Originally announced as "Project Bloom," Game Freak's upcoming action-adventure game made a formal appearance at the Xbox Games Showcase as Beast of Reincarnation. The studio describes the game as a "one-person, one-dog" RPG and it's supposed to be coming out in 2026.
Based on the trailer, the game is set in a post-apocalyptic Japan that's returned to nature due to some kind of beast-born blight. As the main character "Emma the Sealer," you'll travel through the wilderness, engaging in "demanding, technical combat" alongside your dog Koo, all in the hopes of "saving humanity" from the sickness that's plaguing the land.Β
Beast of Reincarnation is coming to PS5, Xbox Series X/S and PC in 2026. It'll also be available through Xbox Game Pass at launch.
This article originally appeared on Engadget at https://www.engadget.com/gaming/beast-of-reincarnation-is-a-one-person-one-dog-rpg-launching-in-2026-192305237.html?src=rss
Based on the brief description from the game's trailer, Resonance follows a young Sophia as she "seeks her independence as a fierce plunderer in the unforgiving world of the 14th century." The trailer shows Sophia on the run, escaping conflict, exploring mysterious ruins, and generally being pursued by danger, alongside more ominous vignettes showcasing Asobo's typically lush visuals.
If surviving a plague made the first two games seem grim, escaping a flaming ship or battling in a gladiatorial arena doesn't make Sophia's past adventures seem all that more for fun. Still, there's very little to go on, and quite a bit more to learn before Resonance: A Plague Tale Legacy comes out in 2026.Β
Resonance: A Plague Tale Legacy is currently set to be released on Xbox Series X / S, PS5, PC and Xbox Cloud Streaming. It'll also be available from day one through Xbox Game Pass.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/asobo-studios-next-plague-tale-game-is-a-prequel-arriving-in-2026-183305421.html?src=rss
The Persona 4 remake is real and its going to be called Persona 4 Revival. Atlus shared a trailer for the game during the Xbox Games Showcase, confirming its upgraded, likely Unreal Engine 5-powered visuals, and that it's coming to Xbox platforms.
The trailer is remarkably short, all you really get are shots of Persona 4's small-town countryside setting, snippets of the game's score, some spooky TVs and the gray-haired player character running around. But if you've played the beloved RPG, you don't need much more to get the gist.
Persona 3 Reload was released in 2024, featuring the Tokyo-set third game in the franchise, but with new graphics powered by Unreal. This next remake seems like its going to continue the trend with the fourth game in the franchise. Notably, without the voice talent of Yuri Lowenthal or Erin Fitzgerald, who both confirmed the existence of the remake and that they wouldn't be in it at the end of May.
Persona 4 Revival is coming to Xbox Series X / S, PC, Xbox Cloud Streaming and PS5. It'll also be available on Xbox Game Pass at launch.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/persona-4-revival-is-real-and-coming-to-ps5-pc-and-xbox-182120544.html?src=rss
Xbox kicked off its Summer Game Fest showcase by revealing the release date to The Outer Worlds 2, the sci-fi first-person RPG from Obsidian Entertainment, via a new trailer. The sequel is coming out on October 29, 2025 and Xbox plans to follow-up its stream with an in-depth look at the game.
Like the original The Outer Worlds, the sequel continues its satire of end-times capitalism, focusing in the trailer on the player character's Earth Directorate agent working against various companies vying for destructive, dangerous technology. What that looks like in practice is freezing and exploding enemies with a variety of out-of-this-world weapons β shrink rays included. Knowing Obsidian's output, there's bound to be plenty of non-lethal ways to get what you want, too.
The Outer Worlds 2 is coming out on October 29, 2025 for Xbox Series X / S, PS5, PC and streaming through Xbox Cloud Streaming.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/the-outer-worlds-2-arrives-on-october-29-172540150.html?src=rss
Fusing light psychological horror with the quiet melancholy of American Realist painter Edward Hopper, developer Thomas Waterzooi is following up his puzzle games Please, Touch the ArtworkΒ and Please, Touch the Artwork 2 by having you just watch the artwork instead. Please, Watch the Artwork is an upcoming spot-the-difference game featured during Day of the Devs that tasks you with observing a museum of living paintings and tracking down a sad clown that may be harshing the other paintings' vibe.
In the game, you'll observe living versions of classic Edward Hopper paintings, like Nighthawks or Automat, and look for inconsistencies, like a character behaving strangely or objects being out of place β what one could describe as sad clown interference. You'll then click on the offending area and it'll be repainted, restoring the living painting to its normal gloomy self.Β
Please, Watch the Artwork riffs on popular horror titles like I'm On Observation Duty, Five Nights At Freddy's and dozens of other similar games on Steam that make you look at fake CCTV footage of a garages and office buildings. Waterzooi's game just takes a slightly classier approach. The combination of classic art and eclectic puzzle mechanics has paid off well in the past, too: Please, Touch the Artwork was nominated for numerous awards, including an Apple Design Award.
Please, Watch the Artwork will be available on iOS and Android for $4.99 and on Steam for macOS, Windows and Linux devices for $7.99. Waterzooi's Day of the Dev's presentation didn't include an exact release date for the game, but he did suggest that it will be out around Halloween.
This article originally appeared on Engadget at https://www.engadget.com/gaming/please-watch-the-artwork-is-a-puzzle-game-with-eerie-paintings-and-a-sad-clown-000022744.html?src=rss
Ryu Ga Gotoku Studio first teased "Project Century" in 2024, and at Summer Game Fest it debuted a new trailer revealing the game's full name: Stranger Than Heaven. The game clearly draws on the bareknuckle brawling of the Yakuza series, but this time is set in the jazzy Japan of 1943.
It's hard to get a full sense of the story from the trailer alone, but similar to RGG's previous games, it looks like Stranger Than Heaven will feature an open-world full of enemies to whoop and narrative choices that'll be as determined by who you punch as who you help. If the player character Mako Taito isn't a private eye, he does appear to be investigating something.
RGG's released a Like a Dragon spin-off, Like a Dragon: Pirate Yakuza in Hawaii earlier this year. Before that, it's last major entry in the melodramatic crime saga was Like a Dragon Infinite WealthΒ in 2024. Besides the gameplay similarities, it's not clear if Stranger Than Heaven is set in the same world as RGG's other open-world action RPGs. At the very least, it does seem incredibly stylish, though.
Stranger Than Heaven is still in-development and doesn't currently have a release date.
This article originally appeared on Engadget at https://www.engadget.com/gaming/rggs-project-century-is-now-called-stranger-than-heaven-232848763.html?src=rss
Photography games can be hyper-realistic simulations of the real thing or a vehicle for ogling cute creatures, but No Goblin's Snap & Grab is forging a different path by treating photography as a key ingredient in a good heist. The upcoming game as part of the Day of the Devs showcase at Summer Game Fest 2025, ahead of its launch in 2026.
Based on the trailer, Snap & Grab can be broken into two distinct parts. There's the snapping, where you'll play as a professional photographer grooving through (high-fashion) high society, taking pictures of things you want to steal. And the grabbing, where you'll lay out those photos in a workflow of sorts for your team of thieves to follow during a heist. Some of the things you'll photograph might be obstacles or parts of the environment you can manipulate in your favor and it looks like more than a few could just be cute pictures of dogs.
Like No Goblin's other games, 100ft Robot Golf and Roundabout, over-the-top, silly theming is the name of the game. In the case of Snap & Grab, that's a sort of cartoon-y 80's aesthetic β think Miami Vice by way of Johnny Bravo and you'll be in the ballpark of the hair and shoulder pads No Goblin is playing with.
Luckily, you won't have to wait long to see the game for yourself. No Goblin says Snap & Grab is coming to PC, PS5 and Xbox Series X / S in 2026.
This article originally appeared on Engadget at https://www.engadget.com/gaming/snap-grab-is-no-goblins-campy-photography-based-heist-game-000024233.html?src=rss
Annapurna Interactive showed off a first like at Lego VoyagersΒ at Summer Game Fest Live, the next game from Light Brick Studio, the developers of Lego Builder's Journey.
Lego Voyagers is co-op puzzle game where you and a friend will play as two Lego studs, traveling through a realistic, brick-based world solving puzzles. The trailer showed off several different locales your studs will journey through, including a Lego speedboat and rocket launch. To make your way through the game's various challenges, you'll move and build new structures by picking up bricks with your studs.
The game looks like it builds on the calming vibes of Builder's Journey, but with a focus on co-op gameplay. Light Brick's first game worked like a riff on Monument Valley, tasking you with building a path for your bricks through a minimalistic Lego world. Voyagers takes things in a Split Fiction-direction, just with a lot more chill.
Lego Voyagers is "coming soon" to PS5, PS4, Xbox Series X / S, Nintendo Switch and PC. You'll be able to play with a friend using only one copy of the game thanks to a feature called Friend's Pass.
This article originally appeared on Engadget at https://www.engadget.com/gaming/lego-voyagers-is-a-co-op-puzzle-game-from-the-studio-behind-builders-journey-222331161.html?src=rss
Developer Cold Symmetry jumpstarted Summer Game Fest Live with the first trailer for Mortal Shell II, a sequel to Mortal Shell with what looks like an equal amount of gruesome imagery. The game is expected to launch in 2026, but you can register right now to try a beta version of Mortal Shell II when it becomes available.
According to the game's Steam page, Mortal Shell II is a standalone sequel to the original Mortal Shell released in 2020. It combines deliberate, Dark Souls-style action with a grotesque, dark setting, not unlike Dark Souls itself. The trailer offers ample examples is full of over-the-top enemiesΒ β of particular note, a giant armored snail β and lots of sharp things piercing soft flesh.
Playing as "the Harbinger" you'll travel through "more than 60 dungeons," leveraging the "Shells" of fallen warriors to gain new abilities, Cold Symmetry writes. It sounds like the just the kind of punishing experience Soulslike fans get out of bed for.
Mortal Shell II is coming to PC, PS5, and Xbox Series X / S in 2026.
This article originally appeared on Engadget at https://www.engadget.com/gaming/mortal-shell-ii-is-dark-gross-and-coming-in-2026-214811717.html?src=rss
Now, prices could vary depending on how your Switch 2 or its accessories are damaged. Just looking at repairing water damage specifically, though, here's how prices break down:
Console: $179
Dock: $66
Camera: $30
AC Adapter: $18
Pro Controller: $48
For comparison, fixing up a water-damaged Switch OLED costs $139, $40 less than it costs to fix a Switch 2. The original Switch dock and the original Pro Controller both costs $30 to repair, $33 and $18 cheaper, respectively. The only real outlier from the general trend of Switch 2 hardware costing more to service is the Joy-Con 2 controllers. Whether the stick feels loose or the magnets won't attach, Nintendo is apparently willing to fix a Joy-Con 2 controller for free.
Maybe the hardware changes the company made to improve the performance of the sticks also made them easier to repair. Or maybe free repairs is some sort of quiet make-good for the well-documented stick-drift issues that plagued the original Joy-Con controllers. Either way, it's a small bright spot in what otherwise seems like a potentially pricey repair process.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/out-of-warranty-switch-2-repairs-are-a-lot-more-expensive-than-the-original-consoles-215448447.html?src=rss
Nintendo Switch 2 Welcome Tour is a $10 museum-like experience dedicated to playfully explaining features of the Nintendo Switch 2, and technically, it costs a lot more than $10 to truly finish. As Eurogamer writes and multiple Nintendowebpages note, you can't actually finish the game without using all of the Switch 2's many accessories.
All 12 of the different areas in Welcome Tour are accessible whether you're plugging in a camera or not, but to play and beat every minigame, "additional accessories [are] required," according to Nintendo. Those accessories include a USB camera, a controller with GL and GR buttons (the kind in the Switch 2 Pro Controller's grips) and a 4K-compatible TV. If you wanted to go the official route and use Nintendo accessories, that means paying $55 for the Nintendo Switch 2 Camera and $85 for the Nintendo Switch 2 Pro Controller, assuming you already own a 4K TV.
No one needs to 100-percent complete Nintendo Switch 2 Welcome Tour, of course, but it is funny that price was one of the biggest complaints about the Switch 2's answer to Wii Sports, and now to totally complete it you might have to pay even more.
The patient among us (who didn't pre-order) can wait and see if the hidden secrets of Welcome Tour are truly worth spending the extra cash on accessories. For the rest, you might be better off spending your time unlocking characters in Mario Kart World.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/truly-completing-nintendo-switch-2-welcome-tour-will-cost-you-192255868.html?src=rss
Belkin is best known for high-quality smartphone accessories, but just like everyone else, it appears it has a case of Nintendo Switch 2 fever. The company has announced that it will be selling several Switch 2 accessories in time for the console's launch, including screen protectors and a charging case that comes with a power bank.
The Charging Case for Nintendo Switch 2 is the thicker of Belkin's two case options, primarily because it has a designated spot for an included 10K external battery. The case also includes a flap for storing Switch 2 game cartridges, a hidden pocket for slotting an AirTag so you can track the case if it's lost and slots on either side of the battery for cables and other accessories. When you need to prop up your Switch 2 with its kickstand while it's charging, there's also a groove in the case that's specifically designed to hold it.
Belkin
If you're looking for something more compact and portable, the Travel Case for Nintendo Switch 2 is only moderately thicker than the console itself. Like the charging case, the travel case includes a built-in sleeve for Switch 2 game cartridges and a spot to hide an AirTag. It also has a built-in handle and a wrist strap so you have multiple ways to carry it when you're out and about.
For an extra layer of protection, Belkin is also selling two different screen protector options: a Tempered Glass Anti-Reflective Screen Protector and a Tempered Glass Blue Light Screen Protector. Both will shield your Switch 2's screen from major scratches and can be applied in a few steps. In the case of the blue light screen protector, Belkin is also claiming that it'll help reduce eye strain if you use your console for an extended period of time. Whichever you pick, just don't remove the Switch 2's pre-installed protective film before you apply.
All of Belkin's new accessories are available to order today from Belkin's website and Amazon. You can get either the Charging Case or Travel Case in gray, tan or green, and the cases cost $70 or $30, respectively. The Tempered Glass Anti-Reflective Screen Protector costs $25 and the Tempered Glass Blue Light Screen Protector costs $30.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/belkins-new-line-of-switch-2-accessories-include-a-simple-but-effective-charging-case-230019750.html?src=rss
The developer of Hitman: World of Assassination, IO Interactive, is finally showing off its take on a James Bond with a new trailer that debuted during Sony's summer State of Play on June 4. IO Interactive originally announced it was working on "Project 007" back in November 2020, and only recently shared that the game was called 007 First Light and would be a "James Bond origin story."
Given how much of a Hitman level can be defined by 007-esque antics like using disguises, infiltrating enemy bases and using gadgets, IO Interactive seemed like a natural fit to make the next game in the franchise. IO Interactive's first trailer is unfortunately narrative-focused, depicting early moments from this new Bond's career, including his training in the Navy.
Many of the most memorable Bond games have hewed closely to existing plots or visual depictions from from the franchise's over-60-year history, whether the single-player story of GoldenEye 007 adapting key moments of the film, or Pierce Brosnan's likeness being used in James Bond 007: NightFire. IO Interactive is taking a deliberately different approach, telling a Bond origin story and creating an original version of the character that isn't based on one of the films.
To be clear, the future of the James Bond film franchise is still a little uncertain in its own right. Longtime producers Barbara Broccoli and Michael G. Wilson handed off creative control of the franchise to Amazon MGM Studios and producers Amy Pascal and David Heyman in March 2025. They've yet to announce a new film or recast James Bond, who was most recently played by Daniel Craig.
IO Interactive has confirmed that 007 First Light will be coming to the Nintendo Switch 2, PlayStation 5, Xbox Series X /S and PC in 2026.
This article originally appeared on Engadget at https://www.engadget.com/gaming/io-interactives-james-bond-game-007-first-light-is-coming-in-2026-215517819.html?src=rss
Pragmata, a new sci-fi, third-person action game from Capcom, finally has a new release date. As part of Sony's summer State of Play on June 4, Capacom shared a new trailer showing off gameplay from Pragmata and revealing that the game is now targeting a 2026 release.Β
Based on the trailer and a blog post on the Playstation Blog, you'll play as two characters in Pragmata: Hugh, a spacesuit-wearing lunk, and Diana, a young robot who appears to be able to hack into the lunar station you'll spend the game navigating. You apparently have to use both characters' abilities at the same time to get through rogue robots and other obstacles. In the trailer it look like a lot of hacking and smashing, but it'll presumably have more variety in its final release.
Pragmata was announced all the way back in 2020, before the release of the PlayStation 5, targeting a 2022 release. The game has been delayed multiple times since then, most recently in 2023 when Capcom postponed the game indefinitely. It's not clear how much of Pragmata has been reworked since then.
Pragmata will be available in 2026 on PS5, presumably alongside releases on Xbox Series X / S and PC, as previously announced.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/pragmata-capcoms-long-delayed-ps5-game-is-probably-coming-in-2026-214011185.html?src=rss
Epic has yet to find a platform it hasn't wanted to put Fortnite on β only ones it wasn't allowed to put the game on β so its not surprising the developer is going all out with the Nintendo Switch 2. Not only will the Switch 2 version of Fortnite support both graphical and performance improvements that bring it in line with the PlayStation 5 and Xbox Series X / S, it'll also offer mouse controls if you're playing with the Joy-Con 2.
Mouse control will let you aim with one or both Joy-Con 2 and navigate the UI with a cursor, bringing the console experience closer to how the game works on PC. "With mouse controls, the right analog stick will be disabled, and youβll rotate your character by using the selected Joy-Con 2 controller(s) as a mouse," Epic says. The primary click will be assigned to the ZR button unless you're using the left Joy-Con 2, and you can swap which analog stick controls movements to accommodate whichever controller you want to use.
Epic
Without an extended period of time to try mouse control out, its hard to say whether it'll make Switch 2 Fortnite players more accurate, but there's other benefits to running the game on Nintendo's new console. For example, Fortnite on Switch 2 will run at 60 fps, at a 2,176 x 1,224 resolution while docked and a 1,600 x 900 resolution while undocked. The game will also support things like greater view distances, clothing physics and Nintendo's new GameChat social feature for streaming what you're playing to friends.
The game, as ever, remains completely free. If you managed to secure a Switch 2, though, you'll want to delete your old copy of Fortnite for Nintendo Switch after transferring your data from your old console to your new one. Graphical improvements and mouse control are only available from the Switch 2 version of the game, which you can download directly from the Nintendo eShop on June 5.
This article originally appeared on Engadget at https://www.engadget.com/gaming/fortnite-will-support-mouse-controls-on-switch-2-190623477.html?src=rss
People Can Fly, the developer of OutridersΒ and Gears of War: Judgement,Β announced Monday that its ending development on two of its upcoming games due to issues with its publisher and an inability to secure funding to continue development. As part of this decision, People Can Fly will be forced "significantly regroup" and "scale down [its] teams," the studio's CEO Sebastian Wojciechowksi shared in a statement on LinkedIn.
The statement doesn't elaborate on how many staff will be impacted by the cuts, but does call out Project Gemini and Project Bifrost as the two games being cancelled. People Can Fly made the decision to shut down Gemini because the game's publisher failed to provide a publishing agreement and didn't communicate "its willingness to continue or terminate the Gemini project." Without that publishing deal or the funds to continue working on Bifrost β a self-published VR game β the studio was forced to cancel it, too.
This isn't the first time People Can Fly has shut down a project or made cuts to its teams. In December 2024, the studio announced that it was ending development on a game called Project Victoria and also reducing the number of people working on Bifrost. In that same announcement, People Can Fly also revealed that Square Enix was publishing Gemini.
People Can Fly last worked with Square Enix to publish Outriders, somewhat of a minor cult hit now, but not a commercial success at launch. Even with the cuts and cancelled games, the studio still has multiple upcoming projects in the works, including Project Delta, which People Can Fly is creating for Sony and Gears of War: E-Day, which the studio is co-developing with Xbox studio The Coalition.
This article originally appeared on Engadget at https://www.engadget.com/gaming/people-can-fly-cancels-two-games-and-lays-off-developers-220310524.html?src=rss
Google is still waiting to hear how it will have to address its monopoly in the search engine business β it plans to appeal the judgement β but in the meantime, it also has to answer to its shareholders. According to a report from The Financial Times, Google's parent company Alphabet has reached a preliminary settlement with shareholders who were also suing the company for allowing Google's anticompetitive behavior, which they believe exposed the company to "reputational damage" and "substantial costs."
The new settlement will reportedly force Alphabet to rebuild its "global compliance structure" and will cost the company a minimum of $500 million over the next 10 years to make it happen. At its most basic, this means establishing some kind of committee within the Alphabet board to oversee regulatory issues, of which Google has accrued manyin the last few years.
"A new body made up of senior executives would meanwhile report directly to chief executive Sundar Pichai," FT writes, while another group "consisting of product managers and internal compliance experts," would consult. The goal is to prevent Alphabet and its subsidiaries from making the kind of business decision that led to Google being deemed a monopoly on multiple counts. A judge will need to approve the settlement before the company can move forward, though.
The case against Alphabet officials like Sundar Pichai and Sergey Brin was originally brought by a Michigan pension fund on behalf of shareholders back in 2021. In comparison to the structural changes the US Department of Justice is requesting, paying some money and forming some committees is a small ask. In the grand scheme of things, changing how Alphabet deals with regulation will likely be one of the more minor ways the company's business is forced to change in the next few years.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/alphabet-settles-with-shareholders-over-google-antitrust-lawsuit-195636653.html?src=rss
Playtonic, the creators of Yooka-Laylee, is laying off some of its staff, the developer and publisher announced on social media. The post doesn't mention how many members of Playtonic will be affected, but does credit the layoffs to the company's struggle with "a period of profound change in how games are created and funded."
Based on a LinkedIn post shared by Playtonic brand manager Anni Valkama, the layoffs include staff members who worked in production, various art departments, game design, narrative design and UI/UX design. Playtonic only lists around 50 staff members on LinkedIn, but given the studio's growth into a publisher and its upcoming release of Yooka-Replaylee,Β its possible the actual team is a bit larger.
β Playtonic - CATTLE COUNTRY OUT NOW! (@PlaytonicGames) May 30, 2025
While Playtonic likely isn't safe from the problems of funding and selling games that other developers have, hiring up for a new project like Yooka-Replaylee and then laying those new hires off before the game is released is a fairly common practice. There's no way to know if that's the case here without more information, but it's worth stating.
Yooka-Laylee was pitched as a spiritual sequel to Banjo-Kazooie and other character-focused action-platformers when it debuted on Kickstarter in 2015, perhaps unsurprising given that Playtonic was founded by former developers from Rare, the creators of Banjo-Kazooie and newer hits like Sea of Thieves. In fact, many of the games Playtonic has published under its "Playtonic Friends" publishing label fall in that Rare sweet spot, whether its the cute action-adventure game Lil Gator Game or the difficult platformer Demon Turf.
This article originally appeared on Engadget at https://www.engadget.com/gaming/yooka-laylee-developer-playtonic-is-laying-off-over-a-dozen-staff-211759308.html?src=rss
Their creators might be gone, but OlliOlli World and Rollerdrome are finally back on Steam, based onlistings spotted by Eurogamer. Both games were delisted from storefronts like Steam and the Xbox Games Store following publisher Take-Two's decision to shutdown developer Roll7, Intercept Games and publishing label Private Division a little over a year ago.
OlliOlli World and Rollerdrome represent diverging, but equally great examples of what made Roll7 special. They're thoughtful, visually stylish games about skateboarding and rollerblading that capture the zen-like state you can enter pulling off multiple tricks in a row (plus or minus a mascot costume and a shotgun).
Eurogamer notes that Take-Two always planned to put both games back on sale when it originally delisted them, it just took a lot longer to bring them back than expected. 2K, another Take-Two subsidiary, is now serving as the publisher.Β
When the company closed Private Division, not every game stayed at Take-Two. The publisher continues to back games like No Rest for the WickedΒ from the developer of Ori and the Blind Forest, but a collection of other in-development projects were sold to Haveli Investments, Bloomberg reports. The investment firm brought on former Annapurna Interactive staff to manage the slate following the implosion of that indie-focused publisher and developer in September 2024.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/roll7s-olliolli-world-and-rollerdrome-are-back-on-steam-193536731.html?src=rss
Apple's WWDC keynote is arguably the company's biggest event of the year outside of the annual iPhone launch in September. The livestream, which starts today at 1PM ET / 10AM PT, kicks off Apple's Worldwide Developers Conference, the company's yearly showcase for the new features coming to all of its hardware devices over the next year. Apple execs will be showing off big new features coming over the next 15 months to iOS, macOS, iPadOS and all the company's other platforms. Of course, the elephant in the room is Apple Intelligence. Apple's take on AI was launched with much fanfare at last year's WWDC, but after a tepid consumer response and recently announced delays to some of its key features, we're anxious to hear where the initiative is headed next.Β
To find out what Apple has planned for yourself, you can watch the WWDC 2025 keynote on its website, its YouTube channel and right here (embedded above) once the livestream is up. Apple will also host developer sessions online for more in-depth, technical overviews of the new software features it announces.Β
And for even deeper analysis of everything that gets announced today, follow Engadget's WWDC 2025 liveblog from our on-the-ground reporters, and stay with us throughout the day (and week) as share our perspective on the big changes coming to Apple's operating systems before they roll out later this year.
WWDC 2025: What to expect (and final rumors)
One way Apple could reportedly smooth over any ill feelings about AI is by completely redesigning its operating systems to make them more cohesive, easier to use and reminiscent of visionOS. The company is said to be planning the debut of its "Liquid Glass" interface redesign, which will come with "see-through visuals," for WWDC. The iPad could also receive some attention, with reports suggesting Apple will introduce yet another approach to multitasking and window management in an effort to make the tablet Mac-like. Add in new battery management feature and a "virtual health coach," and the company may have a raft of updates not immediately Apple Intelligence-related to get excited about.
In a recently released poster for WWDC, Apple included a tagline with the two words "Sleek peek." While previous versions of these have been endlessly speculated over to see if any clues could be found, the ones for the last few years have proven to be vaguely related. The invitation for the iPhone event last year said "It's Glowtime," which on hindsight could be in reference to the glowing edges of the new Siri interface, but that was first unveiled at WWDC 2024. Ultimately, "It's Glowtime" had little to do with the iPhone 16 series, which were most notable for their new Camera Control buttons.
In perhaps less significant news, Apple might also be renaming its operating systems, unifying them under a number designating the upcoming year β so we could see iOS 26, not iOS 19. It'll be a nice bit of unity given that we currently have everything from visionOS 2 to iPadOS 18 and everything in between.
Update, June 3 2025, 11:30AM ET: This story has been updated to include details on the event's tagline, which was revealed yesterday by Apple.
Update, June 8 2025, 8PM ET: This story has been updated to include rumored details on the software redesign Apple is expected to debut at WWDC.
Update, June 9 2025, 11:03AM ET: This story has been updated to reflect that the WWDC keynote is imminent (today).
This article originally appeared on Engadget at https://www.engadget.com/big-tech/how-to-watch-todays-apple-wwdc-2025-keynote-184227551.html?src=rss