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Received yesterday β€” 20 July 2025

Netflix is already using generative AI in its original shows

18 July 2025 at 20:12

Netflix admitted during its earnings call on Thursday that it used generative AI to create VFX in The Eternaut, a Netflix original from Argentina that was released in April 2025. The company's co-CEO Ted Sarandos said that generative AI was specifically used for a VFX shot in the post-apocalyptic drama, but the move is one of several ways Netflix is embracing AI.

According to Sarandos, the creators of The Eternaut wanted to include a shot of building collapsing in Buenos Aires, and rather than contract a studio of visual effects artists to create the footage, Netflix used generative AI to create it. "Using AI powered tools, they were able to achieve an amazing result with remarkable speed," Sarandos shared during the earnings call. "In fact, that VFX sequence was completed 10 times faster than it could have been completed with... traditional VFX tools and workflows."

The shot "just wouldn't have been feasible for a show on that budget," Sarandos says, as someone with some input on the show's budget. The executive says that The Eternaut features "the very first Gen AI final footage to appear on screen in a Netflix original series or film." Clearly, the show is also a prototype for how Netflix can avoid costs it doesn't want to swallow in the future.

Workers in the entertainment industry have not taken kindly to the use of generative AI. Labor strikes β€” including the recently resolved SAG-AFTRA video game strike β€” have made securing protections against AI a central issue. The Oscar-nominated film The Brutalist came under fire in 2024 for using AI tools during production. Beyond that, whether generative AI models were illegally trained on copyrighted material is still an open question.

Netflix plans to use generative AI to create ads for its ad-support Netflix subscription, and the company is reportedly testing a new search feature powered by OpenAI models. Using generative AI in production might seem par for the course for a company that's already invested, but it could help to normalize a technology that many creatives remain actively against.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-is-already-using-generative-ai-in-its-original-shows-201209502.html?src=rss

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Β© Netflix

A man wearing a gas mask and surrounded by snow from Netflix's The Eternaut.
Received before yesterday

It only took two years for Vimeo to realize deleting all of its TV apps was dumb

17 July 2025 at 21:27

Vimeo, the business-focused video sharing and hosting platform, is bringing back its Apple TV app after ending support for all of its TV apps in 2023. While the company hasn't been trying to be a YouTube competitor for a while, TV apps were always more convenient than Vimeo's proposed solution of casting video from a smartphone or tablet.

The rebuilt Vimeo Apple TV app lets you access Vimeo's curated library of Staff Picks, your personal library of uploaded videos and anything you've saved to your watchlist to watch later. Vimeo also says the app supports "enhanced playback with chapters, speed controls, and multi-language options." The app is available to download and try now, provided your Apple TV is running tvOS 18 or later and you have a Free Vimeo account.

Vimeo originally pivoted away from being a direct YouTube competitor in 2017, several years before it dropped support for its apps. Since then the company has styled itself as more of a enterprise service, providing a way for businesses and professional creatives to host and sell videos, and even build their own streaming services.

Spinning up a new TV app doesn't necessarily mean Vimeo is changing strategies, but if you've got some student films hanging out in an old Vimeo account, you now have a much easier way to watch them at home.

This article originally appeared on Engadget at https://www.engadget.com/apps/it-only-took-two-years-for-vimeo-to-realize-deleting-all-of-its-tv-apps-was-dumb-212724092.html?src=rss

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Β© Vimeo

The new Vimeo app running on an Apple TV, displaying Staff Picks.

Like clockwork, Peacock is raising subscription prices again

17 July 2025 at 20:36

Peacock, NBCUniversal's streaming home for The Office and Love Island USA, is going to cost a good bit more starting on July 23, Variety reports. The streaming service's two existing tiers will cost an additional $3 per month, and Peacock will also start testing a cheaper $7.99 "Select" tier that includes access to NBC and Bravo shows and a limited number of titles from the NBCUniversal back catalog.

With the new price hike, Peacock's ad-supported "Premium" plan will go from costing $8 per month to $11 per month, and the "Premium Plus" plan, which features fewer ads, will go from costing $14 per month to $17 per month. The discounted annual subscription for the Premium plan is now $110 per year, while the Premium Plus plan is $170 per year. The updated subscription fees will go into affect for new and returning customers on July 23, and on August 22 for current customers.

While these fees are still on the low end of the $25-per-month that Netflix charges for its most premium tier, this is the third time Peacock has raised prices in the last three years. The streaming service's cheapest plan went from $5 to $6 per month in 2023, and then from $6 to $8 per month in 2024. At this rate Peacock subscriptions will cost an additional $4 in 2026.

Peacock hasn't achieved the same level of critical acclaim as competitors like HBO Max or Netflix, but the timing of its price hike does follow a recent hot streak. The most recent season of Love Island USA, which streams exclusively on Peacock, was hugely popular. Nielsen rated the show as "the No. 1 most-watched streaming reality series" multiple weeks in a row in June, according to NBCUniversal, and the show became Peacock's "most-watched entertainment series on mobile devices, with nearly 30 percent of viewership happening on phones and tablets."

Testing out the new Peacock Select plan seems like a further attempt to capitalize on that reality TV-focused audience. If you're interested in Bravo and whatever shows are exclusive to Peacock, you can pay $8 and get a huge library of episodes to watch.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/like-clockwork-peacock-is-raising-subscription-prices-again-203644730.html?src=rss

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Β© NBCUniversal / Engadget

Peacock's channels feature running on the Peacock TV app.

Unicode's new emoji refuses to put respect on Bigfoot's name

17 July 2025 at 18:44

The Unicode Consortium has announced that it's adding what's essentially a Bigfoot emoji to the open Unicode standard this fall. The famous cryptid will appear as "Hairy Creature" alongside a selection of other fun new emoji options in Unicode 17.0.

It might seem strange that a consortium of companies as powerful as Apple, Google and Microsoft would practically subtweet one of North America's most famous semi-mythological creatures. But the global nature of Unicode makes avoiding region-specific nomenclature preferable whenever possible. To me, that's Bigfoot, plain and simple, but elsewhere in the world it might scan as a yowie, yeti, nuk-luk, hibagon, orang pendekor or an almas.

Besides "Hairy Creature," here's some of the other new emoji getting added with Unicode 17.0:

  • Trombone

  • Treasure Chest

  • Distorted Face

  • Fight Cloud

  • Apple Core

  • Orca

  • Ballet Dancers

Unicode 17.0 is slated to be released on September 9, 2025, but these new emoji likely won't be added to Android and iOS until a bit after the standard is updated. You'll just have to make do with what you can create with Genmoji or Emoji Kitchen while you wait.

This article originally appeared on Engadget at https://www.engadget.com/mobile/unicodes-new-emoji-refuses-to-put-respect-on-bigfoots-name-184412935.html?src=rss

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Β© The Unicode Consortium

The new emoji from Unicode 17, including a trombone, treasure chest, distorted face, apple core, fight cloud, ballet dancer, hairy creature and orca.

Virtuos, the studio behind Oblivion Remastered, is laying off around 270 employees

17 July 2025 at 13:57

Virtuos, the studio that developed The Elder Scrolls 4: Oblivion Remastered, is laying off seven percent of its staff, or around 270 employees. Gauthier Andres, a reporter and co-founder at Origami, was first to report the news, which the studio later confirmed. Virtuos has provided support on a number of large game projects β€” including a recent patch for Cyberpunk 2077 β€” and employs more than 4,200 people across the US, Europe and Asia.

The company said the layoffs are primarily affecting "teams facing lower occupancy and slower demand due to structural shifts in the industry." It's firing around 200 people in Asia and approximately 70 in Europe. "Fewer than 10" of those are in France, where the core team working on Oblivion Remastered is based. Virtuos says it's offering affected workers layoff packages, career transition assistance and, "where possible," job opportunities across its network.Β 

"Over the past 12 months, Virtuos has deepened its commitment to premium co-development through key acquisitions of Beyond-FX, Pipeworks, and UmanaΓ―a in North America, as well as Third Kind Games and Abstraction in Europe," Virtuos said in a statement. "These studios enhance our strengths in VFX, design, Unreal Engine programming and creative development. This ongoing investment reflects our intent to grow in areas where our expertise and scale create lasting value, while selectively exiting service segments where demand is weakening. We need to better match the locations of our teams with those of our clients to support the increasingly iterative nature of creative co-development. This alignment is why the current reorganization has a greater impact on our teams in Asia."

Besides reviving Bethesda classics, Virtuos has contributed work to the upcoming Metal Gear Solid Delta: Snake EaterΒ and several ongoing live service games, like Dune: Awakening and Sea of Thieves. Nothing about the company's output or the critical reception of its games would suggest it needs to conduct layoffs, but that reflects the current precarious state of the games industry. Even having theoretically steady work doing post-release support and game remasters isn't enough.

Virtuos' layoffs follows the sweeping cuts Microsoft made to its Xbox division in early July. Microsoft reportedly cancelled games, like Rare's long-in-development Everwild, and shutdown whole studios, like The Initiative. Romero Games, which had an unannounced funding deal with Microsoft, was also forced to cancel its current project, though it hopes to find a new publishing partner.

Update July 17, 2025, 9:57AM ET: Added confirmation of the layoffs from Virtuos.

This article originally appeared on Engadget at https://www.engadget.com/gaming/virtuos-the-studio-behind-oblivion-remastered-is-laying-off-around-270-employees-135722222.html?src=rss

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Β© Bethesda

A lizard person holding a sword looking out over the capital city of Cyrodiil from Oblivion.

The FCC plans to ban Chinese technology in undersea cables

16 July 2025 at 21:52

The Federal Communication Commission plans to vote on new rules that will ban the use of Chinese technology in undersea cables, according to a press release from FCC Chairman Brendan Carr. The proposed rules will apply to any company on the FCC's existing list of entities that pose "an unacceptable risk to the national security of the United States."

Besides "prohibiting the use of 'covered' equipment," the FCC's new rules will also limit the ability for Chinese companies to receive a license to build or operate cables that connect to the US. Undersea or submarine cables are a key piece of internet infrastructure, and a potential site of foreign espionage in the eyes of the FCC. Banning, or at least severely limiting the influence of Chinese companies is an attempt to benefit American cable providers while hurting the country's perceived enemies.

During President Donald Trump's first term, the FCC made similar moves to prevent mobile carriers from using Chinese equipment in the US. Trump signed a law that required carriers to "rip and replace" old Huawei and ZTE mobile infrastructure, and the FCC provisioned funding to make it happen. The new rules around undersea cables are being proposed by a very different commission, though.

Currently, there are only three commissioners on the FCC, down from the typical five. Under Carr, the commission has taken a much more aggressive approach to regulating the telecommunications industry, bordering on violating the First Amendment. Carr has threatened to investigate companies for their diversity, equity and inclusion policies and committed to not approving any mergers of companies that insist on keeping them.Β 

The FCC is expected to vote on the new rules on August 7. Besides being consistent with past FCC actions, they could be justified as a way of securing American infrastructure following the widespread "Salt Typhoon" hack the affected US carriers and other companies last year.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-fcc-plans-to-ban-chinese-technology-in-undersea-cables-215207536.html?src=rss

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Β© REUTERS / Reuters

Commissioner of Federal Communications Commission Brendan Carr testifies during an oversight hearing held by the U.S. Senate Commerce, Science, and Transportation Committee for the Federal Communications Commission (FCC), in Washington, U.S. June 24, 2020. Jonathan Newton/Pool via REUTERS

Threads is testing Facebook account sign-ups

16 July 2025 at 19:12

Threads is testing letting you sign up with a Facebook account rather than an Instagram account. The new option, spotted by Social Media Today, doesn't appear to be widely available yet, but is already mentioned in a Meta support article.

Besides making it easier for people who don't have an Instagram account to quickly create an account on Meta's X and Bluesky competitor, this new Facebook sign up option should influence the kind of posts and ads that get recommended to you.

"Signing up to Threads with your Facebook account helps unlock features that work across Threads and Facebook, like using the same login info to access both apps," Meta writes in a support article. "If you create a Threads profile with your Facebook account, we’ll combine your info across Threads and Facebook."

Encouraging users to build their Threads profile using the information and followers they had on Instagram was one of the ways Meta quickly grew its Threads user base. It hasn't always led to the best experience on Threads, though. As it turns out, growth-obsessed Instagram users produce fairly shallow text posts. And because most people's Instagram accounts are associated with their Threads profile, they get served a lot of that subpar engagement bait by default. If you came to Threads looking for the relative wit of X, you'd come away pretty disappointed.

Letting you sign up with Facebook will likely have its own shortcomings (namely, modern Facebook is pretty spammy, too), but it at least acknowledges that what people want from Instagram is different from what they want from Threads.Β 

Meta has made a concerted effort as of late to establish Threads as more of an independent entity. Adam Mosseri, the head of Instagram at Meta, shared that the company planned to remove "the Instagram graph import from the onboarding flow" back in November 2024. Threads also started testing using its own separate direct messaging inbox in June, after relying on Instagram DMs since launch.

This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-is-testing-facebook-account-sign-ups-191214734.html?src=rss

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Β© REUTERS / Reuters

Meta Threads app logo is seen in this illustration taken, July 6, 2023. REUTERS/Dado Ruvic/Illustration

TikTok owner ByteDance is reportedly building its own mixed reality goggles

14 July 2025 at 21:25

ByteDance, the parent company of TikTok, is reportedly working on mixed reality goggles, The Information reports. The in-development device is designed to layer digital objects over your view of the real world, and is supposed to compete directly with Meta's upcoming mixed reality products.

The goggles are being built by ByteDance's virtual reality startup Pico, the creators of the Pico 4 VR headset. Pico's past products have attempted to match Meta's Quest headsets in terms of features, but these new goggles apparently represent a different approach (albeit one still positioned as an alternative to Meta). Rather than a bulky headset, the goggles are supposed to be small and light, about the size of the Bigscreen Beyond VR headset, which weighs 0.28 pounds. Pico is keeping the device lightweight by offloading most of the computing work to a puck that's connected to the goggles over a wire. Meta's prototype Orion AR glasses used a wireless puck for a similar weight-saving purpose when the company demoed them in November 2024.

Pico is also reportedly working on building "specialized chips for the device that will process data from its sensors to minimize the lag or latency between what a user sees in AR and their physical movements," The Information writes.

Plenty of the details are still up in the air, but the report notes that the ByteDance / Pico goggles should be very similar to Meta's next mixed reality device. Following the release of the Quest 3S, Meta reportedly postponed work on the Quest 4 in favor of developing lightweight mixed reality goggles, according to UploadVR. The company has been publicly pushing AI wearables like the newly introduced Oakley Meta HSTN glasses, and it seems like its next Quest device will be closer to smart glasses than a VR headset with controllers.

It's not known when ByteDance's goggles will actually be released or where they'll be sold. Current Pico headsets aren't sold in the US, and given the concern over ByteDance's ownership of TikTok, it seems unlikely the company would be able to sell a mixed reality device without pushback.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/tiktok-owner-bytedance-is-reportedly-building-its-own-mixed-reality-goggles-212541450.html?src=rss

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Β© Pico

A person wearing a Pico 4 Ultra headset and looking off-camera.

The 30th-anniversary PS5 controller will be available again for a limited time

14 July 2025 at 19:57

In a world of flashy limited-edition video game consoles, the 30th anniversary PS5 hardware Sony released in September 2024 came off as remarkably refined, which might have been why it was so hard to actually buy. If you missed that original drop, you'll have another chance to order it, according to a Facebook post on the official PlayStation Facebook page. Sony is doing a limited restock of the 30th Anniversary Limited Edition DualSense controller on September 5, and you'll be able to preorder one for yourself next week.

Preorders start on July 21 at 10AM ET / 7AM PT for PlayStation Plus subscribers and July 23 at 10AM ET / 7AM PT for the general public. The controller will have to be ordered directly through the PlayStation Store β€” Sony hasn't said if the restock will extend to other online marketplaces like Amazon or Best Buy. Based on what the company has shared, only the DualSense controller will be restocked in the US, but the PlayStation Store in the UK and Canada will also have restocks of the 30th Anniversary Limited Edition PlayStation 5 Console and the PS Portal, as well.

Sony's 30th Anniversary Limited Edition hardware features the classic PS1 gray, with touches of color to represent the formerly cheery PlayStation logo and face buttons. On the DualSense in particular, the old-school red, green, yellow and blue PlayStation logo replaces the typical black one found on other PS5 controllers.

Limiting one round of preorders to PS Plus subscribers should hopefully make it easier to purchase the DualSense, something Sony didn't bother to do when it first dropped the limited edition hardware last year. Managing online sales and avoiding scalpers has prompted some interesting strategies as of late. With the launch of the Switch 2, for example, Nintendo limited preorders of its new console to customers with a Nintendo Online account that was at least 12 months old and had at least 50 hours of total playtime logged.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-30th-anniversary-ps5-controller-will-be-available-again-for-a-limited-time-195731358.html?src=rss

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Β© Jessica Conditt for Engadget

The 30th Anniversary Limited Edition DualSense sitting in front of other PlayStation 30th anniversary hardware.

Google adds featured notebooks on selected topics to NotebookLM

14 July 2025 at 18:14

Google is adding what it calls "featured notebooks" to NotebookLM as a way to demo its AI-powered software and offer interactive, high-quality resources on everything from personal advice to William Shakespeare. The company tried something similar after its developer conference in May, when it created a NotebookLM notebook trained on everything that was announced at Google I/O 2025.

The new featured notebooks have their own dedicated tab on the NotebookLM homepage and were created in partnership with "respected authors, researchers, publications and nonprofits around the world," Google says. Like all NotebookLM projects, you can interact with the raw sources that make up the notebook's knowledge base, ask questions about topics in a chat interface or view an AI-generated summary, audio overview or flow chart for more ways to interact with the content.

The first round of featured notebooks included a notebook on longevity advice trained on the book Super Agers, a notebook on 2025 predictions trained on The Economist'sΒ annual "The World Ahead" report and an advice notebook trained on The Atlantic's "How to Build a Life" column, among several other options. Your mileage may vary on how useful each featured notebook is β€” I found the Shakespeare notebook to be the most fun to play with β€” but each is a good representation of the quality and volume of material that needs to be uploaded to NotebookLM for it to work well.

Google introduced NotebookLM in 2023 as an experiment in building an AI tool that relies on sources you upload, rather than whatever the company managed to scrape off the internet. The idea is that chats about topics in NotebookLM would be less prone to hallucinations than what an AI Overview in Google Search spits out. Or at the very least, it would be easier to check the AI's answers because the source material is a click away.

NotebookLM became really popular when Google introduced Audio Overviews in September 2024, AI-generated podcasts about the material uploaded to a NotebookLM notebook. Since then, the company has expanded the tool at a rapid clip, introducing mobile apps and the ability to share public notebooks. Clearly, Google is committed to NotebookLM and featured notebooks are a further attempt to model how the AI-powered tool can actually be useful.

Google says featured notebooks are available to people using the desktop version of NotebookLM today and more featured notebooks will be added in the future.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-adds-featured-notebooks-on-selected-topics-to-notebooklm-181400251.html?src=rss

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Β© Google / Engadget

A NotebookLM notebook on William Shakespeare, with a column for the sources, chat and AI-generated study material.

ITC rules Insta360 infringed on GoPro patents

11 July 2025 at 22:18

The US International Trade Commission has determined that Chinese camera company Insta360 has infringed on at least some of GoPro's patents. Based on a press release from GoPro, the determination specifically found that "Insta360 violated federal law by importing and selling in the United States products that infringe GoPro intellectual property."

GoPro writes that it was "pleased" the ITC's judge found that Insta360 infringed on "a patent covering GoPro's iconic Hero camera design." The company also says that the ITC's judge validated multiple patent claims related to its HyperSmooth video stabilization feature, though the patents notably weren't considered infringed, according to the notice.Β 

When asked to comment on the ITC determination notice, Insta360 didn't portray the ruling as a GoPro victory, though. If anything, the company's statement makes it seem like the opposite. Insta360's press release says that the ITC "rejected GoPro's utility patent claims against Insta360." According to the company, the judge determined that utility patents "relating to stabilization, horizon leveling, distortion, and aspect ratio conversion are invalid, not infringed, or both." Only GoPro's design patent was infringed and valid, and Insta360 says it's implemented design updates to address it.

"The US International Trade Commission's initial determination affirms what many in our industry already know: the future belongs to innovators, not litigators," Insta360 CEO JK Liu shared in the company's press release. "While GoPro sought to block competition by asserting a wide array of patents, the majority of those claims were either found not to be infringed or ruled invalid. That speaks volumes."

The ITC initially started investigating Insta360 on GoPro's suggestion, Reuters reports. The company was specifically seeking "exclusion and cease and desist orders that would ban imports of the Insta360 products" in the US. Even if the ITC has found ways Insta360 infringes on GoPro's patents, the initial determination doesn't prevent the company from importing and selling its cameras. You're still able to buy Insta360 products in the US.

The ITC is expected to deliver a final determination on November 10, 2025, according to GoPro. If the company seems defensive, there's good reason. Even if GoPro is still the most recognizable name in action cameras, Insta360 offers a far wider, and in some cases, more appealing selection of products. Things would be far simpler for GoPro if its competition wasn't allowed to sell its products in the US.

Update, July 11, 6:18PM ET: This story was updated after publishing to clarify which patents were actually infringed and valid.

This article originally appeared on Engadget at https://www.engadget.com/cameras/itc-rules-insta360-infringed-on-gopro-patents-195518334.html?src=rss

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Β© Mat Smith for Engadget

A GoPro Hero 13 camera sitting on a stump with its front-facing display on.

The Switch 2 Pro Controller does not seem easy to repair at all

11 July 2025 at 18:09

The Switch 2 is in many ways a more premium and powerful version of the original Switch, but its sleek design seems to have come at a cost. Not only is the console itself difficult to repair, but a new iFixit teardown video shows that the Switch 2 Pro Controller isn't any easier.

Based on iFixit's teardown, you have to completely disassemble the Switch 2 Pro Controller to access the parts you'll likely need to fix first. Accessing the joysticks and battery requires removing an adhesive-secured faceplate on the top of the controller just to access screws. Then you have to unscrew multiple layers of plastic and remove the bumpers to actually get at the battery itself. The original Switch Pro Controller was similarly locked-up, but compared to the Xbox Wireless Controller (which has user-replaceable batteries) it seems like a lot of work.Β 

The Switch 2 Pro Controller uses a similar joystick design as the Joy-Con 2, which Nintendo has already confirmed doesn't feature a drift-free Hall effect joystick. The company never directly acknowledged that joystick drift β€” where an analog joystick registers movement even when you're not pressing it β€” was a problem on the original Switch. Based on iFixit's teardown, it hasn't made the problem easier to fix on its new hardware. Addressing stick drift problems, whether they'll happen on the Switch 2, might be one reason the company currently offers out-of-warranty repairs on the Joy-Con 2 for free.

You don't have to purchase Nintendo's official accessories if you're looking for options that might last longer and be easier to repair. Engadget's best Switch 2 accessories list includes great alternatives, and the Switch 2 itself is designed to work with third-party webcams for things like GameChat.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2-pro-controller-does-not-seem-easy-to-repair-at-all-180905566.html?src=rss

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Β© iFixit

A still from iFixit's Switch 2 Pro Controller teardown video, showing pieces of plastic being pried off of the controller.

Prime Day has our favorite digital photo frame in stock and on sale for 20 percent off

10 July 2025 at 11:43

A digital frame may seem like too obvious of a gift β€” but that's for a reason. They actually improve upon something we all have around our homes, allowing you to display more of your favorite photos all the time. Engadget's favorite option in this space, the Aura Carver Mat, is on sale for Prime Day, down from $179 to only $141.

While many digital photo frames are a mixed bag at best, the Aura Carver Mat topped Engadget's best digital frames list because it's simple to set up and looks great. The 10.1-inch frame is made of plastic and designed to be used in landscape, and it makes for a convincing copy of traditional mat photo frames. Aura's designed the Carver to rotate through the photos you upload on its own, but there's also a built-in touch bar that can be used to swipe forwards and backwards through your collection, if you want.

Buying into Aura's system means committing to a device that has to be connected to the internet to work, but Aura's app for adding photos is easy-enough to use that it should more than make up for it. You can even set the app to automatically upload new photos from a specific album if you want. That feature, along with the ability for multiple accounts to add photos to a single frame, makes the Aura Carver Mat perfect for families who might not all live in the same place. Speaking from experience, grandparents love being able to receive fresh photos of their grandkids without having to lift a finger.

A $150 Amazon Echo Show 8 could make for a formidable alternative to the Aura Carver Mat, especially if you're interested in having a voice assistant on-call to control your smart home. The single-minded focus of Aura's device β€” especially at $141, within spitting distance of last year's $139 low β€” is its real charm, though, something you just won't get from an Echo Show.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/prime-day-has-our-favorite-digital-photo-frame-in-stock-and-on-sale-for-20-percent-off-101539085.html?src=rss

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Β© Engadget / Aura

Aura Carver Mat

Amazon Prime Day deals include the Fire TV Stick 4K Max on sale for $35

10 July 2025 at 12:31

If you already plan on using Prime Day as an excuse to upgrade your home theater, Amazon has a great deal on one of its premium streaming dongles that could be the perfect thing to complete your setup. The Amazon Fire TV Stick 4K Max is available for $25 off for Prime Day, lowering its normal price from $60 to $35. That's $2 away from its lowest price of $33.

While we still prefer Amazon's Fire TV Stick HD as a budget streaming option, the Fire TV Stick 4K Max could be worth the upgrade for you. Amazon's device supports 4K video, Dolby Atmos, HDR10+ and if you have a newer router, Wi-Fi 6E. It's the best option if you're committed to the dongle-lifestyle β€” the even-more-powerful Fire TV Cube needs a TV stand to rest on β€” and a surprisingly great choice if you're looking for a capable retro game console.

Amazon's also added in several features to the Fire TV Stick 4K Max that take it beyond a basic streamer. The built-in Ambient Experience lets the dongle display art and widgets when you're not using your TV, not unlike Samsung's The Frame and The Frame Pro. The Fire TV Stick 4K Max can also stream games from Xbox Game Pass using the Xbox app or Amazon Luna.

The only real reasons to not consider Amazon's platform is if you don't like using Alexa, which acts as the main voice interface for all Fire TVs, don't want to be pushed towards Amazon's services or your subscriptions are tangled up in another platform. You can buy subscriptions to a variety of streaming services and live channels through Amazon Prime Video, but if you've already done that on Apple TV+ for example, you might want to wait out your subscription before jumping ship.Β 

This is just one of a few Fire TV deals you can snag for Prime Day. Others include the Fire TV Cube for $90 and the Fire TV Stick HD for $18.

This article originally appeared on Engadget at https://www.engadget.com/deals/amazon-prime-day-deals-include-the-fire-tv-stick-4k-max-on-sale-for-35-122512260.html?src=rss

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Β© Engadget / Amazon

Amazon Fire TV Stick 4K Ma

Neither AI nor E Ink can make touchscreen trackpads a good idea

3 July 2025 at 20:25

E Ink, the company behind the highly readable displays you'll find in ereaders the world over, has created a new touchscreen trackpad for some reason. And rather than act as an extension of your laptop's screen, E Ink thinks it should be a dedicated home for AI interactions.

The new touchscreen trackpad appears to use a color E Ink display, not unlike what you'll find on the Kobo Libra Colour or the Kindle Colorsoft, and is supposed to offer the normal swiping, tapping, dragging and clicking functionality of a normal trackpad. When you're not using it like that, E Ink imagines the trackpad offering "second-screen capabilities," like quick access to "frequently used shortcuts and system notifications and GenAI contents like text/image summaries, gaming tactics, or custom AI tasks."

E Ink says it leveraged several different Intel technologies to prototype its AI tools, and it specifically designed the trackpad so it's useable even if your laptop is off. Unfortunately, that doesn't make the idea of cramming a touchscreen into a laptop trackpad any less whack.

A closeup of the E Ink touchscreen trackpad.
E Ink

Using an E Ink display is novel, sure, but plenty of attempts have been made to turn the seemingly untapped resource of the trackpad into another place for content, and none of them have caught on. ASUS in particular has taken multiple bites at the apple with its ScreenPad feature, which it first introduced on the ZenBook Pro 15. The ScreenPad could be an extension of your main display, but it also ran simple apps and widgets. E Ink believes one of the advantages of its trackpad is that it'll consume less power than those previous versions, but was anyone worried about a laptop's trackpad affecting its battery life before they also had to be screens?

Putting a display in a trackpad isn't going to be the reason anyone upgrades to a premium laptop. Beyond that, it's just not intuitive. You have to both learn to look down to see what's on the trackpad and learn not to cover it, something hands naturally do while using a laptop.Β 

If you're not dissuaded, E Ink hasn't actually shared when its trackpad will be available. Given the use of the Intel tech, though, odds are good it shows up in an expensive "AI PC" at some point in the future.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/neither-ai-nor-e-ink-can-make-touchscreen-trackpads-a-good-idea-202505733.html?src=rss

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Β© E Ink

A prototype laptop using E Ink's touchscreen trackpad.

Blizzard is giving up on its Warcraft mobile game amid layoffs

2 July 2025 at 21:50

It's nearly the end of the road for Warcraft Rumble. Blizzard has announced that it will no longer be developing new content for the free-to-play mobile strategy game, and instead focus on "regular, systemic in-game events and bug fixes." The change comes as the rest of Microsoft's business is in upheaval: The company is laying off as many as 9,000 employees across its global workforce.Β 

Blizzard's statement doesn't get into the details of what motivated the decision, but is clear that Warcraft Rumble hasn't been living up to expectations. The game "struggled to find its footing" relative to Blizzard's ambitions, prompting the studio to explore different options to improve it over the last few years. "Some of that work showed signs of progress, but ultimately wasn’t enough to put the game on a path to sustainability," Blizzard writes.

Warcraft Rumble was announced in 2019 as Warcraft Arclight Rumble. Much like Hearthstone, the game was a high-profile attempt to translate a popular Blizzard franchise into something that works on smartphones and tablets. Warcraft Rumble plays like a more flexible version of Clash Royale, where miniaturized armies face off in PVP or singe-player challenges, and the biggest strategic choices are when and where characters are placed.Β 

Aftermath reports that winding down Warcraft Rumble is a direct result of the wider Microsoft layoffs effecting Blizzard. While some of the team who created new content for Rumble will be given new roles at the studio, others will be let go, according to a staff email sent by Blizzard president Johanna Fairies that Aftermath viewed. Blizzard's public statement doesn't acknowledge these layoffs beyond a mention that the studio is "focused on supporting [its] teammates," which is telling in context.

While Warcraft Rumble will live on for now in a diminished state, some future Xbox games have been outright cancelled as a result of Microsoft's restructuring, including Everwild and Perfect Dark. The bigger damage is the loss of talent. Gregg Mayles, the lead designer on Donkey Kong Country and creative director of Sea of Thieves, is leaving Rare, according to Video Game Chronicle. ZeniMax Online Studios shared on X that director Matt Firor is also making an exit following the cancellation of the studio's next MMO.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-is-giving-up-on-its-warcraft-mobile-game-amid-layoffs-215021940.html?src=rss

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Β© Blizzard

Illustrations of the Alliance characters featured in Warcraft Rumble.

Microsoft is closing the studio developing the Perfect Dark reboot and cancelling the game

2 July 2025 at 18:22

The Initiative, the Xbox studio developing a modern reimagining of Perfect Dark, is being shut down, and development of the game is ending. As first reported by Windows Central, the studio's closure is part of major cuts Microsoft is making across its business, affecting around four percent of the company's global workforce.

Based on a memo from Xbox Game Studios head Matt Booty obtained by Windows Central, which Microsoft has confirmed is genuine, the decision to close The Initiative was born out of the cancellation of Perfect Dark, rather than the other way around. "We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio," Booty wrote. "As part of this, we are closing one of our studios, The Initiative."

Rare's Everwild was previously reported to be one of the projects impacted by Microsoft's layoffs. The game was announced in 2019 but has had a troubled development, even starting from scratch in 2021. Perfect Dark, based on the older Rare game of the same name, was supposed to be The Initiative's first project. The game was being co-developed in partnership with Crystal Dynamics. The first gameplay footage of the Perfect Dark reboot was shown in 2024.

While cancelled games are the most visible impact of Microsoft's layoffs, it increasingly sounds like countless studios will end up being affected in one way or another. Bloomberg's Jason Schreier writes that Call of Duty studio Raven is also facing cuts, and Forza Motorsport developer Turn 10 could end up losing around 50 percent of its staff.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-is-closing-the-studio-developing-the-perfect-dark-reboot-and-cancelling-the-game-182257902.html?src=rss

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Β© Microsoft

Joanna Dark pointing a gun off-camera from Perfect Dark.

AI might undermine one of the better alternatives to the Kindle

28 June 2025 at 12:30

Kobo, a Rakuten subsidiary that sells ebooks and ereaders, has built its name on being a more open and author-friendly version of Amazon Kindle. However, a recent change to the company's self-publishing business has some writers worried that reputation might change. Last month, the company updated its Terms of Service for Kobo Writing Life, its publishing platform, which opened the door to AI features on the platform. With that new contract language going into effect on June 28th, authors seem no clearer on what it will mean for their futures on Kobo.

For authors who haven't broken into (or have opted out of) traditional publishing both Kobo Writing Life and Kindle Direct Publishing offer a way to sell books without needing representation or a publishing deal. If they can provide their work and the information needed to make a store page β€” and have a willingness to serve as not only author but marketer β€” they have everything they need to sell their books.

Agreeing to sell on one of these platforms comes with a list of conditions. The biggest is the split of sales. If an author sells their novel for $2.99 or more on Kobo Writing Life, they keep 70 percent of what they earn. On the considerably larger Kindle Direct Publishing platform, there are two royalty options β€” 35 percent and 70 percent β€” but both have a confusing litany of compounding factors, some of which can significantly reduce authors' earnings. The calculus of fees vs. exposure makes authors develop strong preferences for the platform they choose. But the terms of service under which their work is published are also important β€” and apparently subject to change with little warning.

Engadget spoke with three authors who were surprised by Kobo's decision to experiment with AI. All of them noticed the company had published new Terms of Service because of a simple banner notification in the Kobo Writing Life Dashboard. Even now, a month after the terms were changed, the company is unable to clarify how the new terms would apply to existing work. There also isn't a means for authors to opt out. If anyone on Kobo is adamantly against any amount of AI use, their best and only option is to stop publishing there, and probably to pull their existing work from the platform.

The authors we spoke to were surprised that Kobo didn't reach out about the proposed changes in advance, but also that the company was choosing to work with AI at all. "I appreciate their transparency in being candid about their use of AI," Michelle Manus, a fantasy author on Kobo's platform, wrote to Engadget over email. "What I think they vastly underestimated was the extent to which their user base dislikes AI."

Kobo's new terms are explicit in saying that the company does not plan to use authors' work to train generative AI. It does, however, reserve the right to use "artificial intelligence, machine learning, deep learning algorithms or similar technologies" to "read, analyze, and process" writing for a variety of non-training purposes, including:

  • "Enhancing the discoverability of Works" with tagging and targeted customer recommendations

  • "Evaluating the suitability of Works" for sale in the Kobo store

  • "Generating resources" like "creating keywords, promotional content, targeted advertisements, customer engagement strategies and other materials"

  • "Providing recaps, reading assistance and accessibility features"

Authors have taken issue with the apparent lack of recourse provided to them. What happens if a work is incorrectly tagged as one genre when its author believes it more directly fits another? Or what if the "promotional material" Kobo generates includes some kind of hallucination? The biggest issue for the writers Engadget spoke to was the potential for Kobo to deploy AI-generated recaps. Amazon implemented a recap tool on Kindle in April, using generative AI to help readers get back into a series or remember where they were in a novel, and some authors have already found examples of the company's AI inaccurately summarizing stories.

"We would have immediately gone, 'Ah, okay, we see what you're trying to do, but we don't think that the thing you're suggesting is going to work to address the problem that you're trying to address," Delilah Waan, a fantasy author and YouTube creator, told Engadget. Since self-published authors tend to be more responsive to their audience, these kinds of issues could actually jeopardize that relationship. "Authors frequently get pushback from readers about plot choices, and I can only imagine the levels to which that could rise if they are receiving incorrect recaps of what happened in a book," Manus wrote.

All of the authors Engadget spoke to admired Kobo's attempts to address complaints in public. On Bluesky, the company's CEO Michael Tamblyn posted a long thread getting into the logic of including an AI clause in the company's terms. Essentially, Tamblyn wrote, Kobo is trying to make the job of connecting readers with authors easier, and streamlining the moderation process that goes into maintaining the Kobo Store, all while avoiding trampling over copyright. "We are completely uninterested in creating new content using authors' books, and don’t do anything that would allow us to do that," Tamblyn wrote. "And we don’t want anyone else to do it either because we are in the business of selling books and would like to be able to keep doing that."

Agreeing to not train generative AI with an author's work is what all professional writers have been encouraged to demand from publishers by The Authors Guild, a professional organization that advocates for writers and is currently participating in a lawsuit against OpenAI. By choosing to not train generative AI on books, Kobo is starting on the right foot. The dubious nature of what material gets fed into an AI model still leaves many questions, though. "Keep in mind, all of the models right now are illegally trained, and I mean all of the big LLMs [Large Language Models]," Mary Rasenberg, the CEO of The Authors Guild, says. "So they may be using an AI system that's not one of the big LLMs, but whatever system they're using may be based on one of the big LLMs."Β 

Kobo did not respond to a request for information about which LLM it plans to use. For work that might be misclassified or mislabelled, the company encouraged authors to contact them via its support email, which authors say has been responsive to complaints so far. The company says it has not begun testing what it describes as a "beta feature" for generating a "personalized recap" in the Kobo app. It notes that it's "not interested in doing whole summaries of books." Instead Kobo plans to make its recaps specific to each reader, around 150 words in length based on both the pages they read in their last reading session and the quotes they highlighted.

Ebook platforms are taking a cautious approach to AI broadly. Authors who publish through the Apple Books platform can have AI-narrated audiobooks generated from their work, but doing so is completely optional. Barnes & Noble's Press platform doesn't currently offer AI products. Amazon's recaps are currently the most invasive use of AI across ebook markets, and authors can't opt out of them."It doesn't matter how much money we're making from Amazon. We all hate dealing with it," Waan said. She made it clear that self-publishing authors are scared of Kobo changing because it currently has author-friendly answers to most of Amazon's products. "I cannot describe how much we want Kobo to succeed, like we are rooting for them," she said.

Every company seems keen to continue pushing the boundaries of where and how invasively it can implement AI. Waan's hope now is that Kobo engages in some kind of open forum with authors about its proposed uses for the technology. "I think it's really hard to decide, as an author, 'am I going to pull my books?,'" Waan said. "Because the minute you pull your books it's a whole headache, because you gotta update all the links. If you have ads running, you gotta pull them. It's not as simple as turning off a light switch." Difficult as it may be, that's a decision self-published authors will increasingly be forced to make.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-might-undermine-one-of-the-better-alternatives-to-the-kindle-123039955.html?src=rss

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Β© Amy Skorheim for Engadget

A black Kobo Libra Colour sitting on top of an open paperback book.

Elon Musk reportedly fired a key Tesla executive following another month of flagging sales

26 June 2025 at 20:51

Elon Musk has reportedly fired Omead Afshar, Tesla's head of manufacturing and operations in North America and Europe, according to Forbes. Both CNBCΒ and Bloomberg corroborated the report. Afshar's exit follows Milan Kovac, the head of engineering on Tesla's Optimus robot, who left the company in early June.

Afshar was promoted to the role last year, Bloomberg reports, after working for multiple different Musk-owned companies since 2017. The timing of his exit isn't particularly surprising given the trouble Tesla has faced selling cars. Sales in Europe have shrunk for a fifth consecutive month and the European Automobile Manufacturers' Association reports that registrations of new Teslas dropped by nearly 41 percent in May. The company is also struggling in China, where sales fell 15 percent in the same month.

While Musk appears to be holding Afshar responsible, the blame clearly lies at Musk's feet. Helping to fund President Donald Trump's re-election in the US, running the destructive DOGE cost-cutting efforts after his election and just generally maintaining a noxious public presence have permanently tainted Musk and his companies. While SpaceX still benefits from government contracts, Tesla's sales are vulnerable to public opinion, something the Tesla Takedown movement has been leveraging to its advantage with protests outside of the company's dealerships.Β 

Firing Afshar, leaving his position in the US government and launching Tesla's robotaxi service in Austin are all different attempts from Musk to change the narrative around Tesla. It's not clear yet whether they'll actually help.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/elon-musk-reportedly-fired-a-key-tesla-executive-following-another-month-of-flagging-sales-205118891.html?src=rss

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Β© Reuters / Reuters

Tesla Chief Executive Officer Elon Musk gets in a Tesla car as he leaves a hotel in Beijing, China May 31, 2023. REUTERS/Tingshu Wang/File Photo

Google tweaked its AI-powered Ask Photos feature and restarted its rollout

26 June 2025 at 19:25

Google has improved its AI-powered Ask Photos feature and is restarting its rollout to eligible users in the US. The company paused the launch of Ask Photos in early June over issues with latency and the feature's interface.

To make Ask Photos speedier, especially on simple searches for dogs or people, Google says its essentially combining the old Google Photos search with Ask Photos. While Google's Gemini models work in the background, the app can now quickly return basic image recognition-based results for searches. Once the more complex Gemini responses are complete, they're automatically displayed.

The Ask Photos interface on a Pixel 9.
Google

Announced at Google I/O 2024, Ask Photos uses AI to let you search through your Google Photos library with natural language queries. Besides structuring results as a chat, Google imagines the featuring being useful for sourcing information that you might not even realize your photo library is storing. You could search for your license plate number, for example, or the restaurant you visited on a specific birthday.

Google started rolling out Ask Photos in September 2024, though the early version of the feature was annoying to deal with. Besides being slow to return responses, it also replaced the faster, more traditional search in the app's menu bar. If you want to access normal search results you have to tap through multiple layers of the Google Photos interface. The new approach splits the difference by combining the results.

Ask Photos is once again rolling out to Google Photos eligible users. In order to receive the new feature, you need to be at least 18 years old, based in the US, have a Google Account with the language set to English and have the Google Photos "Face Groups" feature turned on.

This article originally appeared on Engadget at https://www.engadget.com/apps/google-tweaked-its-ai-powered-ask-photos-feature-and-restarted-its-rollout-192505246.html?src=rss

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Β© Google

Possible searches and results from Ask Photos in Google Photos.
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