Google says it will sign the European Union’s new AI Code of Practice, which provides a framework for compliance with the EU’s AI Act. The act itself was passed in 2024, but its many provisions will take months to years to come into effect. The non-binding Code of Practice is a voluntary measure intended to help ensure that companies generally meet the obligations laid out by the Act in the meantime.
In a blog post announcing Google’s participation, the tech giant shared some skepticism about the AI Act’s impact on the technology in the EU. The statement reads in part, "While the final version of the Code comes closer to supporting Europe’s innovation and economic goals than where it began — and we appreciate the opportunity we have been provided to submit comments — we remain concerned that the AI Act and Code risk slowing Europe’s development and deployment of AI."
Just recently, Meta said it would not be signing the Code of Practice. The company’s chief global affairs officer, Joel Kaplan, called the Code an "over-reach." In a statement, Kaplan said, "Europe is heading down the wrong path on AI."
The EU’s AI Act is the first of its kind from a major regulator and is comprehensive in its approach. Meanwhile, the United States is in the earliest stages of determining its approach to AI regulation.
Obligations under the EU’s AI Act are being implemented in a staggered fashion, though rules governing general‑purpose AI (GPAI) models will apply on August 2, 2025. Any models brought to market before then must be fully compliant with the rules by August 2, 2027. The current implementation timeline lists assessment and enforcement steps as far out as August 2031.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-will-sign-eus-ai-code-of-practice-140741058.html?src=rss
FILE PHOTO: EU flags flutter in front of European Central Bank (ECB) headquarters in Frankfurt, Germany July 18, 2024. REUTERS/Jana Rodenbusch/ File Photo
Amazon's AI licensing deal with The New York Times is worth $20 million to $25 million per year, according to The Wall Street Journal. The two companies did not disclose the fiscal terms of the agreement back when it was announced in May. The Journal's reporting provides a rare insight into the value of a media company licensing its content for AI training.
In the case of The Times, Amazon's annual payments to the publisher would amount to nearly one percent of its total revenue in 2024. In return, the agreement allows Amazon to train its AI models on content from The Times, including content from auxiliary arms of the company like The Athletic and NYT Cooking. It also allows Amazon to offer summaries and excerpts from the paper through Alexa.
In light of that, $20 million to $25 million per year seems a small payout when the threat AI poses to publishers is so great, and other media companies have been able to negotiate bigger payouts. For instance, OpenAI's five-year licensing deal with News Corp, the owner of The Wall Street Journal, is reportedly worth more than $250 million.
The New York Timessued OpenAI and Microsoft for training their models on the company’s content without permission back in 2023. That case is still ongoing.
This article originally appeared on Engadget at https://www.engadget.com/ai/the-new-york-times-and-amazons-ai-licensing-deal-is-reportedly-worth-up-to-25-million-per-year-135523853.html?src=rss
Copies of the May 9, 2025 New York Times front page move on a conveyer belt after Pope Leo XIV was elected as the first ever American Pope, in New York City, U.S., May 8, 2025. REUTERS/Adam Gray
It’s almost time for another Nintendo Direct. A showcase of games from Nintendo’s partners that are coming to the Nintendo Switch and/or Switch 2 is set for 9AM ET on July 31. The stream will run for around 25 minutes and you can watch it above when the time is right.
This is a partner showcase, so you probably shouldn’t expect to find out release dates for Metroid Prime 4: Beyond or Kirby Air Riders here. Instead, we’ll hear about projects from third-party studios and publishers.
Maybe we’ll finally get some details about Call of Duty games coming to Nintendo platforms, something Microsoft said would happen when it signed a pact with the company a couple of years back. And then, of course, there’s the small matter of Hollow Knight: Silksong.
Yeah, yeah, we bring this game up every time one of these showcases happens. But it’s far and away one of the most highly anticipated games right now. It's still slated to arrive this year and we now know it’ll be playable at Xbox’s booth at Gamescom next month. So maybe, maybe, maybe this Direct will, at long last, reveal that all-important Silksong release date.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/a-nintendo-direct-focused-on-third-party-games-is-taking-place-on-july-31-133158933.html?src=rss
Apple has submitted its official response to the antitrust lawsuit the Justice Department filed against it last year, which accused the company of having smartphone monopoly and criticized its "walled garden" approach to business. It said that the lawsuit threatens what sets the iPhone apart in a fiercely competitive market, reduce consumer choice, as well as erode competition. In addition, Apple warned that it could set "a dangerous precedent" in allowing the government to "take a heavy hand in designing people’s technology."
In its filing, as shared by 9to5Mac, Apple responded to every point made by the agency in its complaint. The DOJ said that "Apple stifles the success of 'super apps,'" or apps that offer multiple services on one platform, but the company's filing said that its "rules allow and support such apps." A multitude of them are available on the App Store today, the company added. Apple also denied the department's allegation that it blocks cloud streaming games and said that it allows game streaming over the web and in the App Store.
The DOJ's allegation that it degrades third-party messaging apps is not true, the company also said, and they're widely available on the iPhone. Apple denied that it limits the functionality of third-party smartwatches and said that they can "effectively pair with iPhone," as well as "share data to and from the iPhone via a companion app." Another allegation was that Apple withholds access to iPhone hardware that's necessary for third-party digital wallets to be able to use its tap-to-pay technology. The company said it "developed and provides a mechanism that protects user security while enabling third-party developers to offer alternate payment applications."
"Apple is simply not a monopolist," the company wrote in its filing. The DOJ, it said, measured its share in the smartphone market by revenue rather than unit sales. It also put smartphones and "performance smartphone" in separate categories, which "does not correspond to economic reality." Apple accused the DOJ of narrowly focusing on Apple "without fairly considering the major manufacturers like Samsung and Google that [the company] contends with in the United States, not to mention the various lower-cost manufacturers — especially from China — that Apple confronts globally."
As 9to5Mac notes, the lawsuit is now heading to discovery phase, where both sides will now have to gather evidence to support their case.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-says-dojs-antitrust-lawsuit-would-reduce-consumer-choice-130045615.html?src=rss
YouTube has changed its ad guideline policy surrounding swear words, allowing creators a bit more freedom than before. In a video announcement, YouTube's head of monetization, Conor Kavanagh, said that videos containing stronger profanity such as f-bombs in the first seven seconds are now eligible for full monetization. In 2022, YouTube introduced a policy that would flag videos using profane language in the first several seconds as ineligible for advertising. It relaxed that rule a bit in 2023. Videos containing moderate profanity, such as "asshole" or "bitch," in the first seven seconds no longer faced restrictions. Those with strong profanity were only eligible to get limited ad revenue. Now, those videos can be fully monetized.
In his announcement, Kavanagh explained that YouTube introduced its old rules, because advertisers wanted to distance their ads from profanity. But times have changed, and advertisers can now target content based on their desired level of profanity if they want to. He warned, however, that using strong swear words in titles and thumbnails would still limit a video's advertisements. In addition, using strong profanity too much in one video, such as making a compilation of a fictional character swearing, would still violate the platform's advertiser-friendly content guidelines. In other words, yes creators can swear in the opening of a video now, but they still have to be mindful if they want the video to earn money.
This article originally appeared on Engadget at https://www.engadget.com/apps/youtube-will-no-longer-limit-ads-on-videos-that-drop-the-f-bomb-early-124519205.html?src=rss
Google's upcoming Pixel 10 may support wireless Qi2 charging natively (without a case), which would make it the first Pixel model and one of the few Android phones to do so. A new image from mega-leaker Evan Blass shows a Qi2 charger attached to the back of a naked Pixel 10 device, meaning it likely has the magnets required to support the fast-charging system.
Rumors bubbled up last month that Google was working on a new lineup of "Pixelsnap" Qi2 accessories, leading to speculation that the Pixel 10 may debut that much-requested feature. Another rumor suggested that a case may be required for Qi2 charging after all, but the image of a Pixel 10 with a Qi2 charger appears to confirm that Qi2 will be native after all.
Evan Blass
Evan Blass
On top of faster charging speeds up to 15 watts or higher in later revisions, Qi2 requires smartphones to have embedded magnets for easy alignment of peripherals. So far, though, only recent iPhone models and just one smartphone, the HMD Skyline, have said magnets and thus offer native Qi2 support. Other popular phones like the Galaxy S25 are only "Qi2 ready," meaning they can charge wirelessly at up to 15 watts, but don't have the required magnets inside. Instead, you have to purchase a compatible case with a built-in magnetic mounting system. The same applies to OnePlus's latest phone.
If the Pixel 10 does support Qi2 directly and Google introduces a new lineup of Qi2 charging accessories, that will provide a big boost to the ecosystem. The news also provides a nearly complete picture of the Pixel 10 launch, on top of information we already knew: Up to a 6.8-inch Super Actua display, Google Tensor G5 chip, a triple rear camera system, 8K video recording and up to a 100-hour battery life on the Pixel 10 Pro XL.
All we need now is confirmation of all that from Google, which will likely announce that device (including a Pixel 10, Pixel 10 Pro, Pixel 10 Pro XL and Pixel 10 Fold) along with the Pixel Watch 3, Pixel Buds Pro 2 and other accessories at its Made by Google event on August 20.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/googles-pixel-10-may-get-magnetic-qi2-charging-after-all-123055066.html?src=rss
Adding a drone to your photo or video arsenal can give you the ability to get impressive footage wherever you may be. Thankfully, the drone space has expanded over the past few years so you don't have to pay crazy prices to get a decent one. Case in point: the DJI Mini 4K drone, which normally costs $299, but is currently on sale for a record low of $249 for Prime members only on Amazon.
The Mini 4K is a beginner-friendly drone, but it doesn't compromise on nifty features as a result. As the name suggests, it can capture 4K video at up to 30 fps, and it can also record 2.7K footage at 60 fps. There's 2x digital zoom, a 3-axis gimbal and electrical image stabilization. Plus, this model can transmit 1080p video from up to 10km away.
It offers level-5 wind resistance, which is nice, and can fly for up to 31 minutes per charge. The drone allows for one-tap movements and comes with a dedicated remote. Users can also access the companion app for additional controls and to access flight tutorials.
Perhaps the coolest feature here is the size and form factor. The Mini 4K is small enough that it doesn't require FAA registration, so you can take it out immediately after unboxing. It's also foldable, making it easy to store when not in use. This particular model didn't make our list of the best drones, but its more expensive sibling, the Mini 4 Pro, was our very favorite.
This article originally appeared on Engadget at https://www.engadget.com/deals/prime-members-can-get-the-dji-mini-4k-drone-on-sale-for-249-150201768.html?src=rss
Whether you need a new MacBook for the upcoming semester or you've just been itching to upgrade from an older machine, now's a good time to buy. Amazon has a sale on the latest M4 MacBook Air that knocks up to 20 percent off many configurations.
The base model is where you'll get the biggest discount. The 16GB RAM/256GB SSD laptop is down to $799 from $999, which is the lowest price we've seen. You can upgrade to 512GB SSD for $999, down from $1,199, another all-time low price, or 24GB of RAM and a 512GB SSD for $1,199, down from $1,399.
Then there's the 15-inch MacBook Air M4, whose cheapest model is on sale for $999, dropping from $1,199. The 17 percent discount is the best deal we've seen since the pair debuted in March. As with the 13-inch model, the 16GB and 512GB SSD option is also a record-low price, dropping to $1,199 from $1,399. Then there's the 24GB upgrade, which is $1,399, down from $1,599.
We're big fans of the MacBook Air M4, giving it a 92 in our review. Part of that comes from an already lower starting price for the MacBooks than their predecessors. The 2025 models also get a speed boost thanks to the M4 chip and are very thin with a 0.44-inch thickness. Neither the 13- or 15-inch will drag you down, weighing 2.7 pounds and 3.2 pounds, respectively. Plus, they both have excellent battery life, lasting over 18 hours while playing an HD video.
The big differences in the 15-inch model mostly come down to size. The screen is obviously bigger, as is its trackpad. Other than that, it offers better speakers than its 13-inch sibling.
Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/apples-macbook-air-m4-drops-to-a-record-low-price-on-amazon-123031633.html?src=rss
Earlier this year, Lenovo released a more streamlined and potentially affordable take on its flagship gaming handheld in the Legion Go S. Unfortunately, the Windows 11 version came first, which wasn’t the one we were most excited about. Now, the Legion Go S powered by SteamOS has arrived, and oh my, what a difference an operating system can make. Not only does this model feature a UI that's much better suited for a portable gaming machine, it has faster performance as well. But the best part is that the SteamOS variant is less expensive than its Windows sibling. All of this makes for a handheld that's a welcome alternative to the Steam Deck, especially for anyone who's not a fan of Valve's hardware.
Design and display: Keeping it simple
Like its sibling, the SteamOS version of the Legion Go S features a very straightforward design. A big difference between the two is that this model features a dark purple body instead of the white shell on the Windows variant. Thanks to its large 8-inch 1200p display and sizable grips, it's a bit chunkier than rivals like the Steam Deck or the ROG Ally X. At 500 nits, brightness is above average compared to typical handheld PCs. However, because Lenovo uses an LCD panel, colors aren't quite as vibrant and you don't get those pure inky blacks like you do on a system with an OLED screen such as the original Legion Go.
Sam Rutherford for Engadget
I like that Lenovo included Hall effect sensors for its joysticks, along with a toggle that lets you adjust the pull depth of the triggers. Plus, the addition of a second USB-C port allows you to charge the device while keeping other accessories plugged in. There's also a pair of programmable paddles on the back and a handy microSD card slot for expandable storage.
The biggest departures from the flagship Legion Go are that this model's joysticks and buttons cannot be detached and its built-in touchpad is significantly smaller. This means the latter is better suited to moving the cursor around SteamOS in desktop mode or to navigating menus than it is as a true alternate control scheme while playing games. You also don't get a fingerprint reader, which I think should be a standard inclusion on handheld gaming PCs at this point.
Performance and software: Better with SteamOS
Sam Rutherford for Engadget
The Legion Go S powered by SteamOS is available in multiple configurations. Our $830 review unit features an AMD Ryzen Z1 Extreme chip with 32GB of RAM and 1TB of storage. Unfortunately, this means I wasn't able to run true apples-to-apples performance tests with the Ryzen Z2 Go-equipped version of the Windows Legion Go S I reviewed earlier this year. But given the lackluster results from that model, I generally wouldn't recommend any handheld powered by that chip, even though that version is significantly more affordable. If budget is a concern, Valve's Steam Deck remains the better option.
Even though the Go S with SteamOS features the exact same chip, I actually saw slightly better performance here compared to the original Legion Go. With both systems set to a 15-watt TDP (total device power), the Legion Go S edged out the Windows model in Cyberpunk 2077 at 800p on medium graphics by pumping out 58 fps versus 54 fps. By comparison, the Steam Deck OLED managed 53 fps. And in Control at 800p on medium, it was a similar situation, though the gap was even smaller. The Legion Go S hit 29 fps, beating out the OG Legion Go (27 fps) and the Steam Deck OLED (24 fps).
Sam Rutherford for Engadget
The cause of the SteamOS model's improved horsepower is hard to pinpoint — especially as performance varies from title to title — but it's generally due to Valve's platform having less overhead and system processes than Windows-based rivals. And if that wasn't enough, the SteamOS UI is better designed for a dedicated gaming machine, as turning on the system boots you right into your game library as opposed to spitting you out into Microsoft's classic desktop view. There are also some minor tweaks in Valve's OS to support features like the built-in RGB lighting on the Legion Go S — something the Steam Deck doesn't have.
For fans of SteamOS, the main reason aside from price to pick a Steam Deck over the Legion Go S (or vice versa) is that each system features different performance targets. Valve's handheld has a TDP that tops out at 15 watts, and at lower power levels, it features better energy efficiency than the Legion Go S. This makes it more suitable for people who regularly play older games or less demanding 2D fare. Alternatively, Lenovo's handheld has a max TDP of 33 watts (or 40 when plugged into the wall), which makes it more adept at handling resource-intensive modern titles. So if you want higher frame rates (which you probably do), a Z1 Extreme Legion Go S with SteamOS has way more headroom to push pixels even harder.
Battery life: Just a touch more efficient
Sam Rutherford for Engadget
Featuring a mid-size 55WHr battery, longevity on the Legion Go S when running SteamOS doesn't really stand out. However, I found that on average, it runs up to 30 minutes longer than its Windows counterpart across a number of titles. When playing Metal Slug Tactics, it lasted just shy of three hours (2:50) compared to closer to an hour and a half for the Windows 11 model (2:33). It was a similar situation in Elden Ring, where the SteamOS version was able to continue for an extra 15 minutes after its sibling conked out.
Wrap-up
The Legion Go S powered by SteamOS is a simple and well-built gaming handheld with an even bigger screen than Valve's portable and arguably better ergonomics. When configured with a Ryzen Z1 Extreme chip, it's a better choice for playing more demanding modern games without feeling forced to switch to a Windows-based device. It also has a more optimized UI than its Microsoft-powered rivals while retaining handy features like Hall effect joysticks and dual USB-C ports.
Sam Rutherford for Engadget
With Z1 Extreme models starting at $830 instead of $600 for the Z2 Go configs, though, it's not quite as affordable as I thought it would be back when it was first announced at the beginning of the year. But even so, it's nice to have options. And as just one of two handhelds on the market that come with SteamOS pre-installed, the Legion Go S makes an interesting argument as a bigger and more powerful upgrade to the Steam Deck.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/legion-go-s-powered-by-steamos-review-a-purpose-built-os-makes-all-the-difference-120059561.html?src=rss
The Lenovo Legion Go S powered by SteamOS is not only the first third-party device to come with Valve's platform pre-installed, it's also cheaper and slightly more powerful than its Windows 11-based sibling.
TikTok users in the United States will soon see crowd-sourced fact checks appearing alongside videos on the platform. The app is beginning to roll out Footnotes, its version of Community Notes, the company announced.
TikTok announced its plan to adopt the feature back in April and since then almost 80,000 users have been approved as contributors. Footnotes works similarly to Community Notes on X. Contributors can add a note to videos with false claims, AI-generated content or that otherwise require more context. Contributors are required to cite a source for the information they provide and other contributors need to rate a footnote as helpful before it will show up broadly. Like X, TikTok will use a bridging algorithm to determine which notes have reached "a broad level of consensus."
According to screenshots shared by the company, Footnotes will appear prominently underneath a video's caption. Users will be able to read the full note and view a link to its source material.
While TikTok is the latest major platform to adopt the crowd sourced approach to fact checking, unlike Meta, the company is still continuing to work with professional fact checking organizations, including in the United States. The company also points out that Footnotes will be subject to the same content moderation standards as the rest of its platform, and that people can report notes that might break its rules. The presence of a note won't, however, impact whether a particular video is eligible for recommendations in the "For You" feed.
For now, the company isn't making any commitments to roll out the system beyond the US. "We picked the US market because it's sufficiently large that it has a content ecosystem that can support this kind of a test," TikTok's head of integrity and authenticity product, Erica Ruzic, said during a press event. "We will be evaluating over the coming weeks and months, as we see how our US pilot is going, whether we would want to expand this to additional markets."
The test of Footnotes comes at a moment when the company's future in the United States is still somewhat in limbo. President Donald Trump has delayed a potential ban three times since taking office in January as a long long-promised "deal" to create a US-owned TikTok entity has yet to materialize. Trump said a month ago that an agreement could be announced in "two weeks." Since then, there have also been reports that TikTok owner ByteDance is working on a new, US-only version of the app in anticipation of a deal. TikTok representatives declined to comment on those reports, which have suggested such an app could debut in early September.
This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktoks-community-notes-era-starts-today-110041152.html?src=rss
TikTok's "For You" recommendations have long been a source of mystery and fascination for creators on the platform. Even the most seasoned TikTok stars don't always understand why some videos go viral and some don't. And there's long been lots of speculation about the types of content that is and isn't acceptable to the app's recommendation algorithm.
Now, the company is looking to give creators more transparency into its recommendations. TikTok is testing out a "content check" feature that will allow creators to preview whether their videos have issues that might prevent them from appearing in the coveted "For You" feed.
TikTok is kicking it off with a web-based feature called "Content Check Lite" that will be available on desktop in TikTok Studio. The feature will check uploaded videos for "For You" eligibility and flag potential issues before posting. The company also says it's in the "early stages" of experimenting with a "broader" content check feature that can check "content against all our Community Guidelines before it goes live on platform," and offer specific feedback on changes that can help correct ineligible content. A "small group" of creators are currently part of the test, according to the company.
TikTok has already tested a version of this for TikTok Shop sellers, and says the feature has already resulted in a 27 percent reduction in "low-quality uploads" to the app. The feature could also help the company increase trust with creators, who often speculate about "shadow bans" and why some videos don't get as many views as they expect.
"Ultimately, our goal is to help creators understand our rules and make sure that they can know how best to build that audience and build that thriving following on TikTok," TikTok's head of operations and trust and safety, Adam Presser, said during a press event. "We're excited to learn from the pilot, and hope to have more to share ahead in the next few months."
The company is also adding several other updates for creators, including new muting and filtering controls that make it easier to weed out specific terms from comments in live streams and other posts. The app is also getting a designated "creator inbox" to make it easier to manage messaging in the app. Creators who want to have a separate space to interact with followers will also be able to take advantage of "creator chat rooms," which allows eligible accounts to make a dedicated space for chats with up to 300 followers.
This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-content-check-tells-creators-if-their-videos-will-be-blocked-from-for-you-pages-110015168.html?src=rss
TikTok’s latest answer to its addictiveness is gamified mindfulness tools. The app’s new Well-being Missions let you earn badges for completing challenges related to balanced digital habits. To be clear, mindfulness and dopamine-seeking mini-games are a contradictory pair. But hey, at least it’s healthier than doomscrolling.
The first batch of TikTok’s "short, engaging missions" focuses on the platform’s existing digital well-being tools. (The company plans to test new features and expand the missions over time.) They include quizzes and flashcards, aspects the company says were well-received in early testing.
TikTok says Well-being Missions focus on positive reinforcement. The idea is to form new habits through encouragement, education and a sense of progress. The gamified challenges are based on research, advice from TikTok’s Youth Council and expert consultations.
It’s easy to draw a straight line between TikTok’s mindfulness features and accusations that it knowingly harmed users’ mental health. ByteDance’s own research reportedly found that compulsive use of the platform correlates with "a slew of negative mental health effects." It’s also associated with disruption to sleep, responsibilities, and connecting with loved ones.
Some might say the answer to that would be to, oh, make the platform less addictive. But come on, now: can’t interfere with profits! So, badge-earning mindfulness missions, it is. Go get 'em, champ.
This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-gamifies-mindfulness-with-well-being-missions-110014036.html?src=rss
There’s nothing more frustrating than shooting the perfect reel only to realize that the audio sounds like garbage. For budding creators, it’s a frustration; for those looking to make more professional content, it’s a dealbreaker. Fortunately, the world of mobile-specific (or phone-friendly) microphones has exploded with great options in the last few years. Whether you’ve been tasked with recording candid moments at a relative’s wedding, shooting a friend’s dance moves or are a journalist out in the field traveling light — there’s an option out there that will be perfect for you.
We’ve tested a wide range of popular microphones with a mobile focus so that you don’t have to. Below is our hand-picked list of the very best options for a variety of use cases. Some microphones — the wireless lavalier kind, for example — will be more versatile and convenient, useful for a number of different applications. Others, such as our musician or field-recording picks, are where we explore more exotic form factors such as shotgun mics and mobile-friendly desktop options. As always, above everything else is sound quality and general performance. The good news for you is that we’ve done all the hard work for you. Happy recording!
Best phone mics for 2025: Best wireless mics for creators
“Creator” is a broad term, but for the purposes of this guide, it’s anyone that wants to make videos or recordings to share on the internet. This is possibly the most exciting category right now with excellent options from brands such as Rode and DJI, but also some compelling budget options too. Once the domain of TV and pro productions, wireless lavalier mics are now the go-to choice for anyone creating in front of (or even behind) the camera. They usually sound great, offer hands-free flexibility and premium models come with extra features that will streamline your creative process.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-mobile-microphones-for-recording-with-a-phone-154536629.html?src=rss
Smartwatches do more than just track your steps and deliver phone alerts to your wrist. The best smartwatches go even further, giving you the ability to pay for a cup of coffee, take calls and connect to apps like Spotify all without whipping out your smartphone.
Chances are, if you’re reading this, you already know all of the benefits of a smartwatch. You’re ready to invest, or upgrade from an aging accessory, but we wouldn’t blame you if you if you didn’t know where to start. There are dozens of smartwatches available now, including GPS running watches, fitness trackers that look like smartwatches and multi-purpose devices. Plus, you’ll want to consider factors like durability, battery life and operating system before you spend a lot of money on a new wearable. We’ve tested and reviewed most major smartwatches available today and these are our top picks.
Yes, there are still companies out there trying to make “fashionable” hybrid smartwatches. Back when wearables were novel and generally ugly, brands like Fossil, Michael Kors and Skagen found their niche in stylish smartwatches that took cues from analog timepieces. You also have the option to pick up a “hybrid” smartwatch from companies like Withings and Garmin – these devices look like classic wrist watches but incorporate some limited functionality like activity tracking and heart rate monitoring. They remain good options if you prefer that look, but thankfully, wearables made by Apple, Samsung, Fitbit and others have gotten much more attractive over the past few years.
Ultimately, the only thing you can’t change after you buy a smartwatch is its case design. If you’re not into the Apple Watch’s squared-off corners, all of Samsung’s smartwatches have round cases that look a little more like a traditional watch. Most wearables are offered in a choice of colors and you can pay extra for premium materials like stainless steel for extra durability. Once you decide on a case, your band options are endless – there are dozens of first- and third-party watch straps available for most major smartwatches, and for both larger and smaller wrists, allowing you to change up your look whenever you please.
Factors to consider before buying a smartwatch
Compatibility
Apple Watches only work with iPhones, while Wear OS devices play nice with both iOS and Android phones. Smartwatches made by Samsung, Garmin, Fitbit and others are also compatible with Android and iOS, but you’ll need to install a companion app on your smartphone.
The smartwatch OS will also dictate the type and number of third-party apps you’ll have access to. Many of these aren’t useful, though, making this factor a fairly minor one in the grand scheme of things.
Price
The best smartwatches generally cost between $300 and $400. Compared to budget smartwatches, which cost between $100 and $250, these pricier devices have advanced operating systems, communications, music and fitness features. They also often include perks like onboard GPS tracking, music storage and NFC, AMOLED displays, and long battery life, things that budget devices generally don’t have.
Some companies make specialized fitness watches: Those can easily run north of $500, and we’d only recommend them to serious athletes. Luxury smartwatches from brands like TAG Heuer and Hublot can also reach sky-high prices, but we wouldn’t endorse any of them. These devices can cost more than $1,000, and you’re usually paying for little more than a brand name and some needlessly exotic selection of build materials.
Battery life
Battery life remains one of our biggest complaints about smartwatches, but there’s hope as of late. You can expect two full days from Apple Watches and most Wear OS devices. Watches using the Snapdragon Wear 3100 processor support extended battery modes that promise up to five days of battery life on a charge — if you’re willing to shut off most features aside from, you know, displaying the time. Other models can last five to seven days, but they usually have fewer features and lower-quality displays. Meanwhile, some fitness watches can last weeks on a single charge. If long battery life is a priority for you, it’s worth checking out the watch’s specs beforehand to see what the manufacturer estimates.
Communication
Any smartwatch worth considering delivers call, text and app notifications to your wrist. Call and text alerts are self explanatory, but if those mean a lot to you, consider a watch with LTE. They’re more expensive than their WiFi-only counterparts, but cellular connectivity allows the smartwatch to take and receive phone calls, and do the same with text messages, without your device nearby. As far as app alerts go, getting them delivered to your wrist will let you glance down to the watch face and see if you absolutely need to check your phone right now.
Fitness tracking
Activity tracking is a big reason why people turn to smartwatches. An all-purpose timepiece should function as a fitness tracker, logging your steps, calories and workouts, and most of today’s wearables have a heart rate monitor as well.
Many smartwatches' fitness features include a built-in GPS, which is useful for tracking distance for runs and bike rides. Swimmers will want something water resistant, and thankfully most all-purpose devices now can withstand at least a dunk in the pool. Some smartwatches from companies like Garmin are more fitness focused than others and tend to offer more advanced features like heart-rate-variance tracking, recovery time estimation, onboard maps and more.
Health tracking on smartwatches has also seen advances over the years. Both Apple and Fitbit devices can estimate blood oxygen levels and measure ECGs. But the more affordable the smartwatch, the less likely it is that it has these kinds of advanced health tracking features; if collecting those kinds of wellness metrics is important to you, you’ll have to pay for the privilege.
Music
Your watch can not only track your morning runs but also play music while you’re exercising. Many smartwatches let you save your music locally, so you can connect wireless earbuds via Bluetooth and listen to tunes without bringing your phone. Those that don’t have onboard storage for music usually have on-watch music controls, so you can control playback without whipping out your phone. And if your watch has LTE, local saving isn’t required — you’ll be able to stream music directly from the watch to your paired earbuds.
Displays
Most wearables have touchscreens and we recommend getting one that has a full-color touchscreen. Some flagships like the Apple Watch have LTPO displays, which stands for low-temperature polycrystalline oxide. These panels have faster response times and are more power efficient, resulting in a smoother experience when one interacts with the touchscreen and, in some cases, longer battery lives.
You won’t see significant gains with the latter, though, because the extra battery essentially gets used up when these devices have always-on displays, as most flagship wearables do today. Some smartwatches have this feature on by default while others let you enable it via tweaked settings. This smart feature allows you to glance down at your watch to check the time, health stats or any other information you’ve set it to show on its watchface without lifting your wrist. This will no doubt affect your device’s battery life, but thankfully most always-on modes dim the display’s brightness so it’s not running at its peak unnecessarily. Cheaper devices won’t have this feature; instead, their touchscreens will automatically turn off to conserve battery life and you’ll have to intentionally check your watch to turn on the display again.
NFC
Many new smartwatches have NFC, letting you pay for things without your wallet using contactless payments. After saving your credit or debit card information, you can hold your smartwatch up to an NFC reader to pay for a cup of coffee on your way home from a run. Keep in mind that different watches use different payment systems: Apple Watches use Apple Pay, Wear OS devices use Google Pay, Samsung devices use Samsung Pay and so forth.
Apple Pay is one of the most popular NFC payment systems, with support for multiple banks and credit cards in 72 different countries, while Samsung and Google Pay work in fewer regions. It’s also important to note that both NFC payment support varies by device as well for both Samsung and Google’s systems.
Other smartwatches our experts tested
Apple Watch Ultra 2
The Apple Watch Ultra 2 is probably overkill for most people, but it has a ton of extra features like extra waterproofing to track diving, an even more accurate GPS and the biggest battery of any Apple Watch to date. Apple designed it for the most rugged among us, but for your average person, it likely has more features than they'd ever need. If you’re particularly clumsy, however, its high level of durability could be a great reason to consider the Apple Watch Ultra 2.
Apple Watch SE
The Apple Watch SE is less feature-rich than the flagship model, but it will probably suffice for most people. We actually regard the Watch SE as the best smartwatch option for first-time buyers, or people on stricter budgets. You’ll get all the core Apple Watch features as well as things like fall and crash detection, noise monitoring and Emergency SOS, but you’ll have to do without more advanced hardware perks like an always-on display, a blood oxygen sensor, an ECG monitor and a skin temperature sensor.
Garmin Forerunner 745
Garmin watches in general can be great options for the most active among us. The Garmin Forerunner 745 is an excellent GPS running watch for serious athletes or those who prize battery life above all else. When we tested it, we found it to provide accurate distance tracking, a killer 16-hour battery life with GPS turned on (up to seven days without it) and support for onboard music storage and Garmin Pay.
Amazfit Bip 6
The Amazfit Bip 6, an $80 smartwatch from Zepp Health, didn’t quite make the cut. As a fitness tracker, it’s decent, but it’s a frustrating smartwatch. For workouts, the built-in GPS tracks runs and rides without your phone and, combined with the heart rate and blood oxygen sensors, collects a good amount of data to create accurate pictures of your exertion levels, cadence and pace. It’s remarkably lightweight but doesn’t feel cheap and the AMOLED screen is bright and sharp. It’s not an always-on display, but lifting your wrist wakes it reliably.
The sleep tracking data is on par with what we measured on other smartwatches and there’s even a daily readiness score that compares your sleep quality and the previous day’s exertion to estimate how physically prepared you are for the day ahead — similar to what Pixel Watches, Fitbit devices and Garmin watches offer. And since the watch battery lasts for over a week on a charge, you may be a lot more apt to wear it to bed than a watch you have to charge daily.
We weren’t expecting an $80 device to be a serious Apple Watch challenger, but the Bip 6’s glitches and overly complicated interface (both on the app and on the watch itself) were disappointing. During a week of testing, I got multiple repeated notifications, even after they were deleted, along with suggestions to stand when I was actively doing chores around the house. The watch faces are not customizable, so it was hard to get the info I needed at a glance (the Zepp app has lots of paid watch faces that may have what I wanted, but I didn’t want to pay $3 for something that’s free elsewhere).
Marketing details state that the Bip 6 can auto-detect workouts, including walking and bike riding. During testing, I walked once or twice per day for over one mile and went on two bike rides, but no workout was ever detected. The watch integrates with Apple Health, so I was able to see how it compares to the data my Apple Watch gathers. After a week of wearing the Bip 6, with no changes to my daily routine, I averaged 400 fewer calories burned and 2.4 fewer miles tracked each day. That was possibly the biggest disappointment of all. — Amy Skorheim, Senior Reporter
Smartwatch FAQs
Is there a difference between a smartwatch and a fitness tracker?
While smartwatches and fitness trackers share some similarities, they’re designed for slightly different purposes.
A fitness tracker is primarily focused on health and activity tracking. It keeps tabs on your steps, heart rate, sleep and workouts, and some even offer advanced metrics like blood oxygen levels and stress tracking. Fitness trackers are generally more compact, have longer battery life and are built with activity in mind.
A smartwatch, on the other hand, is like a mini smartphone on your wrist. It offers fitness tracking features, but also lets you do things like reply to texts, take calls, use apps and control smart home devices. Many smartwatches support voice assistants, mobile payments and even LTE connectivity, so you can leave your phone behind in some cases.
If you mainly want health and activity tracking with long battery life, a fitness tracker is the way to go. If you want a more connected experience with extra features, a smartwatch is the better choice.
How long do smartwatches last?
How long a smartwatch lasts mostly depends on two things: battery life and overall durability.
Smartwatch battery life varies a lot depending on the brand, features and how you use it. Basic models with e-ink displays or monochrome screens can last a week or more, while full-featured smartwatches like the Apple Watch or Samsung Galaxy Watch usually need a charge every day or two. If you're using features like always-on display, GPS tracking or LTE connectivity, expect the battery to drain faster.
Physically, a good smartwatch should last several years before you need to upgrade. Premium models with scratch-resistant glass, water resistance and strong build materials tend to hold up well over time. However, software support matters too — brands like Apple and Samsung typically provide updates for at least a few years, while some budget smartwatches may not get long-term software support.
You can expect to charge most smartwatches daily or every few days, and if you take care of them, they should last 3-5 years before an upgrade is necessary.
How much should you spend on a smartwatch?
How much you should spend on a smartwatch depends on what features you need and how often you plan to use it.
If you just want the basics — step tracking, notifications, heart rate monitoring and basic fitness tracking — you can find some solid budget-friendly options from brands like Amazfit, Fitbit and some Wear OS models. These usually have decent battery life but may lack premium features like LTE, advanced health tracking or third-party apps.
In the mid-range smartwatch price bracket, you’ll find popular models like the Apple Watch SE and Fitbit Versa series. These offer a good mix of fitness tracking, smart features and design quality. You’ll get better build materials, more accurate sensors and app support, but battery life might still be limited to a day or two.
High-end smartwatches like the Apple Watch Ultra, Samsung Galaxy Watch Ultra and Garmin Fenix/Epix series offer advanced health tracking, rugged designs, LTE connectivity and longer software support. These are great for serious athletes, outdoor adventurers, or anyone who wants the latest and greatest features.
If you just want a simple smartwatch for notifications and fitness tracking, a budget or mid-range model will do the job. But if you want a premium feel, advanced health tracking or LTE connectivity, it’s worth spending a bit more. For most people, $200 - $350 hits the best balance of features and value.
Do all smartwatches have GPS?
Not all smartwatches have built-in GPS. Some rely on your phone’s GPS, while others have it built-in for independent tracking.
High-end and fitness-focused smartwatches, like the Apple Watch, Samsung Galaxy Watch and Garmin models have their own built-in GPS. This means they can track your runs, walks, bike rides and hikes without needing to be connected to your phone. It’s a must-have for serious athletes or anyone who wants accurate location tracking without carrying a phone.
Some budget and mid-range smartwatches (like some Fitbit and Amazfit models) don’t have built-in GPS but can use your phone’s GPS when connected via Bluetooth. This works fine if you usually carry your phone while working out, but it’s less convenient if you prefer to leave it behind.
Some very basic or budget smartwatches skip GPS entirely and rely solely on step tracking or motion sensors. These are fine for casual users who don’t need location tracking.
Can you leave your phone at home and still use a smartwatch?
Yes, but it depends on the smartwatch and what you want to do without your phone.
If your smartwatch has LTE or cellular connectivity , you can make calls, send texts, stream music, use maps and even access apps without your phone nearby. However, you’ll need a separate data plan from your carrier, which usually comes with an extra monthly cost.
Even without LTE, some smartwatches can still do plenty on their own, including track workouts and GPS routes (if they have built-in GPS), play music offline (if they support downloads from Spotify or Apple Music), may contactless payments with features like Apple Pay and Google Wallet and control smart home devices.
If going phone-free is important to you, look for a smartwatch with LTE and built-in GPS for the best experience.
Can a smartwatch make calls without a phone?
Yes, a smartwatch can make calls without a phone — but only if it has the right features.
Some smartwatches have built-in LTE connectivity, meaning they can work independently from your phone. You can make and receive calls, send texts, stream music and use apps as long as you have a mobile data plan for the watch. However, you’ll need to pay for a separate cellular plan and battery life drains faster when using LTE.
If your smartwatch doesn’t have LTE, it can still make calls, but only when connected to your phone via Bluetooth or Wi-Fi. It essentially acts as a remote speaker and microphone for your phone’s calls. Watches like the standard Apple Watch or Samsung Galaxy Watch (Wi-Fi versions) can do this. However, if your phone isn’t nearby or connected to Wi-Fi, calling won’t work.
Some fitness-focused smartwatches (like certain Garmin, Fitbit and Amazfit models) don’t have a built-in speaker or microphone, so they can’t make or receive calls at all — only show notifications.
If calling without a phone is a must, make sure to choose an LTE model with a built-in mic and speaker.
What's the difference between an Android and Apple smartwatch?
The biggest difference between Android and Apple smartwatches comes down to compatibility, features and ecosystem integration.
Apple smartwatches (Apple Watch) only work with iPhones. If you have an Android phone, you can’t use an Apple Watch at all. Android smartwatches (Wear OS, Samsung Galaxy, Garmin etc.) mostly work with Android phones, but some also support iPhones with limited features. If you have an iPhone, the Apple Watch is the best choice. If you have an Android phone, go for a Wear OS or Samsung Galaxy Watch.
Apple Watch (watchOS) has the best app support with seamless integration into Apple’s ecosystem (iMessage, FaceTime, Apple Pay, Apple Fitness+, Siri etc.). Android smartwatches offer more variety, with access to Google services (Google Assistant, Google Wallet and Google Maps), and some support Amazon Alexa or Samsung’s Bixby.
In terms of design, Apple Watch has a single design but comes in different sizes and materials. It’s sleek, but your only real customization comes from bands and watch faces. Android smartwatches, on the other hand, come in tons of styles and brands (Samsung, Google Pixel Watch, Garmin, Fossil etc.), meaning you can pick a round watch, a rugged design or a luxury-looking model.
If battery life is important to you, the Apple Watch lasts about a day or two per charge, depending on usage and model. Many Android smartwatches (especially Garmin, Amazfit or Mobvoi TicWatch) last multiple days or even weeks on a single charge.
Georgie Peru contributed to this report.
This article originally appeared on Engadget at https://www.engadget.com/wearables/best-smartwatches-153013118.html?src=rss
Opera is filing an antitrust complaint against Microsoft in Brazil, alleging it creates an unfair environment for alternate browsers to compete with Edge. The Norway-based company claims Microsoft's deals to make Edge the exclusive pre-installed browser on Windows machines creates an unfair environment for alternate browsers to compete. Opera also argued that Microsoft uses design tactics and dark patterns to further discourage people from downloading and using rival products. It is asking Brazil's Administrative Council for Economic Defense (CADE) to pursue remedies against Microsoft.
"Microsoft thwarts browser competition on Windows at every turn. First, browsers like Opera are locked out of important pre-installation opportunities," Aaron McParlan, general counsel for Opera, said in a statement. "And then Microsoft frustrates users' ability to download and use alternative browsers."
This isn't the first time these two companies have clashed. Opera sued Microsoft in the EU all the way back in 2007 with a similar argument that bundling Internet Explorer was anticompetitive. Last year, it also argued (albeit unsuccessfully) that Microsoft should have gatekeeper designation for the Edge browser under the EU's Digital Markets Act.
This article originally appeared on Engadget at https://www.engadget.com/computing/opera-takes-its-browser-beef-with-microsoft-to-brazil-in-antitrust-complaint-214105355.html?src=rss
FILE PHOTO: A view shows a Microsoft logo at Microsoft offices in Issy-les-Moulineaux near Paris, France, March 21, 2025. REUTERS/Gonzalo Fuentes/ File Photo
YouTube will start using machine learning to determine whether viewers should be on a teen account. The company said it plans to start using this AI application on a subset of US users in the coming weeks for a trial before rolling it out to the rest of the market. The tool will assess user behaviors including the types of videos being searched for, the categories of videos watched and how long the account has existed. When an account is deemed by machine learning to belong to a teen, YouTube will disable personalized advertising, activate digital wellbeing tools and add other safeguards for its younger users.
Since introducing supervised teen accounts in 2021, YouTube has continued to add protections aimed at its younger users. The company noted that it has been using this machine learning approach "in other markets for some time, where it is working well."
YouTube isn't the only service to leverage an AI tool to catch users who might be lying about their age. However, it's putting the burden of correcting false positives on its users: "If the system incorrectly estimates a user to be under 18, they will have the option to verify that they are 18 or over, such as using a credit card or a government ID." Meta has a similar tool it began rolling out across Facebook, Instagram and Messenger earlier this year, but it lets people simply change their settings if the AI tool incorrectly guesses their age.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-is-turning-over-age-verification-to-ai-185634150.html?src=rss
NotebookLM, the Google research tool that gained notoriety for its AI-generated podcasts, is introducing a feature called Video Overviews. As the name suggests, this tool automatically creates videos on requested topics and pulls data from a user's uploaded images, diagrams, quotes and documents.
It's rolling out right now, but there are some caveats. These overviews are only available in English, though Google says more languages are on the way. Also, the tool doesn't make videos in a conventional sense. It creates slideshows with narration.
Despite this limitation, the company says the feature is "uniquely effective for explaining data, demonstrating processes and making abstract concepts more tangible." Google also says it'll be expanding the toolset in the future, so it won't always be just a slideshow machine.
Video Overviews do currently offer some handy playback options. There's the ability to skip back and forth by 10 seconds and adjust the playback speed. The company is also updating NotebookLM's Studio tab. It's getting a visual refresh, which rolls out "over the next few weeks" to all users.
Google has certainly been busy iterating on the platform these past few months. It released an official NotebookLM app back in May and began offering curated "featured notebooks" earlier this month. This lets users experiment with the platform with pre-approved topics like William Shakespeare, so newbies won't have to actually upload anything. Audio-only overviews are also now available in over 50 languages.
This article originally appeared on Engadget at https://www.engadget.com/ai/google-adds-video-overviews-to-notebooklm-181524866.html?src=rss
OpenAI is rolling out a new Study Mode the company says is designed to give students a better understanding of complex topics. Like Claude's Learning Mode, which Anthropic introduced in April, Study Mode will see ChatGPT adopt a Socratic approach to conversations. Rather than answer a question outright, the chatbot will attempt to guide the user to their own solution, starting with questions that allow the system to calibrate its responses to their objective and understanding. Conversations then unfold using a "scaffold" structure, which means ChatGPT will slowly roll out information so as not to overwhelm the user with more information than they're ready to digest.
OpenAI says it developed Study Mode in collaboration with teachers, scientists and pedagogy experts. Rather than running on an entirely new model, the tool is powered by a series of custom system instructions.
"We chose this approach because it lets us quickly learn from real student feedback and improve the experience — even if it results in some inconsistent behavior and mistakes across conversations," said OpenAI. "We plan on training this behavior directly into our main models once we’ve learned what works best through iteration and student feedback."
Notably, OpenAI isn't making Study Mode available only to ChatGPT Edu users. Instead, the company is first rolling out the feature to logged in Free, Plus, Pro and Team users. Edu subscribers will gain access in the "next few weeks."
It will be interesting to find out how many students end up actually using Study Mode, as a toggle allows you to easily turn the feature on and off. And as a recent New York Magazinearticle vividly detailed, AI cheating is a major problem at US colleges. For its part, OpenAI says it plans to work on making Study Mode more engaging and useful to students. The company is exploring how to offer deeper personalization through the tool, as well as ways to offer goal setting and progress tracking across conversations.
This article originally appeared on Engadget at https://www.engadget.com/ai/chatgpts-study-mode-will-guide-students-to-an-answer-stey-by-step-180614172.html?src=rss
The Home Depot is well on its way to becoming a Spirit Halloween that also sells weed whackers. Here we are in July, and the retailer is already rolling out its Halloween product lineup. The centerpiece is the latest version of Skelly, the hardware store's viral skeleton. Meet the $279 animatronic Ultra Skelly.
Given its name, you might think Ultra Skelly is even bigger than the standard 12-ft. model. But the new model is only 6.5 ft. tall. The "Ultra" part comes from app control and animatronic movements.
The app lets you control its head, torso and arm movements. It includes five pre-loaded voice phrases. But the real fun comes in recording your own or speaking live through the app. (It includes voice-altering effects.) Your recordings can be up to 30 seconds long.
Home Depot
It also has the famously creepy LED eyes that made the original a viral hit. (You can choose from 18 eyes in the app). Its chest and mouth have lights, too. Ultra Skelly's fingers are posable but not animated. Home Depot says it takes around 45 minutes to assemble.
The OG 12-ft. Skelly is returning, too, for $299. And like any centerpiece of an expanding franchise, he now has an entourage. The (standing, 7-ft.) Skelly's Dog is back for $199. It's joined by the new (5-ft.) Skelly's Sitting Dog for $249 and the (5-ft.) Skelly's Cat for $199.
You can order Home Depot's Halloween collection from its website on August 4. Skelly has sold out quickly in the past. So, consider setting a reminder if you want the talking skeleton to spook your trick-or-treaters this October.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/home-depot-has-a-new-animatronic-version-of-skelly-the-skeleton-171011954.html?src=rss
Last week, social network Tea experienced a data breach that exposed personal information for its users. The dating safety app for women said at the time that "there is no evidence to suggest that current or additional user data was affected." However, 404 Media reports that the problem is bigger than originally stated. The site credits independent security researcher Kasra Rahjerdi, who found that content from the platform as recent as last week has been exposed.
Additionally, this source claims that the compromised information could allow hackers to view messages between Tea users. DMs might include other sensitive information, such as personal phone numbers, discussions of cheating and experience obtaining abortions.
"As part of our ongoing investigation into the cybersecurity incident involving the Tea App, we have recently learned that some direct messages (DMs) were accessed as part of the initial incident," a spokesperson for the company told Engadget. "Out of an abundance of caution, we have taken the affected system offline. At this time, we have found no evidence of access to other parts of our environment." In addition, Tea said it will offer them free identity protection to users whose personal information was involved in the breach.
Tea's security issues come during a surge in popularity. The app allows women to anonymously share personal stories about their dating experience, with the intended goal of letting others know if the men they are meeting might be a risk to their personal safety, were engaged in catfishing, or were already in a relationship.
Update, July 29, 2025, 1:08PM ET: Added statement from Tea.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/data-breach-at-tea-reportedly-contains-images-and-dms-from-last-week-224823984.html?src=rss