Baby Steps, a absurdist walking simulator, has been under construction for a long while now. But at today's PlayStation State of Play event, the game finally got a release date: September 8, 2025. The game stars the hapless, chubby, bodysuit-wearing Nate (sigh), who, judging from the release date trailer, appears to be perpetually in search of a toilet? At one point, he knocks a porta-potty off the edge of a cliff. Tragedy abounds.
We checked outBaby Steps a few years ago, and a big part of the fun is in figuring out how to control Nate — each controller trigger moves one of his limbs, and keeping him upright is apparently quite the challenge. That's part of the fun, I presume; watching your baby-man flop around the screen and fall over while doing the seemingly simple task of walking sounds a lot more amusing than I think.
The game was originally supposed to come out for PS5 and PC in 2023, followed by a delay to 2024 that the team obviously didn't hit. But now, we've got a real release date for this exceedingly goofy-looking game.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/baby-steps-finally-has-a-release-date-two-years-after-it-was-originally-slated-to-arrive-214025574.html?src=rss
There’s an understandable and undeniable pall hanging over The Last of Usafter last week’s shocker. And it’s the calm before the storm that’ll make up the rest of the season: Ellie and Dina’s trip to Seattle to track down Joel’s killers. But amid the sadness of that loss and the frustration of Ellie not getting the support of the town in her revenge plan is the absolute delight of seeing more of Ellie and Dina together.
They were probably the highlight of the first episode — their chemistry didn’t immediately hit Joel and Ellie levels, but Bella Ramsey and Isabela Merced were doing great work together right off the bat. Here, we get to see a lot more of them together, and Dina’s combination of playfulness and planning is a solid counter to Ellie’s dry humor and impulsive nature.
A great example is their trip to Seattle on horseback, as Dina challenges Ellie to name the best band she can think of for every letter of the alphabet, something Ellie eventually has quite enough of. Dina says she can come up with another game, and Ellie immediately quips they could just travel in silence, something Dina ignores and makes Ellie tell her about the first person she had to kill. Just the kind of lighthearted road trip companion Ellie needs right now.
Photograph by Liane Hentscher/HBO
Dina is at her best in this episode when she barges in on Ellie planning for a midnight escape from the city to bring Abby to justice on her own. Earlier in the episode, the Jackson town council votes down her proposal to assemble a large crew to go after the WLF group — primarily because the town was so ravaged by the Infected horde the same day Joel was killed that they can’t spare the people. Naturally, Ellie is ready to go rogue and go on her own, but she’s not really ready. Dina shows up at her place, teases her for not planning to bring anything but guns, and lays out exactly what they need and what they don’t. Oh, and she already has it all ready to go. It’s a little too mean to say Ellie is not the brains of the operation, but she’d almost certainly be in trouble without Dina.
Beyond her practical skills, Dina flirts with Ellie constantly throughout the episode, asking Ellie to rate their kiss at the New Year’s Eve dance, teasing her about wanting to wear her Converse on a lengthy journey, whispering in Ellie’s ear that she is a badass after Ellie makes a dorky, action movie-style proclamation. But perhaps the most telling comment she makes is after they very briefly discuss that NYE kiss — Ellie says Dina was high, Dina says Ellie was drunk, and they both agree it didn’t really mean anything. They then turn off the light in their tent, and Dina can’t help but say she wasn’t that high. Ramsey and Merced’s version of “will they, won’t they” brings some much-needed levity to their situation.
Photograph by Liane Hentscher/HBO
And to be clear, levity is much needed. Even though there isn’t much real action, the fallout from Joel’s death and the Infected siege is all over this episode. It starts with Tommy slowly cleaning Joel’s body before the camera pulls out and shows a whole room of bodies covered with sheets. That’s followed by Ellie awakening in a hospital with a tube coming out of her chest; she then screams bloody murder at remembering what happened to her. That’s not to mention the sunrise visit to Joel’s grave where Ellie briefly smiles as she puts some coffee beans by his side, or her walk through his empty house where she finds his signature watch, revolver and jacket. Keep the tissues handy.
While Ramsey’s Ellie is at her best when partnered with Dina, she also does some great work on her own — the aforementioned hospital scene is chilling, but my favorite Ellie moments in this episode are when she’s trying (and failing) to convince people she’s okay. Her speech to the town assembly encouraging them to go after the WLF is not the off-the-cuff anger that Jesse encouraged her to avoid, but you can tell Ellie is just trying to placate the masses instead of saying what she really wants. The same goes for her conversation with Gail the therapist when she leaves the hospital, though Ellie doesn’t even try to hide her therapy platitudes behind a veneer of belief.
Photograph by Liane Hentscher/HBO
Oddly enough, it’s Seth (the bigot who got bowled over by Joel in episode one) who says what Ellie is really feeling, interrupting the meeting when someone objects to the plan to go to Seattle. Seth is enraged by what happened to a member of his community and thinks they should pursue justice at any cost. It’s far from the most measured take, but it certainly feels like the most honest.
Thus it’s not a huge surprise when he’s ready to help Ellie and Dina as they slip out of town, offering them a load of supplies and insisting Ellie take his better rifle. He says he’d go with them except for catching some friendly fire during the Infected battle, to which Ellie replies “are you sure it was friendly?” She’s clearly not ready to forgive him for his words, but a better gun, some supplies and a shared desire for revenge gets her close enough. She shakes his offered hand as they ride out of town.
Infected Score: 0/10
The showrunners say season two will have more Infected than season one — let’s see if they’re sticking to their word.
No Infected to be seen here, aside from some charred corpses around Jackson. That’s just fine with me after last week’s showdown.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-last-of-us-season-two-the-path-recap-the-calm-after-the-storm-before-the-storm-120036861.html?src=rss
Forza Horizon 5 is the entire reason I have an Xbox Series S. I’m not really a car guy in real life — if money, practicality and burning through fossil fuels were less of a concern, I’d get a fun hot hatch with a stick, for sure. I don’t care about luxuries or exotics, and I drive a 12-year-old Prius C in real life. But Forza Horizon 5 so skillfully melds open-world exploration, intense competition and replayability while also letting me try out dozens of cars I’ve daydreamed about driving that it felt like a must-buy.
My colleague Jess Conditt’s review of ForzaHorizon 5 in 2021 pushed me over the edge. A couple months later, I got my hands on my first Xbox console and had put a startling amount of time into the game; I was far more addicted than I expected and having an absolute blast. In the three-plus years since, I have fallen off it a bit. It’s not a daily or weekly play at this point, but there are definitely times where it gets its hooks back into me and I hit my favorite tracks, try different cars or dive into the weekly challenges.
And now, Forza Horizon 5 is available on the PS5, my preferred console. It’s probably the biggest Xbox-born franchise to go cross-platform at this point and just the latest example of how Microsoft appears to be done thinking about “console exclusives.” More broadly, the company has given plenty of signs that consoles that sit under your TV aren’t its main priority — moving a high-profile game like Forza Horizon 5 is just another example.
It works for me, though, because it means I really don’t need an Xbox anymore. I might keep it around for a bit, because I’m a pack rat and there are still a handful of titles on Game Pass I’d like to play at some point. But there are so few games that one needs an Xbox for at this point that I could dump it and really not miss much of a beat — there are already tons of games I’ll never get around to without worrying about Game Pass.
And unsurprisingly, Forza Horizon 5 runs perfectly on the PS5. Everything that makes the game great on the Xbox shows up here, and I generally prefer the DualSense controller over the Xbox one. The triggers feel great for pumping the gas and brakes, and the haptic feedback is generally better too. I’m a little sad to give up all my progression on the Xbox version — specifically my garage full of cars I’ve earned over the last few years. But, it’s also fun to start fresh and have a reason to unlock everything again and start fresh on the game’s many missions.
Even though this game is three and a half years old, it’s still worth picking up now. Developer Playground Games has been consistently adding new content, including the Hot Wheels and Rally Adventure expansions from 2022 and 2023. And along with the PS5 launch, there’s a new Horizon Realms feature (coming to all platforms) that rounds up 11 limited-time “evolving world” areas that were previously featured in seasonal updates. I’m not expecting much more in the way of major content updates at this point, but if you’re new to the game on PS5 there is more than enough to keep you busy for a long time.
Playground Games
Visually, the game matches its Xbox Series X counterpart, with 60 FPS performance mode and 30 FPS graphics mode. It’s an upgrade over the Series S version I’ve spent so much time with, as that console maxes out at 1440p, and there are graphical upgrades that go beyond just resolution. But Forza Horizon 5 is an absolutely gorgeous game regardless of what console you’re playing on, and I’m not a pixel junkie. If you have the game already on an Xbox console, there’s no real reason to buy it on the PS5 — unless you’re looking to streamline how much is under your TV.
As it turns out, that’s where I’m at right now. I need to cut back on my hoarding tendencies, and as much as I appreciate the tiny footprint of the Xbox Series S and the solid selection of Game Pass titles, I do not have unlimited space or time. I really appreciate what I got out of this little console over the years, but I don’t think it’s a stretch to say that 75 percent of the time I used the Series S as a Forza machine. But hey, Microsoft got its cash from me and I got years of enjoyment, so I’m not mad. I just hope if there’s another Forza Horizon game in the future that it hits the PlayStation at the same time as the Xbox — assuming there still is a console called Xbox, that is.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/forza-horizon-5-is-on-the-ps5-so-i-no-longer-need-an-xbox-110016202.html?src=rss
If you've ever tried to buy a digital photo frame, you likely know the market is full of bad products. Aura's frames are an exception — they're well-designed, have great screens, the software is easy to use and there are no subscription upsells. Today, the company is diversifying its lineup with the new Aspen frame, which sits comfortably between the 10-inch Carver frame and 15-inch Walden option.
With an 11.8-inch, 1,600 x 1,200 display, it's larger and has a significantly higher resolution than the 10.1-inch Carver Mat frame (my current pick for the best digital frame on the market). That display has built-in light sensors to adjust brightness depending on the environment that does a good job of keeping it from feeling like you're staring at a monitor or tablet — the viewing experience on these frames is definitely more subtle. It also has a removable stand that lets you set the frame up in either portrait or landscape orientation; the Carver Mat's larger and thicker base means it can only be set up in landscape. Because the stand is removable, the Aspen is much thinner and lighter than I expected.
But its more svelte dimensions don't come at the expense of structural integrity. I've tested a bunch of frames with removable stands so they can be aligned in portrait or landscape, and basically all of them have stands that are flimsy, ugly or both. The Aspen's stand, on the other hand, feels impressively solid and well-engineered.
The Carver line of frames featured a touch bar for swiping through photographs or adjusting how fast it moves between images. On the Aspen there's two, so the controls are easily accessible no matter which orientation it's in. Getting photos onto the Aspen requires using Aura's app, but it again is probably the best digital photo frame app I've used. It's pretty simple to sync specific images and albums from your phone and you can also add photos by sending them to a specific email address you can set up.
There are a few new software tricks in the app now, too. You can add a text caption to any image you've uploaded to the frame that'll display when the picture comes up, and you can also filter by people on the app now. Aura says that all facial processing is done on-device. The app otherwise integrates easily with Apple / iCloud Photos and Google Photos.
The Aspen is on sale today for $229 and comes in either ink black or clay white; both have a subtly textured white mat surrounding the image. That's a good bit more than the $179 Carver Mat — but a bigger, higher-resolution screen, smaller footprint and the flexibility of going portrait or landscape may be worth it.
This article originally appeared on Engadget at https://www.engadget.com/home/auras-aspen-digital-photo-frame-features-a-bigger-better-screen-but-itll-cost-you-132728549.html?src=rss
HBO’s The Last of Us took a riveting action game bolstered by intimate human moments and made a richly human drama supported by terrifying action. In returning for season two, and now using the sequel game as source material, showrunners Craig Mazin and Neil Druckmann had quite a bit more work cut out for them. The first season greatly expanded the emotional depth and breadth of Joel and Ellie’s cross-country journey while also fleshing out the stories of many others they meet along the way, and the cast (led by Pedro Pascal and Bella Ramsey) was outstanding.
That was over two years ago, and now it’s encore time. Season two premieres on HBO this Sunday, April 13, and I am once again happy to report that the show does a faithful job of capturing the first part of a complex story while also fixing a few of the minor complaints I had about the first season.
[Editor's note: this story discusses season two broadly but avoids specific plot details and spoilers. There are spoilers for season one.]
The show picks up exactly where season one (and the first game) concluded. Joel and Ellie return to the settlement of Jackson, Wyoming, where Joel’s brother Tommy is part of a peaceful, well-fortified commune — a rare oasis of relative safety in a destroyed world. This comes about a year after the Fireflies — a militia group searching for a cure for the zombie infection — tasked Joel with smuggling Ellie across the country. Over the ensuing journey, Joel bonds with Ellie and comes to treat her as a surrogate daughter, replacing the one he lost at the beginning of the outbreak 20 years prior.
Ellie’s immunity to the infection gave the Fireflies hopes she holds the key to finding a cure — but when Joel learns it would kill her, he wipes out a whole platoon of soldiers and the doctor who was trying to carry out the procedure, before fleeing with Ellie back to Jackson. As far as she knows, there was no way to make a cure and Joel rescued her when raiders descended on the Firefly complex.
Kaitlyn Dever in HBO's The Last of Us season two
Photograph by Liane Hentscher/HBO
We immediately learn that Joel’s rampage against the Fireflies is going to have major repercussions right from the jump, as we meet Abby (played with furious intensity by Kaitlyn Dever) and her small crew of young Fireflies in Salt Lake City in the days following the massacre. Things then jump forward five years; Ellie and Joel are well-integrated into the Jackson community and living a relatively normal life — though Joel’s therapy sessions with Gail (the wonderful Catherine O’Hara) show that he and Ellie have had some degree of falling out. Whether it’s just her being a 19-year-old or something deeper remains to be seen.
Without spoiling anything, the sequel game, The Last of Us Part II, is a far less linear affair than its predecessor. Events are shown out of order through multiple flashbacks. Perspectives shift. The playable character changes at various points. I’ve spent much of the last year wondering exactly how Mazin and Druckmann would translate that structure to TV — what events would be shown in what order, and what things might get cut or expanded on?
But surprisingly, the show closely mirrors the game’s chronology. The core of the season remains Joel and Ellie, the fallout from season one and how it affects everyone around them. A handful of events, including an infamous town festival in Jackson and the reveal of Abby’s motivations throughout the season, are moved up sooner in the series to give viewers more context for why things are happening. It’s a change the creators said was made to compensate for the change between the interactivity of playing characters like Abby and Ellie versus watching them.
Pedro Pascal and Catherine O'Hara in HBO's The Last of Us season two
Photograph by Liane Hentscher/HBO
The season’s structure worked — the multi-pronged plot didn’t ever feel hard to stick with, and I think the show did a better job this season at balancing out action and drama. As the cast and creators have alluded to, Ramsey and Pascal don’t get as much time together as they did in season one, which is a shame given their absolutely fantastic chemistry. But both actors make the most of Joel and Ellie’s fracturing relationship, and they also do wonderful work with other scene partners. Both Joel and Ellie spend significant time with Dina (Isabela Merced), who ends up being something of another daughter to Joel and a best friend / love interest for Ellie. She brings a completely different attitude to these scenes — like anyone in the world of The Last of Us, you know she’s seen her fair share of horrible things, but she combines a cool confidence with vulnerability in a way that keeps Ellie delightfully off balance.
One of the key new events in the show that didn’t take place in the game is a massive siege of Infected attacking the town of Jackson (something you see in the show’s various trailers). At first, it felt like an on-the-nose response to complaints that the Infected didn’t feel like much of a threat in season one, but the way the large-scale battle is juxtaposed with a much more intimate threat in the same episode plays out perfectly. That episode was followed by one that was far more peaceful and character-driven, a cadence I appreciated after the siege’s intensity. Naturally, things ramp up as the season draws to a close, but the balance feels measured and thoughtful.
Isabela Merced and Bella Ramsey in HBO's The Last of Us season two
Photograph by Liane Hentscher/HBO
Overall, the Infected are more present in this season than the last, and they’re as deadly and terrifying as ever. In the game, the player might think nothing of taking on five or six in one go, but in the show even a one-on-one encounter feels fraught with danger. Of course, as in season one, the humans are the more unpredictable and threatening part of the world.
Other new characters and events, like the fate of Gail and her husband Eugene (played by Joe Pantoliano), once again serve to enrich and enhance the world of The Last of Us. And beyond individual characters, the show also delves deeply into bigger warring factions, similar to the Kansas City “liberators” in season one. We get multiple views of how groups band together and try to survive against the Infected, and each other, and the show does a good job of not portraying any one way as right or wrong.
Ellie makes her own judgments as the story progresses, and she starts to lose herself in a cycle that she can’t seem to get out of, even as her friends distance herself from her actions. Ramsey plays this extremely well — though they have a slight and small frame, they play Ellie’s ferocity in a way that’s convincing and frightening. That side of her is flipped on its head in more vulnerable moments when the weight of Elle’s choices start piling up, and it’s fascinating and disturbing to watch. Mazin said that the reasoning behind Ellie’s quiet fascination with violence and being protected would play out in season two, and a lot of small moments definitely start paying off here.
Pedro Pascal in HBO's The Last of Us season two
Photograph by Liane Hentscher/HBO
Unlike season one, which is a self-contained affair, season two leaves much up in the air. Again, that’s something the creators have told us already; Mazin said that telling the story of the second game would take at least two seasons. There’s a lot of story still to be told here, and thus things end on a very different vibe than season one. I’m hoping that Mazin, Druckmann and the cast can get back to doing season three a little quicker than last time, as another two-plus years will feel like an exceedingly long wait for some resolution.
With only seven episodes, season two has a shorter run time than season one, which already felt a bit rushed to me. The finale in particular blew through some of its script in rapid-fire fashion that felt almost sloppy. It could have easily done with an extra 10 minutes without losing any momentum. And given that Mazin has already said the next season will be “significantly larger,” my hopes for a quick turn-around are probably not realistic.
Bella Ramsey in HBO's The Last of Us season two
Photograph by Liane Hentscher/HBO
In the end, that might not be a bad thing for most viewers. The Last of Us can be a grueling and emotional watch, season two even more so than the first. There are some moments of extreme violence that are hard to watch. The show does strike a thoughtful balance between implied and graphic violence,, but it can still be harrowing, and a few moments made me feel almost ill (an appropriate emotion, but not the most pleasant one).
It’s a little hard to evaluate season two in a vacuum, given it’s only the first half of some fairly messy, non-linear source material. That’s not a major knock; plenty of shows don’t wrap everything up every year in a tidy package. And given the quality infused in every episode of this show, from the acting to the script to the set design and VFX, I’m confident in saying that anyone who enjoyed season one should get on board for what’s to come here, even if it takes a long time to get any resolution. Just as with the game that it’s based on, the journey of The Last of Us season two is intense and asks a lot from viewers, but it’s still a journey worth taking.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-last-of-us-season-two-review-amplified-action-and-crushing-drama-160007751.html?src=rss
After months of anticipation and years of speculation, Nintendo is finally spilling all the beans about the Switch 2. In a Nintendo Direct presentation, the company is filling in questions we've had about the console since it was first officially revealed in a short teaser this past January.
Switch 2 launch date and pricing
We finally know when the console will be available: June 5, 2025. It'll cost $450 at launch, and pre-orders start on April 9.
Switch 2 hardware
The Switch 2 console has the same thickness but has a much larger display — 7.9 inches at a 1080p resolution, versus the 6.2-inch 720p screen on the old console. And it runs at up to 120fps. It is an LCD display, rather than OLED, but it supports HDR at least.
As expected, the new Joy-Con controllers attach magnetically and have much bigger SL and SR buttons for when you're playing on a single Joy-Con controller. The sticks are also bigger, and each Joy-Con can be used as a mouse on compatible games.
The built-in stand looks much better than the ones on older Switch systems, and there are two USB-C ports on the console as well. Nintendo also highlighted 3D audio when using compatible headphones, and the speakers on the console itself should be a lot better as well. The console has 256GB of storage, far surpassing the 32GB on the original model. The Switch 2 dock outputs at up to 4K with compatible games and the dock has a built-in fan to keep things cool when running at higher resolutions.
Switch 2 is using similar game cards to the original Switch, but Nintendo notes that they're faster; you'll have to use microSD Express cards for extra storage this time though. Standard microSD ones won't be compatible with the new hardware.
A new Nintendo Switch 2 Pro controller will also be available with the C button to activate GameChat, and it also has GL and GR buttons on the back that you can assign to any specific actions. There's also a headphone jack, too.
One of the most important specs on a portable console is battery life — and unfortunately, the Switch 2 might not be great in that department. Nintendo's spec sheet says it is rated between 2 and 6.5 hours of gameplay, depending of course on the game. Even the original Switch promised a slightly better 2.5 to 6.5 hours of battery life. Either way, it's far beyond what the current Switch models offer. As for networking, the Switch 2 has been upgraded to Wi-Fi 6.
Voice and video chat
The first new feature Nintendo highlighted on its updated Joy-Con controllers was the C button. The C button lets you enter the new GameChat features. You can voice chat while playing using a built-in microphone, even when the console is docked. It's the first time that a Nintendo system has had voice chat, and you can also share your game screen with friends as you play as well. For example, in Mario Kart this gives you more of a feel like you're all playing connected to a TV even though you're remote, because you can see everything that your friends are doing as well.
And the chat and screen-share features work even if you're all playing different games, so you can just get a group together to hang out while playing different titles. There's also a Switch 2 camera that enables video chat that'll show you on screen while you're playing. These features will require a Nintendo Switch Online subscription, but Nintendo will offer it for free to everyone until March 31, 2026.
Mario Kart World
As expected, we're finally getting a new entry in the venerable Mario Kart series, Mario Kart World. It looks looks familiar while also showing off some wild new tricks, like skateboard-style grinds on rails and wall jumps. The courses also look much larger and wider than any we've ever seen before. For the first time, it looks like there's an open world connecting all the various courses, and weather and time of day will change.
Nintendo also says that you can go off-course and drive "virtually everywhere." And fitting those huge tracks, the Grand Prix will have 24 competitors in one race. Overall, it's a massive update which feels appropriate — the last Mario Kart game arrived way back in 2014 for the Wii U and was updated for the original Switch. It'll be out the same day as the Switch 2, June 5.
Other games coming to Switch 2
Nintendo ran down a handful of other games coming to the Switch 2, including Elden Ring: Tarnished Edition, a new title called Drag x Drive that uses the Switch 2 mouse controls in what looks like an extreme wheelchair sporting event, Hades II, Street Fighter 6, Split Fiction, Tony Hawk's Pro Skater 3 +4, Hitman: World of Assassination and Daemon x Machina.
Nintendo is also working on Hyrule Warriors: Age of Imprisonment, which will be out this winter; it's being developed in with Koei Techmo games and will have the same combat-focused vibes as other Dynasty Warrior-style titles.
From Software is also releasing a new game exclusively for the Switch 2 called The Duskbloods in 2026. It feels a lot like Bloodbourne at first glance.
Perhaps the biggest first-party game to be revealed today besides Mario Kart World is a new 3D platformer starring Donkey Kong: Donkey Kong Bananza. It definitely has similar vibes to 3D Mario adventures, but in a totally new context.
There's a laundry list of games that were mentioned today; Nintendo has helpfully pulled them together in this press release.
Finally, Nintendo has announced that the Switch Online service will host another classic console, the GameCube. The initial game library includes The Legend of Zelda: Wind Waker, F-Zero GX and SOULCALIBUR II. For the first time on Nintendo's classic consoles through the Switch Online service, GameCube games will run at higher resolutions than the original titles.
Nintendo Switch 2 edition games
In addition to games expressly designed for the Switch 2, Nintendo will also be releasing a "Switch 2 edition" for selected titles, like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. Those titles will have improved resolutions and frame rates as well as new features that'll show up in a companion smartphone app. Nintendo didn't say how much these upgrades would cost yet.
Kirby and the Forgotten Land is also getting a Switch 2 edition that adds an additional world to explore, while Metroid Prime 4: Beyond will have both a Switch and Switch 2 edition; the Switch 2 edition can run in 4K at 60fps or up to 120fps at a lower resolution.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-everything-announced-including-a-new-mario-kart-game-new-switch-features-and-more-133105264.html?src=rss