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Received today — 16 August 2025

Louisiana sues Roblox for creating an environment where ‘child predators thrive’

15 August 2025 at 18:38

The state of Louisiana has filed a lawsuit against Roblox, alleging that the company has “permitted and perpetuated an online environment in which child predators thrive, directly contributing to the widespread victimization of minor children in Louisiana.” 

Roblox sees more than 111.8 million daily active users, and it’s hugely popular with children, with users under 13 comprising nearly 40 percent of players last quarter. However, the platform has come under significant scrutiny over reported failures to protect children on the platform, with Bloomberg publishing a major report last year about predators on Roblox and the investment firm Hindenburg Research alleging that its research revealed “an X-rated pedophile hellscape.” In recent months, Roblox has taken steps to bolster its child safety features, including introducing parent accounts that can manage their child’s account and the ability for parents to block people on their child’s friend list.

But Louisiana alleges that Roblox’s “deliberate failure to implement effective safety measures to protect child users from well-documented predatory threats, along with its ongoing failure to warn parents and children of the foreseeable dangers posed by its platform, has directly facilitated the widespread sexual exploitation of minors and inflicted severe, lasting harm upon the children of Louisiana,” according to the complaint.

“Roblox is overrun with harmful content and child predators because it prioritizes user growth, revenue, and profits over child safety,” Attorney General Liz Murrill says. “Every parent should be aware of the clear and present danger poised to their children by Roblox so they can prevent the unthinkable from ever happening in their own home.”

Roblox spokesperson Kadia Koroma sent the following statement about the lawsuit to The Verge:

The assertion that Roblox would intentionally put our users at risk of exploitation is categorically untrue. Every day, tens of millions of people around the world use Roblox to learn stem skills, play, and imagine and have a safe experience on our platform. We dedicate vast resources to supporting a safe infrastructure including advanced technology and 24/7 human moderation, to detect and prevent inappropriate content and behavior — not only because it’s important to us but because it is such a critical issue and so important to our community. We dispute these allegations and we remain committed to working with Attorney General Murrill to keep kids safe.

While no system is perfect, Roblox has implemented rigorous safeguards—such as restrictions on sharing personal information, links, and user-to-user image sharing—to help protect our community. Unfortunately, bad actors will try to circumvent our systems to try to direct users off the platform, where safety standards and moderation practices may differ. We continuously work to block those efforts and to enhance our moderation approaches to promote a safe and enjoyable environment for all users.

The company also published an article responding to the lawsuit on its newsroom.

Seven lawsuits regarding child predator issues have been filed against Roblox in a “little over two weeks,” Bloomberg reports.

This week, Roblox published a post on its website about why it removes what it describes as “vigilantes” who try to catch bad actors on Roblox by using tactics “similar to actual predators.” One user, who goes by “Schlep” and says on his X profile that he has contributed to “6 Roblox arrests and counting,” posted screenshots on X last week of what he says was a cease-and-desist notice by Roblox.

Update, August 15th: Added statement from Roblox.

What my first five Steam purchases say about me

15 August 2025 at 18:27

There's a meme currently going around Bluesky where people are posting their first purchases on Steam. Taking a look presents a neat time capsule, offering a glimpse of who we used to be. It also gives us a chance to compare our gaming habits now with what they were 10 or more years ago - that is, if you're one of the Olds that's been around that long. On a lark, I looked at mine and got the thrill of being able to place a date on when exactly my current life began.

Sometimes, examining your earliest Steam purchases presents as many questions as answers. My very first Steam purchases were made on December 25th, 2010, and were all over the …

Read the full story at The Verge.

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Drag x Drive is a uniquely fun and frustrating showcase for Switch 2 mouse mode

13 August 2025 at 16:58

In my decades as a video game player and reviewer, I've used the humble PC mouse in hundreds of games for everything from first-person aiming and third-person character movement to basic menu navigation and unit selection. In all that time, I can't recall a game that required the use of two mice at once.

That was true until I spent some time with Nintendo’s utterly unique Drag x Drive. The game asks you to take a Switch 2 Joy-Con in each hand, turn them both so the narrow edge lies on a flat-ish surface, and then slide them around to power a game of full-contact wheelchair basketball.

It’s a fresh control scheme that comes with its share of issues, mostly stemming from the lack of convenient mouse surfaces in most living rooms. With a little bit of practice, a good playing surface, and some online friends to play with, though, I found myself enjoying the high-impact, full-contact, precision positional gameplay enabled by holding a mouse in each hand for the first time.

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Tesla’s graphics are about to get Unreal

13 August 2025 at 22:28

Tesla’s in-car visualizations for features like Autopilot and Full Self-Driving might be getting an upgrade with a switch to Epic Games’ Unreal Engine. As reported by Not a Tesla App, Tesla hacker greentheonly says they found evidence of the change in Tesla’s 2025.20 firmware for Tesla Model S and Model X cars with AMD chips.

Unreal Engine is perhaps best known as a development tool for video games, but Epic has been making a bigger push as of late for automakers to use Unreal Engine. Currently, Tesla uses the Godot engine for the visualizations, according to greentheonly, so if Tesla switches to Unreal Engine, it would join a growing number of automakers that use Epic’s engine inside its cars, including Rivian, Ford, GMC, Volvo, and Lotus.

Tesla and Epic Games didn’t immediately reply to a request for comment. This isn’t the first time the two companies have been connected to each other; Tesla’s Cybertruck was added to Fortnite last year.

Stripe apologizes for customer service agents claiming LGBTQ products were banned

13 August 2025 at 20:39

Stripe, a financial services company that acts as a payment processor for millions of businesses including itch.io, has issued an apology following reports that members of its support team told callers the business does not support the sale of LGBTQ content.

"We apologize: the information given by our support team was totally wrong," said Stripe spokesperson Casey Becker in an email to The Verge. "Stripe has no prohibitions on the sale of LGBTQ+ content or goods."

Angry customers have been calling payment processors on behalf of the creators who have had their adult content deindexed - or removed from search queries - by itch.io. Stripe's …

Read the full story at The Verge.

League of Legends is testing a new WASD control scheme, 16 years in

12 August 2025 at 20:03

Riot Games is going to slowly introduce a WASD-based control scheme to League of Legends, which previously relied on point and click controls. “We believe that offering WASD controls will provide a fresh yet familiar way to play for both new players and veterans of the Rift without changing what makes League, League,” Riot says.

The company notes that WASD is “the most familiar control scheme for PC games today,” and by adding it as a control option, “we believe League will feel more intuitive to some players who come from other games.” However, Riot is also working to “ensure competitive balance” between the two different control styles, so it’s going to start with a test of the control scheme on League’s public beta environment before slowly rolling it out to non-ranked and eventually ranked and pro play.

League of Legends launched nearly 16 years ago, and while it’s a hugely popular game, it has a reputation for being pretty intimidating to get into. Despite having watched many hours of competitive League, whenever I’ve tried to play it myself, I’ve quickly bounced because of its complexity. WASD controls could lower the barrier to entry, and Riot says that they are “the first of a number of long-term projects we’re working on to help shape League’s future.” 

Krafton claims former Subnautica 2 devs ‘lost interest’ in developing game

12 August 2025 at 19:14

Krafton has fired another shot in its legal battle with former executives of Subnautica 2 studio Unknown Worlds, who filed a lawsuit last month, claiming the South Korean publisher undermined the game’s release to avoid paying them a bonus. In its response, Krafton claims that the three plaintiffs, Ted Gill, Charlie Cleveland, and Max McGuire, had “lost interest in developing Subnautica 2.”

The story told by Krafton’s lawyers in the filing is that after selling Unknown Worlds to Krafton for $500 million and promising $250 million more in earnout bonuses, Cleveland and McGuire essentially checked out of working on Subnautica 2 to focus on personal projects.

“In 2024 and 2025, Cleveland stated that he was ‘no longer working on games but […] working on a couple of films,’” while “McGuire started ‘working on initiatives that fall outside of [the Company’s] main development activities.’” As for Gill, “And Gill, who remained, focused on leveraging his operational control to maximize the earnout payment, rather than developing a successful game.”

They allege that without the leadership of Cleveland and McGuire, development on Subnautica 2 suffered to the point that a delay of the game’s early access launch was necessary. 

…as the end of the carnout period drew nearer, the game was still nowhere near its planned scope. Indeed, as late as March of 2025, only two months before the Key Employees claimed the game was ready for the first Early Access (“EA”) release, the development lead for Subnautica 2 at Unknown Worlds noted that the first EA and second EA (planned for December 2025) would only be “about 12% of our intended 1.0 scope” and joked that “at that rate we would be in development for 30 years.”

When the plaintiffs disagreed that Early Access should be delayed, Krafton fired them, sparking the battle playing out now in Delaware Chancery Court.

Defendant's Answer to Verified Complaint by krafton

Australian court finds Apple, Google abused app store market power

12 August 2025 at 13:00
Epic Games has just secured a win in its crusade against Apple and Google's app store policies: The Federal Court of Australia on Tuesday ruled that Apple and Google engaged in anti-competitive conduct when it came to their respective app stores, ABC News reported.

Google and Valve will kill “Steam for Chromebooks” experiment in January 2026

8 August 2025 at 15:40

Bad news if you're one of the handful of people using Steam to play games on a Chromebook: Google and Valve are preparing to end support for the still-in-beta ChromeOS version of Steam on January 1, 2026, according to 9to5Google. Steam can still be installed on Chromebooks, but it now comes with a notice announcing the end of support.

“The Steam for Chromebook Beta program will conclude on January 1st, 2026," reads the notification. "After this date, games installed as part of the Beta will no longer be available to play on your device. We appreciate your participation in and contribution to learnings from the beta program, which will inform the future of Chromebook gaming.”

Steam originally launched on Chromebooks in early 2022 as an alpha that ran on just a handful of newer and higher-specced devices with Intel chips inside. A beta version arrived later that year, with reduced system requirements and support for AMD CPUs and GPUs. Between then and now, neither Google nor Valve had said much about it.

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