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Warner Bros. Discovery will split into two media giants

9 June 2025 at 14:45

Warner Bros. Discovery (WBD) has announced that it will be splitting up into two separate media companies. The new structure will see one entity retain Warner Bros. film, television and game studios, along with New Line Cinema, DC Studios, HBO and HBO Max, while the other will hold the company’s full portfolio of live cable channels, which includes many household names like CNN, HGTV, Cartoon Network, Discovery, TCL and others.

In a shareholder deck, WBD refers to these two entities as “WBD Global Networks” and “WBD Streaming & Studios,” and highlights the strengths of each portfolio. The company points out that the newly minted entities would each produce healthy free cash flow and intends for each to be listed as publicly traded companies. This comes just three years after the original merger between WarnerMedia and Discovery.

David Zaslav, the current CEO and president of WBD, will serve as president and CEO of Streaming & Studios. Gunnar Wiedenfels, currently CFO of WBD, will serve as president and CEO of Global Networks. Both remain in their current roles until the separation is complete.

“The cultural significance of this great company and the impactful stories it has brought to life for more than a century have touched countless people all over the world. It’s a treasured legacy we will proudly continue in this next chapter of our celebrated history,” said Zaslav in a statement. “By operating as two distinct and optimized companies in the future, we are empowering these iconic brands with the sharper focus and strategic flexibility they need to compete most effectively in today’s evolving media landscape.”

In an investor presentation, WBD announced it will be taking a $17.5 billion loan from J.P. Morgan to assist in a cash tender and consent solicitation for all of its approximately$35.5 billion in outstanding bonds. This means it will be buying back some of the bonds while also asking bondholders to loosen their terms, and will offer cash incentives to those who agree to sell or restructure. According to The Hollywood Reporter, the majority of the total debt will be held by Global Networks, while “a not-insignificant portion” will remain with Streaming & Studios. The exact breakdown of the debt at each entity remains to be seen, pending the outcome of the companies' debt restructuring.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/warner-bros-discovery-will-split-into-two-media-giants-144553585.html?src=rss

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© Reuters / Reuters

FILE PHOTO: The exterior of the Warner Bros. Discovery Atlanta campus is pictured in Atlanta, Georgia, U.S. May 2, 2023. REUTERS/Alyssa Pointer/File Photo

Foreign propagandists continue using ChatGPT in influence campaigns

5 June 2025 at 16:15

Chinese propaganda and social engineering operations have been using ChatGPT to create posts, comments and drive engagement at home and abroad. OpenAI said it has recently disrupted four Chinese covert influence operations that were using its tool to generate social media posts and replies on platforms including TikTok, Facebook, Reddit and X.

The comments generated revolved around several topics from US politics to a Taiwanese video game where players fight the Chinese Communist Party. ChatGPT was used to create social media posts that both supported and decried different hot button issues to stir up misleading political discourse.

Ben Nimmo, principal investigator at OpenAI told NPR, "what we're seeing from China is a growing range of covert operations using a growing range of tactics." While OpenAI claimed it also disrupted a handful of operations it believes originated in Russia, Iran and North Korea, Nimmo elaborated on the Chinese operations saying they "targeted many different countries and topics [...] some of them combined elements of influence operations, social engineering, surveillance."

This is far from the first time this has occurred. In 2023, researchers from cybersecurity firm Mandiant found that AI-generated content has been used in politically motivated online influence campaigns in numerous instances since 2019.

In 2024, OpenAI published a blog post outlining its efforts to disrupt five state-affiliated operations across China, Iran and North Korea that were using OpenAI models for malicious intent. These applications included debugging code, generating scripts and creating content for use in phishing campaigns.

That same year, OpenAI said it disrupted an Iranian operation that was using ChatGPT to create longform political articles about US elections that were then posted on fake news sites posing as both conservative and progressive outlets. The operation was also creating comments to post on X and Instagram through fake accounts, again espousing opposing points of view.

"We didn't generally see these operations getting more engagement because of their use of AI," Nimmo told NPR. "For these operations, better tools don't necessarily mean better outcomes."

This offers little comfort. As generative AI gets cheaper and smarter, it stands to reason that its ability to generate content en masse will make influence campaigns like these easier and more affordable to build, even if their efficacy remains unchanged.

This article originally appeared on Engadget at https://www.engadget.com/ai/foreign-propagandists-continue-using-chatgpt-in-influence-campaigns-161509862.html?src=rss

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© REUTERS / Reuters

ChatGPT logo is seen in this illustration taken, January 22, 2025. REUTERS/Dado Ruvic/Illustration

Nintendo's day-one update for the Switch 2 is just a big 'ON' switch

4 June 2025 at 17:51

Maybe you’ve camped out all night, or you’ve refreshed furiously at the risk of breaking your F5 key, but tomorrow you are finally getting your hands on the Nintendo Switch 2. After tearing it open and booting it up, you might quickly realize that the console’s functionality out of the box is basically non-existent. You have just purchased a very expensive paperweight.

This is all by design, as Nintendo wanted the console as locked down as possible in order to prevent leaks ahead of time. They didn’t even send review units to press ahead of launch this time around (it’s fine, I’m not bitter). Now that the Switch 2 is out in parts of the world where it’s already June 5, we’re getting our first look at the patch notes for the console’s day one update.

The Version 20.1.1 update for the Switch 2 basically turns the console on. The day one update enables support for Switch 1 games, virtual game cards, the Nintendo eShop and those Game-Key cards where the physical card you bought doesn’t actually contain the game, but allows you to download it. The patch notes themselves include some fairly important features like "use of Nintendo Switch Software" and "Nintendo Switch Online." You can read the full patch notes at nintendolife.

Users will be prompted to update their consoles during initial setup, so it should be a seamless experience. I won’t give them the clicks by linking here, but suffice to say seeing leakers and hackers get their hands on the console early only to realize they can’t do much of anything was strangely satisfying.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-day-one-update-for-the-switch-2-is-just-a-big-on-switch-175136898.html?src=rss

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© Nintendo

Nintendo Switch 2

A single-player Dungeons & Dragons game is in development

2 June 2025 at 17:26

Stig Asmussen, the game industry veteran who directed God of War III and Star Wars Jedi: Survivor and Fallen Order, is developing a single-player action-adventure game set in the world of Dungeons & Dragons in partnership with publisher Wizards of the Coast.

This will be the first project for Asmussen's studio Giant Skull since its founding in late 2023. In a press release sent to Engadget, the studio shared it is "dedicated to building gameplay-driven, story-immersed action-adventure games." The new project will be built on the Unreal 5 engine and is currently in development for PC, with console details coming at a later date. No specific release dates, renderings or game content has been shared as of yet, making it unlikely this game will be out before 2026.

John Hight, president of Wizards of the Coast (the owners of the iconic tabletop RPG), said "Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with and I’m so happy to be reuniting with him on this new project.” Stig Asmussen shared that the studio's goal is to "craft a rich new Dungeons & Dragons universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace."

This new project comes as Wizards of the Coast moves on from its deal with developer Larian Studios, the team behind the widely-acclaimed Baldur's Gate 3. The Hasbro-owned publisher has a slew of games in the pipeline in partnership with various game studios in the United States and Canada. These include the sci-fi RPG Exodus, which is being developed by Archetype Entertainment, and Atomic Arcade’s Snake Eyes, which is based on the G.I. Joe.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/a-single-player-dungeons-dragons-game-is-in-development-172635380.html?src=rss

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© Wizards of the Coast

Dungeons & Dragons Announcement Art

Microsoft launches Copilot for Gaming in mobile beta

28 May 2025 at 18:33

Microsoft will begin testing its Copilot for Gaming app in a beta version that launches on mobile devices today. The intelligent gaming assistant was announced earlier this year and promised to help make players faster and sharpen their skills. The app that was launched today allows players to ask the gaming assistant questions about in-game strategy and controls using voice or text. Users can also ask for game recommendations and specific questions about their Xbox accounts and subscriptions.

AI-assisted gaming has been a hot topic as companies like Microsoft and Razer have entered the space. These tools could replace strategy guides as they help walk you through a particularly tough spot in a campaign or advise you on tactics during a raid in an MMORPG.

The app’s launch on mobile is designed to serve as a second screen while playing your game on Xbox. Taylor O’Malley, principal program manager at Xbox, said, “The companion knows what game you’re playing and understands your Xbox activity, so it can answer any questions about the games you’re interested in, provide links to more information when its response includes web sources or answer questions based on your account, play history and achievements.”

The early preview version of Copilot for Gaming will be initially available through the beta version of the Xbox app in over 50 regions. Android and iOS users who already have Xbox beta downloaded will be able to give feedback on Copilot for Gaming by grading responses and marking incorrect ones.

Android users who don’t already have the Xbox beta app downloaded can do so through the Google Play Store. iOS users can no longer download the Xbox beta app if they don’t already have it. Microsoft says that the Copilot for Gaming beta will also be coming soon to Game Bar on Windows PCs, with wider availability planned for the full Xbox app in the future.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-launches-copilot-for-gaming-in-mobile-beta-183344187.html?src=rss

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© Microsoft

The Microsoft Copilot for Gaming (Beta) on mobile.

Apple's App Store rules are still in violation of EU policy

28 May 2025 at 16:11

After levying a €500 million fine against Apple in April, the European Commission (EC) says that Apple is still out of compliance with the Digital Markets Act (DMA) and has less than 30 days remaining to comply. The DMA requires that Apple allow developers to inform their customers about sales or other offers outside the App Store.

In the 68-page document released today from the EC's April decision, the commission found that Apple's policies were plainly anti-competitive and said the company added unnecessary hurdles — referred to as "anti-steering" rules — to completing external transactions.

One such anti-steering strategy the EC took umbrage with was Apple's "scare sheets." When users clicked to navigate to an external payment link, a message would appear, reading “you’re about to go to an external website. Apple is not responsible for the privacy or security of purchases made on the web.” Apple could face hefty periodic penalty payments as high as five percent of daily global revenue if the company doesn’t bring its policies into compliance within the EU.

In a statement to 9to5Mac, Apple expressed its disappointment with the newly released details, saying “there is nothing in the 70-page decision released today that justifies the European Commission’s targeted actions against Apple, which threaten the privacy and security of our users in Europe and force us to give away our technology for free." Later in the statement, the company called the decision "bad for innovation, bad for competition, bad for our products, and bad for users."

Apple will appeal the decision before the June 22 deadline laid out in the EC's decision.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apples-app-store-rules-are-still-in-violation-of-eu-policy-161117662.html?src=rss

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© Reuters / Reuters

FILE PHOTO: A European Union flag flutters outside the EU Commission headquarters, in Brussels, Belgium, February 1, 2023 REUTERS/Yves Herman/File Photo

TCL's newest TVs will automatically calibrate wireless speakers

27 May 2025 at 16:46

Dolby's automatic speaker calibration tech FlexConnect finally comes to market via TCL's 2025 QD-Mini LED TVs. The company had originally announced the technology back in 2023, and was set to debut it with TCL's 2024 TV lineup.

FlexConnect lets users place wireless speakers anywhere in a room without worrying about perfect configuration. The surround sound will then be optimized automatically based on the layout of the room and the position of the speakers.

The first audio device to support this tech will be TCL's Z100 smart speaker, which is designed to pair with TCL's FlexConnect-enabled TVs. TCL's Precise Dimming Series, which includes the QM6K, QM7K and the newly announced QM8K, will all be FlexConnect-compatible.

Users will be able to pair up to four Z100 speakers with their TCL TVs, which will work in concert with the TV's built-in speakers to deliver intelligently calibrated Dolby Atmos sound. This innovation allows for immersive spatial sound without the need for a perfectly symmetrical speaker setup.

In today's joint press release, John Couling, Senior VP of Entertainment at Dolby Labs, said “With Dolby Atmos FlexConnect, consumers can unlock even more flexibility and adaptability in how they design their home entertainment systems, while removing the stress of whether their speakers are in the right location to get an incredible Dolby Atmos experience.”

In the same release, TCL said the Z100 speakers are expected this summer. The Z100 and the TCL Precise Dimming Series represent the first FlexConnect products launched in the United States. Along with the QM8K launch, TCL also announced its first model of party speakers, as well as the Q65H, its latest Dolby Atmos soundbar.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/tcls-newest-tvs-will-automatically-calibrate-wireless-speakers-163907846.html?src=rss

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© Dolby

A living room scene with a black background and purple wire framing show how the new Dolby Atmos FlexConnect connects wireless surround speakers through the TV.

Senate votes to kill California's gas-powered vehicle restrictions

22 May 2025 at 19:13

The United States Senate voted 51-44 mostly across party lines on Wednesday to repeal a waiver granted by the Biden administration's Environmental Protection Agency, allowing the state of California to enact its Advanced Clean Cars II Regulations. ACC II requires that 80 percent of new passenger vehicles sold in California by 2035 be zero-emission.

Notably, the legitimacy of the vote itself was dubious, as the Senate parliamentarian — a nonpartisan staffer who helps the Senate understand its own rules — had warned that the waiver did not fall under the Senate's purview. The parliamentarian noted that the EPA waiver wasn’t a formal rule but an administrative order. This means the waiver is not subject to the Congressional Review Act (CRA), the law Senate Republicans used to justify the vote. The CRA only became law in 1996, and had seen little use until recently — it has been used to overturn federal rules a total of 20 times, 16 of which occurred during the previous Trump administration.

The measure will now go to President Trump's desk for signature, as the House already passed legislation to repeal the waiver earlier this month.

The Alliance for Automotive Innovation, a DC lobbying group that represents a number of automakers including GM, Toyota, Volkswagen and Hyundai, celebrated the vote. "These EV sales mandates were never achievable," said John Bozzella, president and CEO of the lobbying group. He argued, "Meeting the mandates would require diverting finite capital from the EV transition to purchase compliance credits from Tesla."

While these automakers rejoiced, environmental protection advocates struck a concerned tone. "It’s deeply disappointing that the Senate used the Congressional Review Act to block states from implementing air pollution standards to improve air quality. This illegitimate move poses threats to public health, the economy and states’ rights." said Steven Higashide, director of the Clean Transportation Program at the Union of Concerned Scientists.

As reported in the L.A. Times, Will Barrett, senior director at the American Lung Association and a clean air advocate said, “This is a major blow to the decades-long public health protections delivered under the Clean Air Act.” Highlighting the importance of these waivers he said “It is more important than ever that California and all other states that rely on Clean Air Act waivers continue to cut tailpipe pollution through homegrown, health-protective policies."

This is just the latest in continued efforts by the current administration to curtail or end legislation that supports or encourages wider adoption of electric vehicles and environmental protection.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/senate-votes-to-kill-californias-gas-powered-vehicle-restrictions-191341389.html?src=rss

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© Architect of the Capitol

The US Capitol building illuminated against the darkening sky.

Disney+ will reportedly stream Women's Champions League soccer matches across much of Europe

22 May 2025 at 15:58

Disney has taken another step into the hyper-competitive world of live sports broadcasting. According to The Guardian, the entertainment conglomerate has secured a five-year deal to broadcast live Women’s Champions League soccer matches on Disney+ across multiple European broadcast territories, including the United Kingdom. 

From the NFL on YouTube to the Grammys on Disney+, the broadcast rights to live events have become a hot commodity as streamers look to make inroads into one of cable TV’s biggest selling points. And in recent years, broadcast rights for women’s sports leagues have become more competitive as the category’s growth in viewership accelerates.

Amazon has been streaming WNBA games since 2021, and last year Netflix secured the rights to broadcast the FIFA Women’s World Cup. Disney’s investment in streaming the best in European women’s soccer signals an important continuation of that trend.

According to the same report by The Guardian, Disney made a “hugely competitive offer” for the streaming rights, and is said to be investing not only in the rights themselves, but in extensive coverage with high-caliber production. The deal was entered into in agreement with UC3, the joint venture between UEFA and the European Club Association, which means club representatives were involved in the discussions.

In the United States, the broadcast rights for the Women’s Champions League are held exclusively by DAZN; the platform currently streams 19 matches for free in addition to more for subscribers. YouTube had signed on as a streaming partner in the US for all games from 2021 to 2023, but didn’t renew that deal when it ended.

The deal reportedly includes some free-to-air coverage of the Women’s Champions League in the United Kingdom, though there are no details yet on which games or how many exactly. So if you’re in the UK, don’t forget to renew that TV license.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-will-reportedly-stream-womens-champions-league-soccer-matches-across-much-of-europe-155854592.html?src=rss

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© Fran Santiago - UEFA via Getty Images

GOTHENBURG, SWEDEN - MAY 16: Vicky Losada of FC Barcelona lifts the trophy after winning the UEFA Women's Champions League Final match between Chelsea FC and Barcelona at Gamla Ullevi on May 16, 2021 in Gothenburg, Sweden. (Photo by Fran Santiago - UEFA/UEFA via Getty Images)

Microsoft blames Apple for Xbox mobile store delays

21 May 2025 at 19:42

Microsoft says Apple's App Store rules are to blame for the continued delay of the Xbox mobile app store it announced last summer. In an amicus brief filed this week first spotted by The Verge, Microsoft expressed support for Epic Games in the company's long-running bout against Apple. The company also expressed concern that Apple could succeed in overturning the injunction that has opened the floodgates for payments outside of apps that circumvent Apple's 30 percent fee.

"Among its other provisions, the order challenged in this appeal would prevent Apple from requiring consumers and app developers (like Microsoft) to use Apple’s in-app payment processing system as the exclusive means for the purchase of digital goods or services for use within iOS apps available for download on the Apple App Store, Microsoft said in the brief. "In part as a response to the district court’s injunction issued over a year ago, Microsoft undertook significant work to prepare new consumer offerings. However, Apple’s evasion of the injunction has hampered Microsoft in delivering these offerings." 

The offering in questions would have allowed Microsoft to direct users of its apps like the Xbox app or games like Candy Crush and Minecraft to "separate platforms for payment." That's exactly what Spotify and Amazon's Kindle app has started doing in recent weeks, letting those companies avoid Apple's standard in-app purchase fees. 

"The district court’s injunction allows Apple to maintain its in-app exclusivity but at least should have enabled Microsoft to offer consumers a workable solution by launching its own online store — accessible via link-out — for in-app items to be purchased off-app and used in games or other apps," the brief reads in part. "And that is what Microsoft wants to do. But even this solution has been stymied by Apple."

Apple filed an appeal against the injunction earlier this month, and just a few days later it asked the Ninth Circuit to halt enforcement of the original ruling while it works through its appeal. Microsoft, for its part, is urging the court to enforce the injunction while the courts handle the appeal. The company points out that Apple itself has said that the policy changes it made in response to the injunction "can be undone," raising concern that without firm enforcement by the courts, Apple could pull the rug at any given moment.

While things are moving quickly, with apps like Fortnite already returning to the App Store in the US, Microsoft remains in a holding pattern awaiting a firm outcome in the case. It seems they want to avoid a situation where the Xbox mobile store is released, only to be taken down should Apple win on appeal.

Update, May 21, 2025, 3:42PM ET: This story has been updated with a link to the amicus brief that Microsoft filed and now includes more details from that filing. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/microsoft-blames-apple-for-xbox-mobile-store-delays-162413207.html?src=rss

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© Mojang

Minecraft Bundles of Bravery

FCC approves Verizon's $20 billion merger with Frontier

16 May 2025 at 18:14

The FCC has announced its approval of the merger between communications giants Verizon and Frontier, after a deal was made last year. Verizon will acquire Frontier Communications for $9.6 billion in cash, in addition to absorbing $10 billion of debt.

Key to earning approval from the FCC was Verizon's commitment to ending all DEI-related practices, in line with the Trump administration’s aim to dismantle all diversity, equity, and inclusion initiatives from both public organizations and private companies.

The statement from the FCC said the approval "ensures that discriminatory DEI policies end," and that Verizon "has reaffirmed the merged entity’s commitment to equal opportunity and nondiscrimination."

"By approving this deal, the FCC ensures that Americans will benefit from a series of good and commonsense wins. The transaction will unleash billions of dollars in new infrastructure builds in communities across the country—including rural America. This investment will accelerate the transition away from old, copper line networks to modern, high-speed ones. And it delivers for America’s tower and telecom crews who do the hard, often gritty work needed to build high-speed networks," said Brendan Carr, FCC chairman.

Verizon plans to upgrade and expand Frontier's existing network across 25 states and expects to deploy fiber to more than one million American homes annually.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/fcc-approves-verizons-20-billion-merger-with-frontier-181434890.html?src=rss

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© ASSOCIATED PRESS

ARCHIVO - Un local de Verizon ubicado en Willow Grove, Pensilvania, el jueves 22 de febrero de 2024. (Foto AP/Matt Rourke, Archivo)

Microsoft attemps to avoid EU fines by further decoupling Teams and Office

16 May 2025 at 17:05

The European Commission (EC) has been firing on all cylinders in holding big tech to account through various fines and enforcement actions, attempting to create a more competitive landscape in a space that has become increasingly monopolized.

Microsoft has been in a years-long dispute with the EC, which opened an antitrust probe in 2023 after Slack filed a complaint in 2020 alleging that Microsoft’s bundling of Teams and Microsoft 365 was anticompetitive.

The company unbundled the two products in the EU shortly thereafter in a bid to avoid antitrust fines, but it wasn’t enough to appease the EC. In 2024, the Commission found that Microsoft did not go far enough and was still in violation of antitrust laws, risking massive fines.

This week, Microsoft responded with a more robust set of commitments. Its productivity software suites will continue to be offered without Teams in the European Economic Area (EEA) for at least seven years. Minimum price deltas will be set between versions of the suites that include Teams and those which do not.

Microsoft has also offered to align these options and pricing structures for its suites and Teams globally should the EC accept its proposal. Interoperability enhancements that make it easier to use third-party competitors to Teams were also included in the proposal.

"The proposed commitments are the result of constructive, good-faith discussions with the European Commission over several months. We believe that they represent a clear and complete resolution to the concerns raised by our competitors and will provide European customers with more choices," said Nanna-Louise Linde, Microsoft's VP of European Government Affairs.

The EC has begun an open feedback period, seeking comments from competitors and citizens on whether the proposed commitments by Microsoft are adequate and place the company back within the bounds of the EU's antitrust regulations.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/microsoft-attemps-to-avoid-eu-fines-by-further-decoupling-teams-and-office-170519085.html?src=rss

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© NurPhoto via Getty Images

The Microsoft Teams logo is seen in this photo illustration in Warsaw, Poland on 25 January, 2023. Several Microsoft services were unable to be reached by tens of thousands around the world on Wednesday accroding to Downdetector.The outage was caused, according to Microsoft by a network change. Services affected included Outlook, Teams and Xbox Live. (Photo by Jaap Arriens/NurPhoto via Getty Images)

EU tech chiefs believe TikTok is breaking ad transparency rules

15 May 2025 at 18:17

TikTok may have run afoul of European regulators over advertising transparency, in the latest bout between EU regulators and big tech companies. The European Commission has formally warned TikTok that its advertising transparency tools don’t go far enough, falling short of EU rules requiring online platforms to maintain a publicly available repository of all paid ads being shown to users.

Regulators are taking issue with the data, or lack thereof, being provided in the repository that TikTok has curated. They claim that TikTok has failed to provide information on who paid for ads, what audiences they are targeting and the precise product or service those ads are promoting.

This information is all used by regulators and researchers to help weed out harmful content like scams, disinformation or coordinated influence campaigns. These rules fall under the Digital Services Act (DSA), an EU regulation adopted in 2022 that governs illegal content, transparent advertising and disinformation. Enforcement for Very Large Online Platforms (VLOPs) like TikTok began in the summer of 2023, and the Commission opened formal proceedings to assess whether TikTok had violated the DSA in February of 2024.

In a statement, European Commission Tech VP Henna Virkkunen said, “Transparency in online advertising — who pays and how audiences are targeted — is essential to safeguarding the public interest.Whether we are defending the integrity of our democratic elections, protecting public health or protecting consumers from scam ads, citizens have a right to know who is behind the messages they see.”

In a statement to the press, a TikTok spokesperson disagreed with the findings, saying "While we support the goals of the regulation and continue to improve our ad transparency tools, we disagree with some of the Commission's interpretations and note that guidance is being delivered via preliminary findings rather than clear, public guidelines." This isn't the first time that TikTok has found itself in hot water with internet safety regulators in Europe.

Under the rules of the DSA, TikTok parent company ByteDance could be fined as much as 6 percent of its total worldwide revenue and be subjected to an enhanced supervision period where regulators ensure that any required changes are being made.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/eu-tech-chiefs-believe-tiktok-is-breaking-ad-transparency-rules-181706441.html?src=rss

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© CFOTO via Getty Images

YICHANG, CHINA - FEBRUARY 14, 2025 - An illustration photo shows the TikTok LOGO displayed on a smartphone in Yichang, HubIllustration TikTokei province, China, Feb. 14, 2025. (Photo credit should read CFOTO/Future Publishing via Getty Images)

Toyota announces the bZ Woodland, a rugged all-terrain electric SUV

15 May 2025 at 16:19

Toyota is on a tear unveiling new EVs for the American market, announcing a new model for the third day in a row. After debuting the bZ SUV and the C-HR crossover, Toyota is adding the bZ Woodland SUV to the lineup, yet another fully electric vehicle built on the company’s e-TNGA platform. This more rugged version of the bZ is aimed at adventurous drivers, akin to the Subaru Outback, with marketing images depicting the electric SUV over rocky terrain.

The bZ Woodland will feature all-wheel drive as a standard option and boasts 375 combined horsepower from its dual-motor setup. At 260 miles of estimated range, this model has the lowest range of the three new electric models announced so far. Like the other models, it comes equipped with the North American Charging Standard (NACS) outlet as standard and supports DC fast charging, which can take it from 10 percent to 80 percent charge in around 30 minutes.

While the two models share “bZ” in the name, the bZ Woodland is not just a different trim of the bZ. The body of the Woodland is 6 inches longer and about 1 inch higher in the back. This gives it more than 30 cubic feet of rear cargo space.

Toyota has designed the bZ Woodland to be off-road and all-terrain friendly with details like 8.3-inch ground clearance, standard roof rails, a Panoramic View Monitor with Multi-Terrain Monitor and a 3,500-pound towing capacity. All-terrain tires are also available as an option when buying the Woodland. The AWD SUV also has the Toyota X-Mode system, which modulates the power delivered to each motor to improve grip when off-road.

Toyota expects the bZ Woodland to arrive in early 2026. Pricing has not yet been announced.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/toyota-announces-the-bz-woodland-a-rugged-all-terrain-electric-suv-161925373.html?src=rss

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© Toyota

The 2026 Toyota bZ Woodland

Toyota is bringing the C-HR back to the US as an all-electric crossover

14 May 2025 at 17:07

Toyota has announced the return of the C-HR to the United States, but this time as an all-electric model built on its e-TNGA platform. The crossover electric vehicle will now be the second Battery Electric Vehicle (BEV) model sold by Toyota in the United States, along with the new bZ, which was also announced this week.

The reimagined C-HR will offer up to 290 miles of range and will offer crossover utility with 60/40-fold-flat seats and over 25 cubic feet of cargo space behind the rear seats.

The C-HR will lean toward performance in some aspects, sporting 338 horsepower, standard all-wheel drive, and a 0 to 60 time of around five seconds. The wheel will also feature paddle shifters that control the regenerative braking.

Like the recently announced bZ, the C-HR will come equipped with the North American Charging Standard (NACS) plug type, first developed at Tesla and now open source to other EV manufacturers. In the press release for the vehicle, Toyota said the NACS-equipped vehicle would allow it "access to thousands of DC charging stations nationwide," though it does not specify if this means access to Tesla's Supercharger network.

The C-HR will be available in SE and XSE trims, though both will feature a 14-inch touchscreen, a digital gauge cluster, power liftgate, wireless phone chargers, and Toyota's Safety Sense 3.0 driver assistance system.

Toyota expects the C-HR to arrive at US dealerships in 2026, though further specifics, including pricing, have not been announced.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/toyota-is-bringing-the-c-hr-back-to-the-us-as-an-all-electric-crossover-170728601.html?src=rss

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© Toyota

The 2026 Toyota C-HR

Max, which was once HBO, reverts to HBO Max

14 May 2025 at 15:41

Warner Bros. Discovery announced today that its streaming service is undergoing yet another branding change. This would mark its second name change in three years, and even more if you count the days of HBO's subscriber-exclusive streamer. The streamer previously known as HBO Max (2018–2022), then as Max (2022–2025), will henceforth be known as… checks notes …HBO Max, again.

The rebrand will take place this summer and is part of a push by Warner Bros. Discovery to grow subscriber counts globally. The company’s statement shares its belief that returning the HBO branding to the Max streaming service will help signal to its customers the type of quality content they can expect from their subscription. The new (see: old) name makes more pointed use of the brand's iconic name. It reads in part: "This evolution has also been influenced by changing consumer needs, and the fact that no consumer today is saying they want more content, but most consumers are saying they want better content."

Bullish on the brand power of HBO, Zaslav said, "The powerful growth we have seen in our global streaming service is built around the quality of our programming. Today, we are bringing back HBO, the brand that represents the highest quality in media, to further accelerate that growth in the years ahead."

Warner Bros. Discovery reported earnings last week and mentioned the Max platform nearly 30 times in its nine-page letter to shareholders, touting subscriber and profitability milestones. The company clearly sees HBO Max as a core component to future growth, and HBO as the most valuable branding asset in its expanded portfolio since AT&T's merger with Discovery, Inc. in 2022. Look, as long as you keep making White Lotus, I don't care what you call it.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/max-which-was-once-hbo-reverts-to-hbo-max-154149241.html?src=rss

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© Warner Bros. Discovery

The new logo for HBO Max

Wikipedia's owner challenges categorization rules under UK's Online Safety Act

8 May 2025 at 17:51

The Wikimedia Foundation, hosts of the free online encyclopedia Wikipedia, is challenging an aspect of the United Kingdom’s Online Safety Act (OSA). The law aims to protect users from harmful online content by imposing restrictions and fines on large internet platforms such as social media companies. While the law was originally passed in 2023, enforcement and categorization of companies subject to the law are only taking shape now.

The law sorts online platforms into categories that are then met with varying levels of restrictions and enforcement. Wikimedia is specifically challenging the “categorisation regulations” under the law, arguing that Ofcom, the UK’s communications regulator, is using a flawed and vague system of metrics to judge what category a platform falls into.

Under the current definition, metrics like number of UK users and the ability to forward or share content make it more likely that Wikipedia would be considered a higher-risk “Category 1” platform. This would put Wikipedia in the same bucket as Facebook, X, YouTube and other enormous social platforms. 

The Wikimedia Foundation’s lead counsel Phil Bradley-Schmieg shared in a blog post that the foundation had been working with UK regulators for years in an attempt to clarify the rules in a manner the foundation felt would be more fair.

Platforms that are recognized as Category 1 are held to more stringent requirements governing how quickly they remove harmful content, ensuring proper age verification, preventing cyberbullying and more. The Wikimedia Foundation is arguing that Wikipedia should not be lumped into Category 1, as it is a nonprofit, ad-free and mostly volunteer-operated service.

In another blog post, the Wikimedia Foundation lays out its concerns, saying that these restrictions “would be a substantial challenge to our resources to meet the strict reporting and compliance obligations,” and that the fines threatened by Category 1 classification could lead to “disempowering users who wish to keep their identity private.”

The foundation made clear that they ultimately support regulations that could improve online safety. “Given that the OSA intends to make the UK a safer place to be online,"Bradley-Schmieg wrote "it is particularly unfortunate that we must now defend the privacy and safety of Wikipedia’s volunteer editors from flawed legislation.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/wikipedias-owner-challenges-categorization-rules-under-uks-online-safety-act-175128560.html?src=rss

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© DeFodi Images via Getty Images

ANKARA, TURKEY - JANUARY 15: (BILD ZEITUNG OUT) In this photo illustration, The logo of Wikipedia is seen on the screen of a laptop with a magnifying glass on January 15, 2021 in Ankara, Turkey. (Photo by Altan Gocher/DeFodi Images via Getty Images)

Ford will raise Mustang Mach-E prices in part due to tariffs

7 May 2025 at 16:43

It’s earnings season, and automakers are warning investors about the impact tariffs will have on vehicle pricing. As first reported by Reuters, the cost of Ford's Mustang Mach-E, Ford’s electric SUV, could rise by as much as $2,000 on some models.

Ford manufactures the Mach-E as well as other non-electric models in Mexico, which are now tariffed when sold in the United States. Aside from the Mach-E, Ford estimates that it will take a $1.5 billion hit from current tariff policy.

The Trump administration has long insisted that tariffs are not paid for by the American consumer, and while the company made clear it was absorbing some of the increased cost, it could not absorb all of it.A Ford spokesperson told Reuters that the price increase is partly due to typical mid-year repricing "combined with some tariffs we are facing. We have not passed on the full cost of tariffs to our customers."

Despite the administration's partial acquiescence to automakers last week in softening the blow on auto tariffs, EV makers Rivian and Lucid have said higher costs are coming. Rivian’s CEO shared that he expects vehicle pricing to rise by "a couple of thousand dollars," while Lucid’s interim CEO said the company was expecting an 8 to 15 percent increase in overall costs due to tariffs.

While EVs have not specifically been the target of these tariffs, this administration has been unusually hostile towards them, and has worked to reverse government-funded EV initiatives, like subsidized expansions to charging infrastructure. Making matters worse, Speaker of the House Brian Johnson all but confirmed to Bloomberg recently that Congress is likely to end the EV tax credit saying, “I think there is a better chance we kill it than save it, but we’ll see how it comes out.”

It’s been posited by industry analysts that Tesla may have the least to lose (and could perhaps even gain) from the current administration's anti-EV stance, with Elon Musk even saying as such. This is in part due to the outsized effect tariffs will have on competing EV manufacturers like Ford, while Tesla’s substantial domestic production keeps the company mostly insulated.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/ford-will-raise-mustang-mach-e-prices-in-part-due-to-tariffs-164323546.html?src=rss

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© REUTERS / Reuters

The Ford badge and E-Transit logo are seen on a vehicle at Ford’s Dunton Technical Centre in Dunton, Britain, January 13, 2023. REUTERS/Peter Nicholls

Apple appeals recent ruling against anticompetitive App Store practices

5 May 2025 at 19:15

Last week a federal judge issued a scathing ruling over Apple’s handling of fees for in-app transactions. As promised, Apple has appealed the latest decision in the protracted lawsuit brought by Epic Games over the company’s anti-competitive App Store policies. The initial 2021 ruling attempting to loosen Apple’s grip on in-app sales was all but ignored, as the company went to great lengths in attempting to circumvent the decision.

While the company complied with the judges ruling, it has now filed its promised appeal after it made clear last week that it strongly disagreed with the court's decision. It remains to be seen if there is any chance for Apple to win the appeal, as Judge Yvonne Gonzalez Rogers sternly reprimanded Apple in her latest ruling.

Her ruling in part read “Apple willfully chose not to comply with this Court’s Injunction. It did so with the express intent to create new anticompetitive barriers which would, by design and in effect, maintain a valued revenue stream; a revenue stream previously found to be anticompetitive. That it thought this Court would tolerate such insubordination was a gross miscalculation.”

It's not clear what Apple’s legal arguments will be or on what grounds the company is asserting its appeal. While the issue continues to be fought out in court, companies with a large presence on iOS like Epic Games and Spotify have moved quickly to establish external payment methods for their apps. There is every chance that this legal battle could continue for years as Apple continues to defend one of its prime revenue streams and insist on its authority to take a commission from any transactions originating in apps from the App Store.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-appeals-recent-ruling-against-anticompetitive-app-store-practices-191536385.html?src=rss

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© NurPhoto via Getty Images

App Store icon is seen displayed on a phone screen in this illustration photo taken in Poland on August 8, 2024. (Photo by Jakub Porzycki/NurPhoto via Getty Images)
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