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Answering the Nintendo Switch 2’s lingering accessibility questions

14 June 2025 at 14:00

One of the biggest surprises of the Nintendo Switch 2's reveal was its proposed accessibility. For years, Nintendo has been known for accidentally stumbling on accessibility solutions while stubbornly refusing to engage with the broader subject. Yet, in the Switch 2, there appeared a more holistic approach to accessibility for which disabled players have been crying out. This was supported by a webpage dedicated to the Switch 2's hardware accessibility.

However, specifics were thin and no further information emerged ahead of the Switch 2's debut. Now, having spent the last week with the Switch 2, I've found that this limited information hid, aside from a few missteps, an impressive suite of system-level accessibility considerations and advances that somewhat offset the otherwise gradual update the Switch 2 represents. But as we finally answer lingering accessibility questions over the Switch 2, there's a nagging sense that this information should have been readily available ahead of launch.

How intuitive is the setup? Very, but blind players may need assistance

I tend to find setup procedures dense and unapproachable thanks to cognitive disability. Yet I was pleasantly surpris …

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Nintendo Switch 2 review: exactly good enough

14 June 2025 at 12:00

The first Switch was such a hit that Nintendo decided not to mess with a good thing. Instead of releasing a successor that feels like a generational leap or a pivot in a new direction, it's following up the hugely successful original with the Switch 2 - a welcome upgrade that largely sticks to the formula. It looks about the same, works about the same, and plays most of the same games. It's the Switch, just better.

Nintendo's bet is that it doesn't have to wow people all over again, and so it made a sequel that's only as good as it needs to be. After spending a week with the new console, I've realized that good enough is exactly what the Switch needed.

A refined (and bigger) Nintendo Switch

Fundamentally, the concept of the Switch hasn't changed. It's still a tablet with a split controller stuck on either side, with a dock that connects to your television.

But the idea has been refined. The Switch 2 is much bigger, for one thing. It now has a 7.9-inch LCD panel, up from the original's 6.2 inches, making it great for playing text-heavy games. It also means the entire device has become larger as a result, now weighing in at a comparatively hefty 1.18 pounds with the controllers …

Read the full story at The Verge.

Why Nintendo is more expensive than ever

For about 15 years, big-budget Nintendo games cost $60. In fact, that was the standard game price across the industry.

Meanwhile, Nintendo's consoles are generally cheaper than most competing gaming systems, such as the Xbox and the PlayStation. Its consoles have never cost more than $300 — until now.

At $450, the Switch 2 is Nintendo's priciest console. Mario Kart World is priced at $80 — the most expensive first-party title Nintendo has ever released. Some fans are outraged by the price increase. But some industry analysts say a price hike was overdue, considering the rising costs of game development and inflation, among other factors.

So why is Nintendo suddenly so expensive? And what does an $80 game mean for Nintendo and the entire video game industry?

Read the original article on Business Insider

Nintendo Switch 2’s faster chip can dramatically improve original Switch games

6 June 2025 at 20:32

The Nintendo Switch 2 is launching with a handful of new games, but for many of the people getting one this week, the main thing to play on it is software made for the original Switch.

We’ve known for months that the Switch 2 would maintain backward compatibility with the vast majority of Switch games, but one major question was whether the Switch 2’s improved hardware would benefit older Switch games in some way. Especially in recent years, first- and third-party Switch games have struggled with the original system’s aging Nvidia chipset, which was already a bit dated when the system came out in 2017.

After a day or so of testing various Switch games on the Switch 2, we can report firsthand that Switch games can look dramatically better on the new system. For games that Nintendo has taken the trouble to update—those with Switch 2 upgrade packs and those with free updates—players can expect higher resolutions, better frame rates, less texture and character pop-in, and smoother animations all around. Even games that haven’t been updated for the Switch 2 can run a bit more consistently on the new systems, though games without Switch 2-specific updates don’t improve as much as games with updates.

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Nintendo warns Switch 2 GameChat users: “Your chat is recorded”

5 June 2025 at 17:08

Last month, ahead of the launch of the Switch 2 and its GameChat communication features, Nintendo updated its privacy policy to note that the company "may also monitor and record your video and audio interactions with other users." Now that the Switch 2 has officially launched, we have a clearer understanding of how the console handles audio and video recorded during GameChat sessions, as well as when that footage may be sent to Nintendo or shared with partners, including law enforcement.

Before using GameChat on Switch 2 for the first time, you must consent to a set of GameChat Terms displayed on the system itself. These terms warn that chat content is "recorded and stored temporarily" both on your system and the system of those you chat with. But those stored recordings are only shared with Nintendo if a user reports a violation of Nintendo's Community Guidelines, the company writes.

That reporting feature lets a user "review a recording of the last three minutes of the latest three GameChat sessions" to highlight a particular section for review, suggesting that chat sessions are not being captured and stored in full. The terms also lay out that "these recordings are available only if the report is submitted within 24 hours," suggesting that recordings are deleted from local storage after a full day.

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Pokémon Violet and Scarlet’s Switch 2 update is as good as it looks

4 June 2025 at 04:00

I recently did something sort of unusual: I went to a preview event for a game that's been out for almost three years.

I've played around 400 hours of Pokémon Scarlet, according to my Nintendo Switch, since it was released in late 2022. It's safe to say I know the game pretty well. And yet, when I was invited to preview Pokémon Scarlet and Violet on the Nintendo Switch 2 ahead of the new console's launch, I gladly took the opportunity to see three-year-old games I already own. I wanted to find out just how much they'd improved.

I have a high jank tolerance with games - it builds character - but I'm well aware of Scarlet and Violet's shortcomings on the original Switch. There's lag. The frame rate is… inconsistent. There are online connectivity issues. For a lot of people, performance problems overshadowed what was otherwise a great new generation of Pokémon games. With the release of the Nintendo Switch 2, and the accompanying free performance update for Scarlet and Violet, that might finally change.

Starting up the demo of Pokémon Scarlet on the Switch 2 at The Pokémon Company International's office in Bellevue, Washington, I knew immediately where I wanted to go firs …

Read the full story at The Verge.

Nintendo will let you limit who your kid can GameChat with on the Switch 2

30 May 2025 at 13:32
A CG version of Bowser watching one of his kids play the Switch 2.
The Nintendo Switch Parental Controls app now supports the Switch 2 with additional features for limiting GameChat. | Image: Nintendo

The Nintendo Switch Parental Controls app has been updated ahead of the Switch 2’s release on June 5th. In addition to adding support for the new console, the app includes new options for managing and limiting a child’s access to the Switch 2’s GameChat feature, and provides more details on what games they have been playing.

With parental control limits activated, “It’s only possible for players under 16 to use GameChat with friends who have been approved by their parent or guardian,” according to a support page on Nintendo’s website. Parents or guardians will also be able to add notes in the app for each of their child’s friends if they need a reminder about who those contacts are. The app will also provide a detailed history of who children use GameChat with and for how long.

Several in-app screenshots showing the GameChat controls in Nintendo’s Parental Controls mobile app.

Nintendo is being especially restrictive when it comes to kids using GameChat’s video capabilities and a camera. “Permission is required from a parent or guardian every time younger players want to use video chat to ensure family rules about use of video sharing are followed.” When a player under 16 starts a video chat, a request will be sent to the parental controls app that needs to be approved before the chat can begin.

Earlier this week, Nintendo also updated its Nintendo Switch App ahead of the new console’s arrival with new features that make it much easier to upload screenshots and videos to a mobile device, as well as expanded functionality for the Switch 2 editions of Legend of Zelda: Breath of the Wild and Tears of the Kingdom.

Nintendo’s Switch era took Pokémon collecting to the next level

30 May 2025 at 13:00

Though the first Nintendo Switch era of Pokémon games was undeniably rocky at times, it brought the series' trading and organization systems into a new level of maturity. It wasn't always easy to complete Pokédexes in remakes like Brilliant Diamond and Shining Pearl and new entries like Sword and Shield. But those games helped The Pokémon Company create a more seamless way to move your monsters from one title to another, or swap them with friends. And with the Pokémon franchise about to make its big debut on the Switch 2 with the cross-generation game Pokémon Legends: Z-A, it feels like The Pokémon Company is getting ready to take the trading system to the next level.

In the Pokémon games, filling up your Pokédex has always been an exercise in patience, planning, and understanding that Nintendo and The Pokémon Company want you trading with other players rather than trying to catch 'em all on your own. The games' trading mechanics evolved as the series jumped from the Game Boy to new hardware. By Generation IV (the DS games), players could swap monsters remotely over the internet without needing to use wired link cables. And after years of many legendary and mythical pokémon only …

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Why console makers can legally brick your game console

22 May 2025 at 22:09

Earlier this month, Nintendo received a lot of negative attention for an end-user license agreement (EULA) update granting the company the claimed right to render Switch consoles "permanently unusable in whole or in part" for violations such as suspected hacking or piracy. As it turns out, though, Nintendo isn't the only console manufacturer that threatens to remotely brick systems in response to rule violations. And attorneys tell Ars Technica that they're probably well within their legal rights to do so.

Sony's System Software License Agreement on the PS5, for instance, contains the following paragraph of "remedies" it can take for "violations" such as use of modified hardware or pirated software (emphasis added).

If SIE Inc determines that you have violated this Agreement's terms, SIE Inc may itself or may procure the taking of any action to protect its interests such as disabling access to or use of some or all System Software, disabling use of this PS5 system online or offline, termination of your access to PlayStation Network, denial of any warranty, repair or other services provided for your PS5 system, implementation of automatic or mandatory updates or devices intended to discontinue unauthorized use, or reliance on any other remedial efforts as reasonably necessary to prevent the use of modified or unpermitted use of System Software.

The same exact clause appears in the PlayStation 4 EULA as well. The PlayStation 3 EULA was missing the "disabling use... online or offline" clause, but it does still warn that Sony can take steps to "discontinue unauthorized use" or "prevent the use of a modified PS3 system, or any pirated material or equipment."

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Nintendo says more about how free Switch 2 updates will improve Switch games

16 May 2025 at 15:24

When Nintendo took the wraps off the Switch 2 in early April, it announced that around a dozen first-party Switch games would be getting free updates that would add some Switch 2-specific benefits to older games running on the new console. We could safely assume that these updates wouldn't be as extensive as the $10 and $20 paid upgrade packs for games like Breath of the Wild or Kirby and the Forgotten Land, but Nintendo's page didn't initially provide any game-specific details.

Earlier this week, Nintendo updated its support page with more game-by-game details about what players of these older games can expect on the new hardware. The baseline improvement for most games is "improved image quality" and optimizations for the Switch 2's built-in display, but others include support for GameShare multiplayer, support for the new Joy-Cons' mouse controls, support for HDR TVs, and other tweaks.

The most significant of the announced updates are frame rate improvements for Pokémon Scarlet and Violet, the main-series Pokémon games released in late 2022. Most latter-day Switch games suffered from frame rate dips here and there, as newer games outstripped the capabilities of a low-power tablet processor that had already been a couple of years old when the Switch launched in 2017. But the Pokémon performance problems were so pervasive and widely commented-upon that Nintendo released a rare apology promising to improve the game post-release. Subsequent patches helped somewhat but could never deliver a consistently smooth frame rate; perhaps new hardware will finally deliver what software patches couldn't.

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