This Modular Switch 2 Case Will Help Your Battery Last Longer Than a Few Measly Hours

Genki's Attack Vector case means there's no need to tape an external battery pack to your Switch 2 anymore.
Tesla’s in-car visualizations for features like Autopilot and Full Self-Driving might be getting an upgrade with a switch to Epic Games’ Unreal Engine. As reported by Not a Tesla App, Tesla hacker greentheonly says they found evidence of the change in Tesla’s 2025.20 firmware for Tesla Model S and Model X cars with AMD chips.
Unreal Engine is perhaps best known as a development tool for video games, but Epic has been making a bigger push as of late for automakers to use Unreal Engine. Currently, Tesla uses the Godot engine for the visualizations, according to greentheonly, so if Tesla switches to Unreal Engine, it would join a growing number of automakers that use Epic’s engine inside its cars, including Rivian, Ford, GMC, Volvo, and Lotus.
Tesla and Epic Games didn’t immediately reply to a request for comment. This isn’t the first time the two companies have been connected to each other; Tesla’s Cybertruck was added to Fortnite last year.
Stripe, a financial services company that acts as a payment processor for millions of businesses including itch.io, has issued an apology following reports that members of its support team told callers the business does not support the sale of LGBTQ content.
"We apologize: the information given by our support team was totally wrong," said Stripe spokesperson Casey Becker in an email to The Verge. "Stripe has no prohibitions on the sale of LGBTQ+ content or goods."
Angry customers have been calling payment processors on behalf of the creators who have had their adult content deindexed - or removed from search queries - by itch.io. Stripe's …
Riot Games is going to slowly introduce a WASD-based control scheme to League of Legends, which previously relied on point and click controls. “We believe that offering WASD controls will provide a fresh yet familiar way to play for both new players and veterans of the Rift without changing what makes League, League,” Riot says.
The company notes that WASD is “the most familiar control scheme for PC games today,” and by adding it as a control option, “we believe League will feel more intuitive to some players who come from other games.” However, Riot is also working to “ensure competitive balance” between the two different control styles, so it’s going to start with a test of the control scheme on League’s public beta environment before slowly rolling it out to non-ranked and eventually ranked and pro play.
League of Legends launched nearly 16 years ago, and while it’s a hugely popular game, it has a reputation for being pretty intimidating to get into. Despite having watched many hours of competitive League, whenever I’ve tried to play it myself, I’ve quickly bounced because of its complexity. WASD controls could lower the barrier to entry, and Riot says that they are “the first of a number of long-term projects we’re working on to help shape League’s future.”
Krafton has fired another shot in its legal battle with former executives of Subnautica 2 studio Unknown Worlds, who filed a lawsuit last month, claiming the South Korean publisher undermined the game’s release to avoid paying them a bonus. In its response, Krafton claims that the three plaintiffs, Ted Gill, Charlie Cleveland, and Max McGuire, had “lost interest in developing Subnautica 2.”
The story told by Krafton’s lawyers in the filing is that after selling Unknown Worlds to Krafton for $500 million and promising $250 million more in earnout bonuses, Cleveland and McGuire essentially checked out of working on Subnautica 2 to focus on personal projects.
“In 2024 and 2025, Cleveland stated that he was ‘no longer working on games but […] working on a couple of films,’” while “McGuire started ‘working on initiatives that fall outside of [the Company’s] main development activities.’” As for Gill, “And Gill, who remained, focused on leveraging his operational control to maximize the earnout payment, rather than developing a successful game.”
They allege that without the leadership of Cleveland and McGuire, development on Subnautica 2 suffered to the point that a delay of the game’s early access launch was necessary.
…as the end of the carnout period drew nearer, the game was still nowhere near its planned scope. Indeed, as late as March of 2025, only two months before the Key Employees claimed the game was ready for the first Early Access (“EA”) release, the development lead for Subnautica 2 at Unknown Worlds noted that the first EA and second EA (planned for December 2025) would only be “about 12% of our intended 1.0 scope” and joked that “at that rate we would be in development for 30 years.”
When the plaintiffs disagreed that Early Access should be delayed, Krafton fired them, sparking the battle playing out now in Delaware Chancery Court.
Bad news if you're one of the handful of people using Steam to play games on a Chromebook: Google and Valve are preparing to end support for the still-in-beta ChromeOS version of Steam on January 1, 2026, according to 9to5Google. Steam can still be installed on Chromebooks, but it now comes with a notice announcing the end of support.
“The Steam for Chromebook Beta program will conclude on January 1st, 2026," reads the notification. "After this date, games installed as part of the Beta will no longer be available to play on your device. We appreciate your participation in and contribution to learnings from the beta program, which will inform the future of Chromebook gaming.”
Steam originally launched on Chromebooks in early 2022 as an alpha that ran on just a handful of newer and higher-specced devices with Intel chips inside. A beta version arrived later that year, with reduced system requirements and support for AMD CPUs and GPUs. Between then and now, neither Google nor Valve had said much about it.
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As far as I'm concerned, 8BitDo's Pro 3 is the ultimate controller. You may already know that it makes a model literally called the Ultimate controller, but it plays second fiddle to the new Pro 3 in some key ways. It's highly customizable, allowing you to change the face buttons, joystick caps, and more.
Let me explain: like most other 8BitDo controllers, it's made to work on multiple platforms, but the Pro 3's swappable ABXY face buttons allow it to actually transform as needed, say, if you're going from Switch to PC, or vice versa. You can just pull off the buttons, which all but requires the included magnetic suction tool. It can't easi …
Framework’s main claim to fame is its commitment to modular, upgradeable, repairable laptops. The jury’s still out on early 2024’s Framework Laptop 16 and mid-2025’s Framework Laptop 12, neither of which has seen a hardware refresh, but so far, the company has released half a dozen iterations of its flagship Framework Laptop 13 in less than five years. If you bought one of the originals right when it first launched, you could go to Framework’s site, buy an all-new motherboard and RAM, and get a substantial upgrade in performance and other capabilities without having to change anything else about your laptop.
Framework’s laptops haven’t been adopted as industry-wide standards, but in many ways, they seem built to reflect the flexibility and modularity that has drawn me to desktop PCs for more than two decades.
That's what makes the Framework Desktop so weird. Not only is Framework navigating into a product category where its main innovation and claim to fame is totally unnecessary. But it’s actually doing that with a desktop that’s less upgradeable and modular than any given self-built desktop PC.
© Andrew Cunningham