor Cheyenne Macdonald.
This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-mario-kart-world-is-the-opposite-of-punishing-110039837.html?src=rss
Gaming laptops have come a long way, and you no longer need to spend a fortune to enjoy smooth gameplay. While most gaming laptops can be pricey, there are now affordable options that deliver impressive performance without compromising too much on features. Whether you're diving into esports titles or exploring expansive open-world games, the best cheap gaming laptops offer a balance of power and value.
These budget-friendly machines often come equipped with high-refresh-rate displays, ensuring fluid visuals during intense gaming sessions. Some even boast OLED screens, providing vibrant colors and deep blacks that enhance the gaming experience. While they might not match the premium build of high-end models, many of these laptops can still run modern games at high settings. And if you're transitioning from a cheaper laptop or a Chromebook, you'll appreciate the added versatility and performance these gaming laptops bring to the table.
To get a high-end gaming experience, you can easily spend $5,000 on a fully tricked-out notebook like the Razer Blade 18. But when it comes to the best budget gaming laptops, we're focusing on the other end of the pricing spectrum: laptops under $1,000. It used to be tough to find a gaming option with decent performance at that price point but, as PC prices have fallen, they no longer seem like unicorns.
Stepping up a bit to systems between $1,000 and $2,000 puts you firmly in mid-range territory, which is beyond the scope of this guide. Still, it's worth keeping an eye out for sales that can push those higher-end models below $1,000. Be sure to check out our guide to the best gaming laptops for a general overview of what to look out for in these more expensive systems.
Are cheap gaming laptops worth it?
Cheap gaming laptops are definitely worth it if you’re trying to save money and are being realistic about what you can get at this price range. You can expect to find Intel and AMD's latest (but not greatest) CPUs, as well as entry-level GPUs like NVIDIA's RTX 3050. Budget models are also typically paired with FHD screens running at a respectably high refresh rate of 120Hz or beyond — ensuring smooth frame rates in your favorite games. There are some exceptions though: Dell's G16 (currently discounted to $900) is notable for its 16-inch quad HD+ screen.
Many cheap gaming laptops also skimp on specs like RAM and hard drive space. We'd recommend getting at least 16GB of RAM and SSD storage of at least 512GB. Modern games need a decent chunk of memory to run, and they also tend to be large, so you wouldn't be able to fit much alongside Windows 11 on a 256B SSD. You might be tempted to jump on one of those dirt-cheap gaming laptop deals from Walmart or Best Buy, but it's just not worth it if you're stuck with 8GB of RAM or a tiny SSD.
As for build quality, expect to find more plastic than metal on budget gaming machines. Still, the best budget gaming laptops we're recommending should be sturdy enough to last a few years. Affordable systems will also be heavier and thicker than mid-range and higher-end models, and often don’t have the best Wi-Fi or connectivity options. Battery life is another trade-off, though even the most expensive gaming laptops can struggle with longevity.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/best-budget-gaming-laptop-130004199.html?src=rss
Photo modes are a pretty common feature for video games where players go bounding around an interesting open world. Today, Minecraft joined their ranks, making an in-game camera available in the Minecraft Marketplace as a free add-on called Vibrant Memories. The feature requires a copy of Minecraft's Bedrock Edition on any platform; the Java version doesn't appear to support the camera.
As well as capturing the moment as-is and saving particular camera angles to reuse later, Vibrant Memories will let a player decide whether or not to appear in the image. It will also let them set whether the weather is sunny or rainy and if the time is sunrise, sunset, day or night.
That's a pared-back take on photo mode, but then in many ways, Minecraft is a pared-back game. Sure, it's gotten loads of new features and creatures over the past 15 years, but at heart, it's just about mining and crafting.
This article originally appeared on Engadget at https://www.engadget.com/gaming/minecraft-now-has-a-photo-mode-with-vibrant-memories-215948221.html?src=rss
Adobe launched its own take on how smartphone cameras should work this week with Project Indigo, a new iPhone camera app from some of the team behind the Pixel camera. The project combines the computational photography techniques that engineers Marc Levoy and Florian Kainz popularized at Google, with pro controls and new AI-powered features.
In their announcement of the new app, Levoy and Kainz style Project Indigo as the better answer to typical smartphone camera complaints of limited controls and over-processing. Rather than using aggressive tone mapping and sharpening, Project Indigo is supposed to use "only mild tone mapping, boosting of color saturation, and sharpening." That's intentionally not the same as the "zero-processing" approach some third-party apps are taking. "Based on our conversations with photographers, what they really want is not zero-process but a more natural look — more like what an SLR might produce," Levoy and Kainz write.
Adobe
The new app also has fully manual controls, "and the highest image quality that computational photography can provide," whether you want a JPEG or a RAW file at the end. Project Indigo achieves that by dramatically under-exposing the shots it combines together, and relying on a larger number of shots to combine — up to 32 frames, according to Levoy and Kainz. The app also includes some of Adobe's more experimental photo features, like "Remove Reflections," which uses AI to eliminate reflections from photos.
Levoy left Google in 2020, and joined Adobe a few months later to form a team with the express goal of building a "universal camera app". Based on his LinkedIn, Kainz joined Adobe that same year. At Google, Kainz and Levoy were often credited with popularizing the concept of computational photography, where camera apps rely more on software than hardware to produce quality smartphone photos. Google's success in that arena kicked off a camera arms race that's raised the bar everywhere, but also led to some pretty over-the-top photos. Project Indigo is a bit of a corrective, and also an interesting test whether a third-party app that might produce better photos is enough to beat the default.
Project Indigo is available to download for free now, and runs on either the iPhone 12 Pro and up, or the iPhone 14 and up. An Android version of the app is coming at some point in the future.
This article originally appeared on Engadget at https://www.engadget.com/apps/adobe-project-indigo-is-a-new-photo-app-from-former-pixel-camera-engineers-213453207.html?src=rss
Hideo Kojima said in an interview with Vogue Japan earlier this year that an anime based on his game Death Stranding was in the works. Today, Deadline reports that Aaron Guzikowski will write the screenplay for the upcoming animated feature based on the game world. His most recent credit is the sci-fi series Raised By Wolves, but Guzikowski has also worked on movies including Prisoners and Papillon. The animated film will tell "an original story" from the same universe as the already quite cinematicDeath Stranding.
Kojima Productions will be involved with this adaptation and Line Mileage is the animation company attached to the project. The executive team at Line Mileage has previous experience making animated series and adaptations. Their bios mention shows such as Tomb Raider: The Legend of Lara Croft and Castlevania that have reimagined popular games as animated projects squarely targeting adult viewers.
This film is a separate project from the live-action adaptation that's being helmed by writer-director Michael Sarnoski with production company A24 (and of course Kojima Productions). And if you can't wait for either of these movies to wrap to get more Kojima, the release date for Death Stranding 2 is just around the corner.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/animated-death-stranding-movie-gets-its-screenwriter-200537247.html?src=rss
Waymo's autonomous cars are heading back to New York City in July, the company announced today. Cars will be manually driven for now, not unlike the mapping tests Waymo ran in 2021, but the company says it ultimately wants to bring the same autonomous ride-hailing service it offers in San Francisco, Phoenix and Los Angeles to NYC.
New York state law currently doesn't allow for the operation of a vehicle without a human driver, an obvious obstacle for a company like Waymo. As a bridge to offering its full service, Waymo says it's applied for a permit with the New York Department of Transportation to operate vehicles autonomously with a trained specialist behind the wheel. If NYC DOT approves the permit, the company says this will be the first "testing deployment" of autonomous vehicles in New York City.
New York, we're coming back to the Big Apple next month! 🍎🗽We want to serve New Yorkers in the future, and we’re working towards that goal. Here’s how:👇 pic.twitter.com/wOLEIhYilz
Waymo's previous excursion in New York was focused on navigating city traffic and dealing with icy and snowy weather. Each city the company enters presents a new challenge, but the places Waymo currently operates are primarily in drier, warmer climates. For now, getting the state and city onboard with autonomous vehicles seems like the larger issue.
Outside of New York, Waymo continues to grow. The company recently expanded its service area around San Francisco and Los Angeles, came to Austin with the help of Uber in March and plans to either offer paid rides or test its self-driving system in several other cities over the next year.
This article originally appeared on Engadget at https://www.engadget.com/transportation/waymo-will-start-testing-its-autonomous-cars-in-new-york-again-190530022.html?src=rss
Meta is finally adding passkey support for Facebook and Messenger on mobile devices. This should make for more seamless logins, as a passkey lets people sign in by using the same data they already use to verify their identities on a smartphone. This includes stuff like a PIN code, a fingerprint or a quick face scan.
This is not only convenient, but more secure than traditional passwords. Passkeys are resistant to many types of malicious attacks, as they can’t be easily guessed or stolen. This will vary depending on the type of passkey you use, as a four-digit PIN is easier to fake than a full face scan or a fingerprint.
Meta says this feature will be rolling out soon for Facebook on iOS and Android devices, but Messenger users will have to wait a bit longer. The company says that's headed our way "in the coming months." However, the same passkey will work with both Facebook and Messenger.
This article originally appeared on Engadget at https://www.engadget.com/apps/meta-is-finally-adding-passkey-support-for-facebook-and-messenger-182549616.html?src=rss
Wyze, the Seattle-based tech company that specializes in smart home products and wireless cameras, has released a major security update that it hopes will rebuild some lost trust. The company has been plagued by numerous security failures over the past few years, most notably when an AWS outage led to thousands of users gaining access to recorded videos from other people’s homes. That incident, paired with the company’s history of lackluster responses to security flaws, even led The New York Times to explicitly stop recommending Wyze products more than a year ago.
Now, in a YouTube video announcement that cheekily mentions the AWS outage, Wyze is introducing a new layer of security that the company is calling Wyze VerifiedView. The added layer of security works by embedding a unique user ID into the firmware of a Wyze camera upon setup. The camera in turn stamps that ID onto every photo, video and livestream. Before any device can access that footage, the Wyze software will check that the embedded ID matches the one for the user before it allows the footage or images to be seen.
Wyze is adamant that this new layer is simply building upon its already robust security structure, which the company somewhat meaninglessly says is akin to “barbed wire fencing, booby traps, security guards, acid sharks, laser scanners, and AI robot guard dogs.” While it’s not mentioned in the press release, the announcement video clarified that VerifiedView may never come to older models like the Wyze Cam Pan V1 and V2 due to hardware limitations.
Wyze says it has been pushing this update to its most popular models since the beginning of April, and that users of those models just need to update their firmware and app to receive the update. Which models exactly remains unclear, as Wyze also mentioned that some other models will receive the updates over the coming weeks and months, but again did not specify which models they were referring to.
This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/wyze-adds-major-security-update-to-its-security-cameras-after-numerous-security-lapses-181735619.html?src=rss
Nintendo just dropped a ton of details about the next major Switch 2 first-party game. Donkey Kong Bananza was the star of a Nintendo Direct livestream this morning and it was filled to the brim with nifty tidbits to get fans excited about the 3D platformer.
The biggest news is the addition of Pauline as DK's sidekick. She goes all the way back to the original Donkey Kong arcade game. Nintendo really pulled a fast one here, as the first trailer showed the sidekick as an anthropomorphic rock of some kind. This would be in line with Mario's various partners in his 3D platformers, as he's teamed up with hats, stars and other inanimate objects.
However, it was all a ruse. Pauline is the sidekick, as she was trapped inside of that rock. Nintendo really went all in with this prank. Even the original box art showed the little rock character, which has now been replaced by Pauline. There's even a two-player co-op mode in which one person controls Pauline. This will work on GameShare, so it only requires one copy of the game.
WHILE IT HASN'T BEEN UPDATED ON SOME RETAIL SITES, NINTENDO HAS UPDATED THE BOX ART FOR DONKEY KONG BANANZA TO FEATURE THE REVEAL OF PAULINE INSTEAD OF THE ODD ROCK #SWITCH2pic.twitter.com/nqKziSrPEO
There are some major lore implications here. Donkey Kong Bananza features Pauline as a kid and the Donkey Kong arcade cabinet starred her as an adult. This throws everything we know about the arcade game into question. Was Donkey Kong just protecting his surrogate daughter from the evil mustached plumber? Remember, Donkey Kong Jr. featured Mario as the antagonist.
It's also worth noting that Pauline last appeared in Super Mario Odyssey, as the mayor of New Donk City. Did she create the city to honor her childhood hero? I have so many questions.
Pauline wasn't the only cool thing that Nintendo revealed today. Donkey Kong Bananza has some light RPG mechanics, in the form of a skill tree. There are outfits to purchase for both DK and Pauline, which is always fun. DK can also turn into other creatures, offering the ape new abilities. Transforming into an ostrich inexplicably grants flight and turning into a zebra lets players run on water.
The trailer also placed a heavy emphasis on the destructive nature of the gameplay. We already knew that DK could destroy just about anything, leading to novel exploration methods, but that looks to be an even bigger part of the game than we thought. Remember how much climbing up anything changed the Zelda formula with Breath of the Wild? This is Donkey Kong's take on that.
Finally, the game will make use of the Joy-Con's mouse functionality. There's a bonus mode where players can sculpt rocks via mouse controls. Donkey Kong Bananza is a Switch 2 exclusive that will be available on July 17. Nintendo is also prepping an Amiibo figure that stars both Donkey Kong and Pauline. This grants a new outfit for Pauline.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-just-revealed-pauline-as-a-surprise-character-in-donkey-kong-bananza-165132377.html?src=rss
It's the end of the line for Beat Saber on PS VR and PS VR2. While you'll still be able to buy and play the base game on both platforms, as well as any songs and music packs that were released before today (June 18), Beat Games is winding down support for those versions. They won't get any new songs or music packs. As such, the final song that became available for Beat Saber on PS VR and PS VR2 was Lady Gaga's "Abracadabra."
Moreover, the PlayStation versions of Beat Saber will lose their multiplayer features on January 21 next year. Beat Games says that it will still provide customer support to players on those platforms.
"As we look to the future and plan the next big leap for Beat Saber, we have made the decision to no longer release updates for PS4 and PS5 starting in June 2025," Beat Games wrote in a statement on X and its website. "Our passion for VR remains unwavering. We are excited about the possibilities that lie ahead and what we can bring to Beat Saber fans who have been on this journey with us over the past seven years."
This change doesn't impact the Steam VR version of Beat Saber. New songs, music packs and features are still coming to Beat Saber on Steam and Meta Quest platforms.
Meta bought Beat Games back in 2019. In effect, the company is ceasing Beat Saber development on platforms that do not support its own headsets
It's most likely that Meta and Beat Games are ending their efforts on PlayStation versions of Beat Saber because they're no longer seeing enough of a return on investment (though ending multiplayer support is an odd move). By all accounts, Meta Quest headsets have far outsold PS VR2 units.
It could be argued that Sony hasn't fully gotten behind its own platform. By my count, there are fewer than two dozen PS VR2-exclusive games. The most recent State of Play stream featured only one (non-exclusive) game for the platform, Thief VR: Legacy of Shadow. So, it's maybe not surprising that Meta is pulling the plug on Beat Saber on PlayStation's VR headsets.
It's still a shame though, as Beat Saber arguably remains one of the best VR games around, and maybe even the killer VR app. At this point, it might be best for PS VR2 owners who have a capable-enough PC and want more Beat Saber songs to pick up the PC adaptor and play the game on that platform. After all, Beat Saber is modable on PC (and Meta Quest), and there are thousands of custom song maps available.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/beat-saber-support-is-ending-on-ps-vr-and-ps-vr2-164136655.html?src=rss
The third Silent Hill movie is still heading to theaters. According to Deadline, Return to Silent Hill will premiere on January 23, 2026. The film is directed by Christophe Gans, who also helmed the original 2006 adaptation.
Return to Silent Hill is based on the 2001 game Silent Hill 2. (Bloober Team's 2024 remake was one of our favorite games of the year.) The movie adaptation stars Jeremy Irvine and Hannah Emily Anderson. Akira Yamaoka, the game franchise's original composer, handles the score.
Konami / YouTube
Like the game it's based on, the film's protagonist is James Sunderland (Irvine). After a crushing breakup with Mary (Anderson), James lives up to the billing and… returns to Silent Hill. What he finds is a town transformed by a mysterious evil. As James searches for Mary, he faces terrifying creatures and unravels the truth. Psychological horror commences.
In 2022, Gans toldIGN that it's "totally independent" from the last two films. "Silent Hill is a bit like Twilight Zone, the Fourth Dimension, a place where anything and everything can happen," he said. In an interview with Le Point, Gans added that he wrote the screenplay during pandemic lockdowns. "I shot it in early 2023," he said (translated from French). "The film was supposed to be finalized in April 2024, but because of the executive producers, it dragged on, and I finished it last January." (Shots fired.)
The movie doesn't yet have a full theatrical trailer. But you can check out its 2022 teaser trailer below.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/return-to-silent-hill-is-coming-to-theaters-next-january-163409009.html?src=rss
GOG’s Preservation Program launched in late 2024 and the number of included games has doubled since the initial wave, currently sitting at 183. The latest headline-grabbing additions are the first four mainline Devil May Cry games and Mortal Kombat 1+2+3.
Devil May Cry: HD Collection was first released in 2012 and includes the first three entries in Capcom’s enduring action series, all playable in 1080p/60fps (a big deal at the time). Devil May Cry 4: Special Edition, which celebrates its 10th anniversary this year,has also been added. Add to these the Mortal Kombat trilogy and you’ve got major entries in two of the most influential series in their respective genres guaranteed to be compatible with modern hardware and protected against DRM.
The GOG Preservation Program pledges to ensure classic games remain playable beyond the point that their developers stop supporting them, safeguarding them for future generations to discover. As gaming moves even further towards an all-digital future, preservation remains a hot topic in the industry, with major publishers such as Ubisoft making a point of reminding players that they don’t technically own the digital games they purchase (see: The Crew 2 players).
Until July 2, you’ll be able to purchase the newly added Devil May Cry games as a bundle for 67 percent off. Here are the other games also joining GOG’s service this month.
This article originally appeared on Engadget at https://www.engadget.com/gaming/devil-may-cry-and-the-early-mortal-kombat-games-join-gogs-preservation-program-162641095.html?src=rss
Google's Search Live feature with voice input is now available on its app for iOS and Android in the US. You'll have to opt in to AI Mode in Labs to be able to access it, but after you do, you'll be able to have a back-and-forth voice conversation with Search. To use the feature, open the Google app and tap on the new Live icon to verbally ask a question. Google will respond with AI-generated audio, as well, and you'll be able to ask follow-up questions naturally. Under the hood, the feature is powered by a custom version of Gemini with advanced voice capabilities.
The company says it's the perfect feature for when you're on the go or multitasking, like packing a bag. In the example Google used, the user asked Search how to prevent linen dresses from wrinkling in a suitcase and it responded verbally. The user then asked a couple of follow-up questions without having to exit the Search Live screen or having to tap the Live icon again. You can continue your chat even if you open another app, and you can also see a transcript of Google's responses and then type in more questions if you want to shift to written conversation.
While the feature has the potential to be a convenient tool, the sources Google takes its information from might not see any traffic from the interaction. Google does show links from across the web on the Search Live screen, but they're displayed in tiny cards and can completely be ignored if the user is indeed doing something else while talking to Search.
In the coming months, the company is expanding Search Live with the capability to show and ask Search about what you're seeing in real time. Google announced that particular ability at I/O this year. As an example, Google said you can show Search a difficult math problem and ask it to help you solve it or to explain a concept you're having difficulty grasping.
This article originally appeared on Engadget at https://www.engadget.com/ai/googles-ai-powered-search-live-feature-is-here-to-further-cannibalize-the-internet-160018513.html?src=rss
Google will integrate the Veo 3 video generation tool into YouTube Shorts later this summer. This was revealed by YouTube CEO Neal Mohan at a keynote during the Cannes Lions film festival that was transcribed by The Hollywood Reporter.
This means that creators will be able to whip up endless clips via prompts, as Mohan said "the possibilities with AI are limitless." He went on to opine that "anyone with a story to share can turn their dream into a career" and "anyone with a voice can bring people together and change the world," thanks to "cutting-edge AI technology." Those are some high-falutin words for something that'll likely mostly be used to create clips of dogs playing piano or whatever.
To that end, there's the AI slop of it all. I use YouTube Shorts primarily to watch quick tutorials or clips of comedians. I don't want AI-generated tutorials because I think they'll probably offer incorrect information. I don't want AI-generated comedians because they aren't funny. So this isn't for me. If the platform becomes too stuffed with AI I'll just move onto TikTok or, gasp, Instagram Reels.
It's worth noting that YouTube already uses an older version of Veo for its Dream Screen background generation tool. However, Veo 3 is a fairly massive upgrade. It can generate full clips, with both video and sound, from prompts. It'll be able to crank out YouTube Shorts that look mostly real but maybe sort of a bit off if you squint.
There's an elephant in this AI-generated room. Veo 3 could easily be used to deepfake celebrities and pre-existing creators. The company is trying to get ahead of this by partnering with the talent agency CAA and creators to develop a tool that gives celebrities and other high-profile people control over their likeness on the platform.
Veo 3 has digested the mother lode of ASMR content on YouTube making it an AI ASMR machine.
This one got 3.1M likes and 12k comments in 3 days.
Here's another lingering question. Will current successful creators that actually make stuff want to share the wealth with people who spit a few words into a chat field? More than 25 percent of people enrolled in YouTube's Partner Program make money from Shorts. This could scare some of them to rival services. We'll keep an eye on how this Veo 3 integration impacts traffic metrics of the various short-form video platforms.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/google-is-adding-the-veo-3-video-generator-to-youtube-to-slopify-shorts-155339183.html?src=rss
Earlier this year, Framework announced it was making a smaller, 12-inch laptop and a beefy desktop to go alongside its 13- and 16-inch notebooks. A few months later, and the former has arrived, putting the same modular, repairable laptop into a slightly smaller body. Unlike its bigger siblings, the Laptop 12 is a 12.2-inch touchscreen convertible clad in brightly colored plastic. It’s aimed at students, with a focus on robustness and quality you won’t see in the usual machines you find at the top of the bargain list. My initial impression is that it’s a damn charming piece of gear, but I immediately wonder how many kids in school will actually get to use this thing given it’s far pricier than its competitors.
Laptop 12 is the first Framework machine clad entirely in ABS plastic, available in black, pink, lavender, gray and green. As soon as you open the packaging, you’ll be instantly charmed by its look and feel given how different it is from the rest of the market. My green and off-white review unit (which the company calls “Sage”) stands out from the crowd almost by default. Framework founder Nirav Patel has long harbored dreams of bringing back the translucent and colorful aesthetics found in Nintendo’s Game Boy Color. Here, the 12 reminds me of the OLPC XO or one of the fancier LeapFrog “computers” that glowed up when you weren’t looking.
Daniel Cooper for Engadget
Its footprint isn’t dramatically smaller than the 13-inch model, but because it doesn’t taper like its bigger sibling, it feels a lot chunkier. The chassis has a metal frame clad in two layers of plastic that, the company promises, will take whatever shocks and bumps you throw at it. It also has the same quartet of expansion card slots, which are now available in a variety of colors if you want things to match (or clash). Plus, all of those cards can be shared with the other Framework machines since they’re all, mercifully, uniform size.
Framework clearly learned from making its bigger machines, adding several quality of life tweaks to the 12 for both daily use and repair. The folks who regularly open and close their Framework laptop will instantly spot the changes that will make things a lot easier. For a start, the input cover is held in place with more screws (eight, compared to the 13’s five), which better balances tension across the surface area. The input cover now slots into grooves on the front of the deck, making it easier to place than the 13. More importantly, the input cover connects to the mainboard via pogo pins rather than with a ribbon cable. I don’t think I’ve ever damaged a ribbon cable myself, but it’s always a worry if someone tries to yank off the lid without first disconnecting it from the mainboard.
Daniel Cooper for Engadget
Rather than screwing the SSD in place, Framework now uses a hinged plastic clip that you press in to secure the drive. Similarly, there’s a little flip-down plastic cover to protect the RAM, with a large printed reminder to flip it back once you’ve installed the DIMM. Naturally, the board layout has changed, as has the battery — to a smaller, 50Wh cell — so the mainboard and battery won’t work with its slightly larger sibling.
(Aside: If you’re a hobbyist hoping the 12-inch mainboard will be dramatically smaller than the 13-inch model to make smaller projects, expect to be disappointed. It is smaller, but not by such a significant degree that you probably wouldn’t rather just use the 13-inch model instead.)
Daniel Cooper for Engadget
The power button has been moved from the keyboard to the right side of the deck, next to the expansion card slots. There’s no fingerprint reader, either, which is one of several omissions you can attribute to “cost saving,” “this is a machine made for kids” or both.
Would-be buyers get the choice of a 13th-generation Core i3-1315U or a Core i5-1334U, which can support up to 48GB of DDR5 RAM, albeit only at the slower DDR5-5200. You can throw in an M.2 SSD with up to 2TB of storage, and if that’s not enough, you can get an additional 256GB or 1TB unit to sit in one of the laptop’s four expansion card slots.
Patel knows enough about keyboards and trackpads not to mess with what works, and what people like. The keyboard and touchpad are as robust and pleasing to use as you find on the 13-inch model. I’m not sure yet, but I might actually prefer typing on the 12-inch keyboard compared to the 13’s, maybe because of the former’s all-plastic build and the slightly louder, punchier keyclicks.
Daniel Cooper for Engadget
This machine was offered as a better, longer-lasting and more sustainable alternative to those dirt-cheap laptops sold to kids and students. But while everything already mentioned is more than good enough, we soon start to see where the cost-saving trims have been made. This is the first Framework to ship with a touchscreen, which is a 12.2-inch, 1,920 x 1,200 glossy LCD with a max brightness of 400 nits. In short, it’s the same sort of screen you’ll find on a lot of lower-end notebooks and so adjust your expectations accordingly. The gloss is an occupational hazard given it’s a touchscreen, but the weaker backlight means you’ll deal with the usual high-reflections and washed-out view in bright light.
Framework is presently developing its own stylus, but until that launches, the laptop is compatible with any USI 2.0 or MPP 2.0 stylus. You’ll have to source your own right now, and for the review, I was supplied with a Metapen M2 for testing. So far, however, I’ve found the pen experience to be more than a little frustrating, with the palm rejection a big issue. It needs a tweak — and I’m sure it’ll be addressed swiftly — given the amount of times I prodded open a menu or closed a window with the flesh on the side of my hand.
Similarly, the 2-megapixel webcam is a big step down from the 9.2-megapixel sensor found in the 13-inch model. Again, you can expect the same washed out, artifact-heavy video as you would find in many other low-cost laptop cameras.
Framework has worked to improve its sound quality over the last few years but the size of the 12’s chassis is a limiting factor. The pair of 2W speakers here are tinny and quiet even at full volume, but at least they don’t rattle or vibrate with heavy bass.
My review unit was equipped with a Core i5 with 16GB RAM, and it was more than able to handle the sort of stuff you’d expect to perform on a machine of this class. Writing the bulk of this review, watching videos, viewing and tweaking images are all well within this machine’s reach. Hell, I even managed to get Hardspace: Shipbreaker to play, but not very well, and while Fortnite does run, it’s janky enough to not be worth your while. Again, tweaked drivers will likely tidy those issues up, but I suspect this machine doesn’t have enough grunt for doom room gamers.
Of course, it’s a Framework laptop, so you can already guess the one major issue that pops up whenever you put the silicon under load. As usual, the fan noise is pretty noticeable when the hardware temperature rises, and I wouldn’t recommend you using this thing on your lap. And you should expect to have this thing plugged in for the duration of your time using it, as the battery life isn’t stellar. If you’re using this to run any sort of demanding app or game, you won’t get more than four hours on a single charge.
Pricing and the competition
Daniel Cooper for Engadget
Right now, you can only buy the pre-built edition in black, with the DIY version the only place you can pick your chassis color. It’s available in gray, lavender, bubblegum and sage, and I’d heartily recommend you picking any of those options over the standard black. The pre-built edition starts at $799 with an Intel Core i3-1315U, 8GB of RAM, 512GB SSD and Windows 11 Home. If you want to step that up to the higher-end Performance model with an i5-1334U, 16GB of RAM and a 512GB SSD, it’ll set you back $1,049. On the other hand, you can pick up the DIY edition for $549 (for the i3) or $699 (for the i5), leaving you to source your own RAM, SSD and OS.
I’ll admit I’m struggling to work out what the Framework 12’s competitors are, since this is a tricky machine. When announced, the company said it was an alternative to the sort of entry-level laptops bought for kids and students, which are “janky, locked-down, disposable, underpowered and frankly, boring.” This means it’s going up against $500 notebooks and Chromebooks, the likes of which you’ll normally find on sale at Best Buy. The ones that, you know, have a reputation for surviving until a week after the warranty expires, leaving you out of pocket until the next sale.
From a utilitarian perspective, the higher price is offset by the knowledge it should outlast every other computer in your kids’ cohort. Not only is it durable and repairable, but you should be able to swap out the mainboard in two or three years’ time to keep pace with technology. But, by that same utilitarian argument, you could just as easily pick up a refurbished Framework 13 with a Core i5-1340P, when available, for just $779.
Wrap-up
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I’m fond of the Framework Laptop 12 because I can easily see it having a place in my life when I’m on the go. It’s cute, good-looking and small enough you could easily throw it into a bag when you’re in a hurry. The durability of the chassis and repairability, plus the swappable expansion cards, means it should run for years and years. And it’s fun! I love the idea of a little laptop that stands out against the endless rows of cheap black plastic or silver aluminum notebooks.
Those dirt-cheap notebooks built with low-end parts and sold to kids and students for $300 or so aren’t much good for anything. If you want quality, you’ll need to cough up for it, and this will at least last for years without endless replacements.
But. The limited performance and battery life here gives me pause and I’m not sure a machine that, right now, needs a stretch to run Fortnite would be too popular. My gut tells me Framework had intended to sell this for less before tariffs pushed the prices up beyond what made sense. But as a consequence, the Framework Laptop 12 falls between two stools: Not cheap enough to be compelling to the price-sensitive buyers and not powerful enough for people with bigger budgets. Unless you happen to have a spare SSD, RAM and Windows license kicking around that’ll bring the cost down to sticker price. My gut tells me that this laptop’s real audience will be adults looking for a quirky second device to take on the go.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/framework-laptop-12-review-doing-the-right-thing-comes-at-a-cost-150014067.html?src=rss
It’s that time of year again, and Amazon Prime Day is around the corner. There’s a lot to expect from this year’s extended event running July 8 to 11, the longest Prime Day ever. That’s not to say you have to wait until it starts to find great deals. Right now you can grab a pair of Anker Soundcore Space wireless earbuds at the lowest price we’ve ever seen them. Normally retailing for $80, they are on sale for $45.
The Anker Soundcore Space earbuds are currently our top pick for best budget wireless earbuds. While their performance doesn’t rival that of more premium products, we felt the Space A40’s feature set offered excellent value for such a budget-friendly set of earbuds.
These earbuds connect via Bluetooth, support connection to two devices at once, and come in a case that supports wireless charging. We were most impressed with the Space A40’s active noise cancellation (ANC), a feature rarely seen at this price point. While it’s not the most sophisticated ANC on the market, it does its job in blocking out the steady rumble of a train or jet engine. Battery life is solid for a budget pair of earbuds, reaching roughly eight to 10 hours depending on use, with another 40 hours or so supplied by the case.
In-ear fit is comfortable, as the round earpieces are pretty light and evenly balanced. The audio quality is impressive for its price point, offering a warm sound that can be fine-tuned with an EQ in the Soundcore app. A subpar built-in mic means the Space A40s don’t have the best transparency mode and aren’t the best for phone calls in noisy areas, but overall for $45 these are a great deal.
This article originally appeared on Engadget at https://www.engadget.com/deals/our-favorite-budget-wireless-earbuds-are-almost-half-off-ahead-of-prime-day-145248634.html?src=rss
The bumper 2025 edition of Amazon's Prime Day is fast approaching and the deals are starting to emerge. While we've seen this offer pop up several times in the past, it's one that's always worth highlighting. New Audible subscribers can get three months of access to the Premium Plus plan for $3. That's a total of $42 off.
This is one of the best streaming deals around right now. It will be available until July 31, which is a few weeks after the Prime Day event ends (it could probably be called Prime Week this year since it's running for four days). If you don't cancel your Audible membership before the promotional period ends, it will automatically renew for $15 per month.
Through the Audible Premium Plus plan, you'll receive one credit each month. You can use this to claim any audiobook you like on the platform, whether it's a bestseller, new release or something else you've been meaning to get to. You'll retain access to audiobooks you claim with credits even after your subscription expires. So, you're effectively getting three audiobooks for your permanent collection for three bucks.
Audible members will be able to take advantage of exclusive discounts and sales too. They also get access to thousands of audiobooks, Audible Originals and podcasts as long as their subscription remains active.
This article originally appeared on Engadget at https://www.engadget.com/deals/prime-day-deals-include-three-months-of-audible-for-only-3-143734782.html?src=rss
Sleep tracking is nothing new in Garmin’s fitness watches, but the company’s latest wearable is a dedicated smart sleep band. The Index Sleep Monitor offers week-long battery life with continuous pulse ox tracking for monitoring your blood oxygen saturation while you sleep.
Garmin’s tracker is worn on the upper arm — which should hopefully make it more comfortable — where it tracks a variety of metrics: skin temperature; light, deep and REM sleep stages; and variations in your heart rate and breathing. The data is then combined to provide an overall personalized daily sleep score that can be viewed in the Garmin Connect app. If you already use a Garmin smartwatch but don’t sleep with it on your wrist, the Index Sleep Monitor is designed to add the missing metrics to the insights you’re already getting from the watch.
Skin temperature tracking gives you a better idea of how your sleep environment affects the quality of your sleep, while flagging potential illnesses indicated by temperature changes. This metric also extends to menstrual health tracking, with skin temperature changes useful for tracking cycles, past ovulation estimates and offering what Garmin describes as “improved period predictions.”
Garmin’s Index Sleep Monitor will also monitor your energy levels, providing you with its “Body Battery” measurements that advise you to take more rest when the reading is coming in low. Again, these insights should be more accurate and reliable when combined with a compatible smartwatch worn during the day. The sleep band will also track your stress throughout the night, and features a smart alarm that attempts to wake you gently during lighter sleep stages so you’ll feel less tired.
The Index Sleep Monitor is available in S-M and L-XL sizes and costs $170.
This article originally appeared on Engadget at https://www.engadget.com/wearables/garmins-new-sleep-tracker-offers-a-week-of-battery-life-142350473.html?src=rss