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Received yesterday β€” 13 June 2025

The spiritual sequel to the Pebble smartwatch is on track to ship in July

13 June 2025 at 18:20

Eric Migicovsky, the creator of Pebble who's reviving the e-paper smartwatch with a new company called Core Devices, shared that the first new smartwatches are coming next month. The Core 2 Duo watch is on track to ship to pre-order customers in July and the pricier Core Time 2 is still on track to launch this year.

The $149 Core 2 Duo is "near mass production" according to Migicovsky, and should land in the hands of all pre-order customers during July or August. If you pre-ordered, you'll be able to confirm your order and shipping details later in June. Migicovsky says he's also aiming to have "working engineering samples" of the $225 Core Time 2 "within the next month."

Both the Core 2 Duo and Core Time 2 carry over the basic functionality of Migicovsky's original Pebble smartwatch, using either black and white or color e-paper displays, with health tracking, access to notifications and the ability to use the back catalog of classic Pebble watch faces and apps. The major difference between the two watches is that the Core Time 2 has a slightly larger screen, a metal frame and a built-in heart rate monitor.

Core Devices is also opening up a beta program to test early watch hardware and its new Android and iOS companion app for syncing notifications and watch faces. You can sign-up to join the beta test via a Google Form and interestingly, Migicovsky writes that the new app will also be compatible with older Pebble hardware like the Pebble Time Steel and Round or the Pebble 2.

This article originally appeared on Engadget at https://www.engadget.com/wearables/the-spiritual-sequel-to-the-pebble-smartwatch-is-on-track-to-ship-in-july-182014025.html?src=rss

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Β© Eric Migicovsky / Core Devices

A white Core 2 Duo smartwatch on a wrist.

Apple's AI-infused Siri may not show up until spring 2026

12 June 2025 at 22:12

The new version of Siri that was demoed alongside Apple Intelligence might not be released until Spring 2026, Bloomberg reports. Apple officially delayed Siri's release to some time "in the coming year" back in March.

The new Siri could be included in a planned iOS 26.4 update next year, which Bloomberg writes will likely arrive in March. Apple announced the smarter and more personal version of Siri at WWDC 2024 over a year ago now, and nearly two years before this hypothetical Spring 2026 release date. The company could demo the updated AI assistant again at its iPhone event in the fall or even release the new Siri early, but timing reportedly remains up in the air.

Apple's proposed update to Siri is supposed to give the company's aging voice assistant the authority to take action inside of apps and understand the content and context of your screen. The company's demos showed off Siri referencing emails for flight information and embedding photos in documents, all on its own, as evidence of how much more capable the assistant could be.

In a recent interview with The Wall Street Journal, Apple executives attribute the delay of the new Siri to it simply not being up to the company's standards. Internally, Bloomberg writes that there's also disagreement between Apple's marketing and engineering teams as to who is really at fault. The company shouldn't have hyped up the new Siri at WWDC 2024 or built an ad campaign around features that might not ship (Apple's pulled its Siri ads in March). But the engineering team may have been misleading as to how ready the assistant really was.

As testament to how careful Apple is being now, its focus on AI at WWDC 2025 was far more muted. The closest the company got to touching on some of the magic of the new Siri was the updated version of Spotlight that's coming in macOS 26, which can leverage the same App Intents framework Siri is supposed to use to perform select actions in apps, like sending a text in Messages without having to open the app.

This article originally appeared on Engadget at https://www.engadget.com/ai/apples-ai-infused-siri-may-not-show-up-until-spring-2026-221212681.html?src=rss

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Β© Apple

One of Siri's new abilities to find and paste images on your behalf.

Meta is helping to fund geothermal energy projects in New Mexico

12 June 2025 at 21:22

Meta has entered into an agreement with XGS Energy to develop "next-generation geothermal energy" projects in New Mexico. The plan is for these projects to connect directly into the electrical grid that Meta's data centers draw from, feeding the growing energy needs of the company's AI development.

Both companies claim the new deal will add 150-megawatts of carbon-free energy to the grid "with zero operating water use." New Mexico is apparently uniquely suited for geothermal energy production because the state has "some of the best hot rock resources in the country," according to the deal announcement. XGS Energy's approach will allow "these hot, but typically dry, rock resources" to be used to produce electricity without having to worry about water accessibility.

The agreement is split into two phases, an initial smaller one and a second larger one, both of which are "projected to be operational by 2030." Meta has previously explored geothermal energy through a partnership with Sage Geosystems, and like its past deals β€” including Meta's recent 20-year agreement to use a nuclear power plant in Illinois β€” the company is focused on finding more sources of energy for its AI data centers.

"Advances in AI require continued energy to support infrastructure development," Urvi Parekh, Meta's Global Head of Energy, shared in the deal announcement. "With next-generation geothermal technologies like XGS ready for scale, geothermal can be a major player in supporting the advancement of technologies like AI as well as domestic data center development."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-is-helping-to-fund-geothermal-energy-projects-in-new-mexico-212222815.html?src=rss

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Β© Meta

MEta's under-construction Los Lunas data center in New Mexico.
Received before yesterday

Beast of Reincarnation is a 'one-person, one-dog' RPG launching in 2026

8 June 2025 at 19:23

Originally announced as "Project Bloom," Game Freak's upcoming action-adventure game made a formal appearance at the Xbox Games Showcase as Beast of Reincarnation. The studio describes the game as a "one-person, one-dog" RPG and it's supposed to be coming out in 2026.

Based on the trailer, the game is set in a post-apocalyptic Japan that's returned to nature due to some kind of beast-born blight. As the main character "Emma the Sealer," you'll travel through the wilderness, engaging in "demanding, technical combat" alongside your dog Koo, all in the hopes of "saving humanity" from the sickness that's plaguing the land.Β 

Game Freak is best known for its work on the PokΓ©mon games, but the developer has made an eclectic collection of other projects between mainline entries, including Pocket Card Jockey: Ride On! and more recently, Pandoland. "Project Bloom" was originally supposed to be published by Take-Two's Private Division label, but when the label was sold in 2024, Game Freak's game was taken up by a new publisher called Fictions.

Beast of Reincarnation is coming to PS5, Xbox Series X/S and PC in 2026. It'll also be available through Xbox Game Pass at launch.

This article originally appeared on Engadget at https://www.engadget.com/gaming/beast-of-reincarnation-is-a-one-person-one-dog-rpg-launching-in-2026-192305237.html?src=rss

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Β© Game Freak

Emma from Beast of Reincarnation looking at the camera.

Asobo Studio's next Plague Tale game is a prequel arriving in 2026

8 June 2025 at 18:33

Asobo Studio announced at the Xbox Games Showcase that its new entry in the Plague Tale series is a prequel set 15 years before its last game. Resonance: A Plague Tale Legacy is focused on the smuggler Sophia from A Plague Tale: Requiem, and is scheduled to be released in 2026.

Based on the brief description from the game's trailer, Resonance follows a young Sophia as she "seeks her independence as a fierce plunderer in the unforgiving world of the 14th century." The trailer shows Sophia on the run, escaping conflict, exploring mysterious ruins, and generally being pursued by danger, alongside more ominous vignettes showcasing Asobo's typically lush visuals.

If surviving a plague made the first two games seem grim, escaping a flaming ship or battling in a gladiatorial arena doesn't make Sophia's past adventures seem all that more for fun. Still, there's very little to go on, and quite a bit more to learn before Resonance: A Plague Tale Legacy comes out in 2026.Β 

Resonance: A Plague Tale Legacy is currently set to be released on Xbox Series X / S, PS5, PC and Xbox Cloud Streaming. It'll also be available from day one through Xbox Game Pass.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/asobo-studios-next-plague-tale-game-is-a-prequel-arriving-in-2026-183305421.html?src=rss

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Β© Asobo Studio

Sophia running through a temple in Resonance.

Persona 4 Revival is real and coming to PS5, PC and Xbox

8 June 2025 at 18:21

The Persona 4 remake is real and its going to be called Persona 4 Revival. Atlus shared a trailer for the game during the Xbox Games Showcase, confirming its upgraded, likely Unreal Engine 5-powered visuals, and that it's coming to Xbox platforms.

The trailer is remarkably short, all you really get are shots of Persona 4's small-town countryside setting, snippets of the game's score, some spooky TVs and the gray-haired player character running around. But if you've played the beloved RPG, you don't need much more to get the gist.

Persona 3 Reload was released in 2024, featuring the Tokyo-set third game in the franchise, but with new graphics powered by Unreal. This next remake seems like its going to continue the trend with the fourth game in the franchise. Notably, without the voice talent of Yuri Lowenthal or Erin Fitzgerald, who both confirmed the existence of the remake and that they wouldn't be in it at the end of May.

Persona 4 Revival is coming to Xbox Series X / S, PC, Xbox Cloud Streaming and PS5. It'll also be available on Xbox Game Pass at launch.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/persona-4-revival-is-real-and-coming-to-ps5-pc-and-xbox-182120544.html?src=rss

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Β© Xbox

The yellow Persona 4 Revival logo.

The Outer Worlds 2 arrives on October 29

8 June 2025 at 17:25

Xbox kicked off its Summer Game Fest showcase by revealing the release date to The Outer Worlds 2, the sci-fi first-person RPG from Obsidian Entertainment, via a new trailer. The sequel is coming out on October 29, 2025 and Xbox plans to follow-up its stream with an in-depth look at the game.

Like the original The Outer Worlds, the sequel continues its satire of end-times capitalism, focusing in the trailer on the player character's Earth Directorate agent working against various companies vying for destructive, dangerous technology. What that looks like in practice is freezing and exploding enemies with a variety of out-of-this-world weapons β€” shrink rays included. Knowing Obsidian's output, there's bound to be plenty of non-lethal ways to get what you want, too.

The Outer Worlds 2 is coming out on October 29, 2025 for Xbox Series X / S, PS5, PC and streaming through Xbox Cloud Streaming.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/the-outer-worlds-2-arrives-on-october-29-172540150.html?src=rss

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Β© Obsidian Entertainment

A screenshot of soldiers doing jumping jacks from The Outer Worlds 2.

Please, Watch the Artwork is a puzzle game with eerie paintings and a sad clown

6 June 2025 at 23:34

Fusing light psychological horror with the quiet melancholy of American Realist painter Edward Hopper, developer Thomas Waterzooi is following up his puzzle games Please, Touch the ArtworkΒ and Please, Touch the Artwork 2 by having you just watch the artwork instead. Please, Watch the Artwork is an upcoming spot-the-difference game featured during Day of the Devs that tasks you with observing a museum of living paintings and tracking down a sad clown that may be harshing the other paintings' vibe.

In the game, you'll observe living versions of classic Edward Hopper paintings, like Nighthawks or Automat, and look for inconsistencies, like a character behaving strangely or objects being out of place β€” what one could describe as sad clown interference. You'll then click on the offending area and it'll be repainted, restoring the living painting to its normal gloomy self.Β 

Please, Watch the Artwork riffs on popular horror titles like I'm On Observation Duty, Five Nights At Freddy's and dozens of other similar games on Steam that make you look at fake CCTV footage of a garages and office buildings. Waterzooi's game just takes a slightly classier approach. The combination of classic art and eclectic puzzle mechanics has paid off well in the past, too: Please, Touch the Artwork was nominated for numerous awards, including an Apple Design Award.

Please, Watch the Artwork will be available on iOS and Android for $4.99 and on Steam for macOS, Windows and Linux devices for $7.99. Waterzooi's Day of the Dev's presentation didn't include an exact release date for the game, but he did suggest that it will be out around Halloween.

This article originally appeared on Engadget at https://www.engadget.com/gaming/please-watch-the-artwork-is-a-puzzle-game-with-eerie-paintings-and-a-sad-clown-000022744.html?src=rss

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Β© Studio Waterzooi

The text "Please, Watch the Artwork," over a painting of a woman wearing sad clown makeup and drinking coffee.

RGG's Project Century is now called Stranger Than Heaven

6 June 2025 at 23:28

Ryu Ga Gotoku Studio first teased "Project Century" in 2024, and at Summer Game Fest it debuted a new trailer revealing the game's full name: Stranger Than Heaven. The game clearly draws on the bareknuckle brawling of the Yakuza series, but this time is set in the jazzy Japan of 1943.

It's hard to get a full sense of the story from the trailer alone, but similar to RGG's previous games, it looks like Stranger Than Heaven will feature an open-world full of enemies to whoop and narrative choices that'll be as determined by who you punch as who you help. If the player character Mako Taito isn't a private eye, he does appear to be investigating something.

RGG's released a Like a Dragon spin-off, Like a Dragon: Pirate Yakuza in Hawaii earlier this year. Before that, it's last major entry in the melodramatic crime saga was Like a Dragon Infinite WealthΒ in 2024. Besides the gameplay similarities, it's not clear if Stranger Than Heaven is set in the same world as RGG's other open-world action RPGs. At the very least, it does seem incredibly stylish, though.

Stranger Than Heaven is still in-development and doesn't currently have a release date.

This article originally appeared on Engadget at https://www.engadget.com/gaming/rggs-project-century-is-now-called-stranger-than-heaven-232848763.html?src=rss

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Β© Sega

A character from Stranger Than Heaven.

Snap & Grab is No Goblin's campy, photography-based heist game

6 June 2025 at 23:07

Photography games can be hyper-realistic simulations of the real thing or a vehicle for ogling cute creatures, but No Goblin's Snap & Grab is forging a different path by treating photography as a key ingredient in a good heist. The upcoming game as part of the Day of the Devs showcase at Summer Game Fest 2025, ahead of its launch in 2026.

Based on the trailer, Snap & Grab can be broken into two distinct parts. There's the snapping, where you'll play as a professional photographer grooving through (high-fashion) high society, taking pictures of things you want to steal. And the grabbing, where you'll lay out those photos in a workflow of sorts for your team of thieves to follow during a heist. Some of the things you'll photograph might be obstacles or parts of the environment you can manipulate in your favor and it looks like more than a few could just be cute pictures of dogs.

Like No Goblin's other games, 100ft Robot Golf and Roundabout, over-the-top, silly theming is the name of the game. In the case of Snap & Grab, that's a sort of cartoon-y 80's aesthetic β€” think Miami Vice by way of Johnny Bravo and you'll be in the ballpark of the hair and shoulder pads No Goblin is playing with.

Luckily, you won't have to wait long to see the game for yourself. No Goblin says Snap & Grab is coming to PC, PS5 and Xbox Series X / S in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/snap-grab-is-no-goblins-campy-photography-based-heist-game-000024233.html?src=rss

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Β© No Goblin

The pop art logo of Snap & Grab.

Lego Voyagers is a co-op puzzle game from the studio behind Builder's Journey

6 June 2025 at 22:23

Annapurna Interactive showed off a first like at Lego VoyagersΒ at Summer Game Fest Live, the next game from Light Brick Studio, the developers of Lego Builder's Journey.

Lego Voyagers is co-op puzzle game where you and a friend will play as two Lego studs, traveling through a realistic, brick-based world solving puzzles. The trailer showed off several different locales your studs will journey through, including a Lego speedboat and rocket launch. To make your way through the game's various challenges, you'll move and build new structures by picking up bricks with your studs.

The game looks like it builds on the calming vibes of Builder's Journey, but with a focus on co-op gameplay. Light Brick's first game worked like a riff on Monument Valley, tasking you with building a path for your bricks through a minimalistic Lego world. Voyagers takes things in a Split Fiction-direction, just with a lot more chill.

Lego Voyagers is "coming soon" to PS5, PS4, Xbox Series X / S, Nintendo Switch and PC. You'll be able to play with a friend using only one copy of the game thanks to a feature called Friend's Pass.

This article originally appeared on Engadget at https://www.engadget.com/gaming/lego-voyagers-is-a-co-op-puzzle-game-from-the-studio-behind-builders-journey-222331161.html?src=rss

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Β© Annapurna Interactive

Two studs riding on a Lego boat.

Mortal Shell II is dark, gross and coming in 2026

6 June 2025 at 21:48

Developer Cold Symmetry jumpstarted Summer Game Fest Live with the first trailer for Mortal Shell II, a sequel to Mortal Shell with what looks like an equal amount of gruesome imagery. The game is expected to launch in 2026, but you can register right now to try a beta version of Mortal Shell II when it becomes available.

According to the game's Steam page, Mortal Shell II is a standalone sequel to the original Mortal Shell released in 2020. It combines deliberate, Dark Souls-style action with a grotesque, dark setting, not unlike Dark Souls itself. The trailer offers ample examples is full of over-the-top enemiesΒ β€” of particular note, a giant armored snail β€” and lots of sharp things piercing soft flesh.

Playing as "the Harbinger" you'll travel through "more than 60 dungeons," leveraging the "Shells" of fallen warriors to gain new abilities, Cold Symmetry writes. It sounds like the just the kind of punishing experience Soulslike fans get out of bed for.

Mortal Shell II is coming to PC, PS5, and Xbox Series X / S in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mortal-shell-ii-is-dark-gross-and-coming-in-2026-214811717.html?src=rss

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Β© Cold Symmetry

A Shell from Mortal Shell II fighting some monsters.

Out-of-warranty Switch 2 repairs are a lot more expensive than the original console's

5 June 2025 at 21:54

The Nintendo Switch 2 comes with a one-year limited warranty that covers the cost of repairing unexpected defects, but any damage that falls outside that coverage will cost you. Avoiding that could be key, because based on Nintendo's customer repair portal, paying to fix a Switch 2 is noticeably more expensive than repairing an older Switch.

Now, prices could vary depending on how your Switch 2 or its accessories are damaged. Just looking at repairing water damage specifically, though, here's how prices break down:

  • Console: $179

  • Dock: $66

  • Camera: $30

  • AC Adapter: $18

  • Pro Controller: $48

For comparison, fixing up a water-damaged Switch OLED costs $139, $40 less than it costs to fix a Switch 2. The original Switch dock and the original Pro Controller both costs $30 to repair, $33 and $18 cheaper, respectively. The only real outlier from the general trend of Switch 2 hardware costing more to service is the Joy-Con 2 controllers. Whether the stick feels loose or the magnets won't attach, Nintendo is apparently willing to fix a Joy-Con 2 controller for free.

Maybe the hardware changes the company made to improve the performance of the sticks also made them easier to repair. Or maybe free repairs is some sort of quiet make-good for the well-documented stick-drift issues that plagued the original Joy-Con controllers. Either way, it's a small bright spot in what otherwise seems like a potentially pricey repair process.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/out-of-warranty-switch-2-repairs-are-a-lot-more-expensive-than-the-original-consoles-215448447.html?src=rss

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Β© Nintendo

Someone playing a Switch 2 with its kickstand out and Joy-Con 2 controllers detached and slotted into a grip.

Truly completing Nintendo Switch 2 Welcome Tour will cost you

5 June 2025 at 19:22

Nintendo Switch 2 Welcome Tour is a $10 museum-like experience dedicated to playfully explaining features of the Nintendo Switch 2, and technically, it costs a lot more than $10 to truly finish. As Eurogamer writes and multiple Nintendo webpages note, you can't actually finish the game without using all of the Switch 2's many accessories.

All 12 of the different areas in Welcome Tour are accessible whether you're plugging in a camera or not, but to play and beat every minigame, "additional accessories [are] required," according to Nintendo. Those accessories include a USB camera, a controller with GL and GR buttons (the kind in the Switch 2 Pro Controller's grips) and a 4K-compatible TV. If you wanted to go the official route and use Nintendo accessories, that means paying $55 for the Nintendo Switch 2 Camera and $85 for the Nintendo Switch 2 Pro Controller, assuming you already own a 4K TV.

No one needs to 100-percent complete Nintendo Switch 2 Welcome Tour, of course, but it is funny that price was one of the biggest complaints about the Switch 2's answer to Wii Sports, and now to totally complete it you might have to pay even more.

The patient among us (who didn't pre-order) can wait and see if the hidden secrets of Welcome Tour are truly worth spending the extra cash on accessories. For the rest, you might be better off spending your time unlocking characters in Mario Kart World.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/truly-completing-nintendo-switch-2-welcome-tour-will-cost-you-192255868.html?src=rss

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Β© Nintendo

The Joy-Con 2 section of Nintendo Switch 2 Welcome Tour.

Belkin's new line of Switch 2 accessories include a simple but effective charging case

4 June 2025 at 23:00

Belkin is best known for high-quality smartphone accessories, but just like everyone else, it appears it has a case of Nintendo Switch 2 fever. The company has announced that it will be selling several Switch 2 accessories in time for the console's launch, including screen protectors and a charging case that comes with a power bank.

The Charging Case for Nintendo Switch 2 is the thicker of Belkin's two case options, primarily because it has a designated spot for an included 10K external battery. The case also includes a flap for storing Switch 2 game cartridges, a hidden pocket for slotting an AirTag so you can track the case if it's lost and slots on either side of the battery for cables and other accessories. When you need to prop up your Switch 2 with its kickstand while it's charging, there's also a groove in the case that's specifically designed to hold it.

Photos and features of the Belkin Switch 2 Travel Case arranged in a grid, including the cartridge pocket and the built-in handle.
Belkin

If you're looking for something more compact and portable, the Travel Case for Nintendo Switch 2 is only moderately thicker than the console itself. Like the charging case, the travel case includes a built-in sleeve for Switch 2 game cartridges and a spot to hide an AirTag. It also has a built-in handle and a wrist strap so you have multiple ways to carry it when you're out and about.

For an extra layer of protection, Belkin is also selling two different screen protector options: a Tempered Glass Anti-Reflective Screen Protector and a Tempered Glass Blue Light Screen Protector. Both will shield your Switch 2's screen from major scratches and can be applied in a few steps. In the case of the blue light screen protector, Belkin is also claiming that it'll help reduce eye strain if you use your console for an extended period of time. Whichever you pick, just don't remove the Switch 2's pre-installed protective film before you apply.

All of Belkin's new accessories are available to order today from Belkin's website and Amazon. You can get either the Charging Case or Travel Case in gray, tan or green, and the cases cost $70 or $30, respectively. The Tempered Glass Anti-Reflective Screen Protector costs $25 and the Tempered Glass Blue Light Screen Protector costs $30.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/belkins-new-line-of-switch-2-accessories-include-a-simple-but-effective-charging-case-230019750.html?src=rss

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Β© Belkin

A person playing a Switch 2 that's propped up and charging in a Belkin Charging Case.

IO Interactive's James Bond game '007 First Light' is coming in 2026

4 June 2025 at 21:55

The developer of Hitman: World of Assassination, IO Interactive, is finally showing off its take on a James Bond with a new trailer that debuted during Sony's summer State of Play on June 4. IO Interactive originally announced it was working on "Project 007" back in November 2020, and only recently shared that the game was called 007 First Light and would be a "James Bond origin story."

Given how much of a Hitman level can be defined by 007-esque antics like using disguises, infiltrating enemy bases and using gadgets, IO Interactive seemed like a natural fit to make the next game in the franchise. IO Interactive's first trailer is unfortunately narrative-focused, depicting early moments from this new Bond's career, including his training in the Navy.

Many of the most memorable Bond games have hewed closely to existing plots or visual depictions from from the franchise's over-60-year history, whether the single-player story of GoldenEye 007 adapting key moments of the film, or Pierce Brosnan's likeness being used in James Bond 007: NightFire. IO Interactive is taking a deliberately different approach, telling a Bond origin story and creating an original version of the character that isn't based on one of the films.

To be clear, the future of the James Bond film franchise is still a little uncertain in its own right. Longtime producers Barbara Broccoli and Michael G. Wilson handed off creative control of the franchise to Amazon MGM Studios and producers Amy Pascal and David Heyman in March 2025. They've yet to announce a new film or recast James Bond, who was most recently played by Daniel Craig.

IO Interactive has confirmed that 007 First Light will be coming to the Nintendo Switch 2, PlayStation 5, Xbox Series X /S and PC in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/io-interactives-james-bond-game-007-first-light-is-coming-in-2026-215517819.html?src=rss

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Β© IO Interactive

A shadowy illustration of James Bond holding a gun, with the words "First Light" printed in white.

Pragmata, Capcom's long-delayed PS5 game, is (probably) coming in 2026

4 June 2025 at 21:40

Pragmata, a new sci-fi, third-person action game from Capcom, finally has a new release date. As part of Sony's summer State of Play on June 4, Capacom shared a new trailer showing off gameplay from Pragmata and revealing that the game is now targeting a 2026 release.Β 

Based on the trailer and a blog post on the Playstation Blog, you'll play as two characters in Pragmata: Hugh, a spacesuit-wearing lunk, and Diana, a young robot who appears to be able to hack into the lunar station you'll spend the game navigating. You apparently have to use both characters' abilities at the same time to get through rogue robots and other obstacles. In the trailer it look like a lot of hacking and smashing, but it'll presumably have more variety in its final release.

Pragmata was announced all the way back in 2020, before the release of the PlayStation 5, targeting a 2022 release. The game has been delayed multiple times since then, most recently in 2023 when Capcom postponed the game indefinitely. It's not clear how much of Pragmata has been reworked since then.

Pragmata will be available in 2026 on PS5, presumably alongside releases on Xbox Series X / S and PC, as previously announced.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/pragmata-capcoms-long-delayed-ps5-game-is-probably-coming-in-2026-214011185.html?src=rss

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Β© Capcom

Diana and Hugh from Pragmata.

Fortnite will support mouse controls on Switch 2

4 June 2025 at 19:06

Epic has yet to find a platform it hasn't wanted to put Fortnite on β€” only ones it wasn't allowed to put the game on β€” so its not surprising the developer is going all out with the Nintendo Switch 2. Not only will the Switch 2 version of Fortnite support both graphical and performance improvements that bring it in line with the PlayStation 5 and Xbox Series X / S, it'll also offer mouse controls if you're playing with the Joy-Con 2.

Mouse control will let you aim with one or both Joy-Con 2 and navigate the UI with a cursor, bringing the console experience closer to how the game works on PC. "With mouse controls, the right analog stick will be disabled, and you’ll rotate your character by using the selected Joy-Con 2 controller(s) as a mouse," Epic says. The primary click will be assigned to the ZR button unless you're using the left Joy-Con 2, and you can swap which analog stick controls movements to accommodate whichever controller you want to use.

Fortnite Reload running on a Switch 2.
Epic

Without an extended period of time to try mouse control out, its hard to say whether it'll make Switch 2 Fortnite players more accurate, but there's other benefits to running the game on Nintendo's new console. For example, Fortnite on Switch 2 will run at 60 fps, at a 2,176 x 1,224 resolution while docked and a 1,600 x 900 resolution while undocked. The game will also support things like greater view distances, clothing physics and Nintendo's new GameChat social feature for streaming what you're playing to friends.

The game, as ever, remains completely free. If you managed to secure a Switch 2, though, you'll want to delete your old copy of Fortnite for Nintendo Switch after transferring your data from your old console to your new one. Graphical improvements and mouse control are only available from the Switch 2 version of the game, which you can download directly from the Nintendo eShop on June 5.

This article originally appeared on Engadget at https://www.engadget.com/gaming/fortnite-will-support-mouse-controls-on-switch-2-190623477.html?src=rss

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Β© Epic

Fortnite characters standing next to a Switch 2 running Fortnite.

People Can Fly cancels two games and lays off developers

2 June 2025 at 22:03

People Can Fly, the developer of OutridersΒ and Gears of War: Judgement,Β announced Monday that its ending development on two of its upcoming games due to issues with its publisher and an inability to secure funding to continue development. As part of this decision, People Can Fly will be forced "significantly regroup" and "scale down [its] teams," the studio's CEO Sebastian Wojciechowksi shared in a statement on LinkedIn.

The statement doesn't elaborate on how many staff will be impacted by the cuts, but does call out Project Gemini and Project Bifrost as the two games being cancelled. People Can Fly made the decision to shut down Gemini because the game's publisher failed to provide a publishing agreement and didn't communicate "its willingness to continue or terminate the Gemini project." Without that publishing deal or the funds to continue working on Bifrost β€” a self-published VR game β€” the studio was forced to cancel it, too.

This isn't the first time People Can Fly has shut down a project or made cuts to its teams. In December 2024, the studio announced that it was ending development on a game called Project Victoria and also reducing the number of people working on Bifrost. In that same announcement, People Can Fly also revealed that Square Enix was publishing Gemini.

People Can Fly last worked with Square Enix to publish Outriders, somewhat of a minor cult hit now, but not a commercial success at launch. Even with the cuts and cancelled games, the studio still has multiple upcoming projects in the works, including Project Delta, which People Can Fly is creating for Sony and Gears of War: E-Day, which the studio is co-developing with Xbox studio The Coalition.

This article originally appeared on Engadget at https://www.engadget.com/gaming/people-can-fly-cancels-two-games-and-lays-off-developers-220310524.html?src=rss

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Β© Square Enix

A character shooting monsters while getting grabbed from Outriders.

Alphabet settles with shareholders over Google antitrust lawsuit

2 June 2025 at 19:56

Google is still waiting to hear how it will have to address its monopoly in the search engine business β€” it plans to appeal the judgement β€” but in the meantime, it also has to answer to its shareholders. According to a report from The Financial Times, Google's parent company Alphabet has reached a preliminary settlement with shareholders who were also suing the company for allowing Google's anticompetitive behavior, which they believe exposed the company to "reputational damage" and "substantial costs."

The new settlement will reportedly force Alphabet to rebuild its "global compliance structure" and will cost the company a minimum of $500 million over the next 10 years to make it happen. At its most basic, this means establishing some kind of committee within the Alphabet board to oversee regulatory issues, of which Google has accrued many in the last few years.

"A new body made up of senior executives would meanwhile report directly to chief executive Sundar Pichai," FT writes, while another group "consisting of product managers and internal compliance experts," would consult. The goal is to prevent Alphabet and its subsidiaries from making the kind of business decision that led to Google being deemed a monopoly on multiple counts. A judge will need to approve the settlement before the company can move forward, though.

The case against Alphabet officials like Sundar Pichai and Sergey Brin was originally brought by a Michigan pension fund on behalf of shareholders back in 2021. In comparison to the structural changes the US Department of Justice is requesting, paying some money and forming some committees is a small ask. In the grand scheme of things, changing how Alphabet deals with regulation will likely be one of the more minor ways the company's business is forced to change in the next few years.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/alphabet-settles-with-shareholders-over-google-antitrust-lawsuit-195636653.html?src=rss

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Β© Google

Sundar Pichai standing in front of the Google logo at Google I/O 2025.
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