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A stylish shooter, occult Solitaire and other new indie games worth checking out

Welcome to our latest roundup of indie game news and releases. We've got some nifty stuff lined up for you this time around, including a stylish co-op shooter and a very cool Metroidvania concept. But first I'd like to bring your attention to a newish game I picked up in the Steam Summer Sale. It is absolutely breaking my brain — or perhaps it might actually improve my cognitive function.

It's called Ambidextro and it's from Majorariatto, which self-published the game (the two-person studio's tagline is "Video games that ruin lives"). The gist here is that you play a wizard sent by a queen to rescue her children after a witch kidnaps them and takes them to two different places. Rather than let him try to find the princess and prince one at a time, the queen bisects the wizard and orders him to the dungeons until he learns to control both halves of his body simultaneously. That's where you come in.

There are 100 single-screen levels in Ambidextro and you complete them by controlling each half of the wizard at the same time. One with the left thumbstick and the jump button of your choice, and one with the right. The aim is to bring the two halves of the wizard together. The timer doesn't leave much room for error and when one half dies, it's back to the start. Sure, you could cheat by getting a friend to control one of the wizard halves, but that defeats the purpose.

I am a truly horrible multitasker, so I was curious how well I'd do at playing Ambidextro. As it turns out, I got through the first 19 levels fairly quickly, and then I was absolutely rotten at it. Granting myself more time through the accessibility settings helped a bit, but it's still a tough game. I'm going to stick with it to see if I can get better. There's no way it could be as difficult as simultaneously playing two characters in Overcooked by myself. Now, that's impossible.

New releases

Mycopunk is a co-op shooter from developer Pigeons at Play and publisher Devolver Digital that arrived in early access on Steam this week. With a Moebius-style look that reminds me a bit of Sable, the fantastic Rollerdrome and the Borderlands series, Mycopunk is certainly eye-catching. 

You can team up with three friends and play as robots that have been hired to eradicate a fungus that's infected a valuable world. Each of the robots has their own moveset and class, but (as in the Borderlands games) there's a great deal of variety and customization when it comes to the weaponry.

Inscryption showed what's possible when you inject horror into a card-based game, and perhaps that was an influence for Occlude, which is out now on Steam. This is billed as a "game of occult Solitaire." Sure, you'll arrange cards by numerical rank, but it seems there's more going on here than might first meet the eye. As the title suggests, the rules are somewhat obscured in this narrative puzzle title from Tributary Games and publisher Pantaloon. Can you figure 'em out?

Everdeep Aurora is an interesting-looking game from Ysbryd Games that landed on Steam and Nintendo Switch this week. This NES-inspired 2D adventure reminds me a little of Animal Well in terms of its tone and look. You play as a cat named Shell who drills down to search for her missing mother amid a meteor shower that has wrecked the planet's surface. There's a mix of platforming and exploration here. Everdeep Aurora looks rather pretty and the trailer made me smile. I'm hoping to play it at some point down the line.

Upcoming

I do love a side-scrolling beat-'em-up and Ra Ra Boom is absolutely one of those. This project from Gylee Games features four ninja cheerleaders from outer space who are trying to save Earth from a rogue AI. This is a co-op game for up to four players. Each of the cheerleaders has their own attacks and abilities (including ranged weapons), as well as a skill tree that you can use to unlock new ones.

I've played a chunk of Ra Ra Boom and I'm enjoying it quite a bit so far. It looks and sounds nice, and the combat is just the right level of challenging for me up to this point. If you dig games like the Streets of Rage series and Teenage Mutant Ninja Turtles: Shredder's Revenge, you might be interested in checking this out. A two-level demo is available on Steam now. Ra Ra Boom is coming to Steam, Epic Games Store, Xbox and PS5 on August 12.

Rhythm of Resistance is a Metroidvania that has a very interesting mechanic. It's a rhythm-based game (no points for guessing that after reading its title), but there's a catch — you can pick the music. For instance, you can switch to a track with a lower BPM to make a trap easier to bypass. You can find new songs that can distort reality "in strange and surprising ways" while you're on your journey in this game from NetherMoon Game Studio, which is slated to arrive on Steam next year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-stylish-shooter-occult-solitaire-and-other-new-indie-games-worth-checking-out-110019324.html?src=rss

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© Pigeons at Play/Devolver Digital

Mycopunk
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Subnautica studio co-founder says he's suing parent company Krafton

The drama surrounding the significantly delayed release of Subnautica 2 continues with Charlie Cleveland, co-founder and former director of Unknown Worlds Entertainment, announcing via a post on X that he and unnamed others have filed a lawsuit against Krafton, the studio's parent company since 2021.

Cleveland, along with Ted Gill and Max McGuire, were relieved of their leadership roles at Unknown Worlds last week by Krafton. Bloomberg reported that they had been effectively "pushed out." This occurred shortly before Krafton would reportedly owe Unknown Worlds leadership a $250 million bonus for meeting certain goals.

The alleged lawsuit follows Krafton's recent statement accusing Cleveland and other studio leadership of "abandoning their responsibilities." The parent company claims these executives' behavior led to significant delays in Subnautica 2 's early access release, which is now slated for early 2026. Krafton also claimed that approximately 90 percent of the $250 million bonus was already paid out to Cleveland, Gill and McGuire.

In his post, Cleveland strongly refuted Krafton's claims, asserting that Subnautica 2 is in fact "ready for early access" and that any allegations regarding abdication of leadership and financial motivations are false. "Subnautica has been my life’s work and I would never willingly abandon it," Cleveland wrote.

He also firmly denied accusations that he and other executives intended to keep the promised $250 million bonus for themselves, saying, "I’m in this industry because I love it, not for riches. Historically we’ve always shared our profits with the team and did the same when we sold the studio. You can be damned sure we’ll continue with the earnout/bonus as well."

Details about the lawsuit, including the jurisdiction, named parties or specific causes of action remain unclear. Subnautica 2 is still slated for an early access launch sometime in 2026, though it remains to be seen if this new legal drama will cause further delays.

This article originally appeared on Engadget at https://www.engadget.com/gaming/subnautica-studio-co-founder-says-hes-suing-parent-company-krafton-153412484.html?src=rss

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© Unknown Worlds/Krafton

Subnautica 2 Early Access Screenshot
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The best dorm room essentials for college students

Whether you’re sharing a room with a couple other students or you’ve managed to score a single room by yourself, you’ll appreciate your dorm room more if you add a few personal touches to it. For this guide, Engadget reporters and editors share some of the gear that served us well back in college, or the stuff we wish we had. A lot of it is tech-related (we are who we are) but there are some lo-fi things here as well — and all of it will help you feel more at home in your tiny home away from home.

This article originally appeared on Engadget at https://www.engadget.com/best-dorm-room-essentials-for-college-students-133806068.html?src=rss

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© Engadget

The best dorm room essentials for college students
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Disney and ITV partner up to show each other’s shows on their streaming services

Disney and the British free-to-air broadcaster ITV have launched a new partnership that will allow them to show each other’s shows in an effort to reach new audiences. ITV viewers will be able to watch shows including Only Murders in the Building, Andor, and The Bear – which lives on Disney+ in the UK – while Disney will take advantage of ITV’s various dramas and reality TV offerings.

Mr Bates vs The Post Office, ITV’s BAFTA award-winning four-part dramatization of the British Post Office scandal, will be available to Disney+ subscribers, as well as selected seasons of the ever-popular Love Island dating show. The thinking seems to be that ITV’s typically older viewing demographic could be drawn to Disney’s more adult-focused shows, with ITV’s output likely to appeal to streaming audiences that skew younger. That said, family-friendly Disney+ shows including Lilo and Stitch: The Series and Phineas and Ferb will also make their way to ITV as part of the deal.

ITV has its own streaming platform, called ITVX, which is free to watch in the UK with ads, or ad-free as part of a monthly subscription. Disney’s content will live on ITVX in the UK, and will be badged as "A Taste of Disney+", with Disney+ offering its "A Taste of ITVX" library to its own subscribers. Kevin Lygo, Managing Director of Media and Entertainment at ITV, said in a press release that the plan is for both libraries to be regularly updated.

Traditional broadcasters striking deals with streaming platforms is nothing new. Netflix has been licensing shows from the BBC and Channel 4 in the UK for a number of years, for example, and back in 2022 Disney and the BBC started co-producing Doctor Who, with Disney+ becoming the home of the long-running sci-fi show outside of the UK. More often than not, though, these relationships tend to be one-way affairs in terms of where the content is distributed, so this even divide between two platforms seems more novel.

The selected shows and movies for the launch window will be available to stream on their respective platforms from July 16. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-and-itv-partner-up-to-show-each-others-shows-on-their-streaming-services-150109825.html?src=rss

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© Disney

Andor
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Subnautica 2's early access release delayed to 2026 amid developer drama

Subnautica 2 is one of the most highly anticipated games around. It's the second-most wishlisted game on Steam behind (you guessed it) Hollow Knight: Silksong. However, you'll need to wait longer than anticipated to try Subnautica 2 in four-player co-op, as the survival game's early access release has been delayed until early 2026.

Developer Unknown Worlds said that community members who took part in playtests provided positive feedback about the story, creatures, environment and general direction of the game. However, the studio said, they "also provided some insight that there are a few areas where we needed to improve before launching the first version of Subnautica 2 to the world. Our community is at the heart of how we develop, so we want to give ourselves a little extra time to respond to more of that feedback before releasing the game into early access. With that in mind, we’ve made the decision to delay Subnautica 2’s early access release to 2026."

The delay will afford Unknown Worlds a chance to add more biomes, tools, vehicle upgrades and creatures while expanding the story, the studio said. Players can expect more details in the coming months.

But news of the delay comes amid behind-the-scenes drama at Unknown Worlds. Bloomberg reports that the studio had been in line for a $250 million bonus (which the leadership group planned to share with employees) from Krafton if it hit revenue goals by the end of this year. The delay reportedly means Unknown Worlds is very unlikely to hit those targets. As such, Bloomberg's sources suggest that means the team of around 100 people may not be eligible for the payout.

Last week, Krafton — which bought Unknown Worlds in 2021 — turfed out the studio's leadership team of CEO Ted Gill and co-founders Charlie Cleveland and Max McGuire. The publisher brought in Steve Papoutsis, a former executive at The Callisto Protocol developer Striking Distance, as the new CEO of Unknown Worlds.

"There is nothing more important than the gamer experience. Given the anticipation around Subnautica 2, we owe our players nothing less than the best possible game, as soon as possible," Krafton CEO CH Kim said in a statement, "We are thrilled Steve is joining us in our shared commitment at Krafton and Unknown Worlds to deliver Subnautica 2 as a more complete and satisfying entry in the series — one that truly lives up to player expectations."

Per Bloomberg, Papoutsis told employees this week that Krafton didn't believe Subnautica 2 was ready for an early access release and claimed he didn't know the specifics of the contract regarding the quarter-billion-dollar bonus. "It’s never been told to me that we’re making this change specifically to impact any earnout or anything like that," he reportedly told staff.

According to Cleveland, however, Subnautica 2 is actually "ready for early access release." The studio's co-founder wrote in a lengthy X post on July 5 that "while we thought this was going to be our decision to make, at least for now, that decision is in Krafton’s hands."

A Krafton spokesperson told Eurogamer that the decision to delay Subnautica 2 was "based solely on our commitment to quality and to delivering the best possible experience for players" and it was not "influenced by any contractual or financial considerations." They added that "the decision had already been under discussion prior to recent leadership changes at the studio."

This article originally appeared on Engadget at https://www.engadget.com/gaming/subnautica-2s-early-access-release-delayed-to-2026-amid-developer-drama-123042406.html?src=rss

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© Unknown Worlds Entertainment/Krafton

Subnautica 2
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Meet Cindy Rose, the former lawyer and top Microsoft exec set to become CEO of ad giant WPP

A woman stands in front of steps and a bricked building
Cindy Rose is the incoming CEO of ad giant WPP, the company announced Thursday.

Isabel Infantes/Europa Press via Getty Images

  • Cindy Rose, a Microsoft executive, will become WPP's new chief executive in September.
  • Insiders see Rose's tech background and board experience at WPP as assets for the role.
  • WPP issued a profit warning this week, and the ad industry is beset with problems.

As advertising giants try to shed their analog roots, WPP has raided one of the world's biggest tech giants to find its next leader.

The UK-based ad giant on Thursday announced that Microsoft executive Cindy Rose, 59, will succeed Mark Read as chief executive on September 1.

Insiders and shareholders told Business Insider they were hopeful Rose would steady the ship after a rocky period.

The appointment was announced the day after WPP had issued a surprise profit warning on Wednesday, saying cautious clients were spending less and less keen on pitches.

Three company insiders expressed relief to BI that the CEO search was over just a month after Read announced in June he would exit the company after 30 years. WPP said it considered both internal and external candidates. Rose was a surprise appointment to most observers BI spoke to and wasn't on their lists of probable candidates.

One WPP insider said they were "very optimistic" about the hire, adding Rose was both a fresh face and knowledgeable about WPP, having sat on its board since 2019.

Mark Read, CEO of WPP Group, the largest global advertising and public relations agency, poses for a portrait at their offices in London, Britain, July 17, 2019.  REUTERS/Toby Melville
Mark Read, WPP's outgoing CEO, previously praised Rose for putting Microsoft on the map in the UK.

Reuters

American-born Rose is a former lawyer who switched to corporate roles, worked a long stint at Disney before joining Microsoft, where she is chief operating officer for global enterprise. She is a dual UK-US citizen and will split her time between both countries, which the insider said was another plus for a company listed on both US and UK stock markets.

Her tech background would put her in good standing to lead WPP to capitalize on the newer and more profitable parts of its offering to clients, the insider added.

"She doesn't come from a 'media' or 'creative' background, so won't see the company through that lens either," the WPP insider said.

WPP chair Philip Jansen praised Rose's experience building "enduring client relationships," having led multi-billion-dollar operations. At Microsoft, she's helped large enterprises harness AI.

Jansen said in a statement her expertise would be "hugely valuable to WPP as the industry navigates fundamental changes and macroeconomic uncertainty."

A US to UK import

Rose studied at Columbia University and New York Law School before relocating to the UK.

She worked at the Allen & Overy law firm in London and later joined Disney as legal counsel for Europe.

Ian Twinn, former director of public affairs for UK advertising trade body ISBA, told BI that Rose's legal background would help her navigate the PR highs and lows of running a large public company.

"In terms of being a public affairs guy, you do rely on people with a good legal background — it makes a big difference," said Twinn, who briefly interacted with Rose while she was at Disney. "She was very receptive and very focused."

finding nemo
At Disney, Rose oversaw launches like the theatrical release of "Finding Nemo" in the UK.

Pixar

Just after the turn of the millennium, Rose became Disney's UK managing director, leading thousands of employees across film, TV, and retail, and launching huge movies like "Finding Nemo" in the market.

Andy Bird, former chairman of Walt Disney International, told BI that Rose's experience as a custodian of several different brands in her time at Disney positions her well for understanding the needs of WPP's marketer clients.

"How you stay relevant to consumers is going to be very important to WPP moving forward," Bird said.

Rose was senior vice president of Disney's Europe, Middle East, and Africa interactive media group when she left after nine years to take senior leadership roles at UK telecommunications companies Virgin Media and Vodafone.

A photo of a two men and a woman seated on stage
Cindy Rose, pictured in 2019 when she was Microsoft's UK boss.

Steve Taylor/SOPA Images/LightRocket via Getty Images

In 2016, Rose became chief executive of Microsoft UK. Joshua Graff recalls first meeting Rose at this time, when he was UK country manager at LinkedIn, which Microsoft acquired in December of that year. They worked together at Microsoft for almost 10 years.

Graff described Rose as "direct, empathetic" and "super funny," with an ability to create energy in the teams around her.

"No doubt she will be a talent magnet for WPP," Graff told BI.

Read previously credited Rose with putting Microsoft on the map among UK business leaders and politicians. She also championed diversity, both within Microsoft and in encouraging people from different backgrounds to take up careers in tech. She will be the first woman to be chief executive of a global advertising holding company.

Bringing a touch of Microsoft to WPP

The American-accented Rose was made an Officer of the British Empire, an honor conferred by the UK government, and received it from Queen Elizabeth in 2019. Rose was promoted to become president of Microsoft in Western Europe during the pandemic and rose to her most recent position in 2023. In this role, she was responsible for helping huge blue-chip businesses understand and use technologies like AI to transform their businesses.

WPP, too, is attempting to retool its business as it looks to pick up more lucrative work than simply creating and placing ads. It's investing hundreds of millions annually in AI and other technologies as it hopes to win lucrative contracts in areas like customer-relationship management and digital transformation, areas where Rose has firsthand experience.

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Cindy Rose receiving her OBE in 2019.

Dominic Lipinski - WPA Pool/Getty Images

Matt Atkinson, former chief customer officer of The Co-Op, worked closely with Rose as the grocer transformed its tech stack, from data infrastructure to the in-store customer experience. It was a big, competitive process, and Microsoft won the pitch, beating out Snowflake, among others.

"She had created an environment where we were able to creatively and technologically collaborate for mutual benefit," Atkinson told BI.

He added she had the "technology chops, emotional intelligence, and a way of being," which made her a good choice to run WPP.

A peacemaker

Rose will join as the ad industry faces a reckoning. Economic and geopolitical uncertainty is making marketers cautious about taking on big projects and launching new brands. Meanwhile, Big Tech players are increasingly touting AI-powered tools that can create entire ad campaigns and lure eyeballs away from the sites that host the ads agencies make.

With WPP's share price hovering at lows not seen since 2009, investors will look for signs Rose is ready to make big swings to attract new business. Insiders are hoping she will boost morale after a series of restructures, layoffs, and the institution of a strict return-to-office policy that has rattled many in the internal ranks.

Claire Enders, founder of media and telecommunications research company Enders Analysis, said Rose "epitomizes the reasons women have increasingly succeeded to these roles."

"She's a peacemaker, she's very non-confrontational, very thoughtful, and she works very well in very large organizations," Enders added.

Read the original article on Business Insider

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AI is shaking up Hollywood. Here are the startups and investors jumping into the fray.

BCS 601, Better Call Saul, Lalo Salamanca
AMC Networks' "Better Call Saul." The company recently did a deal with Runway to use its AI for marketing.

Greg Lewis/Sony Pictures Television

  • Hollywood companies continue to integrate AI, even as they challenge its applications in court.
  • AI startups like Toonstar and Chronicle Studios are innovating in animation.
  • Studios are using the tech to promote content discovery and reduce production costs.

Hollywood giants are pushing back on AI's encroachment. Disney and Universal recently sued Midjourney, accusing it of using tech to rip off their famous characters.

But inside entertainment companies, it's a whole different story. The biggest studios and filmmakers are using AI technology in various ways — and people in Hollywood are taking note. The AI on the Lot conference in May has doubled its attendance to 1,200 over three years, while AI editing company Runway attracted some 1,000 people to its third film festival.

The tantalizing promise of AI is that it could solve big problems in the entertainment business, like content discovery and high production costs.

"No matter how you feel about AI tools in the media and entertainment business, they're here to stay," said Peter Csathy, who advises media companies.

Investors are climbing on board companies like Ecco, an AI startup that helps people find titles across multiple streamers using queries like "find me all the shows about F1." It has raised $7 million from Ben Silverman, Shaquille O'Neal, and others.

One such investor is Ishan Sinha, a consumer partner at Point72 Ventures. He said the hype around AI-generated video hasn't translated into consumer interest. He sees the most potential in companies that use AI to promote distribution through personalization, translation, and IP ownership.

"We believe the winning consumer businesses aggregate eyeballs — they have some type of a hook, whether it's content aggregation, playlists, proprietary IP, etc., that acquires and retains users," he said.

Point72 Ventures' investments include GlobalComix, which uses AI to bring recommendations and language translation to comic book and manga readers that they couldn't otherwise find, and Cheehoo, which is working with studios to simplify animation.

The firm also invested in Chronicle Studios, which aims to help animators grow their audiences and monetize their projects beyond YouTube.

Here are some AI companies transforming different areas of Hollywood, and the pitch decks some of them used to raise funding.

Faster, cheaper animation

AI may still be a long way from making full-length movies, but it's quickly making inroads in animation. Toonstar, a startup behind "StEvEn & Parker," uses AI for tasks ranging from developing storylines to creating images and says it can make episodes at a fraction of the cost of conventional methods.

Chronicle Studios is a startup cofounded by Chris deFaria, a former animation president at Warner Bros. and Comcast's DreamWorks, that's using AI to help creators level up, with a focus on animators. Others chasing the animation or independent creator opportunity are Further Adventures, a new studio that's investing in digital creators and independent filmmakers; Invisible Universe, an animation studio backed by Seven Seven Six; and Promise, an AI studio backed by Peter Chernin's North Road, Andreessen Horowitz, and Google.

"AI can't really make stories that are enduring," deFaria told BI. "The biggest pain point is getting an audience."

Read more:

AI is transforming special effects

Other companies, such as Runway, which has raised $545 million from General Atlantic and others, and Connect Ventures-backed Deep Voodoo, are using AI to provide tools for de-aging and other special effects work.

Some have entered the rollup stage. Metaphysic, which was known for de-aging Tom Hanks and Robin Wright for the Robert Zemeckis film "Here," was acquired in February by DNEG Group's AI company Brahma. Papercup's voice-cloning IP was acquired in June by RWS, a content solutions company, while its team was acquired by Scale AI.

AI is also being applied to speed the dubbing process, recreate the voices of bygone actors, and restore old films and TV series. With streamers going global, there's a big demand to translate titles for new markets, and new approaches to AI promise to eliminate awkward dubbing of the past.

Runway made news this past year for deals with Lionsgate to train an AI model on its library and with AMC Networks, which will use its tools to generate promotional material for its shows.

One player, Deepdub, which uses AI to dub movies and shows, just extended its tech to real-time dubbing of live sports commentary, esports shoutcasting, and breaking news coverage.

"For the first time, broadcasters can deliver real-time, multilingual dubbing that captures not just words, but the energy, urgency, and authenticity of live content," said Ofir Krakowski, the company's CEO.

Read more:

Startups are tackling different phases of production

A third area where AI startups have been active in Hollywood is in the content creation process more broadly.

This can involve everything from AI in the script reading phase to scouring video libraries to generate new ideas for titles based on what's performed well in the past.

One, Paris-based Moments Lab, recently raised a $24 million round from backers including Oxx and Orange Ventures to expand its AI tools that are used by Warner Bros. Discovery, Hearst, and others.

Moments can make clips for social media seven times faster than the conventional approach, cofounder Phil Petitpont recently told BI, citing internal research. He said media companies would be able to use AI to help make full-length documentaries based on their video libraries in several months, while predictive modeling tools that can suggest audience-boosting changes are a year away.

"We're not very far from that because audience data is very easily available on YouTube," he said.

Read more:

Read the original article on Business Insider

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Inside Perplexity AI's softly, softly approach to advertising

A robot using a smartphone against a backdrop of Perplexity AI's logo.
Perplexity's VP of business development told BI that the company is still figuring out which advertising model will work best.

Getty/NurPhoto

  • Perplexity AI is cautiously growing its ad business.
  • Its main ad product is 'sponsored follow-up questions,' and it recently introduced a perks program.
  • Perplexity has a revenue share program with publishers, but its ads business is still nascent.

Perplexity AI is taking a softly, softly approach to building its ad business.

The AI company had a low-key presence at last month's Cannes Lions ad festival in France. Amid the huge multimillion-dollar beach structures erected by tech giants like Meta, Amazon, and Google, Perplexity sent just a handful of executives to meet with current and potential business partners.

Perplexity, a conversational AI-powered search engine, began testing ads last year. Brands such as Whole Foods and Indeed have bought "sponsored follow-up questions," which appear alongside an answer to a user's prompt, encouraging them to dig deeper into the topic. Advertisers themselves don't write or edit the sponsored questions, which are generated by Perplexity's AI.

Perplexity Ads example
An example of how an Indeed ad might appear as a sponsored follow-up question on Perplexity.

Perplexity AI blog post

It's a contrast to traditional search engine marketing, where ads typically appear before the organic results.

Speaking to Business Insider at Cannes Lions in June, Ryan Foutty, Perplexity's VP of business development, said the company is still figuring out which advertising model will work best.

He described sponsored follow-up questions as "a really incredible brand advertorial."

"It's additive because you're helping users figure out the next question they need to ask to make a better decision or figure out what they're trying to do versus just trying to put something in your face," Foutty said, adding that 40% of its users click on related questions.

Perplexity advertisers pay on a CPM, or cost to reach a thousand impressions, model. A Perplexity spokesperson said advertising currently comprises less than a tenth of a percent of the company's total revenue, and declined to comment on the company's current ad prices.

In recent weeks, Perplexity has also introduced a perks program, where it provides subscribers to its Perplexity Pro service with offers and discounts from brands including Turbotax, the smart ring company Oura, and hotel booking service Selfbook.

Both Perplexity ads and perks are only active in the US. Foutty said the company was also considering more ways to monetize Perplexity's shopping and travel booking features, which could theoretically include further ad formats.

"It's very manual today," Foutty said, "But when we find something that works for everyone, then it's very easy, naturally, for us to scale it."

Perplexity hasn't released its user numbers, but its CEO, Aravind Srinivas, said the company received 780 million queries in May, up 20% from April. But compare that to Google's AI Overviews, which the search giant said reached 1.5 billion monthly users in May. Google recently brought advertising to more areas of its AI Overviews product, and it's testing ads within its AI Mode, a newer feature where users can conduct deeper research.

With its relatively small scale and only one specific ad format available, Perplexity's advertising offering is only getting tepid interest from marketers for now, said Eric Hoover, director of search engine optimization at the digital marketing agency Jellyfish.

"I don't see strong adoption by users," Hoover told BI. "People rarely click out of 'regular' AI results; I don't see them being eager to click on sponsored ones."

Perplexity wants to build 'long-term incentive' deals with publishers

Perplexity shares a portion of its ad revenue with the publisher partners it uses to help source its answers, which include Time, Fortune, and Der Spiegel.

The company doesn't cut up-front licensing deals with these publishers because it isn't building foundational large language models that require content for training, Foutty said. It does offer these partners access to its enterprise product and APIs that can help publishers embed Perplexity's tech, like conversational search, into their own sites. (Disclosure: Business Insider's parent company, Axel Springer, has a multi-year content licensing deal with Perplexity rival OpenAI.)

"The model that we're creating on the revenue share side is a long-term incentive," Foutty said. "It's not a one-and-done."

When asked whether any publishers were making serious money from the program, Foutty said it was still early days. The publisher program launched in June of last year.

"We're focused on building the right product before we scale it to everyone," he added.

The relationship between AI companies and publishers can often be fraught, and many are locked in legal battles. Rupert Murdoch's Dow Jones and the New York Post filed a lawsuit last year alleging that Perplexity engaged in copyright infringement by scraping and using their content. Perplexity said last year that the facts alleged in the complaint were "misleading at best" and that it planned to defend itself.

This week, the content delivery network and security provider Cloudflare announced it has begun automatically blocking AI crawlers from scraping the websites it powers unless site owners explicitly opt-in or the AI companies pay.

Read the original article on Business Insider

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The Stop Killing Games initiative has hit a major milestone, but the fight's just begun

A petition to preserve video game access recently achieved an important milestone of one million signatures, but it has two more challenges to overcome before reaching the final level. The "Stop Killing Games" movement reached a million votes earlier this month, meaning the European Union will have to consider adopting legislation addressing this issue. However, the petition first has to deal with the threat of potentially fake signatures and the resistance from major game studios and publishers.

The Stop Killing Games initiative, created by Ross Scott, aims to pass new laws to ensure that video games still run even when developer support ends. The petition was a direct response to when Ubisoft delisted The Crew from online stores, shut down the game's servers in 2024, and revoked licenses from players who bought the game. Scott and other critics felt Ubisoft's actions set a dangerous precedent for gamers who may lose access to their purchased games at a developer's whim.

Even though there are enough signatures to move to the next step, Scott explained in a YouTube video that many of these may have been incorrectly filled out, while others could have been falsely submitted. The movement's founder said, "This is not a change.org petition, this is a government process," adding that "spoofing signatures on it is a crime." To ensure enough legitimate signatures are collected, Scott said that there needs to be at least 10 percent more to cover the potentially invalid ones. As of July 6, the petition has earned more than 1.2 million signatures.

Beyond the signatures, a European advocacy group that includes major gaming studios and publishers like Electronic Arts, Microsoft and Nintendo released a statement opposing the movement.

"Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable," the statement read. "In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create."

In a longer report, the Video Games Europe group said that this initiative would "raise the costs and risks of developing such games," create a "chilling effect on game design" and "act as a disincentive to making such games available in Europe."

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-stop-killing-games-initiative-has-hit-a-major-milestone-but-the-fights-just-begun-190431644.html?src=rss

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© Ubisoft

Two cars, a speedboat and a plane racing in a promotional image for The Crew Motorfest.
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Xbox's sci-fi looter-shooter Blackbird was scrapped even after leaving execs 'blown away'

Xbox was well on its way to delivering a sci-fi stylized game with plenty of exciting movement mechanics before an abrupt change of heart. The upcoming third-person shooter RPG codenamed Blackbird from ZeniMax Online Studios, which developed The Elder Scrolls Online, has been "shelved indefinitely," according to an exclusive report from Bloomberg. The report added that Xbox execs were "blown away" by the game and had "nothing but complimentary words," according to Bloomberg's sources.

The exciting new IP was expected to rival the Destiny franchise with its looter-shooter gameplay in an alien noir-themed world. The Bloomberg report revealed that a sci-fi setting would be paired with movement-based abilities like "double-jumping, air-dashing, a grappling hook and wall climbing." The project was reportedly gaining momentum recently and was set to be released in 2028, after the studio expanded its team to 300 people.

Microsoft didn't provide comments to Bloomberg or any explicit reasoning why the Blackbird project was dropped. Not much was known about the game, but TrueAchievements uncovered a plot that revolves around players uncovering a notorious murder in a capital city called Exodus. Along with Blackbird, Microsoft canceled Everwild, a fantasy game from Rare that's been in development since 2014, and a reboot of the Perfect Dark first-person shooter.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-sci-fi-looter-shooter-blackbird-was-scrapped-even-after-leaving-execs-blown-away-191305493.html?src=rss

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© ZeniMax Online Studios

A mage casting a spell in a promotional image of The Elder Scrolls Online
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A surrealist documentary about climate change and other new indie games worth checking out

Welcome to our latest roundup of indie game news and releases. It's a shorter edition than usual this week, but there are still a few interesting games here that are worth having on your radar. 

Also, there's still plenty of time to pick up some bargains in the Steam Summer Sale. So if you're planning on bringing your Steam Deck (or ROG Ally or whathaveyou) to a cookout this July 4 weekend and have some change to spare, why not pick up a game or two and try it out? There are a bunch of quality options available for less than the cost of a cup of coffee. We've highlighted some of the juicier deals too.

Technically, 8BitDo is an indie gaming company in that it's an independent enterprise that makes third-party gaming controllers. That's relevant, because I read a cool story this week in Endless Mode (a new gaming- and anime-focused publication from Paste Media). It's about how medical students are using tiny 8BitDo controllers to help them study with a flashcard program called Anki. And here's me thinking those controllers would be most useful for on-the-go Mario Kart World sessions with friends.

New releases

Atuel is one of the more interesting new(ish) games that popped up on my radar this week. After debuting on Itch.io back in 2022, this experimental project just landed on Steam and Google Play.

It's a short, free experience that should take around half an hour to finish. Atuel is billed as a surrealist documentary about climate change "in which you explore beautiful, dreamlike landscapes inspired by the topography and wildlife of the Atuel River Valley in Argentina." Add an eye-catching trailer into the mix and I'm quite happy to spend 30 minutes checking this one out. 

We probably shouldn't expect to see much more from the team behind this one — the crew at indie game co-op Matajuegos called it a day last year. However, the developers have been working on other projects, including their own games.

Upcoming

It’s been a decade since the debut of Turbo Kid, one of my favorite films of all time. It’s a low-budget love letter to Saturday morning cartoons with bucketloads of blood and heart. I love it so very deeply.

A video game that serves as a quasi-sequel arrived on PC in 2024. I enjoyed it quite a bit, and it’s coming to Nintendo Switch soon. This is a Metroidvania (in other words, an action platformer) from Outerminds. It has wonderfully gruesome pixel art and a cracking soundtrack from Le Matos, the composers of the film’s score.

I’d highly advise watching the Turbo Kid movie before playing this one. You have a few weeks to do so before the Switch release date of August 5.

FMV games never really went away, and an upcoming one from Tales of Kendra: Zau developer Surgent Studios and Palworld creator Pocketpair's publishing arm caught my eye this week. Surgent founder Abubakar Salim is an actor himself, so it's perhaps not too much of a surprise that he'd want top-notch talent for his latest project.

Dead Take stars two of the most highly regarded game actors around in the lead roles: Neil Newbon (Baldur’s Gate 3, Resident Evil Village) and Ben Starr (Final Fantasy XVI, Clair Obscur: Expedition 33). In this game, you'll play an actor who is searching for a missing friend after a Hollywood party. You'll solve escape room-style puzzles and piece together videos you find along the way to find out what really happened. Sounds promising!

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-surrealist-documentary-about-climate-change-and-other-new-indie-games-worth-checking-out-110021975.html?src=rss

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© Matajuegos

A screenshot of Atuel, a documentary game by Matajuegos.
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How AI can help you navigate layoffs, according to one executive producer at Xbox

It's been a rough week at Microsoft. Following the news that 9,000 people are being laid off at the company, one Xbox executive offered some questionable words of advice for people on their way out: Find solace in Microsoft Copilot.

As reported by Aftermath, Matt Turnbull, an executive producer at Xbox Game Studios Publishing who clearly did not lose his job recently, took to LinkedIn to let folks know, "You're not alone and you don't have to go it alone." In the same breath as acknowledging that AI evokes "strong feelings in people," Turnbull suggested that LLMs like ChatGPT and Copilot could "help reduce the emotional and cognitive load that comes with job loss." 

Turnbull went on to provide specific AI prompts that he recommended for recently laid-off people, including, "Write a warm intro message for reaching out to someone at [studio name] about a job posting." He explained how an LLM could aid overwhelmed developers in planning their careers and punching up their resumés, and also help with "emotional clarity and confidence."

The post was circulated on Bluesky by Necrosoft Games director and Insert Credit host Brandon Sheffield, where it received a predictably negative reaction. According to Video Games Chronicle, LinkedIn users were similarly unimpressed. Turnbull deleted the post a few hours later. Here's the full text from the LinkedIn post:


These are really challenging times, and if you're navigating a layoff or even quietly preparing for one, you're not alone and you don't have to go it alone.

I know these types of tools engender strong feelings in people, but I'd be remiss in not trying to offer the best advice I can under the circumstances. I've been experimenting with ways to use LLM Al tools (like ChatGPT or Copilot) to help reduce the emotional and cognitive load that comes with job loss.

Here are some prompt ideas and use cases that might help if you're feeling overwhelmed:

Career Planning Prompts:
"Act as a career coach. I've been laid off from a [role] in the game industry. Help me build a 30-day plan to regroup, research new roles, and start applying without burning out."
"What kinds of game industry jobs could I pivot to with experience in [Production/Narrative/LiveOps/etc.]?"

Resume & Linkedin Help
"Here's my current resume. Give me three tailored versions: one for AAA, one for platform/publishing roles, and one for startup/small studio leadership."
"Rewrite this resume bullet to highlight impact and metrics."
"Draft a new LinkedIn 'About Me' section that focuses on my leadership style, shipped titles, and vision for game development."

Networking & Outreach
"Draft a friendly message I can send to old coworkers letting them know I'm exploring new opportunities."
"Write a warm intro message for reaching out to someone at [studio name] about a job posting."

Emotional Clarity & Confidence
"I'm struggling with imposter syndrome after being laid off. Can you help me reframe this experience in a way that reminds me what I'm good at?"

No Al tool is a replacement for your voice or your lived experience. But at a time when mental energy is scarce, these tools can help get you unstuck faster, calmer, and with more clarity.

If this helps, feel free to share with others in your network.

Stay kind, stay smart, stay connected.

Turnbull's post, however earnest, comes at a time when Microsoft is seemingly all-in on both AI and layoffs. The 9,000 job losses this week add to over 6,000 announced in May. Microsoft President Brad Smith began 2025 by committing to spend around $80 billion on AI infrastructure through the year, and CEO Satya Nadella recently shared that a large portion of his company's code is now authored by AI. 

Just last week, Business Insider reported on another executive telling employees that using Copilot is "no longer optional" in an internal memo. One developer at Halo Studios, which was affected by the layoffs, told Engadget's Jessica Conditt that they felt Xbox leadership was looking to "replace as many jobs as they can with AI agents."

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/how-ai-can-help-you-navigate-layoffs-according-to-one-executive-producer-at-xbox-210008717.html?src=rss

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© Microsoft

The Microsoft Copilot logo with the tagline "Your everyday AI companion" listed below it.
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Crunchyroll blames third-party vendor for AI subtitle mess

At the start of last year, Crunchyroll President Rahul Purini told The Verge the company was "very focused on testing" generative AI tools for subtitling and captioning speech to text. The comment came just months after the streamer temporarily took down the debut episode of one of its newest shows, The Yuzuki Family's Four Sons, after people complained about poor subtitles. 

Much of the translation was nonsensical, with missing punctuation in many sentences. At the time, some fans speculated the company had used AI to translate the episode. Earlier this week, fresh accusations of AI use came up when an episode of new anime showed evidence ChatGPT was used to write the subtitles.

The German subtitle for Necronomico and the Cosmic Horror Show in German read, ChatGPT said...
Igor Bonifacic for Engadget

On July 1, Bluesky user Pixel spotted an issue with the German subtitles for Necronomico and the Cosmic Horror Show, one of the new series Crunchyroll is streaming this anime season. Beyond a general sloppiness, one line began with the words "ChatGPT said..." during a pivotal scene in the show's debut episode. Engadget was able to independently verify the episode contains the AI-generated translation. If you're curious, the English subtitles aren't much better, as seen in the screenshots above and below.

"We were made aware that AI-generated subtitles were employed by a third-party vendor, which is in violation of our agreement," a Crunchyroll spokesperson told Engadget. "We are investigating the matter and are working to rectify the error."

People were understandably upset about the subtitles. Crunchyroll subscriptions start at $8 per month, and since its acquisition by Sony, service has been the dominant player in the anime streaming market outside of Japan. "This is not acceptable. How can we be expected to pay for a service that clearly doesn't care about the quality of its products?" wrote Pixel in their original post. As of the writing of this article, their post has been quoted more than 300 times and reposted by thousands of other people. Many fans say they're turning to torrented fansubs, calling the official AI-generated translations "unwatchable." People on Reddit have expressed similar frustrations.

A translation that reads
Crunchyroll

Ironically, when Purini revealed Crunchyroll was testing generative AI tools for subtitles, he said part of the motivation was to prevent piracy. He reasoned the tech would allow the company to start streaming new, translated anime episodes as close to their original Japanese release as possible, adding the lag between official releases was sometimes what pushed fans to torrent shows.       

Update 3:58PM ET: Added comment from Crunchyroll.  

Have a tip for Igor? You can reach him by email, on Bluesky or send a message to @Kodachrome.72 to chat confidentially on Signal.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/crunchyroll-blames-third-party-vendor-for-ai-subtitle-mess-145621606.html?src=rss

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© Crunchyroll

A translation that reads "Those two have seen them in a video before."
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Xbox was funding Romero Games' new game, but layoffs have left the project in crisis

Microsoft was rocked by more than 9,000 job cuts this week. A significant number have come from its gaming division, resulting in the closure of multiple game studios and the cancellation of numerous in-development projects at Xbox and its contracted studios. We’ve already learned that Microsoft has closed the studio that was developing the much-anticipated Perfect Dark reboot, and Rare’s Everwild has also been sunsetted. And now Romero Games — the studio headed up by Doom creator and veteran developer John Romero — is another major casualty of the sweeping cuts.

The news was initially confirmed in a statement signed by Brenda Romero and posted on X. "Last night, we learned that our publisher has canceled funding for our game along with several other unannounced projects at other studios," it said. "This was a strategic decision made at a high level within the publisher, well above our visibility or control." It went on to say that the studio was powerless to change the outcome, and that the decision was not reflective of the quality of work its team has produced.

Ireland-based Romero Games is not owned by Microsoft, but it appears the company’s financial support was crucial to keeping the studio alive — a fact that wasn’t publicly known until the shutdown occurred. IGN is now reporting that the entire Romero Games workforce has been let go, and many Romero Games employees confirm on Linkedin that they no longer have jobs.

According to the company website, Romero Games was founded by John and Brenda Romero in 2014, and had more than 100 developers on its staff. Its most recent release was 2023’s Sigil II, the unofficial sixth episode in the Doom series, which John Romero co-created in 1993 with id Software, the studio he also co-founded. The upcoming game was described by Romero Games as an "all-new FPS with an original, new IP working with a major publisher."

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-was-funding-romero-games-new-game-but-layoffs-have-left-the-project-in-crisis-172234905.html?src=rss

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