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What’s wrong with AAA games? The development of the next Battlefield has answers.

2 July 2025 at 14:16

It's been 23 years since the first Battlefield game, and the video game industry is nearly unrecognizable to anyone who was immersed in it then. Many people who loved the games of that era have since become frustrated with where AAA (big budget) games have ended up.

Today, publisher EA is in full production on the next Battlefield titleβ€”but sources close to the project say it has faced culture clashes, ballooning budgets, and major disruptions that have left many team members fearful that parts of the game will not be finished to players' satisfaction in time for launch during EA's fiscal year.

They also say the company has made major structural and cultural changes to how Battlefield games are created to ensure it can release titles of unprecedented scope and scale. This is all to compete with incumbents like the Call of Duty games and Fortnite, even though no prior Battlefield has achieved anywhere close to that level of popular and commercial success.

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On starting The Mix and finding diverse funding sources for indies | Justin Woodward

23 June 2025 at 13:30
Justin Woodward and Dean Takahashi talked about indies at GamesBeat Summit 2025.
Justin Woodward started out as one of the small cogs in the big wheel of the game industry. He studied game art and design in college. Then he got a job at a triple-A game company as a 3D background artist. But he decided he would rather be a game designer instead of being one among many 3D artists. He started his own graphic design studio, doing t…Read More

The pleasure of transforming sand to water in Sword of the Sea | Matt Nava interview

19 June 2025 at 13:30

From the first moment I played Sword of the Sea at the Summer Game Fest Play Days, I knew that it was like the game Journey, which led down from that wonderful game created years ago to the moment when I was playing the latest game from Matt Nava’s game studio, Giant Squid. I played the beginning of the game. You start out as a nameless chara…Read More

Carmack defends AI tools after Quake fan calls Microsoft AI demo β€œdisgusting”

8 April 2025 at 18:26

On Monday, John Carmack, co-creator of id Software's Quake franchise, defended Microsoft's recent AI-generated Quake II demo against criticism from a fan about the technology's impact on industry jobs, calling it "impressive research work."

Last Friday, Microsoft released a new playable tech demo of a generative AI game engine called WHAMM (World and Human Action MaskGIT Model) that generates each simulated frame of Quake II in real time using an AI world model instead of traditional game engine techniques. However, Microsoft is up front about the limitations: "We do not intend for this to fully replicate the actual experience of playing the original Quake II game," the researchers wrote on the project's announcement page.

Carmack's comments came after an X user with the handle "Quake Dad" called the new demo "disgusting" and claimed it "spits on the work of every developer everywhere." The critic expressed concern that such technology would eliminate jobs in an industry already facing layoffs, writing: "A fully generative game cuts out the number of jobs necessary for such a project which in turn makes it harder for devs to get jobs."

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