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The Internet Archive modernizes its GeoCities GIF search engine

13 June 2025 at 19:23

The Internet Archive made it easier to search for '90s-era GIFs. GifCities contains millions of animations from the decade of flannel shirts and Soup Nazis. The GIFs were pulled from old GeoCities webpages, which (mostly) bit the dust in 2009.

The new version of GifCities is much easier to search. You can now search semantically, based on the animation's content. In other words, it's much more likely to bring up the topic or scene you're looking for by describing it. In GifCities' old version, you could only search by file name. (If you're feeling masochistic, you can still access that version under a "Special search" tab.)

The updated GifCities also now uses pagination. That's a good thing, as the old version's infinite scrolling could make for slow browsing. You can also create and share "GifGrams." As the name suggests, these are custom e-greetings made from those ancient GIFs.

GIF search results for Phantom Menace from old GeoCities pages.
Internet Archive

The Internet Archive launched GifCities in 2016 to celebrate its 20th anniversary. If you're too young to know, GeoCities was the quintessential early internet web-hosting service. A precursor to social media, it was full of embarrassing fan pages, personal photo albums and "Under construction" GIFs. (You'll find plenty of the latter in this search engine.) Yahoo pulled the plug on most of GeoCities in 2009. (Disclosure: That's Engadget's parent company.) However, the Japanese version survived for another decade.

If you're of a certain age, you'll likely enjoy browsing the archive. (Or, learn what passed for internet humor before you were born!) Just note that many results are NSFW. I made the mistake of searching for "Mr. T," and I will now leave you to douse my eyes with bleach.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/the-internet-archive-modernizes-its-geocities-gif-search-engine-192315963.html?src=rss

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Β© Internet Archive

Search results for "Titanic" under GifCities. Old GIFs from the GeoCities era.

Wikipedia cancels plan to test AI summaries after editors skewer the idea

13 June 2025 at 16:52

Wikipedia is backing off a plan to test AI article summaries. Earlier this month, the platform announced plans to trial the feature for about 10 percent of mobile web visitors. To say they weren't well-received by editors would be an understatement. The Wikimedia Foundation (WMF) then changed plans and cancelled the test.

The AI summaries would have appeared at the top of articles for 10 percent of mobile users. Readers would have had to opt in to see them. The AI-generated summaries only appeared "on a set of articles" for the two-week trial period.

Editor comments in the WMF's announcement (via 404 Media) ranged from "Yuck" to "Grinning with horror." One editor wrote, "Just because Google has rolled out its AI summaries doesn't mean we need to one-up them. I sincerely beg you not to test this, on mobile or anywhere else. This would do immediate and irreversible harm to our readers and to our reputation as a decently trustworthy and serious source."

"Wikipedia has in some ways become a byword for sober boringness, which is excellent," the editor continued. "Let's not insult our readers' intelligence and join the stampede to roll out flashy AI summaries."

Screenshot of an AI-generated summary of a
This screenshot from 404 Media shows another version of an AI-generated summary on a Wikipedia page. The planned test would have only showed up on the mobile web version of the site.
Wikimedia Foundation

Editors' gripes weren't limited to the idea. They also criticized the nonprofit for excluding them from the planning phase. "You also say this has been 'discussed,' which is thoroughly laughable as the 'discussion' you link to has exactly one participant, the original poster, who is another WMF employee," an editor wrote.

A Wikimedia Foundation spokesperson shared the following statement with Engadget:

β€œThe Wikimedia Foundation has been exploring ways to make Wikipedia and other Wikimedia projects more accessible to readers globally. This two-week, opt-in experiment was focused on making complex Wikipedia articles more accessible to people with different reading levels. For the purposes of this experiment, the summaries were generated by an open-weight Aya model by Cohere. It was meant to gauge interest in a feature like this, and to help us think about the right kind of community moderation systems to ensure humans remain central to deciding what information is shown on Wikipedia.

For these experiments, our usual process includes discussing with volunteers (who create and curate all the information on Wikipedia) to make decisions on whether and how to proceed with building features. The discussion around this feature is an example of this process, where we built out a prototype of an idea and reached out to the Wikipedia volunteer community for their thoughts.

It is common to receive a variety of feedback from volunteers, and we incorporate it in our decisions, and sometimes change course. We welcome such thoughtful feedback β€” this is what continues to make Wikipedia a truly collaborative platform of human knowledge.

As shared in our latest post on the community discussion page, we do not have any plans to continue the experiment at the moment, as we continue to assess and discuss the feedback we have already received from volunteers.”In the "discussion" page, the organization explained that it wanted to cater to its audience's needs. "Many readers need some simplified text in addition to the main content," a WMF employee wrote. "In previous research, we heard that readers wanted to have an option to get a quick overview of a topic prior to jumping into reading the full article."

The organization didn't rule out future uses of AI. But they said editors won't be left in the dark next time. "Bringing generative AI into the Wikipedia reading experience is a serious set of decisions, with important implications, and we intend to treat it as such," the spokesperson told 404 Media. "We do not have any plans for bringing a summary feature to the wikis without editor involvement."

Update, June 13, 2025, 12:52PM ET: This story has been corrected to note that Wikipedia never actually started its AI summary test. The plan was announced, but cancelled before it took place. A statement from the Wikimedia Foundation has also been added, and the headline has been updated as well.Β 

This article originally appeared on Engadget at https://www.engadget.com/ai/wikipedia-cancels-plan-to-test-ai-summaries-after-editors-skewer-the-idea-200029899.html?src=rss

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Β© SOPA Images via Getty Images

POLAND - 2022/12/07: In this photo illustration a Wikipedia logo seen displayed on a smartphone. (Photo Illustration by Mateusz Slodkowski/SOPA Images/LightRocket via Getty Images)

Google DeepMind is sharing its AI forecasts with the National Weather Service

12 June 2025 at 17:35

Here's an AI-government collaboration of a less… unsettling variety than some. Google DeepMind is teaming up with the National Hurricane Center (NHC) for tropical cyclone season. The AI research lab claims it can predict hurricane paths and intensities with at least the same accuracy as traditional methods.

NHC forecasters have already begun using DeepMind's AI model. Google says they're designed to support, not replace, human NHC forecasters. (Although President Trump's National Weather Service cuts have already reduced its headcount.) The company is also careful to repeatedly describe its models as "experimental."

Google claims that its models offer fewer trade-offs than physics-based predictions. The more accurate those methods are at forecasting a hurricane's path, the worse they are at predicting its intensity. (And vice versa.) The company says its experimental system offers "state-of-the-art" accuracy for both.

DeepMind backs that up with data from real-life storms over the last two years. On average, its five-day hurricane track prediction gets 87 miles closer to the storm's actual path than ENS, a widely used traditional model. Google's was comparable to a 3.5-day prediction model. In other words, it's like gaining an extra 1.5 days of warning with the same level of confidence. The company says such an improvement typically takes over a decade to achieve.

Sample scren from Google DeepMind's hurricane tracking website. Map showing hurricane paths.
Google

Alongside the NHC collab, Google is launching a new website that you can try. Now in a public preview, Weather Lab lets you see the AI storm predictions. It lets you view both live and historical predictions. You can even compare them to physics-based models to see how the AI version measures up.

It's important not to treat Weather Lab's experimental forecasts as official. But the website could come in handy if you live in Hurricane Alley. You can check it out now.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-deepmind-is-sharing-its-ai-forecasts-with-the-national-weather-service-173506456.html?src=rss

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Β© Google

A graphic showing a view from above of a hurricane. Data and paths are overlaid, symbolizing predictions.

Bose's second-gen QuietComfort Ultra Earbuds have AI-enhanced adaptive ANC

12 June 2025 at 13:00

On Thursday, Bose unveiled its next-gen premium wireless earbuds. The latest QuietComfort Ultra Earbuds have enhanced adaptive noise cancellation, thanks to AI. Among their other upgrades over the originals are boosted call quality and wireless charging.

Since AI is the tech world's obsession, it's no surprise that Bose is jumping on that bandwagon. Here, the company uses it to improve adaptive noise cancellation. AI algorithms in the new model can smooth out sudden spikes in background noise while using aware mode. (That's the feature that lets you hear your surroundings while listening to music.) So, for example, the ANC should respond more quickly to a suddenly passing train or siren. In theory, that means fewer distractions from your music.

AI is also behind improved call quality in the second-gen QuietComfort Ultra Earbuds. Bose claims that its noise suppression system improves voice pickup and overall quality.

Over-the-shoulder view of someone holding the Bose QC Ultra Earbuds and their charging case. One bud is out of the case.
Bose

The new model supports wireless charging natively. The first-gen QC Ultra Earbuds only offered it in a roundabout way. You had to buy a $50 silicone cover for the case, which wasn't the most elegant solution.

The rest of the 2025 model's upgrades are subtler. Their ear tips now include a built-in earwax filter. That should make it easier to clean them and avoid sound degradation over time. You can also turn off the earbuds' capacitive touch controls in the app. The inability to do that was a common complaint about the 2023 originals. (They'll receive an update later this year that adds the same functionality.)

The second-gen Bose QC Ultra Earbuds retail for the same $299 as their predecessors. They'll be available in black, white smoke and deep plum. Later this summer, the company will start pre-orders and provide a release date.

The Bose SoundLink Plus speaker (yellow) sitting next to yellow objects. These include a pitcher of lemonade, yellow glasses, and a yellow lawn chair.
SoundLink Plus
Bose

Alongside the earbuds, Bose announced two new Bluetooth speakers. The SoundLink Plus is a mid-range one, sitting between the SoundLink Flex and Max. The company's tagline for the speaker sums up the niche it wants to fill: "big enough to bring the bass but portable enough to take on the go."

The SoundLink Plus has one subwoofer, a tweeter and four passive radiators. It also includes an automatic tuning system called Active EQ. Bose says it adjusts its frequency response to match an optimal sound curve. It weighs 3.29 lbs. It supports Bluetooth Core 5.4.

The speaker supports up to 20 hours of playback. In a nice touch, you can use its USB-C port to charge your phone and other devices.

The SoundLink Plus costs $269. If you're looking to grab one, you won't have to wait long. Pre-orders open today, ahead of a June 26 launch. It will be available in black, blue dusk and citrus yellow. (The latter won't be available to pre-order until June 18.)

Closeup of a bicycle handlebar, with the Bose speaker strapped to it.
SoundLink Micro (second-gen)
Bose

Finally, Bose is rolling out a second-gen version of the SoundLink Micro. The speaker is still small β€” just slightly less so than the first model. (The second-gen Micro measures 4.06 x 4.06 x 1.54 inches.) But in exchange, you get much longer battery life. Bose says the new speaker lasts up to 12 hours, an increase from six hours in its predecessor.

The SoundLink Micro also includes some modernizations. First, it now works with the Bose app. The speaker also ditches the micro-USB charging from its predecessor in favor of USB-C.

Elsewhere, it adds the same Active EQ and Bluetooth Core 5.4 support in its mid-range sibling. The company claims that the speaker plays back sounds more clearly at higher frequencies. (And it does so without muddying bass.) It also has a removable nylon strap. This should be handy for attaching the speaker to bags, bikes, shower heads and the like.

The Bose SoundLink Micro will be available in black and blue dusk. It costs $129. The company will provide specific launch info later this summer.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/boses-second-gen-quietcomfort-ultra-earbuds-have-ai-enhanced-adaptive-anc-130057912.html?src=rss

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Β© Bose

A person wearing the Bose QuietComfort Ultra Earbuds (second-gen).

Nintendo delays The Legend of Zelda movie

9 June 2025 at 15:57

You'll have to wait a little longer for The Legend of Zelda movie. Nintendo said on Monday that the film's new release date is May 7, 2027. That's six weeks later than the slot it announced earlier this year. The company attributed the rescheduling to production delays.

"This is Miyamoto," Nintendo's announcement post began. "For production reasons, we are changing the release date of the live-action film of The Legend of Zelda to May 7, 2027. It will be some weeks later than the release timing we originally announced, and we will take the extra time to make the film as good as it can be. Thank you for your patience."

Director Wes Ball holding up ape heads in an office space.
Director Wes Ball in 2024
Reddit

We don't know much about the movie yet. Its director (Wes Ball) and screenwriter (T.S. Nowlin) are both known for The Maze Runner trilogy. Ball also worked on Kingdom of the Planet of the Apes, the fourth installment in the modern reboots.

In 2023, Ball suggested that the film could have an anime influence. He described it as "this awesome fantasy-adventure movie that isn’t like Lord of the Rings, it’s its own thing. I've always said, I would love to see a live-action Miyazaki. That wonder and whimsy that he brings to things, I would love to see something like that."

This article originally appeared on Engadget at https://www.engadget.com/entertainment/nintendo-delays-the-legend-of-zelda-movie-155753324.html?src=rss

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Β© Nintendo

Link jumping down to Hyrule from the clouds in Tears of the Kingdom.

The Sims-like Paralives hits Early Access in December

8 June 2025 at 22:00

If you aren't thrilled with what EA has done with The Sims, another alternative is coming soon. The indie passion project Paralives launches in Steam Early Access on December 8.

Paralives has all the hallmarks of the life simulation genre. You can build your character, including physical and personality traits. It lets you make friends, move up in your career, fall in love and start a family (or not!). Design is central, too. You can craft your dream home, move walls and resize that stubby love seat into a full-on couch.

The game uses "innovative build tools that are easy to use but powerful for advanced builders." When designing your living space, you aren't limited to a grid. You can build on curves and customize any object's colors and textures. There's even an in-game measuring tape for those who want to get ultra-precise.

Still from the game Paralives. Four people in a room. Two are either dancing or exercising. Two others sit on a bed.
Paralives Studio

The game is the lovechild of Canadian developer Alex MassΓ©, who began the project in 2019. Paralives Studio has now grown to a team of 13 with the sole focus of building "an innovative and fresh life simulation game." It's raised funds exclusively through Patreon. The team's development process is out in the open. You can browse its history and roadmap online, showing the full array of planned features.

Crucially, the young studio says Paralives will never have paid DLC β€” only free expansions. That's one way to take a shot at The Sims without even mentioning its name. And unlike the glitzy AI-fest inZoi, Paralives emphasizes depth and flexibility over presentation. Its simple and charming art style is a foundation for feeling and connection.

You can see for yourself in the release date trailer below. Grab Paralives on Steam Early Access (PC and Mac) on December 8.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-sims-like-paralives-hits-early-access-in-december-220014257.html?src=rss

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Β© Paralives Studio

Two virtual characters are laughing. They're in a beautiful outdoor gazebo, perhaps having just married.

Troy Baker is the big cheese in Mouse: P.I. for Hire

6 June 2025 at 21:25

Troy Baker will don the cartoon fedora and play the lead role in Mouse: P.I. For Hire. The game has garnered buzz for its unique blending of genres. Imagine a film noir-infused cross between Cuphead and Doom.

Baker will play Private Investigator Jack Pepper, the game's protagonist. He's a war hero turned detective who begins his journey responding to a clichΓ© damsel in distress. Pepper's investigation then peels back the layers of the city's dark underbelly. It sounds like developer Fumi Games ticked all the items off the noir checklist.

Oh, and don't forget the minor detail that he's a rodent. Expect plenty of cheesy (meaning puns about cheese) one-liners.

Being a first-person shooter, Mouse: P.I. For Hire has plenty of Rambo-style room-clearing. Pepper's weapons range from conventional (shotgun) to comically ludicrous (turpentine cleanser). There's even an ode to Popeye: Down a can of spinach to beat your foes to smithereens.

The game's animation draws inspiration from the same 1930s cartoons as Cuphead. Like that game, Mouse: P.I. For Hire's monochromatic visuals are all hand-drawn. (But whether it's as punishingly difficult as the 2017 classic remains to be seen.) Watching the delightfully wacky trailers, it's easy to see why gamers are keeping an eye on this one.

It sounds like a wild ride. But that doesn't necessarily point to a game in need of an industry titan like Baker. So, perhaps there's more to the game's narrative than you might expect. Or, maybe The Last of Us actor is merely checking "played rodent" off his bucket list. (Couldn't blame him!)

Baker said he's been following the game's development from its first teaser. "Its art style, gameplay and 1930s film-noir aesthetic continue to win me over. I cannot wait to keep working with the team to bring Jack Pepper to life and hope to have some exciting things to share as we get closer to launch!"

You can check out the game's new trailer here. Mouse: P.I. for Hire arrives later this year. It will be available on all major platforms, including Switch 2.

This article originally appeared on Engadget at https://www.engadget.com/gaming/troy-baker-is-the-big-cheese-in-mouse-pi-for-hire-220033867.html?src=rss

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Β© Fumi Games / Playside Studios

Still from the game Mouse: P.I. for Hire. The first-person character's hands light a stick of dynamite. Various cartoon enemies attack. Monochrome.

It turns out you can train AI models without copyrighted material

5 June 2025 at 17:40

AI companies claim their tools couldn't exist without training on copyrighted material. It turns out, they could β€” it's just really hard. To prove it, AI researchers trained a new model that's less powerful but much more ethical. That's because the LLM's dataset uses only public domain and openly licensed material.

The paper (via The Washington Post) was a collaboration between 14 different institutions. The authors represent universities like MIT, Carnegie Mellon and the University of Toronto. Nonprofits like Vector Institute and the Allen Institute for AI also contributed.

The group built an 8 TB ethically-sourced dataset. Among the data was a set of 130,000 books in the Library of Congress. After inputting the material, they trained a seven-billion-parameter large language model (LLM) on that data. The result? It performed about as well as Meta's similarly sized Llama 2-7B from 2023. The team didn't publish benchmarks comparing its results to today's top models.

Performance comparable to a two-year-old model wasn't the only downside. The process of putting it all together was also a grind. Much of the data couldn't be read by machines, so humans had to sift through it. "We use automated tools, but all of our stuff was manually annotated at the end of the day and checked by people," co-author Stella Biderman told WaPo. "And that's just really hard." Figuring out the legal details also made the process hard. The team had to determine which license applied to each website they scanned.

So, what do you do with a less powerful LLM that's much harder to train? If nothing else, it can serve as a counterpoint.

In 2024, OpenAI told a British parliamentary committee that such a model essentially couldn't exist. The company claimed it would be "impossible to train today's leading AI models without using copyrighted materials." Last year, an Anthropic expert witness added, "LLMs would likely not exist if AI firms were required to license the works in their training datasets."

Of course, this study won't change the trajectory of AI companies. After all, more work to create less powerful tools doesn't jive with their interests. But at least it punctures one of the industry's common arguments. Don't be surprised if you hear about this study again in legal cases and regulation arguments.

This article originally appeared on Engadget at https://www.engadget.com/ai/it-turns-out-you-can-train-ai-models-without-copyrighted-material-174016619.html?src=rss

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Β© OpenAI

Prompt input for ChatGPT.

Nintendo rolls out Switch 2 updates for Super Mario Odyssey and other Switch games

4 June 2025 at 17:42

As promised, Nintendo has updated a bunch of Switch games to support the Switch 2. Unlike Breath of the Wild and Tears of the Kingdom, these don't cost a dime. Just install them on your new console when it arrives, and enjoy next-gen enhancements.

The list includes Mario's greatest hits from the Switch era. Super Mario Odyssey, Super Mario 3D World + Bowser's Fury and New Super Mario Bros. U Deluxe are all there. Ditto for the top-down Zelda titles: Echoes of Wisdom and Link's Awakening.

The Switch 2 versions of Breath of the Wild and Tears of the Kingdom may require a purchase. They'll set you back $70 or $80 new, but if you already own the games, it's only $10 each. (And Switch Online Expansion Pack members get the enhanced updates for free.) Regardless, at least you have a sharper-looking open world to explore for paying a second time.

Here's the complete list of (free) updated games, which also includes PokΓ©mon and Captain Toad.

  • ARMS – visual upgrades (resolution, frame rates and HDR)

  • Big Brain Academy: Brain vs. Brain – GameShare (up to four players, local / online GameChat sharing)

  • Captain Toad: Treasure Tracker – visual upgrades (resolution and HDR) and GameShare (two players in all courses, local / online GameChat sharing)

  • Clubhouse Games: 51 Worldwide Classics – GameShare (up to four players can play 34 games, local / online GameChat sharing)

  • Game Builder Garage – visual upgrades (resolution), Joy-Con 2 mouse control

  • New Super Mario Bros. U Deluxe – visual upgrades (resolution)

  • PokΓ©mon Scarlet – visual upgrades (resolution, frame rates)

  • PokΓ©mon Violet – visual upgrades (resolution, frame rates)

  • Super Mario 3D World + Bowser's Fury – visual upgrades (resolution, frame rates and HDR), GameShare (up to four players in Super Mario 3D World, two players in Bowser's Fury and local / online GameChat sharing)

  • Super Mario Odyssey – visual upgrades (resolution, frame rates), GameShare (two players, local / online GameChat sharing)

  • The Legend of Zelda: Echoes of Wisdom – visual upgrades (resolution, HDR)

  • The Legend of Zelda: Link's Awakening – visual upgrades (resolution, HDR)

The Switch 2 launches on Thursday. Here's how to (maybe) still get one in time.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-rolls-out-switch-2-updates-for-super-mario-odyssey-and-other-switch-games-174202849.html?src=rss

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Β© Nintendo

Mario playing guitar while wearing a sombrero. A green power moon floats above his head.

How to watch Devolver Direct at Summer Game Fest 2025

31 May 2025 at 17:00

Devolver Digital is devoting its Summer Game Fest stream to a single title. That's quite the departure for the Austin-based publisher. So, the company must see something special in Ball x Pit: The Kenny Sun Story. Get ready to find out about it on June 6.

Devolver isn't being shy about its enthusiasm for Ball x Pit. The publisher says it's a game the team "can't even put down β€” hundreds of hours later." Sounds promising!

So, what do we know about the game and its titular character? Not much. There's the teaser image above, featuring battle skeletons and other fantasy characters. Also, Devolver called it "a tremendous little game."

Expect to learn much more about Ball x Pit on June 6 at 8 PM ET. You can tune into Devolver Direct on YouTube and Twitch. (That's the same broadcast as the Summer Game Fest Live and Day of the Devs livestreams.)

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-devolver-direct-at-summer-game-fest-2025-170014340.html?src=rss

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Β© Devolver

Teaser image for the game Ball x Pit: The Kenny Sun Story. Skulls, bugs, skeletons, etc.

How to watch Day of the Devs at Summer Game Fest 2025

31 May 2025 at 15:00

The indie-focused Day of the Devs is nearly here. That's the portion of Summer Game Fest where smaller publishers step into the spotlight. It tends to be a worthwhile watch, often eclipsing the main show. Get ready to tune in on June 6.

What's on tap this year? Heart Machine's 2D sidescroller Possessor(s) will make an appearance. If you like hand-drawn art, horror and visual novels, this is your game. (Oh, and don't forget "very hot" demons!)

We'll also see more of Outersloth's "nightmarish life sim" Neverway. That title has a killer elevator pitch. "After quitting her dead-end job, Fiona starts over on a farm and becomes the immortal herald of a dead god." (As one does!)

Screen from the upcoming indie game Big Walk. Strange characters playing in the shadows.
Big Walk
House House

Untitled Goose Game maker House House is on the schedule. That will presumably mean a closer look at Big Walk. The "cooperative online walker-talker" eschews the hardcore competition common in online gaming. "Our favorite part of playing online coop games is when they give you enough direction for the group to keep up a good momentum," the studio said in 2023. "But it's relaxed enough that you're mostly just able to enjoy spending time with your friends." Expect a chill time with delightfully strange characters.

Expect much more beyond that small sampling. Day of the Devs kicks off on June 6 at 7PM ET. You can also stream it on YouTube and Twitch. Engadget will also be on the ground at Summer Games Fest with plenty of first-hand impressions.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-day-of-the-devs-at-summer-game-fest-2025-150047219.html?src=rss

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Β© Day of the Devs

Graphic promoting Day of the Devs at Summer Game Fest.

Twitch is adding 1440p and vertical streaming

31 May 2025 at 09:15

Twitch is getting more TikTok-ified with vertical game streaming. Also, "2K" (1440p) video will let you watch that League of Legends stream in a higher resolution. The ability to rewind streams is coming, too. CEO Dan Clancy made the announcements on Saturday at TwitchCon Europe.

Portrait-mode streaming makes it a little easier to watch gameplay on your phone. Until now, Twitch only supported the orientation for clips and IRL streams. Clips are short highlights that creators can share after a stream ends. And "In Real Life" content shows everyday activities rather than gameplay.

But some screens work much better in a landscape view. Fortunately, Twitch is also rolling out a dual-format mode. Creators can go live in vertical and horizontal orientations at once. You can watch the version that works best for your device. The company will begin testing "with a small number of channels" this summer. It will expand access later this year.

Twitch's 1440p streams should be a welcome addition. (Who doesn't like a sharper-looking video?) On the back end, it uses a newer HEVC codec that produces a better picture with a lower bitrate. And the platform's Enhanced Broadcasting tech automatically tweaks the viewer's resolution.

The 1440p streaming begins rolling out today to all partners and affiliates. But it's in an open beta, so creators may need to wait for access.

Finally, Twitch is rolling out a rewind feature. If you miss part of a stream, you can scrub back to catch up on what you missed. That feature isn't quite here yet, either. Twitch will test it with "a small number of viewers" this summer.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/twitch-is-adding-1440p-and-vertical-streaming-091533811.html?src=rss

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Β© Twitch

A Twitch logo: white lettering, purple background.

Google Photos gets new AI features for its 10-year anniversary

28 May 2025 at 18:55

Google Photos is 10 years old. To honor the anniversary, the company revamped the app's editor. Naturally, AI plays a leading role.

The redesigned Photos adds AI-powered editors previously exclusive to the Pixel 9's Magic Editor. That includes Auto Frame, which suggests crops for your pics. If that requires new parts, it will use AI to generate them.

Also moving over from the Pixel is Reimagine. That's where you can add elements like fall leaves or green grass that weren't there. It can be equal parts neat and unsettling. We described it as "blurring the line between which of your memories are real and which are not." The results are convincing enough that Google recently began watermarking them as AI-generated.

AI Enhance demo
Google

The Google Photos update also adds a new AI Enhance feature. As The Verge notes, selecting it produces three edits. (It generates them with existing tweaks like sharpening and object removal.) Then, you pick the result you like best. The new AI Enhance feature sits in the Edit menu, alongside the app's existing Enhance and Dynamic buttons.

Google also made it easier to share albums. You can now generate a QR code linking to your album. Let a friend scan it directly, or print it out in a group setting.

The redesigned editor arrives on Android devices in June. Google says the iOS version will follow "later this year."

This article originally appeared on Engadget at https://www.engadget.com/ai/google-photos-gets-new-ai-features-for-its-10-year-anniversary-185523431.html?src=rss

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Β© Google

Two people hugging on a beach. An outline of the sky behind them is highlighted. A prompt box reads, "Reimagine as clear blue skies."

The Cyberpunk 2077 sequel finally makes it to preproduction

28 May 2025 at 17:41

Once Cyberpunk 2077 worked out its oh-so-many kinks, it was a damn good game. And more is on the way. CD Projekt Red said on Wednesday that its sequel has moved into pre-production.

It wasn't a secret that a sequel was in the works. In 2022, CDPR shared a roadmap describing "Project Orion." It would "further develop the potential embodied by [the Cyberpunk 2077] universe." That's as clear as you can get without using the word "sequel."

Now, CDPR is shedding the codename as development forges ahead. "Several weeks ago, the CD Projekt Red team responsible for the next big game set in the Cyberpunk universe completed the project's conceptual phase," the publisher wrote. "As a result, Cyberpunk 2 β€” previously known under the codename Project Orion β€” has progressed to pre-production."

A blue-haired character in a bar in Cyberpunk 2077.
CD Projekt Red

Of course, entering pre-production is still a long way from something you can play. Following the fiasco last time, expect CDPR to play it safe and take more time with the final stages.

On a related note, CDPR said Phantom Liberty has sold 10 million copies. The massive expansion launched on PC and consoles in late 2023. It's part of Cyberpunk 2077: Ultimate Edition, which includes the base game and all the DLC. That version arrived on PC and consoles in 2023. It will be heading to Switch 2 and macOS soon.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-cyberpunk-2077-sequel-finally-makes-it-to-preproduction-174141991.html?src=rss

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Β© CD Projekt Red

Screenshot of Keanu Reeves as Johnny Silverhand in Cyberpunk 2077. He leans against a rail.

Discord launches a virtual currency

28 May 2025 at 16:21

Going on a quest to gather orbs sounds like a magical journey. Images of old-school Sierra adventure games come to mind. Well, bad news. In this case, it's a virtual currency earned by being a captive audience for advertisers on Discord. Welcome to 2025, baby!

Currently in beta, Orbs are Discord's latest addition to its Quests. That's the company's system that lets advertisers launch interactive challenges. These can be things like watching promotional videos or playing games. You aren't watching an ad, silly. You're venturing out on a Video Quest!! Godspeed.

Discord splash screen introducing Orbs virtual currency.
Discord

If you choose to be a Quest test subject, you can spend your Orbs in several ways. Discord Nitro credits could be a popular redemption option. You can also trade Orbs for profile cosmetics and first-party shop items. Unfortunately, you can't exchange them for real money. Nor can you spend them anywhere outside of Discord.

Before today, Quest advertisers were limited to offering their own rewards. However, they can still do that. The new virtual currency is merely another option.

Orbs are launching in a limited beta, so you may not have access yet. They're also desktop-only (app and browser), at least for now. You can find Quests by heading to Discover > Quests on Discord. Once you have access to Orbs, you can claim them in the Direct Messages > Shop section.

This article originally appeared on Engadget at https://www.engadget.com/gaming/discord-launches-a-virtual-currency-162136575.html?src=rss

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Β© Discord

Splash screen for Discord Quests.

Apple buys the maker of Sneaky Sasquatch

27 May 2025 at 21:03

Apple has bought a game studio for the first time. Digital Trends reported on Tuesday that the company has scooped up RAC7. The two-person team is behind the Apple Arcade hit Sneaky Sasquatch.

For years, some investors have hoped Apple would apply its full clout to the gaming industry. Although recent years have seen the launches of Apple Arcade and Game Mode for Macs, there's still untapped potential. Another piece of news on Tuesday makes it easier to speculate that something is brewing. Bloomberg reported that the company will launch a revamped gaming app at WWDC. The new app is said to replace the oft-forgotten Game Center.

However, Giovanni Colantonio of Digital Trends suggests the acquisition isn't necessarily a sign of what's to come. He notes that Apple described the RAC7 purchase as a unique situation to help the small studio grow. "We will continue to deliver a great experience for Apple Arcade players with hundreds of games from many of the best game developers in the world," Apple told the publication.

Sneaky Sasquatch was a launch title for Apple Arcade in 2019. Engadget's Devindra Hardawar described it as an example of how the service can let developers "cut loose and get weird." And weird, it is. (Delightfully so!) You play as the mythic Bigfoot, tiptoeing around a forest. What starts as a quirky stealth game takes even stranger turns. As you progress, you'll learn to drive cars, disguise yourself as a human and hit the slopes.

Over five years later, the quirky title is still one of Apple Arcade's tentpole games. It sits alongside favorites like Katamari Damacy Rolling Live, Skate City: New York and Threes! And we can't forget one of Engadget's all-time favorite games, Balatro. The "almost perfect" port of the deck-building game hit the service last year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/apple-buys-the-maker-of-sneaky-sasquatch-210305065.html?src=rss

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Β© RAC7

Mobile game. A Bigfoot sneaking around a campsite.

EU regulators are investigating Pornhub and three other sites

27 May 2025 at 19:42

European regulators are investigating Pornhub. On Monday, the European Commission (EC) accused the platform of not doing enough to block underage access. Also included in the investigation are Stripchat, XNXX and XVideos.

The EC suspects the porn sites have breached the Digital Services Act (DSA), which includes child safety measures. Specifically, it accused the platforms of lacking age restriction tools. All four sites let EU users watch content after clicking a single button to confirm they're over 18.

In a statement to Engadget, Pornhub said it's "fully committed" to the online safety of minors. "Our sites are fully RTA compliant as rated by the Association of Sites Advocating Child Protection (ASACP), and are strictly reserved for those of legal age only," the company said. It added that it believes device-level verification, rather than on the website, is "the real solution."

"Children should not have access to pornographic content," EC spokesperson Thomas Regnier said at a press conference (via The Guardian). "This is why today the commission has opened [the] investigations."

Next, regulators will carry out an in-depth probe. If the companies are found to be in violation, they could face fines of up to six percent of their global annual turnover. However, the EC could also accept remedies from the companies.

The DSA allows the commission to regulate online platforms with over 45 million users. Those missing that mark fall under the jurisdiction of the EU's 27 member states. On that note, the commission said Stripchat no longer meets that threshold. Moving forward, it will be regulated by Cyprus, where its parent company operates. However, the new designation doesn't take effect for four months, so it remains part of the probe.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/eu-regulators-are-investigating-pornhub-and-three-other-sites-194234570.html?src=rss

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Β© Pornhub

Pornhub logo against a black background.

Apple WWDC 2025: What we expect including new iOS software updates, macOS, AI and more

2 June 2025 at 17:09

Apple's big 2025 software reveal is nearly upon us. On June 9, the Worldwide Developers' Conference (WWDC) keynote will showcase the changes coming with its 2025 software. That includes β€” deep breath β€” iOS, iPadOS, macOS, watchOS, tvOS and visionOS.

Leaks suggest this year will be a biggie. In addition to the requisite Craig Federighi gags and a California-themed name for the latest macOS update, expect a significant visual overhaul β€” one of Apple's biggest ever β€” and (shocker) new Apple Intelligence features.

Visual redesign

The company is reportedly set to unveil a platform-wide visual overhaul. The revamp is said to be a dramatic change, drawing inspiration from Apple's mixed reality headset.

Apple's Craig Federighi standing in front of a board tha reads,
Apple

According to Front Page Tech's Jon Prosser, that may even include (nearly) round icons on the home screen and in Control Center. He also noted subtler changes, like a redesigned tab view within apps and the search box in Messages being moved to the bottom of the screen.

One of Apple's core goals with the new software is to unify the design language of its operating systems. The idea is to make it less visually jarring to hop between devices. If executed well, jumping from iPhone to iPad to Mac (and so on) will feel like touring different flavors of the same OS.

Apple's last big macOS makeover was with 2020's Big Sur. For the iPhone's software, you have to go all the wayΒ back to 2013. That's when iOS 7 kicked skeuomorphic design to the curb, replacing it with a flat, minimalistic look. Minus some iterative changes, it's still the UI you see today.

A new naming scheme

Along with the big visual refresh, Apple is also rumored to be changing how it names its operating systems. Instead of having random version numbers at the end, the company is apparently planning to unify the names by year β€” so iOS 19 would become iOS 26, as it'll be Apple's platform for the coming year. The same goes for all of Apple's other software, so we're looking at iPadOS 26, macOS 26 and so forth.Β 

Of course, it goes without saying that macOS should still get a California-themed name; hopefully Apple won't be throwing that tradition in the bin just yet. It'll stick around, according to Bloomberg: the current rumor is that the next version of macOS will be named Tahoe.

The iPad goes to work

Photo of the M4 iPad Pro on a desk.
Nathan Ingraham for Engadget

Could 2025 be the year the iPad Pro starts to feel… Pro? The high-end versions of Apple's tablet have been more than capable on a hardware level for generations. (Especially when they switched to M-series chips.) But the software has held it back. That's presumably because the company doesn't want to cannibalize Mac sales. After all, if the iPad Pro can truly replace a laptop, then fewer people would buy both.

The bad news for those wanting a full-on Mac experience: The iPad won't switch to macOS. The good news: iPadOS may get much more Mac-like. This year's update will reportedly focus on productivity, featuring improved multitasking and app window management.

It's not that Apple hasn't inched the iPad's software in that direction. It incrementally did so with Stage Manager in iPadOS 16. The year before, it added the multitasking menu at the top of app windows. But for many, those tweaks fell far short of the full-on productivity overhaul they craved. Will it be enough this time? Bloomberg's Mark Gurman thinks it will "likely go far enough" for most power users. (Is that a "Hallelujah!" I hear?)

Apple Intelligence

Apple's Craig Federighi in front of a board that reads,
Apple

Even if leaks hadn't already suggested as much, this one would be a no-brainer. After all, AI has been every tech company's obsession since ChatGPT took the world by storm over two years ago. Expect a healthy portion of the keynote to be devoted to Apple's AI advances. These will reportedly include improvements to existing features and a few new ones.

Siri

Remember when Apple promised a more personalized Siri at last year's conference? The one that many wished would come ahead of the visual overhaul? Well, we're still waiting on that. The last official update we heard was in March, when the company told Daring Fireball, "It's going to take us longer than we thought." (Oops!) Apple expects the new Siri features to arrive "in the coming year," a clear-as-mud description if ever there was one.

A report from The Information last month hinted that the upgraded Siri was nowhere near ready. The 2024 demo, where Siri condensed minutes of multi-app planning into mere seconds, reportedly came as a surprise to team members working on Siri. (Never an encouraging sign.)

Apple's Kelsey Peterson in front of a board with Siri's name and logo.
Apple

Separate reporting this month from Bloomberg sheds a bit more light, adding that we probably won't hear much about those Siri upgrades at WWDC 2025. The publication described those updates as being months away from shipping. The company is also reportedly separating its Apple Intelligence and Siri marketing. The logic behind this is that users are so fed up with Apple's assistant that it's hurting Apple's AI push.

The company's 2024 presentation was undoubtedly impressive. It showed a more context-sensitive Siri that better understands what you're doing. It pulled info from various apps and spliced them together in a seamless flow. It recorded a specific type of video in a third-party app. It shared a meeting summary via email with a teammate. And it found missing information the user remembered reading... somewhere. It even controlled system settings and explained them when needed.

The bottom line: If or when Apple pulls off what it promised last year, that's big news for Siri. But don't hold your breath for it to show up at WWDC 2025.

According to Bloomberg, the Siri updates we do see will be much subtler. These would include adding the option to use Gemini instead of ChatGPT with the assistant.

AI battery management

Image of an iPhone with its Battery Health section onscreen
Apple

Another iOS 19 scoop points to an Apple Intelligence feature that's easy to get behind. A new AI-powered battery management mode will reportedly analyze how you use your phone. It can then use that to make power-saving adjustments on the fly. If it works well, that could be pretty nifty.

It may also be a key ingredient to a new device: the "iPhone Air." Whatever Apple calls it, the rumored ultra-slim handset is expected to join Apple's lineup this year. Without this feature, the phone's smaller battery might struggle to make it through a typical day. (According to Gurman, it would last several hours less than Apple's other iPhones.) But with the AI battery feature activated, the svelte iPhone could become more practical.

Will we see this slim-jim iPhone at WWDC? Well, let's say you have as good a chance of Valve randomly showing up to announce Half Life 3 at Apple's conference. First, the svelte handset is expected to be part of the iPhone 17 lineup, which typically arrives around September. Second, Apple hasn't unveiled a new iPhone at WWDC since Steve Jobs showed off the iPhone 4 in 2010. So, in short, nope.

Virtual health coach

Image of an iPhone (with Health app visible) next to an Apple Watch.
Apple

Apple is reportedly working on a virtual health coach. Allegedly codenamed Project Mulberry, the AI feature would pair a refreshed Health app with an AI-powered coach. Bloomberg says the feature would, to some degree, give you advice you'd usually seek from a doctor.

The virtual coach would collect data from your Apple devices and use AI to provide personalized health advice, chatbot-style. Apple is reportedly training the AI agent with data from company physicians. Meanwhile, outside experts would shoot educational videos.

In March, Bloomberg's Gurman said the virtual coach could arrive as early as iOS 19.4, which wouldn't likely come until early to mid-2026. But a quick aside in a report this month from Gurman and Drake Bennett mentioned that it could be a point of focus at WWDC.

A new gaming app

Bloomberg's Mark Gurman is predicting that Apple will introduce a centralized, pre-installed app for gaming on the Mac, iPad, iPhone and Apple TV. It'll include some of the features in the long-neglected Game Center service like leaderboards and matchmaking and pair them with a dedicated game launcher and editorial content including recommendations β€”including a push towards the Apple Arcade service.

Hair Force One

Apple's Craig Federighi, standing at a plane's rear camp, strapping on a hair-shaped helmet.
Apple

It wouldn't be an Apple keynote without some wacky Craig Federighi hijinks. Last year, Apple's software lead strapped on a hair-shaped helmet and skydived into Apple Park. At previous events, he showed off his parkour skills, summoned an iPad like he's a Jedi and jammed out on a three-necked guitar.

Say what you will about "Hair Force One." Federighi knows how to sell a sight gag. (With maybe just a teensy bit of help from Apple's visual effects artists.)

Betas and release dates

Following Apple's typical schedule, you can expect the first developer betas to arrive after the conference ends. (Likely the same day!) Public betas would follow early this summer. And you can expect the final versions of iOS 19, iPadOS 19, macOS 16 and so on to arrive alongside new iPhones this fall.

What not to expect at WWDC

While Apple's developer conference will be jam-packed if they serve up even a fraction of the expectations above, there are a few things we can pretty confidently take off the board, too.Β 

With the possible exception of the Mac Pro, nearly all of Apple's hardware lines have either just finished an upgrade cycle (consumer Macs, most iPads) or are going to get updated in the fall as usual (iPhone, Apple Watch). As such, we're not expecting any major hardware announcements. Apple has talked about the Mac Pro at past WWDC events, but that computer is updated so infrequently that it's hard to say with any confidence that we'll see any changes.Β 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-wwdc-2025-what-we-expect-including-new-ios-software-updates-macos-ai-and-more-210051784.html?src=rss

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Β© Apple

Video still of Tim Cook standing atop Apple Park. A rainbow structure is visible on the ground behind.

Xbox Game Pass Retro Classics has over 50 old-school games for people over 50

21 May 2025 at 18:14

Game Pass members can now play over 50 old-school games for free. Microsoft's Retro Classics is a library of old-school Activision and Blizzard games from the '80s and '90s, like Pitfall! and MechWarrior 2. You can play on Xbox consoles, PCs and supported cloud gaming devices.

Like Nintendo's Switch Online classics, the Game Pass version includes save states. That should come in handy for some of the excruciatingly difficult ones. Although there's no online multiplayer, you can play against friends locally in titles that support it.

Still from the classic graphical adventure game Police Quest.
Police Quest
Sierra / Microsoft

Retro Classics includes Atari-era games like the pioneering platformer Pitfall! and its sequel Pitfall II: Lost Caverns, the bomb-catching game Kaboom! and the shoot-'em-up River Raid. Fans of early adventure games also have plenty to chew on. There's the groundbreaking text adventure Zork, as well as the Sierra classics Space Quest II and Police Quest. Just remember to connect a keyboard (or play on PC) for the latter three, or you won't get far.

Microsoft says it will expand the collection over time, planning to eventually pass 100 games. GameSpot published a complete list of the 58 titles available at launch.

Retro Classics is available today for all Game Pass tiers. You can find the collection here or by searching for and installing it on your Xbox console or in the Xbox on PC app.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-game-pass-retro-classics-has-over-50-old-school-games-for-people-over-50-181453629.html?src=rss

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Β© Microsoft

Collage of retro game characters and vehicles from the Xbox Retro Classics collection.

Sony is ending its PlayStation Stars loyalty program

21 May 2025 at 16:45

Sony is opting out of its PlayStation Stars loyalty program. Starting today, you can no longer sign up for the program. If you're a member and cancel your membership, you won't be able to sign up again.

Current members can still earn points and digital collectibles and level up their status until July 23 at 9:59 PM ET. After that, all campaigns and rewards will be kaput. The program will be entirely discontinued on November 2. But if you keep your membership until then, you can still redeem your points after that, provided they haven't expired.

Sony launched PlayStation Stars in 2022. The company's first loyalty program lets you earn points by playing games and making purchases on the PlayStation Store. You can redeem points for items like PSN wallet funds and select store products.

The company will now "refocus" its approach to rewards. (How, we don't know.) "We want to thank all of our players for supporting PlayStation Stars since the launch in 2022," Sony wrote on the PlayStation Blog. "As we explore new ways to evolve our loyalty program efforts for the future, we'll continue to celebrate all of our players through the various community activities we have planned."

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-ending-its-playstation-stars-loyalty-program-164514310.html?src=rss

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Β© Sony

Kratos from God of War: Ragnarok, screaming in fury.
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