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The best gifts for new dads

9 June 2025 at 16:01

It’s hard to be a new parent, we know. And it’s even harder to take care of yourself while trying to keep a new human alive. Thankfully, there’s a lot of tech out there that helps ease the burden for moms and dads — from tablets and earbuds to a rattle that could help avoid an infant meltdown. Tech won’t help with the mountains of dirty diapers – at least, not until robotic diaper nannies are a thing – but it can at least help new parents stay sane.

This article originally appeared on Engadget at https://www.engadget.com/best-gifts-for-new-dads-110049541.html?src=rss

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The best gifts for new dads

Google still doesn't have much to show for Android XR

21 May 2025 at 18:55

When Google unveiled Android XR last year, it seemed like a clear response to Apple's Vision Pro: It was a plan for a true mixed reality platform that could easily hop between AR, VR and smart glasses like Meta's Ray-Bans. At Google I/O 2025 today, Google announced the second developer preview for Android XR, and it also showed off a bit more about how it could work in headsets and smart glasses. It'll likely be a while before we see Android XR devices in action, though, as Google also revealed Samsung's Project Moohan headset will arrive later this year. Additionally, Xreal is also building Project Aura, a pair of tethered smart glasses powered by the platform.

Update: Google demoed prototype Android XR smart glasses at I/O with live translation, which Engadget's Karissa Bell called "lightweight, but with a limited field of view." Google isn't planning to sell those devices, but it is partnering with Warby Parker and Gentle Monster to provide frames for future smart glasses. 

Basically, there really isn't much to get excited about just yet. It's clear that Google is working hard to catch up with both Apple and Meta, which actually have XR products on the shelves already. Given that Google tends to kill its ambitious projects with a swiftness — just take a look at Google Glass, Cardboard and Daydream, which were all early stabs at AR and VR — it's hard to put much faith in the future of Android XR. Is the availability of much better XR hardware enough to make the platform a success? At this point, it's just too tough to tell.

For now, though, it looks like Google is aiming to deliver all of the features you'd expect with Android XR. Its second developer preview adds the ability to play 180-degree and 360-degree immersive videos, bring hand-tracking into apps and support dynamic refresh rates (which could seriously help battery life). As expected, Google is also making it easier to integrate its Gemini AI into Android XR apps, something the company promised when it first announced the platform last year.

Android XR
Google

In a series of pre-rendered videos, Google showed off the ideal ways to use Gemini in smart glasses and headsets. If your glasses have a built-in display (something Meta's Ray-Bans don't offer yet), you could see a small Google Map to give you directions, message friends while you're prepping dinner or take a picture while dancing with your partner at sunset (seriously). All I can say is: "Cool demo, bro." Get back to us when this is all working in headsets and glasses we can actually wear.

Update 5/21, 2:45PM ET: This story has been updated with references to Google's XR prototype glasses.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/google-still-doesnt-have-much-to-show-for-android-xr-174529434.html?src=rss

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Android XR

Engadget Podcast: Who needs Samsung's super-thin Galaxy S25 Edge?

16 May 2025 at 11:30

It looks like we're entering the era of crazy-thin phones. This week, Samsung finally announced the Galaxy S25 Edge, its slimmest smartphone yet. Is there actually a point to it, or is Samsung just trying to beat Apple to its rumored super-thin iPhone? Engadget's Sam Rutherford joins us to dive into the S25 Edge, as well as some pre-Google I/O news from the Android Show.

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Topics

  • Surface Pro 12-inch review: less weight, less power? – 2:04

  • ASUS’ Xbox handheld photos leak in FCC filing – 21:39

  • OpenAI restructures business, announces plan for hostile takeover-proof public benefit corp – 26:14

  • The EPA announces plans to shut down the Energy Star Program – 31:16

  • Telemessage, a Signal clone favored by Trump administration officials has been hacked – 34:44

  • Samsung subsidiary buys Masimo and now it owns all the fancy speakers – 36:35

  • Half-Life 3 is fully formed and playable?! – 40:59

  • Around Engadget – 49:53

  • Pop culture picks – 51:42

Credits 

Hosts: Devindra Hardawar and Cherlynn Low
Guest: Sam Rutherford
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/engadget-podcast-who-needs-samsungs-super-thin-galaxy-s25-edge-113049744.html?src=rss

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© Mat Smith for Engadget

Samsung Galaxy S25 Edge

Mission: Impossible should never have gone full sci-fi

14 May 2025 at 20:00

The Mission: Impossible film franchise has always dabbled in the, well, impossible. We've seen Tom Cruise's Ethan Hunt climb his way up the Burj Khalifa, have a motorcycle joust to prevent the spread of a bioweapon and hang off the side of an airplane. Even the most grounded entry, Brian DePalma's 1996 Mission: Impossible, featured Cruise leaping off of an exploding helicopter onto a train in the Chunnel. But with the previous film, Dead Reckoning, and this year's follow-up Final Reckoning, the series has jumped completely into science-fiction territory with an AI villain called The Entity. It has the power to control anything that touches the internet, manipulate digital information to suit its needs and potentially wipe out humanity through a global nuclear annihilation.

Stopping the Entity is a mission Ethan Hunt has no choice but to accept. But as a fan of this series from the start — hell, I even like John Woo's gloriously operatic Mission: Impossible 2  I can't help but see the move into true sci-fi as a huge mistake. It makes both Reckoning films far too plot-heavy and impenetrable (Final Reckoning clocks in at three hours!), and they also just don't have much to say about AI beyond a Terminator-esque extinction scenario. But perhaps worst of all, the shift towards sci-fi inadvertently (or perhaps purposefully) turns Ethan Hunt into some sort of Messiah. Apparently, only Scientology's greatest son can save us.

The best M:I films are the ones that don't get bogged down in the intricacies of plot mechanics. That's a trend that truly kicked off with the JJ Abrams-directed Mission: Impossible 3, which relied on a standard MacGuffin (the "Rabbit's Foot") and a powerhouse Philip Seymour Hoffman villain performance to send Ethan and his team gallivanting around the world. With Ghost Protocol, director Brad Bird used his experience in animation and love of silent film to turn Cruise into a modern-day Buster Keaton, hopping from one elaborate set-piece to another.

Mission: Impossible - The Final Reckoning
Paramount Pictures

The series found a new life when writer/director Christopher McQuarrie hopped aboard for Rogue Nation, which introduced Rebecca Ferguson's enigmatic Ilsa Faust. McQuarrie has previously likened his approach to the franchise as something like action film jazz, wherein he and Cruise would develop some set piece ideas and build a narrative around that. At the same time, they also sought to develop Hunt's inner-life and team dynamics more than previous films. Plot, once again, was mostly a vehicle to reach those spectacular action set pieces and character-defining moments (which were often one and the same).

McQuarrie mostly repeated his formula for success with 2018's Mission: Impossible - Fallout, which was notable for featuring a real-time high altitude skydiving sequence. But with 2023's Dead Reckoning, he faced the limits of trying to improvise a movie as it was being shot. Production was significantly delayed by the pandemic, and the film also had to go through several reshoots. Perhaps not surprisingly, it also became increasingly more complex and plot-heavy.

Mission: Impossible - The Final Reckoning
Paramount Pictures

That movie couldn't just treat The Entity's AI like another plot MacGuffin, instead it practically became an anchor for the film's momentum. We had to learn what the Entity was, why it could be bad and also introduce new characters who were devoted to its ambitions. The final film feels like a hodgepodge of ideas trying to string together a few notable action sequences, like that aforementioned motorcycle jump. The prolonged production also led to the departure of Ilsa Faust, who was immediately replaced by Hayley Atwell's Grace, an expert thief who's so thinly sketched she doesn't even get a last name.

I had hoped that McQuarrie, Cruise and co-writer Erik Jendresen would learn from the sloppiness of the last film and refocus on the characters and action we love in The Final Reckoning, but unfortunately things get even more convoluted. We're presented with a world where the Entity has already taken over most information systems, can easily reshape digital reality at will and is in the process of taking over nuclear weapons systems around the world. There is no hope but Ethan Hunt, who must seek out the Entity's source code in a sunken Russian submarine and try to stop it from annihilating humanity (while also trying to survive the apocalypse in an underground data bunker). And if that all sounds tiring as you read it, it's even harder to swallow as you sit through the film's three-hour runtime.

Mission: Impossible - The Final Reckoning
Paramount Pictures

Once the film actually starts moving around the half-way point, it delivers some of the most complex set pieces we've seen yet. Hunt's dive into Arctic waters feels as claustrophobic as some of the best scenes from The Abyss, and it's still thrilling to see Cruise hang onto bi-planes during the climactic chase. I just wish it actually did something interesting with the AI at the center of the story, instead of giving us a basic-ass Terminator/Wargames scenario. We're told that the Entity has inspired a cult-like following, and that it can completely reshape the idea of truth, but we don't actually see how it affects people around the world.

That's a particular shame since the Mission: Impossible series' has always been about genuine human effort, you'd think McQuarrie and crew would actually have more to say about the impact of AI. Fans want to see practical stunt work being accomplished by a movie star who's desperate for attention. Now with real-world AI threatening to dumb down the act of creativity and recycle existing content, turning the film's AI into a simplistic villain just seems like a total waste.

Mission: Impossible - The Final Reckoning
Paramount Pictures

The Final Reckoning also wastes far too much time extolling Ethan Hunt's virtues as humanity's savior. No government can be trusted, no elected leaders — just one man who never follows orders. The one man who has given up love and bled for an ungrateful world. Even the people whose lives he has ostensibly ruined can't help but love him. 

The Mission: Impossible franchise has always been a vanity project for Cruise, but he also balanced out his ego by working with talented directors who pushed him and the series in new directions. Now, in his fourth film with McQuarrie, and possibly his last as the main character, Cruise can't help but remind us how much he’s suffered. And it's as dull as yet another world-ending AI villain.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/mission-impossible-should-never-have-gone-full-sci-fi-200043337.html?src=rss

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© Paramount Pictures

Mission: Impossible - The Final Reckoning

Andor season 2 review: A Star Wars miracle worth binging

14 May 2025 at 15:01

We know Cassian Andor is doomed. 2016's Rogue One makes clear he will meet an untimely death in a massive explosion. That sense of inevitable destruction lingered in the background of the first season of Andor, the prequel series that follows his journey from a low-rent criminal to a rebel spy. But his fate is even more crushing in Andor's second (and final) season, where the cost of fighting against the seemingly all-powerful Empire chips away at his soul.

"Rebellions are built on hope," was an iconic line from Rogue One, first uttered by Andor and then repeated triumphantly by that film's lead, Jyn Erso. In the streaming series' second season, we see how that idea is formed and inspires many people. Rebellions aren't just about massive space battles, and Death Star trench runs. They don't rely on an untrained kid hopping into a spaceship and scoring a major victory thanks to the Force and destiny. Rebellions start with small decisions by normal people, and through collective action they evolve into something powerful enough to take down empires. Read into that what you will.

Bix Caleen (Adria Arjona) in Lucasfilm's ANDOR Season 2, exclusively on Disney+. ©2025 Lucasfilm Ltd. & TM. All Rights Reserved.
Lucasfilm Ltd™

Andor always seemed like an odd series for Disney, which spent the last decade milking the Star Wars franchise for all it's worth. Created by Tony Gilroy, the Bourne Identity screenwriter who reportedly swooped in to save Rogue One at the last minute, Andor has no lightsabers and minimal references to the Force. While it's filling in the gaps for a storyline that leads to A New Hope, the series also feels refreshingly free of the stifling mythology that has plagued shows like The Mandalorian and Ahsoka (and Boba Fett, and Obi-Wan Kenobi). Andor takes its time, building up its characters and laying out complex ideas, instead of rushing between action set pieces. It's Star Wars for grownups, something I never thought we'd see for a franchise so devoted to kids.

In season one, we're introduced to Andor as he's searching for his sister, who disappeared years ago. After being targeted by two local police officers, he ends up killing them both and is forced to hide out in his home planet of Ferrix. There he meets up with his friend Bix (Adria Arjona), who is working for Luthen Rael, a mysterious man who has devoted his life to taking down the Empire. It doesn't take long before Luthen sees potential in Andor, and begins to court him for his rebel cause.

(L-R) Cassian Andor (Diego Luna) and K-2SO (Alan Tudyk) in Lucasfilm's ANDOR Season 2, exclusively on Disney+. Photo courtesy of Lucasfilm. ©2025 Lucasfilm Ltd. & TM. All Rights Reserved.
Lucasfilm Ltd™

Minor spoilers ahead for Andor season two.

Taking place over the course of a few years (and counting down to the Battle of Yavin, where the Death Star was destroyed in A New Hope), season two follows Andor and Bix as they delve further into the rebellion. Bix is still recovering from the events of the first season, where she was imprisoned and tortured. And Andor splits his time caring for Bix and going on spy missions to help rebels on other planets.

I won't say too much about what happens in the season specifically, but in general it builds on everything that made Gilroy's first stab such a refreshing Star Wars entry. We see how the heartless machinations of the Empire affect real people, and how it can push entire populations to fight against tyranny. Small moments, like a hotel bellhop revealing his true thoughts about the Empire to Andor, can lead to more profound acts of rebellion.

(Second from Left - R) Dedra Meero (Denise Gough) and Grymish (Kurt Egyiawan) in Lucasfilm's ANDOR Season 2, exclusively on Disney+. ©2025 Lucasfilm Ltd. & TM. All Rights Reserved.
Lucasfilm Ltd™

Star Wars has always been about the battle between good and evil. But Andor breaks down what that means for ordinary people, not hyper-powerful space wizards with laser swords. An average citizen could be killed on the spot if they decide to speak up against the Empire. Or, with self-preservation in mind, they could keep their heads down or even volunteer to be a cog in the fascist machine. Not everyone can be Han Solo (though Andor himself is a bit close). But when living under an authoritarian regime, there comes a time for everyone to draw a line. Resist, or lose your soul.

Andor also spends plenty of time on Senator Mon Mothma (Genevieve O'Reilly) before she eventually becomes the leader of the Rebel Alliance. We see her dealing with the difficulty of funding Luthen's rebel activities, especially as they lead to explosive outcomes. But after the Empire massacres thousands of civilians on the planet Ghorman, an event that’s been referenced in recent Star Wars books, Mothma and other rebel leaders conclude that violent rebellion is the only way to fight back against the fascist Empire.

(L-R) Perrin Fertha (Allistair Mackenzie), Mon Mothma (Genevieve O'Reilly) and Luthen Rael (Stellan Skarsgård) in Lucasfilm's ANDOR Season 2, exclusively on Disney+. Photo courtesy of Lucasfilm. ©2025 Lucasfilm Ltd. & TM. All Rights Reserved.
Lucasfilm Ltd™

"The Empire has been choking us so slowly, we're starting not to notice. The time has come to force their hand," Luthen tells Senator Mothma in Andor's first season. When she notes that people will suffer, he replies "That's the plan. You're not angry at me. I'm just saying out loud what you already know. There will be no rules going forward. If you're not willing to risk your conscience, then surrender and be done with it."

Even though this is Andor's final season, I have a feeling this series will live on in viewer's minds far longer than whatever the hell happened in The Book of Boba Fett. It forces you to think about how the Empire directly affects everyone, from civilians on remote planets to the bureaucratic stooges devoting their lives to fascism. In many ways, it's practically a blueprint for rebellion. And not to put too much on a Disney TV show, but that feels like something we could use right now.

Update, May 14: This review has been slightly updated since its original April 21 publish date and republished to coincide with Andor's season two finale.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/andor-season-2-review-a-star-wars-miracle-worth-binging-190057284.html?src=rss

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© Des Willie /Lucasfilm Ltd.

Andor (Diego Luna) in Lucasfilm's ANDOR Season 2, exclusively on Disney+. ©2024 Lucasfilm Ltd. & TM. All Rights Reserved.

Engadget Podcast: Surface Pro 12-inch and a chat with (Google) X’s Astro Teller

9 May 2025 at 11:30

This week we're diving into the new 12-inch Surface Pro, which, alongside the 13-inch Surface Laptop, is a foray into smaller Surface hardware. You can thank Qualcomm's Snapdragon X Plus chips for that. In this episode, Devindra and Engadget's Igor Bonifacic explore the compromises Microsoft had to make for these devices, and they dive into the rumors around Half Life 3 and the leaked photos of Microsoft and ASUS's potential Xbox handheld. Also, Devindra chats with the head of Google's X division, Astro Teller, about the past and future of the "moonshot factory."

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Topics

  • Surface Pro 12-inch review: less weight, less power? – 2:04

  • ASUS’ Xbox handheld photos leak in FCC filing – 21:39

  • OpenAI restructures business, announces plan for hostile takeover-proof public benefit corp – 26:14

  • The EPA announces plans to shut down the Energy Star Program – 31:16

  • Telemessage, a Signal clone favored by Trump administration officials has been hacked – 34:44

  • Samsung subsidiary buys Masimo and now it owns all the fancy speakers – 36:35

  • Half-Life 3 is fully formed and playable?! – 40:59

  • Around Engadget – 49:53

  • Pop culture picks – 51:42

Credits 

Hosts: Devindra Hardawar and Igor Bonifacic
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/engadget-podcast-surface-pro-12-inch-and-a-chat-with-google-xs-astro-teller-113048410.html?src=rss

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© Microsoft

12-inch Surface Pro

Microsoft unveils smaller Surfaces: A 12-inch Surface Pro tablet and a 13-inch Surface Laptop

6 May 2025 at 13:00

Last year was a major one for Microsoft's Surface lineup, thanks to the launch of Copilot+ AI PC initiative, as well as surprisingly capable Arm-powered Surface Pro and Surface Laptop models. But aside from the addition of OLED and Qualcomm's new Snapdragon chips, the overall design for those Surface machines didn't really evolve much. That changes this year, as Microsoft has announced smaller versions of its Surface family: A 12-inch Surface Pro hybrid tablet and a 13-inch Surface Laptop. To be clear, they won't be replacing the existing Surface devices, instead they're more like compact siblings.

While they may sound only a bit smaller than the existing 13-inch Surface Pro and 13.8-inch Surface Laptop, Microsoft managed to cut off plenty of excess weight. The new 12-inch Surface Pro is a half-pound lighter than the 13-inch model, clocking in at 1.5 pounds, and the revised Surface Laptop is 0.3 pounds lighter (2.7 pounds). Notably, the Surface Pro is coming in 0.2 pounds lighter than the Surface Pro X, a device we praised for having "gorgeous" hardware that was betrayed by Windows' terrible Arm support in 2019.

Surface Pro 13-inch 2025
Microsoft

Both new Surface devices are powered by an eight-core version of the Snapdragon X Plus chip, which includes a 45 TOPS NPU and Adreno GPU, as well as 16GB RAM. As for storage, you can choose from either 256GB of 512GB UFS (Universal Flash Storage) options. Unlike the SSDs in other Surface devices, you won't be able to upgrade the UFS storage down the line.

That's not the only downgrade, either: The smaller screens of both devices are a significant step down from their larger siblings. The Surface Pro's 12-inch LCD sports a 2,196 by 1,464 resolution, which is only slightly better than 1080p, and maxes out at a 90Hz refresh rate. The 13-inch Surface Pro, meanwhile, offers more pixels per inch with a 2,880 by 1,920 resolution, up to 120Hz refresh rate, and an optional OLED upgrade. As for the smaller Surface Laptop, it sports a simple 1080p 60Hz LCD. The 13.8-inch Surface Laptop has a sharper 2,304 by 1,536 LCD that can hit up to 120Hz.

Surface Laptop 2025
Microsoft

Microsoft has also given up on using the Surface Connect port with these devices, opting instead to rely on USB-C charging alone. The Surface Pro and Surface Laptop both have two USB-C/USB 3.2 ports, which support 45W and 60W fast charging, respectively. There's no USB power adapter bundled with the Surface Pro, unfortunately, but the Surface Laptop still comes with a 45W charger of its own. Similarly, the Laptop is the only new machine with a USB Type-A connection and a headphone jack.

The 12-inch Surface Pro starts at $800, which is technically $200 less than the retail price of the 13-inch model, but oddly enough that version is currently on sale for $800 as well. As usual, you'll have to buy the Surface Keyboard separately, which tacks on another $149 to your Surface Pro purchase. Microsoft says it's reimagined the Surface Keyboard for the 12-inch tablet, so its typing experience may be different this time around.

The 13-inch Surface Laptop starts at $900, but in another curious twist the larger model is also currently on sale for $800 (down from $1,000). Perhaps Microsoft is betting some people will opt for the new hardware simply because it's more compact. We'll have to test both machines to see if their spec downgrades are worth the lighter weight.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/microsoft-unveils-smaller-surfaces-a-12-inch-surface-pro-tablet-and-a-13-inch-surface-laptop-130030983.html?src=rss

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© Microsoft

Surface Pro and Surface Laptop 2025

The best VR headsets for 2025

28 April 2025 at 09:01

Virtual reality has come a long way, and VR headsets are now more exciting and accessible than ever. These devices transport you to entirely new worlds, whether you’re slaying dragons in VR gaming, exploring distant planets or even attending virtual meetings. They’re designed to immerse you in lifelike visuals and interactive experiences, making them perfect for gamers, tech enthusiasts and even people looking for creative new ways to stay connected.

There’s a wide variety of options to suit every need. Standalone headsets like the Meta Quest 3s don’t require a powerful PC or console — they work independently to deliver amazing virtual reality experiences. On the other hand, advanced devices like the Apple Vision Pro take things to the next level with cutting-edge features and high-end visuals. You’ll also find tethered systems that pair with gaming PCs or consoles for even more detailed graphics and performance, as well as lightweight head-mounted displays for simple, portable VR. If you’re searching for the best VR headset for gaming, productivity, or just some casual fun, these are the headsets to consider right now.

Table of contents

Best VR headsets for 2025

How we test VR headsets

I tend to judge VR headsets on a few basic criteria: Ergonomics, immersion and controls. It's not that hard to shove a mobile display into a plastic headset and strap some cheap elastic headbands onto it. But it takes skill to craft something that's well balanced and doesn't feel uncomfortable after 30 minutes.

My test for ergonomics is fairly simple: How long can I wear a headset until I start to feel discomfort? For the most ergonomic devices, like the Quest 3, that could easily be an hour or two. But heavier PC hardware often feels cumbersome after just 15 minutes — you won’t find headsets guilty of that in this guide.

Immersion, meanwhile, comes from having the highest resolution screens with fast refresh rates, like a 120Hz refresh rate, so everything looks sharp and smooth. Field of view is also a major element, as it describes how well VR screens can cover what you see. Having a narrow field of view makes it feel like you’re looking through a pair of binoculars, and limits your sense of “presence,” or the idea that you’re actually transported to a virtual world.

A wide field of view, on the other hand, can make it seem like you’re actually flying over the globe in Google Earth. We look at a few popular video games, like Superhot, Beat Saber and Pistol Whip, on every headset to judge how immersed we feel and how enjoyable the gaming experience is overall.

The best controllers fit naturally in your hands and offer accurate tracking. The industry has basically adopted the design of Meta’s excellent touch controllers, but we're also seeing intriguing leaps forward like Valve's finger tracking gamepads. We judge controllers based on how easy they are to hold, how they hold up to sweaty gameplay sessions and how easily headsets can track their position in space.

However, it’s important to look at a virtual reality headset’s specs as a whole. Depending on what you’re looking for from a VR headset, you’ll want to consider factors like your PC’s CPU and graphics card if you plan to use the headset to play the best VR games. You might not need a super powerful PC, but you should check the minimum requirements for the headset you’re looking to purchase. If you’re not looking to invest in a VR headset solely for gaming, features like head tracking allow you to explore your environment just by simply moving your head in the simulator. This often results in a more immersive and realistic experience.

Other VR headsets we’ve tested

HTC Vive Focus Vision

The Vive Focus Vision is a sleek premium standalone VR headset that can also deliver solid PC VR. But it’s also running aging hardware, it’s riddled with software issues and it’s expensive compared to the Meta Quest 3.

Meta Quest Pro

As great as the Meta Quest 3 is, the Quest 2 is still a very good entry-level VR headset, and it’s worth considering if it’s on sale below its current $250 list price. The Meta Quest Pro, on the the hand, is an expensive boondoggle best ignored.

HTC Vive Pro 2

Outside of Meta’s hardware, the HTC Vive Pro 2 remains a fantastic PC headset, but it’s far more expensive than the Valve Index, which is more comfortable and offers better audio.

VR headset FAQs

How do VR headsets work?

At the most basic level, a VR headset is simply a high quality screen that you’re holding up to your face. For a wired headset, the actual work of rendering a game is done on either a PC or game console. For completely wireless devices, like the Meta Quest 3, that work is handled right on the headset. They rely on either external sensors, or sensors built into the headsets, to map your physical space. While you can use a traditional gamepad or keyboard and mouse in VR, they typically use motion tracking controllers to immerse you in their 3D environments.

What VR headset is best for full body tracking?

While we’re still waiting for a truly great haptic VR bodysuit to arrive, you can still achieve accurate body tracking with most Steam VR-compatible PC headsets. The Valve Index and HTC Vive Pro 2 both rely on room-tracking sensors that can map your body more effectively than the built-in sensors on competitors. You can also add HTC Vive Trackers to wrist and leg straps, as well as belts, for even better coverage. The Meta Quest 3 doesn’t have any easy body tracking solutions, but you can add Vive trackers when it’s plugged into your PC to mimic a Steam VR headset.

Only a few experiences, like VRChat, take advantage of full body tracking at the moment. Currently there aren’t any body tracking solutions for the PlayStation VR and VR2, but we’re intrigued by the company’s Mocopi body trackers, which were really announced in Japan.

What VR headsets are better than Oculus?

Oculus is the previous name for Meta’s VR hardware. Currently, Meta only supports the Quest 3, Quest 3S and Quest Pro, all of which are wireless headsets. As we explain above, PC VR headsets can generally achieve better quality virtual reality, since they rely on more powerful graphics hardware.

What VR headsets work with Xbox?

Currently, Microsoft’s Xbox consoles don’t support any VR headsets.

Recent updates

April 2025: Updated to include review scores for our top picks, where applicable.

November 2024: Added the HTC Vive Focus Vision to the "others we tested" section.

October 2024: Updated our "best cheap VR headset" top pick to be the Meta Quest 3S.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/best-vr-headsets-140012529.html?src=rss

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© Engadget

The best VR headsets

“It feels alive”: The Legend of Ochi director on the power of puppets

25 April 2025 at 18:30

The Legend of Ochi feels like a film that shouldn't exist today. It's an original story, not an adaptation of an already popular book or comic. It's filled with complex puppetry and practical effects, something many films avoid because CG is simply easier to deal with. And it evokes some of the scarier children's films of the '80s and '90s, like the nightmare-inducing adaptation of Roald Dahl's The Witches.

According to Isaiah Saxon, the film's writer and director, it was a struggle to get The Legend of Ochi made. "The attempt to make the film took longer than the making of the film," he said in an interview on the Engadget Podcast. " I think it's extremely hard to reach kids with your first film because kids are kind of behind this kind of corporatized IP world now. But I really wanted to reach kids with my first film and, and so that's why it took so long."

Whenever he received a bit of funding for the film, Saxon says he used it to prototype creatures with London's John Nolan Studios, which has built animatronics for films like Jurassic World Dominion, as well as scouted locations in Romania. "And so, through the three-and-a-half years of this work before I got a green light [to make the film], I had then accrued this visual package that was kind of undeniable," he said. "That's when A24 finally just said, okay we're gonna be bold and risky and this isn't what anyone normally does, but we're gonna believe in you here."

The result is a film that feels incredibly personal and distinct. It centers on a young girl, Yuri (Helena Zengel), who is growing up in a tiny village on the island of Carpathia. There the people fear the Ochi, mysterious primates who live in the forests and attack farm animals. Her father Maxim (Willem Dafoe in another unhinged A24 film performance) is a conservative, overly-macho man who leads a band of boys to hunt Ochi. Oh yeah, and he occasionally wears Viking armor.

The film begins with the Ochi, who from afar look like menacing monkeys. Yuri was raised to fear them, but after encountering one young Ochi, she begins to reject everything her father taught her. It also helps that the creature looks adorable, with large eyes and protruding ears, it's a bit like The Mandalorian's Grogu (AKA Baby Yoda), but with fur. The infant Ochi is also a complex puppet created by John Nolan Studios, and it looks uncanny at first, since these days we expect it to be computer generated. But it's clearly a physical object, with actual facial movements that Yuri can react to.

The Legend of Ochi
A24

"Puppetry is such an ancient art form," Saxon said, when I asked why he pushed to make the Ochi a puppet and not a purely CG creature. "We've been making shadows on the cave wall for thousands of years, and our brain as we watch the human hand give life to a character is just fully accepting of it."

"And then there's also the charm of the failure space of puppetry. Even when you're not doing it just right, it feels alive. And especially for this baby primate, we found immediately as we were testing the puppet, that the little imperfections that came through rod puppeteering were actually exactly the way that a little baby monkey would be just discovering how to move their own body."

The Legend of Ochi
A24

Creating a believable puppet is just one problem though, another is orchestrating it effectively on a movie set. "[John Nolan Studios] pushed the limits of what you could do at a really small scale with animatronics," Saxon said. "We were able to prototype for years to build these creatures. And then on set, we have extensively rehearsed every single scene with all these puppeteers. There's five on the body led by Rob Tygner, who's doing the head, and he's kind of calling out the internal monologue of the animal — all its thinking, all its vocalization — so that everyone can sync."

Another two people control the puppet's face while staring at monitors, so there's a challenge to making them all work as one entity, Saxon says. The film's sets are also built to hold all of the people who control the Ochi puppet, and who often need to be hidden from view. And then there are the suit performers. "We have small people in ape suits with hand extensions with heavy animatronic heads that they can barely see out of. They're hot and they're out in the Carpathian wilderness in the mountains of Transylvania," Saxon said.

After seeing what he accomplished with The Legend of Ochi, it's not hard to see Disney tapping Saxon for something in the Marvel universe, like it has with so many independent filmmakers. But that likely won't happen. "I've already said no," Saxon remarked in regards to making a Marvel film, and he also has no desire to make anything based on an existing IP.

Saxon isn't entirely against using digital tools, despite his obvious love for puppetry. The Legend of Ochi still uses CG for distant shots of the Ochi, and for creating virtual sets. "I've also, over the years, learned CG and I've made purely animated 3D films. And I know the software myself and I know that it's a bespoke craft art that is tedious and full of love and attention to detail."

"It doesn't get the respect it deserves," he added. "And that's partly because there's been a kind of corporatization and overuse of CG a lot.” Saxon says he was well aware a CG character couldn’t carry the film, but he also knew that it was the best way to create a 3D river that didn’t exist in Romania. (It’s also reminiscent of the music video he directed for Bjork’s “Wanderlust.”)

"You have to look at each opportunity and come to the technique organically for the task. You can't have philosophies about this."

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/it-feels-alive-the-legend-of-ochi-director-on-the-power-of-puppets-183043579.html?src=rss

©

© A24

The Legend of Ochi

Microsoft's Recall and improved Windows search start rolling out to Copilot+ AI PCs today

25 April 2025 at 17:00

Almost a year since Microsoft announced its controversial Recall feature, and after several delays, the company has finally started bringing it to Copilot+ AI PCs today. The launch comes just a few weeks after Microsoft started testing Recall broadly with Windows Insiders. There are also a few other AI-powered features coming along with this release, including an improved Windows Search and Click to Do, which lets you quickly use AI features from within your existing apps. As usual, the release won't immediately roll out to all Copilot+ PCs, instead Microsoft is gradually releasing it over the next month (and likely monitoring potential issues along the way).

Recall was one of the biggest announcements at Microsoft's Copilot+ debut last May, but almost immediately, it came under fire for some glaring privacy issues. At a basic level, Recall constantly records what you're doing on your PC via screenshots, and it uses AI to search them for specific words and images. The idea is that you'll never forget where you put a document you were working on weeks ago, or which random website you've lost track of. Security and privacy advocates were initially concerned that Recall was automatically enabled on Copilot+ PCs and that it wasn't storing its database of screenshots securely. That led to an immediate delay for Recall that lasted for several months. 

In November, Microsoft finally revealed how it will make the feature even more secure. Its snapshots and related data will be stored in VBS enclaves, which the company describes as "software-based trusted execution environment (TEE) inside a host application." Additionally, you'll have to turn Recall on manually when you set up a Copilot+ machine, it will rely on Windows Hello biometric security to make any settings changes, and it can be completely uninstalled if you want to be rid of it entirely.

While it's heartening to see Microsoft take security more seriously after all of Recall's initial criticism, it's still worrying that it took widespread condemnation for any of it to happen. The company's rush to deliver a shiny new AI feature to sell Copilot+ PCs, and snub the likes of Google and Apple, ultimately got in the way of delivering the best product for consumers. It'll be hard to trust Recall, or really any of Microsoft's AI-enabled Copilot features, because of its initial blunder.

Less controversial is the improved Windows Search, which will let you find documents and images in your own words. That means you shouldn't have to worry about remembering specific file names or other minutia to find what you need. Like all of the Copilot+ features, including Recall, the improved search runs locally using the neural processing units (NPU) in AI PCs. There's nothing being sent to the cloud.

I'm personally the least excited about Click to Do, but there may be an audience for people who want easy access to Microsoft's AI tools. You'll be able to highlight text and quickly have it summarized or rewritten by Copilot, without dumping it into the Copilot app specifically. You can enable the feature by pressing the Windows key and clicking on your screen, swiping right on a touchscreen or hitting the Click to Do icon as it pops up throughout Windows (you'll see it in places like the Start menu and Snipping Tool).

Microsoft says Click to Do actions for images are available on all Copilot+ PCs with the new Windows 11 April update, and text actions will be available on Snapdragon systems today, and eventually on Intel and AMD AI PCs.

I've briefly used all of these features on a Surface Pro Copilot+ machine using the latest Windows 11 Insider build, but I've been waiting to test their official release before making any final judgements. I can say that Recall mostly works as advertised — it was easily able to bring up a document I was viewing a week later, and it quickly found a few websites I was viewing — but it also didn't add much to my Windows experience. At this point I religiously save websites I need to revisit via Pocket, and I'm well-versed enough in Windows to know where I've put my files. Recall isn't really made for me, though, it's for less experienced users who just want to find their stuff.

Even power users will like the improved Windows search, though, but that's only because the platform's search has always been notoriously awful. And while I'm not a huge proponent of AI text summarization, but Click to Do did a decent job of summarizing a few long articles.

This article originally appeared on Engadget at https://www.engadget.com/computing/microsofts-recall-and-improved-windows-search-start-rolling-out-to-copilot-ai-pcs-today-170014913.html?src=rss

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© Microsoft

Sample of Microsoft’s Recall feature, showing a timeline of recent activity on a PC.

Engadget Podcast: The death of 4chan (for now)

25 April 2025 at 11:30

4chan, one of the trolliest places on the internet, could be gone for good following last week's hack. In this episode, Devindra and Cherlynn break down what 4chan was and why it's influence can be found practically everywhere now. It's like we're living in  a poster's paradise. Also, we discuss YouTube's 20th birthday and all of the memories (and frustrations) it's given us over the years.

Subscribe!

Topics

  • 4chan is dead, RIP? – 2:08

  • Youtube turns 20 – 15:59

  • Nintendo’s Switch 2 is finally available for preorder at the same price – 33:03

  • Apple and Meta fined a combined €800m under Europe’s New Digital Markets Act – 34:44

  • OpenAI might be interested in Chrome if Google was compelled to sell – 35:30

  • Google pays Samsung an “enormous” amount to put Gemini on phones – 37:50

  • The Washington Post partners with OpenAI to bring its content to ChatGPT – 38:43

  • Around Engadget – 41:52

  • Listener Mail: Transitioning from Windows to Mac for CAD / 3D design – 47:01

  • Pop culture picks – 54:55

Credits 

Hosts: Devindra Hardawar and Cherlynn Low
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/engadget-podcast-the-death-of-4chan-for-now-113033187.html?src=rss

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© 4chan

4chan screenshot

Spacetop AR is now an expensive Windows app instead of a useless screenless laptop

24 April 2025 at 14:00

The Spacetop AR laptop made a splash when it debuted a few years ago with an intriguing pitch: What if you could have a notebook that works entirely through augmented reality glasses, without a built-in screen of its own? Unfortunately, we found the Spacetop experience to be underwhelming, and the hardware seemed like a tough sell for $1,900. Last Fall, Spacetop's creator Sightful told CNET that it was abandoning the screen-less laptop altogether and instead focusing on building AR software for Windows PCs. Now, we have a clearer sense of what Sightful is up to. 

Today, Sightful is officially launching Spacetop for Intel-powered Windows AI PCs, following a short trial launch from January. For $899 you get a pair of XREAL's Air Ultra 2 glasses and a year of Spacetop's software. Afterwards, you'll have to pay $200 annually for a subscription. The software works just like the original Spacetop concept — it gives you a large 100-inch AR interface for doing all of your productivity work — except now you're not stuck with the company's middling keyboard and other hardware.

Spacetop might be compelling to AR fanatics who already own Intel AI PCs like the Surface Laptop Pro for Business, or a Dell XPS machine with the Core Ultra 7 chip. But if you don't have one of those computers, you'll have to add it to Spacetop's already high cost. And don't forget about prescription lenses: Those will run you $50 for single-vision and $150 for progressive.

Spacetop doesn't support Intel chips without NPUs, as its AR interface requires constant AI processing. It doesn't work AMD or Qualcomm's AI CPUs, either. The company partnered with Intel to optimize Spacetop for its platform, which included help with understanding Intel's NPU architecture as well as tweaking its chips to help the AR software run better. In a conversation with Engadget, Sightful CEO Tamir Berliner noted that the company might pay more attention to other chip platforms if it gets similar attention. 

As for Mac support, Berliner said in a statement to Engadget: "Yes, we plan to create a version of Spacetop for Mac — the timing is still TBD based on a lot of different factors regarding laptops, silicon, compute power, glasses, and more. We will be excited to share more news when we are able.”

Given its price and the strict PC requirements for using it, Spacetop clearly isn't meant for a wide audience. But there are potential benefits for early adopters. Its large AR screen could make it easier to multitask without large monitors, and it's also easier to focus on your apps since Spacetop vastly simplifies the Windows 11 interface. There are some obvious privacy benefits, too, since no one else can see what you're looking at in AR.

The big downside, though, is that you'll have to get used to wearing Xreal's large Air 2 Ultra glasses. When we demoed it at CES, we found it to be an improvement over previous Xreal frames, thanks to their sharp 1080p micro-OLED displays and wider field of view. The Air 2 Ultra are also notable for having 6DoF tracking, which allows you to move around AR objects. While sleeker than the Vision Pro, the glasses are still pretty clunky, and you'll also have to snap in additional prescription frames if necessary.

I'll need to see this latest iteration of Spacetop in action before making any final judgments, but it's clearly a more viable concept as an app that can work on a variety of laptops. Nobody wants to buy bespoke hardware like the old Spacetop laptop, no matter how good of a party trick it may be.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/spacetop-ar-is-now-an-expensive-windows-app-instead-of-a-useless-screenless-laptop-140030911.html?src=rss

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© Sightful

Spacetop AR for Windows AI PCs

The best laptops for gaming and schoolwork in 2025

23 April 2025 at 09:00

Finding a laptop that can juggle both gaming and schoolwork isn’t as tricky as it used to be. These days, you don’t have to choose between a machine that can handle your homework and one that can keep up with your favorite games. Whether you’re diving into an essay, editing video for a project or hopping into a round of Fortnite or Baldur’s Gate 3 after class, there are plenty of laptops that strike the right balance between performance, portability and price.

The key is knowing what to look for. A solid gaming and schoolwork laptop should have enough processing power for multitasking, a GPU that can handle modern games (even if you're not cranking settings to ultra) and decent battery life to get you through a day of classes or study sessions. Some are sleek and lightweight enough to slip into a backpack while others double as full-on gaming rigs when you’re home and plugged in. We’ve tested a range of laptops to help you find one that fits your student schedule and your Steam library.

Best laptops for gaming and school in 2025

Best laptop for gaming and schoolwork FAQs

Are gaming laptops good for school?

As we’ve mentioned, gaming laptops are especially helpful if you're doing any demanding work. Their big promise is powerful graphics performance, which isn't just limited to PC gaming. Video editing and 3D rendering programs can also tap into their GPUs to handle laborious tasks. While you can find decent GPUs on some productivity machines, like Dell's XPS 15, you can sometimes find better deals on gaming laptops. My general advice for any new workhorse: Pay attention to the specs; get at least 16GB of RAM and the largest solid state drive you can find (ideally 1TB or more). Those components are both typically hard to upgrade down the line, so it’s worth investing what you can up front to get the most out of your PC gaming experience long term. Also, don’t forget the basics like a webcam, which will likely be necessary for the schoolwork portion of your activities.

The one big downside to choosing a gaming notebook is portability. For the most part, we'd recommend 15-inch models to get the best balance of size and price. Those typically weigh in around 4.5 pounds, which is significantly more than a three-pound ultraportable. Today's gaming notebooks are still far lighter than older models, though, so at least you won't be lugging around a 10-pound brick. If you’re looking for something lighter, there are plenty of 14-inch options these days. And if you're not into LED lights and other gamer-centric bling, keep an eye out for more understated models that still feature essentials like a webcam (or make sure you know how to turn those lights off).

Do gaming laptops last longer than standard laptops?

Not necessarily — it really depends on how you define "last longer." In terms of raw performance, gaming laptops tend to pack more powerful components than standard laptops, which means they can stay relevant for longer when it comes to handling demanding software or modern games. That makes them a solid choice if you need a system that won’t feel outdated in a couple of years, especially for students or creators who also game in their downtime.

But there’s a trade-off. All that power generates heat, and gaming laptops often run hotter and put more strain on internal components than typical ultraportables. If they’re not properly cooled or regularly maintained (think dust buildup and thermal paste), that wear and tear can shorten their lifespan. They’re also usually bulkier and have shorter battery life, which can impact long-term usability depending on your daily needs.

Gaming laptops can last longer performance-wise, but only if you take good care of them. If your needs are light — browsing, writing papers and streaming — a standard laptop may actually last longer simply because it’s under less stress day-to-day.

What is the role of GPU in a computer for gaming and school?

The GPU plays a big role in how your laptop handles visuals — and it’s especially important if you’re using your computer for both gaming and school.

For gaming, the GPU is essential. It’s responsible for rendering graphics, textures, lighting and all the visual effects that make your favorite titles look smooth and realistic. A more powerful GPU means better frame rates, higher resolutions and the ability to play modern games without lag or stuttering.

For schoolwork, the GPU matters too — but its importance depends on what you're doing. If your school tasks mostly involve writing papers, browsing the web or using productivity tools like Google Docs or Microsoft Office, you don’t need a high-end GPU. But if you’re working with graphic design, video editing, 3D modeling or anything else that’s visually demanding, a good GPU can speed things up significantly and improve your workflow.

Georgie Peru contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/best-laptops-for-gaming-and-school-132207352.html?src=rss

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© Will Lipman Photography for Engadget

The best laptops for gaming and schoolwork

NVIDIA RTX 5060 Ti (16GB) review: A solid semi-budget GPU for $429 (but good luck scoring that price)

16 April 2025 at 13:00

NVIDIA's GeForce RTX 5060 Ti aims at a very niche group of gamers. Starting at $379 with 8GB of VRAM, or $429 with 16GB, the 5060 Ti is for people who want something a bit more powerful than the base $299 RTX 5060, but aren't willing to shell out for the midrange $549 RTX 5070. (And it's worth noting that card is already selling for well beyond that price). 

In terms of raw rendering power, it's a minor upgrade over the previous RTX 4060 Ti. But thanks to the power of DLSS 4 AI upscaling, as well as 4X frame generation (the ability to create three interpolated frames for every one that's rendered), the RTX 5060 Ti can reach surprisingly high fps scores in 1080p and even 1440p.

During my testing of PNY's RTX 5060 Ti 16GB card, I found it to be a solid performer overall, especially for games that can tap into 4X frame generation. But of course, it's unclear if you'll actually be able to buy it for $429, given the already volatile nature of the GPU industry and the additional headache of the Trump administration's unwieldy tariff plans. Would it be worth spending over $500 or even $600 on the RTX 5060 Ti? That's much harder to tell.

Hardware

Now if you're wondering why NVIDIA chose to offer 16GB of RAM in the RTX 5060 Ti, while it saddled the RTX 5070 with just 12GB, I don't really have any answers for you. It's a confusing move, and it's another sign that the RTX 5070 was simply a bit too mid. Even more curious, the 5060 Ti also has higher clock speeds than the 5070, reaching between 2.4GHz and 2.57GHz. The 5070 is rated between 2.16GHz and 2.51Ghz.

Otherwise, the 5060 Ti sits right below the 5070: It has 4,608 Blackwell CUDA cores that can reach 24 TFLOPs, 759 AI TOPS and 72 TFLOPS of 4th-gen ray tracing cores. The 5070, meanwhile, has 6,144 CUDA cores for 31 TFLOPS of Blackwell shader power, 988 AI TOPS and 94 ray tracing TLFOPs.

The PNY 5060 Ti I tested seemed like a typical budget GPU. It's relatively small, features just two fans and has one PSU connection. You won't be mistaking it for a slick NVIDIA Founder's Edition card, that's for sure.

None

3DMark TimeSpy Extreme

Geekbench 6 GPU

Cyberpunk (4K RT Overdrive DLSS)

Blender

NVIDIA RTX 5060 Ti (16GB)

8,100

139,756

90 fps (4X frame gen)

4,220

NVIDIA RTX 5070

10,343

178,795

115 fps (4x frame gen)

6,015

NVIDIA RTX 5070 Ti

12,675

238,417

153 fps (4X frame gen)

7,365

NVIDIA RTX 4060 Ti

6,599

N/A

50 fps (1X frame gen)

4,435

What's good about the RTX 5060 Ti (16GB)?

For the most part, the RTX 5060 Ti delivered everything I'd want in a sub-$500 video card. And in some cases, it even exceeded my expectations.

  • It offers excellent 1080p performance, especially with the help of DLSS 4. It hit 186 fps in Cyberpunk 2077 in ray tracing overdrive mode with 4X frame generation. But it also performed decently without DLSS, hitting 122 fps with Ultra graphics settings and no ray tracing. Just don’t try to add ray tracing without upscaling, as the 5060 Ti reached a mere 30 fps in RT Overdrive mode and 56 fps in RT Ultra.

  • In Halo Infinite, which doesn’t offer DLSS upscaling at all, it reached 156 fps in 1080p with maxed out graphics settings and ray tracing.

  • 1440p speeds were solid as well: It reached 136 fps in Cyberpunk's ray tracing overdrive mode with 4X frame generation, and an even higher 189 fps in the slightly less impressive RT ultra mode.

  • In 4K, the 5060 Ti hit 90 fps in Cyberpunk with 4X frame generation. It’s not a card you’d be buying for consistent 4K gameplay, but it’s still interesting to see it hit beyond 60 fps at such a high resolution.

  • Having 16GB of VRAM future-proofs the card a bit, since it will be able to tackle higher resolution textures for newer games. That hefty amount of memory is likely why the 5060 Ti can handle 4K in a pinch.

  • The 5060 Ti was 25 percent faster than the 4060 Ti in the 3DMark Speedway benchmark, as well as the Port Royal ray tracing test.

  • Since it's running just two fans, the 5060 Ti doesn't make much noise under load. And it doesn't really generate much heat either, reaching just 70C under load (and around 32C while idling).

NVIDIA RTX 5060 Ti
Devindra Hardawar for Engadget

What's bad about the RTX 5060 Ti (16GB)?

At the end of the day, the 5060 Ti is still a slightly souped-up budget card, so there are bound to be compromises. 

  • I wish I could really trust its $429 price. While some lucky shoppers may be able to find launch models at that figure, it won't be long before retailers start jacking up the price. And that's not even counting where things may end up in a post-Trump tariff world.

  • Strangely enough, the 5060 Ti scored a few hundred points lower than the 4060 Ti in the Blender benchmark. That could be due to immature drivers, but it was still surprising to see. Given that other benchmark results showed a decent amount of improvement, I wouldn’t count the 5060 Ti out for all 3D rendering software. But if you were in that field, you’d probably be investing in something much more powerful anyway.

Should you buy the RTX 5060 Ti (16GB)?

If you're still using an RTX 3060 or an older GPU, you'll see some huge speed boosts from the RTX 5060 Ti. But think twice before spending well over $500. If the GPU market stabilizes in the future, you may be able to snag an AMD Radeon RX 9070 or an NVIDIA RTX 5070 for $549. The Radeon is likely the better alternative, since it scored higher than the 5070 in most of our tests.

NVIDIA RTX 5060 Ti
Devindra Hardawar for Engadget

Wrap-up

On paper, NVIDIA has done a lot right with the 16GB GeForce RTX 5060 Ti. It’ll be more than enough for demanding games in 1080p and 1440p, even if you let loose a bit with ray tracing. But it’s also relying on DLSS 4 upscaling for much of that performance, which may make some wary about the 5060 Ti’s actual power.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidia-rtx-5060-ti-16gb-review-a-solid-semi-budget-gpu-for-429-but-good-luck-scoring-that-price-130058124.html?src=rss

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© Devindra Hardawar for Engadget

NVIDIA RTX 5060 Ti

Engadget Podcast: Pixel 9a review and bracing for tariffs

11 April 2025 at 11:30

This week, Engadget's Sam Rutherford dives into his experience with Google's new $499 mid-range smartphone, the Pixel 9a. Is it really the new mid-range king, as we previously predicted? Or is it worth spending more for the Pixel 9? Also, we chat about how the Trump administration's volatile tariff strategy will affect consumer technology (not to mention everything else you buy).

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Topics

  • Sam Rutherford’s Pixel 9a Review: Basic in just the right way – 1:16

  • Tariff Watch: Switch 2 preorders delayed, Razer pauses laptop sales in the U.S. – 30:27

  • TikTok ban deadline extended for another 75 days – 42:40

  • Samsung’s Ballie robot with Google Gemini arrives this Summer (allegedly) – 43:31

  • Listener Mail – 46:53

  • Working on – 57:41

  • Pop Culture picks – 59:23

Credits 

Hosts: Devindra Hardawar and Sam Rutherford
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/engadget-podcast-pixel-9a-review-and-bracing-for-tariffs-113049119.html?src=rss

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© Sam Rutherford for Engadget

Pixel 9a

The best laptop you can buy in 2025

6 May 2025 at 09:00

Finding good laptops can feel overwhelming, especially with so many options to choose from. Whether you need a lightweight machine for work, a business laptop for productivity, or something with plenty of storage for all of your projects, there are plenty of options. Modern laptops are more powerful and efficient than ever, offering a mix of portability, performance, and features tailored to different needs. From sleek ultrabooks to gaming beasts and budget-friendly options, there's no shortage of great choices.

Out of all of the notebooks we've tested and reviewed recently, we consider Apple's 13-inch MacBook Air M4 to be the best laptop for most people, and this is still the case for our top picks to start off the new year. It's powerful enough to handle most tasks (even light video editing); it has a great screen and built-in speakers; and its battery could last over 18hours (depending on what you're doing, of course). The MacBook Air M4 is also one of the lightest and thinnest systems we've reviewed, and it's dead silent, thanks to a fanless design.

Of course, not everyone wants a MacBook, and there are excellent Windows laptops and Chromebooks out there, too. Windows systems offer a range of configurations, from budget to high-end UHD screens with stunning IPS panels that boast high nits for vivid brightness. Chromebooks, on the other hand, tend to be more affordable and are great for users who mostly work online. Whether you need a powerhouse for creative work, a compact system for note-taking, or a laptop that can handle family movie night, there’s something for everyone in today’s laptop market.

Table of contents

Best laptops of 2025

Back to top

How we test laptops

Engadget has been reviewing laptops for two decades, and while the definition of what a portable PC is has changed considerably since, our obsession with testing their limits and serving up informative buying advice remains the same. Be it a hybrid tablet like Microsoft's Surface machines, a rotating 2-in-1 convertible like HP's Spectre x360s or a plain old clamshell notebook, our review process follows similar beats. How does it look and feel? How fast is it? Whether it’s a Windows device powered by an Intel Core i5 or higher, a MacBook or a Chromebook, we aim to answer the most important question: Is it actually worth your hard-earned cash? We also pay close attention to portability, webcam quality and display features, including IPS panels and nits of brightness, as they can make a big difference in daily use.

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Factors to consider when choosing a laptop

Price

You can expect to spend between $1,000 and $1,800 for a new laptop these days, depending on the configuration. If you're looking for more of a workhorse, that could cost you well over $2,000 for additional RAM, storage, as well as a beefier graphics card and CPU. But you can also find some good laptops under $1,000 if you're willing to overlook build quality (or buy a refurbished or previous generation machine, which we highly recommend). Systems with AMD chips tend to come in cheaper than their Intel counterparts, but the bulk of their cost will come down to other components like RAM and storage.

I’ve included our favorite affordable model in this best laptop buying guide, but we have a list of the best budget laptops that you can check out as well.

Operating system: Apple, Windows or Chrome OS

There's a good chance you've already committed to an operating system, but my advice is to be as flexible as possible. These days, most major software is compatible with both Macs and PCs. (Of course, it's another story if you've become dependent on an Apple-only app like Final Cut Pro.) Web-based apps, naturally, will work on any platform with an internet browser.

If you're an Apple-loyalist, there aren't many reasons to consider Windows laptops (unless you want a secondary gaming machine). But for Windows users, macOS is becoming more tempting every year. Apple's MacBooks, powered by its M-series Silicon chips, are among the fastest and most efficient laptops we've ever seen. They're incredibly well-built and have outstanding battery life to boot. MacOS itself is also an easy platform to learn, especially if you're used to iOS and iPadOS.

That brings up another point: iPhone users may want to consider Macs because of the seamless integration with Apple's other platforms. You can't respond to iMessage conversations easily or hop into FaceTime chats on Windows PCs, but doing so is simple on Macs. (Microsoft's Phone Link app lets you send iOS users individual texts, but not media or group chats.) Android users, meanwhile, may be better off with Windows, as Phone Link can make calls, synchronize all your texts and also access your phone's photos.

If cloud gaming is your priority, Windows laptops with NVIDIA’s GeForce Now or Xbox Cloud Gaming compatibility may offer more flexibility and decent performance, especially when paired with fast internet speeds. Chromebooks also make a compelling case here as an affordable, lightweight solution for casual cloud gaming sessions.

As for whether you’ll want a PC with a dedicated Copilot AI button on the keyboard, that depends on how often you see yourself using Microsoft’s generative tools. Given we’re only just seeing the first slate of AI PCs, it would be wiser to wait out the hype and see what improvements might come over time.

And what about ChromeOS? Chromebooks are a smart and (typically) inexpensive way to do things like web browsing and hopping on a few video chats, but for most, they're not the best choice as a primary computer. There aren't many apps or games that work offline, and they also don't work with powerful software suites like Adobe's (you can use the stripped-down Adobe Express and Photoshop online tools, though).

Chromebooks are great secondary machines to use alongside a more powerful Mac or PC, and they're popular in schools because they're cheap and easy for IT workers to manage. And if all you need is web browsing access, or a notebook for a kid, a Chromebook might be enough.

If, for some reason, you’re looking for a powerful ChromeOS system, there are also Chromebook Plus models to consider. These machines sport faster processors and more RAM than typical Google notebooks, and they can also tap into a few of the company’s online AI features, like AI image generation and photo processing.

Ports and connectivity

These days, most laptops ship with a few USB-C ports, which can handle both charging and speedy data transfers. Apple's MacBooks also include a separate connection for MagSafe power, and you'll find custom power connections on some PCs like Microsoft's Surface. Older USB Type-A connections are less common now, but they still pop up in systems like HP's Spectre x360 14, as well as many models from ASUS.

For gamers or creators who rely on discrete graphics, ensuring your laptop has the right ports for external monitors or GPUs is crucial. DisplayPort or HDMI connections can also ensure you’re ready for dual- or multi-screen setups for more immersive experiences. Similarly, if you want to save high-resolution files or install multiple games, you might need to consider additional hard drive space; external hard drives are pretty affordable, as long as you have a proper port to connect them.

If you're a fan of wired headphones, it's worth keeping a close eye on headphone jack availability. Many lightweight laptops, like Dell's XPS 13, don’t have the 3.5mm socket entirely. They usually include a USB-C to 3.5mm adapter, but that's a clunky solution, and it also takes up a USB port. Sure, most people use wireless earbuds and cans today, but it's still helpful to have a wired one around for when those devices run out of juice.

Most laptops today offer Wi-Fi 6 or 6E and Bluetooth 5.0 or later, which should mean faster and more stable connections if you have compatible routers and devices. While Wi-Fi 7 routers have started appearing, that spec hasn't made its way into laptops yet. As for cellular coverage, there are notebooks like the Surface Pro 9 and Samsung Galaxy Book models that offer integrated 5G. But from our testing, that feature may not be worth the cost of a separate data plan. Instead, you could tether to your smartphone or invest in a wireless hotspot that can keep multiple devices online.

Laptop size and weight

So how portable do you want your laptop to be? That's the ultimate question you need to ask when choosing between various screen sizes. 13-inch machines have become a solid starting point for most shoppers — it's enough real estate for the majority of tasks like emailing and writing, and it also helps keep machines relatively light (typically between two to three pounds). Thanks to manufacturing advancements, these dainty machines sometimes even come with larger screens (the smaller MacBook Air actually has a 13.6-inch display).

If you have trouble seeing fine text, we’d recommend going for a display larger than 13 inches. ASUS’s Zephyrus G14 is a solid 14-inch option for gamers, and we’re also seeing more productivity-focused machines aim for that size, like the XPS 14 and MacBook Pro. While 14-inch notebooks are a bit heavier than 13-inch models, coming in between three to four pounds, their screens are noticeably roomier.

For artists, or anyone else who needs a large canvas, a 15-inch laptop may make the most sense. They typically weigh between 3.5 and 4.5 pounds, but that extra heft may be worth it to fit wider video editing timelines or Photoshop windows. And, as you'd expect, you'll also pay a bit more for a 15-inch notebook compared to smaller ones (the 15-inch MacBook Air starts at $1,199, while the smaller model goes for $999). PC makers are also replacing 15-inch systems with 16-inch versions, which will give you even more space to work.

If you're in the market for a business laptop, size and portability might be key considerations. A lightweight yet powerful system with a long battery life can make a world of difference if you travel frequently for work.

You can still find laptops with 17-inch or 18-inch screens, but those are typically gaming systems or souped-up workstations. They're not meant for mere computing mortals.

Battery life

A laptop's battery life depends on several factors: The power draw from the screen and other hardware, the optimizations used to avoid unnecessary power drain, and, of course, the size of the actual battery. One of our favorite systems, the Dell XPS 13, lasted 13 hours and 15 minutes in the PCMark 10 battery benchmark. In real-world testing, I was able to use it for a day and a half without needing a recharge. The MacBook Air 13-inch, meanwhile, more than 18 hours in our benchmark and kept running for more than two work days of my typical workflow. In general, you should expect a modern laptop to last at least eight hours.

If battery life is your absolute priority, I'd strongly suggest looking at Macs over Windows PCs. Apple's M-series chips are essentially mobile hardware, with all of the power efficiency you'd expect from something originally designed for phones. Qualcomm’s upcoming Snapdragon chips could help Windows PCs compete with Apple’s astonishing battery life, but we’ve yet to see those in action. Chromebooks also typically get decent battery life (as long as you don’t overstuff them with power-draining tabs).

Refresh rate

A laptop's refresh rate refers to the amount of times its screen is cycled every second. Modern displays like IPS LCDs and OLEDs support 60Hz refresh rates at a minimum, but we're seeing more devices offering 120Hz, 240Hz and beyond. The higher the number, the faster the screen is refreshed, which ultimately leads to a smoother experience while mousing around or scrolling through web pages. (If you want to get a sense of what a slow refresh rate looks like, just grab an e-reader like the Kindle and try to flip between book pages.)

While high refresh rates used to be reserved for gaming laptops, nowadays we're seeing more mainstream machines like the XPS 13 offer 120Hz (or variable rates that move between 60Hz and 120Hz). If there's one knock against the MacBook Air, it's that it's still stuck at 60Hz.

CPU

If you’re buying a new laptop, you’ll want to make sure it’s powered by the latest CPUs. For Windows PCs, that includes Intel’s Core Ultra chips for thin-and-light machines or the 14th-gen HX chips for beefier systems. The Core Ultra series have NPUs for handling AI tasks, while the HX hardware does not – they’re based on Intel’s previous chip architecture, and they’re more focused on delivering raw horsepower. Intel's older 13th-gen and 12th-gen laptop chips also don't have NPUs, so keep that in mind if you're looking at used systems.

You'll also see AMD's Ryzen 8000 and 9000 chips in plenty of new systems like the ASUS Zephyrus G14 and Razer Blade 14. Those CPUs mainly target gaming laptops and high performance systems, while you'll still find AMD’s older Ryzen 7000 chips in ultraportables. AMD's main advantage is that its chips also include Radeon graphics, which are far more capable than Intel's Arc hardware (though those are getting better).

Qualcomm’s new Snapdragon X Elite and X Plus are also an option in Copilot+ PCs (more on those below). Since they’re based on mobile chip designs, they’re likely also more power efficient than AMD and Intel’s hardware. In the past, we’ve avoided recommending Snapdragon chips because they led to a slow and frustrating Windows experience. But Microsoft claims it’s rebuilt Windows 11 around Snapdragon’s Arm-based architecture, which should lead to far faster performance and better app compatibility.

As for Apple's laptops, you'll be choosing between the M4, M4 Pro and M4 Max, each of which is progressively more powerful.

GPU

A GPU, or graphics processing unit, is the component that communicates directly with a laptop's display. Laptop CPUs all have some form of integrated GPU: Intel has either its standard graphics or beefier Arc hardware, while AMD's chips include fast Radeon mobile graphics. If you want to play demanding games at high speeds (measured in frames per second, or fps), or if you need some extra power for rendering video or 3D models, you can configure a laptop with a dedicated GPU like NVIDIA's RTX 40-series hardware or AMD's Radeon RX 7000. Just be sure to leave room in your budget if you want a powerful GPU, as they typically add $300 or more to the cost of a laptop.

Apple's M-series chips, meanwhile, have GPU cores that can perform as well as NVIDIA’s and AMD's lower-end dedicated GPUs. That's quite the accomplishment for systems like this (especially the MacBook Air and 14-inch MacBook Pro), and it's another reason we highly recommend Apple's notebooks.

AI PCs, NPUs and Copilot+

Simply put, an AI PC is a computer equipped with a neural processing unit (NPU), which is designed to handle AI-related tasks. Much like how GPUs tackle heavy-duty gaming and rendering workloads, NPUs are designed to handle the complex math necessary for AI workloads. They’re also far more power efficient than CPUs or GPUs, which could lead to better battery performance in laptops. While many factors go into NPU performance, for the most part we measure their potential speed by TOPS (tera operations per second).

We were primed for AI PCs based on the chips Intel and AMD announced in 2023. Intel unveiled its "Core Ultra" CPUs in December, its first to include an NPU for AI work. AMD also announced its Ryzen 8040 AI mobile chips that month (and it couldn't help but say they were faster than Intel's new hardware). But in May, Microsoft announced its Copilot+ initiative, which is pushing major PC makers to deliver premium AI PCs with specifications including 16GB of RAM, 256GB SSDs and NPUs with at least 40 TOPS of AI performance.

Copilot+ is more than just a marketing term: Microsoft is also launching AI-powered features in Windows 11 that take advantage of powerful NPUs. That includes Recall, which can help you locate anything you’ve done on your PC (whenever it finally launches), as well as Cocreator in Paint, which can generate AI images based on text prompts and doodles.

If you buy an AI PC that isn’t Copilot+ certified, you’ll still be able to use some features like Windows Studio Effects, which can blur your background in video calls or keep you in frame. Developers like Adobe and Audacity are also building features into their apps that can take advantage of NPUs.

At the time of this post, Chromebook Plus notebooks can also access a few of Google’s online AI features, like image generation and photo processing.

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Other laptops we tested that didn't make the cut

ASUS Zenbook 14 OLED

Aside from its lovely OLED screen, the ASUS Zenbook 14 OLED doesn't stand out from the crowded laptop field in any way. It just looks dull and boring, especially compared to the strikingly beautiful ASUS Zephyrus G14, which also came out this year. While you can probably find the Zenbook 14 for a decent price, I'd recommend holding out for something with a bit more personality (and with a less wobbly screen hinge).

Razer Blade 14

The Razer Blade has almost everything you'd want in a 14-inch gaming notebook, but it's far pricier than the Zephyrus G14 on this list, and it doesn’t even have an SD card reader. It would be a solid competitor once its price falls a bit, and it's certainly a great option if you just have to have a jet-black laptop.

Framework Laptop 16

Framework gave its modularity magic to the Laptop 16, delivering a gaming notebook where almost every single component is user replaceable. But you'll have to pay a pretty penny to snag it with upgraded hardware, and its optional Radeon 7700S GPU was surprisingly slow.

Alienware m16 R2

The Alienware m16 r2 has been revamped with a slimmer case, but it’s otherwise a fairly typical gaming laptop. It’s a solid option for Alienware fans, but you’ll find better hardware and deals elsewhere.

ASUS Zenbook Duo (2024)

The Zenbook Duo is a fascinating dual-screened notebook, and according to my colleague Sam Rutherford it’s the first of its kind that’s worth buying. But its unique hardware isn’t really meant for mainstream consumers, and Windows 11 still doesn’t support multi-screen setups well enough to make full use of the Zenbook Duo’s ample canvas.

Dell XPS 16

Dell’s XPS 16 is big and beautiful, but it’s far too expensive compared to the competition. Plus, it uses a capacitive row of function keys that you basically can’t see under bright light and has too few ports for a machine of this size.

See Also:

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Laptop FAQs

What is the average battery life of a laptop per charge?

It’s hard to come up with an average battery life for laptops, since that will ultimately depend on what you’re doing with them. An ultraportable like the MacBook Air that sips power can last around 20 hours in our battery benchmark, and around two full work days of real-world usage. But a gaming laptop may last only a few hours if you’re actively playing something while on battery. At this point, Macs are delivering far better battery life than PCs, thanks to Apple’s Silicon chips, but Microsoft claims Copilot+ systems with Qualcomm chips will also get over 20 hours of batter life.

How much RAM do I really need?

The more RAM you have, the more things your computer can do simultaneously. For that reason, we recommend buying PCs and Macs with at least 16GB of RAM. That gives you enough memory to have several applications open at once, as well as web browsers filled with RAM-hogging tabs. Many PC games also require at least 16GB of RAM. While you could use a system with 8GB of RAM for basic tasks, you’ll quickly run into slowdowns and error messages as your apps stack up. Many laptops, especially ultraportables, don’t let you upgrade RAM, too – so you’ll have to buy an entirely new computer if you didn’t equip enough memory at the start.

If you’re a hardcore gamer, programmer or planning to render videos or 3D models, then you may want to go for 32GB of RAM or more. And if you just need a secondary laptop for lighter work – perhaps a no-frills system for writing – then you can probably get by with 8GB. Just be sure to keep those browser tabs in check.

What is the best storage capacity for a laptop?

There is no one-size-fits-all solution when it comes to laptop storage. You’ll typically find configurations between 256GB and 1TB SSDs (solid state drives) on most laptops, and I’d recommend most people get at least 512GB. That’ll be enough space for large apps, music and video files without stressing your system too much. If you’re a media hoarder, or want to play a ton of games, then it’s definitely worth getting a 1TB SSD.

If you’ll mainly be streaming your shows and music, and would rather invest in RAM or other hardware, then 256GB of storage would be serviceable. I’d recommend staying away from any machine with 128GB of storage though. Most of that will be taken up by the operating system, and you’ll likely run into issues cramming in large apps after a few months.

We recommend springing for extra built-in storage or investing in a portable SSD for backing up your most important files. It's also worth noting that Chromebooks tend to come with less built-in storage — 32GB, 64GB or 128GB — since ChromeOS encourages users to save their files in the cloud rather than on the device. In that case, 128GB is plenty.

What's a good price range for a decent laptop in 2025?

You can expect to spend between $1,000 and $1,800 for a typical 13-inch laptop today. As I explained above, you'll pay more if you want to stuff in more RAM or better GPU hardware. But you can also find deals below $1,000 if you look for refurbished or older-generation models.

What’s the difference between macOS and Windows? Which is better?

Simply put, macOS is the operating system in all of Apple's notebooks and desktops, while Windows powers the vast majority of PCs. You'll also find Chromebooks running Google's ChromeOS, but those are basically just web browsers running on top of Linux.

Debating the differences between Windows and Macs is something PC nerds have been doing since the '80s, so we won't be declaring a winner here. There are some small, negligible distinctions, like using a Command versus a Control key, how file explorers work and concerns about viruses and security. For the most part, those are minor issues or have become moot thanks to better built-in security.

But if you care more about playing the newest games, you'll want to have a Windows system. If you're more focused on creative apps, like Photoshop, Premiere and Final Cut Pro, then macOS may be a better fit (especially if you're running an iPhone).

What are the best laptop brands?

There is no single "best" laptop brand, but judging from this guide alone, we're generally impressed by notebooks from Apple, Dell and ASUS. They all offer fast, reliable and sturdy machines. HP also makes some eye-catching devices if you want an option that’s the most aesthetic. Those four brands, along with Lenovo and Acer, dominate laptop sales worldwide. We'd avoid systems from any retail store brands, or companies that don't have a major presence in the US.

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Best laptops specs comparison chart

Product

Tested configuration

Tested battery life

Rated battery life

Apple MacBook Air M4 (13-inch)

Apple M4, 16GB RAM, 512GB SSD

18.25 hours

Up to 18 hours

Dell XPS 13

Intel Core Ultra 7 155H CPU, 16GB RAM, 512GB SSD

13 hours

Up to 18 hours

ASUS ROG Zephyrus G14

AMD Ryzen 9 8945HS, 32GB RAM, 1TB SSD, NVIDIA GeForce RTX 4070

7.5 hours

10 hours

Lenovo IdeaPad Flex 5

13th-gen Intel Core i3, 8GB RAM, 128GB storage

6 hours

10 hours

HP Pavilion Aero

AMD Ryzen 5800U, 16GB RAM, 512GB SSD

Up to 9.75 hours

Up to 10.5 hours

Apple MacBook Pro M4 (14-inch)

Apple M4, 16GB RAM, 512GB SSD

34 hours

24 hours

HP Spectre x360 14

Intel Core Ultra 7 155H, 32GB RAM, 2TB SSD

5 hours

Up to 13 hours

Lenovo ThinkPad X1 Carbon Gen 1

Intel Core Ultra 7 165U, 32GB RAM, 512GB SSD

Up to 13 hours

"All day battery life"

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Recent updates

May 2025: Updated to ensure top picks and details are still accurate.

March 2025: Updated to include the M4-powered MacBook Air.

November 2024: Updated to include the M4-powered MacBook Pros.

August 2024: Updated to include the Lenovo ThinkPad X1 Carbon Gen 12.

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This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/best-laptops-120008636.html?src=rss

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© Engadget

The best laptops

Tom Cruise gears up to save us from AI in the latest Mission: Impossible - The Final Reckoning trailer

7 April 2025 at 18:10

With the last Mission: Impossible film, Dead Reckoning, the long-running franchise officially entered science fiction territory by making intelligent AI its villain. We've seen Tom Cruise's Ethan hunt jump off of buildings and hang from the side of planes, but how can he fight a computer program? The latest trailer for the series' next film, and potentially the last to feature Hunt, doesn't answer that question, but clearly it will involve even more death-defying stunts (like hanging on to a flipping bi-plane!), geeky gadgets and Tom Cruise running inhumanly fast.

As I wrote in my review of Deck Reckoning: "As much as I love other action film franchises – like John Wick’s increasingly elaborate choreography, or the sheer ridiculousness of the Fast and the Furious – Mission: Impossible remains uniquely enjoyable. It’s committed to delivering astonishing practical stunt work. It’s self-aware just enough to poke fun at itself. And a part of me hopes that somehow, a team of geeks can also fight back against the excesses of AI."

Mission: Impossible — The Final Reckoning hits theaters on May 23.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/tom-cruise-gears-up-to-save-us-from-ai-in-the-latest-mission-impossible---the-final-reckoning-trailer-181032815.html?src=rss

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Engadget Podcast: Nintendo Switch 2 hands-on and the Cowboy Bebop creator chats about Lazarus

4 April 2025 at 11:30

After Nintendo revealed the full details around the Switch 2 this week, Engadget's Sam Rutherford got some hands-on time with the new console. In this episode, he talks about the major improvements in the new hardware (especially that 1080p, 120 fps screen) and why he doesn't really miss the older Switch OLED. Also, Sam discusses his time with Mario Kart World, the new semi-open world version of Nintendo's classic racer.

In other news, we dive into the latest updates around the TIkTok ban, and we discuss how the Trump administration's tariff push will affect everything in the technology world and beyond. Stay tuned to the end of the show for our chat with Shinichiro Watanabe, the creator of Cowboy Bebop, about his new anime series Lazarus.

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Topics

  • Switch 2 details are finally here, Sam Rutherford got hands-on time with it – 1:47

  • U.S.’s broad new tariffs on China and beyond could make everything from keyboards to cars more expensive – 49:32

  • TikTok’s divest-or-ban deadline is April 5, here are the possible buyers – 54:57

  • xAI buys X, but how much does that matter? – 58:24

  • Working on – 1:00:59

  • Pop culture picks – 1:02:31

Credits 

Hosts: Devindra Hardawar and Sam Rutherford
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/computing/engadget-podcast-nintendo-switch-2-hands-on-and-the-cowboy-bebop-creator-chats-about-lazarus-113005280.html?src=rss

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© Nintendo

Nintendo Switch 2

Is the $450 Nintendo Switch 2 too expensive?

2 April 2025 at 19:57

It seems fitting that Nintendo didn’t reveal the Switch 2’s $450 price during its Direct stream this morning — it would have just bummed everyone out. After spending an hour hearing about how the Switch 2 practically fixes almost every problem we had with the original console, and seeing teasers for exciting games like Mario Kart World, why spoil the good vibes with the harsh reality of market economics? Instead, Nintendo revealed the console’s price in the lowliest of media communications: A simple press release.

My first reaction was shock. $450 for a mostly portable console? That’s the same retail price as the PlayStation 5, a system that’s also currently on sale for $400 together with Astro-Bot. Sure, the Switch 2 is vastly superior to the original Switch, but it likely doesn’t have PS5-level hardware. The price jump is also surprising since the original Switch launched at $300 in 2017. Can you imagine we thought the $350 Switch OLED was too high-priced?

Unfortunately, it’s not 2017. NVIDIA now has mid-range GPUs selling for upwards of $600, the cost of almost every product has gone up, and massive companies like Nintendo are bracing for the potential impact of the Trump administration’s long-threatened tariffs.

A $450 Switch 2 is expensive, I’m not denying that. But in the current economic landscape, I would hesitate to call it too expensive.

Nintendo Switch 2
Nintendo

Consider this: The Switch 2 is just $50 more than the cheapest Steam Deck, a portable PC gaming handheld with significantly slower hardware, a smaller and lower quality (7-inch, 1280 by 800, 60Hz) screen, and a much bulkier frame. The Switch 2, meanwhile, is just as thin as the original model, it has a 7.9-inch 1080p screen that can run up to 120fps with HDR, and it’s powerful enough to play games at up to 4K/60fps while docked. Based on the games we’ve seen so far, the Switch 2 seems surprisingly powerful for its size.

The Switch 2 also improves on its controls with the Joy-Con 2, which now magnetically attach to the consoles, feature larger analog sticks and can also work as mice across a variety of services. You won’t be removing the Steam Deck’s controls without the use of a small saw. And I’ve yet to see a handheld PC maker deliver removable controls that are as comfortable and easy to use as the original Switch (that means you, Lenovo). Nintendo’s original Joy-Con were far from perfect, but they did the job, and I’d wager the company has learned enough to make the Joy-Con 2f even better.

Nintendo Switch 2
Nintendo

And while you can technically dock other PC gaming handhelds, they won’t see the performance upgrade Nintendo is claiming with the Switch 2. The company says its new console can reach up to 4K/60fps for some titles, thanks to an additional fan in the dock. We don’t know exactly what’s powering the Switch 2 yet, so Nintendo could be drastically overselling its capabilities. But given how seamless docking worked on the first Switch (where it also delivered a bit of a performance upgrade, sans an additional fan), it’s also something I think Nintendo has optimized more than PC companies, who are only just now dipping their toes into portable gaming.

Maybe I’m just trying to justify my own purchases (I just realized I’ll probably need a second Switch 2 for my kid), but I just can’t get too angry about a $450 Switch 2. If we see many more $80 games like Mario Kart World, though, we should absolutely riot in the streets.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/is-the-450-nintendo-switch-2-too-expensive-195750206.html?src=rss

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© Nintendo

Nintendo Switch 2

A Minecraft Movie review: It's good, actually

2 April 2025 at 19:00

Hear me out. I too rolled my eyes when A Minecraft Movie was announced. We're all tired of seeing Jack Black in video game movies — he was fine in Super Mario Bros., but good god Borderlands was a disaster. And the Minecraft film's trailers did it no favors, another soulless movie produced on a virtual set about a game that's completely open-ended and plotless. But it turns out A Minecraft Movie is actually good.

Honestly, I'm as surprised as you are.

A Minecraft Movie isn't exactly groundbreaking, to be clear. It certainly never reaches the heights of The Lego Movie. But it's surprisingly funny for a children's movie, and it delivers a decent message about championing creativity in a world that wants to beat down free-thinking non-conformists. And if you were around for the inexplicable Napoleon Dynamite craze of the mid-2000's, you'll notice plenty of that film's quirky sensibility from director Jared Hess.

From the beginning, A Minecraft Movie seems well aware of the ridiculousness of its own existence. The story starts off with Jack Black's Steve (dressed just like the game's default skin) retelling his obsession with "the mines," and his inability to go digging while he was a kid. He later grows up, gets a boring office job and remembers his erstwhile calling to make holes in the earth. Once he makes his way into a cave, he stumbles into a portal that brings him to the blocky "Overworld" of the Minecraft universe. It's classic isekai stuff — the genre of anime where the main character is transported to another (often digital) world.

And yes, I know all of this sounds incredibly contrived as I write this, but Black's zaniness really sells the absurdity of the film. It's as if he's saying out loud, "Yes, I know the idea of a Minecraft movie is beyond dumb, but at least you get to spend time with me in classic Jack Black mode!" Now if you're tired of his schtick, that may be a major knock against the film. But for me, it was a nice reminder of his Tenacious D days.

Jack Black in A Minecraft Movie
Warner Bros.

The film eventually focuses on two siblings, Henry (Sebastian Hansen) and Natalie (Emma Myers), who are moving to a small Midwestern town after the death of their mother. Natalie is gearing up for a social media producer role at a local business, while Henry is forced to adapt to a new school. Coincidentally, a former gaming superstar lives in their town, Jason Momoa's Garret "The Garbageman" Garrison, who befriends Henry as another outcast. Danielle Brooks' Dawn, a struggling local realtor/mobile zookeeper, ends up taking Natalie under her wing after seeing how much she's sacrificing for her brother.

Inevitably, thanks to a glowing MacGuffin, those four characters also stumble into the same portal that sent Steve to the Overworld. They quickly run into Steve, break their glowing MacGuffin and then head off to find a way to fix it and return home. If any of this sounds boring, don't worry, it's not really important. What works best in A Minecraft Movie is the humor and personality Hess stuffs in between the trappings of a big budget Hollywood game adaptation.

A Minecraft Movie
Warner Bros.

The majority of the film hinges on Jack Black's persona, but I also enjoyed seeing Jason Mamoa play an egotistical manchild who's in love with video games. He's decked out in an absurd wig and hot pink jacket, and Mamoa hams it up just as well as he did Fast X. He's a jerk at times, but he's also kind to Henry and clearly doesn't care what anyone thinks of his personal style. The rest of the cast mostly plays it straight against the force of Black and Mamoa's personalities, but they each get a few moments to shine.

Whenever the core story starts to fall flat, A Minecraft Movie veers into more interesting territory, like a hapless Minecraft villager who stumbles into the real world. For those who don't play the game, villagers are simple NPC who can't speak, and often find themselves in danger. I got a kick out of seeing him navigate traffic and have a meet-cute with Jennifer Coolidge's Vice Principal Marlene, a relationship that gets weirder than you'd think. (Again, it's like something straight out of Napoleon Dynamite.)

A Minecraft Movie
Warner Bros.

I’m no Minecraft devotee, but I wish the film’s interpretation of the game’s blocky graphics were a bit more pixelated. While the characters and animals we see resemble their game counterparts, their over-designed look clashes with the beautiful simplicity of Minecraft’s aesthetics. I’m sure it’s tough to unite the low-poly look with live action, while also delivering polished CG that audiences expect, but the path A Minecraft Movie took just feels over-cooked. That being said, the film’s game world seems more alive than the empty virtual sets in Quantumania. There are tons of characters milling about, and the environments all feel distinctly Minecraft.

The kids in my press screening didn’t seem to mind the shift in visual language. They loved seeing the game’s creatures in any form — a family of pandas got a theater-wide “awww.” And they also loved seeing in-game Minecraft tricks represented on the big screen, like using a water block to cushion a fall.

My daughter Sophia’s verdict? “I liked it, but I don’t think I’d want to see it again,” she said. But I know she’s lying. We’ll likely end up seeing this thing hundreds of times at home, and even more so once her brother jumps aboard the Minecraft bandwagon. I won’t mind, though. As far as kid’s movies go, it’s a world I wouldn’t mind revisiting.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-minecraft-movie-review-its-good-actually-190035499.html?src=rss

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© Warner Bros.

A Minecraft Movie
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