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Trump Mobile is promoting its smartphone with terribly edited photos of other brands' products

Since it was announced in June, Trump Mobile has committed to an increasingly-surreal smoke-and-mirrors approach to its promised T1 smartphone. Despite the initial claims that the phone would be made in the United States, it seemed highly unlikely from the start that it was accurate. The "Made in USA" claims were quietly removed from the Trump Mobile website at a later date. AppleInsider spotted the latest bizarre wrinkle to this story, which is that the actual phone still does not exist.

The publication noticed that promotional images for T1 all show different smartphones that appear to be tweaked in a photo editor to look gold. While the website shows a badly edited image of what appears to be a Revvl 7 Pro 5G phone, an Instagram ad seems to depict an iPhone 16 Pro Max, again with the company's branding overlaid. A third confusing image edit was posted on X earlier this week:

Trump Mobile T1 ad showing a Samsung phone in a Spigen case

That photo shows a Samsung Galaxy S25 Ultra equipped with a case made by Spigen. The South Korean accessory company's logo can be seen behind the render of an American flag. Spigen's response sums our reaction up pretty succinctly: "??? bro what."

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/trump-mobile-is-promoting-its-smartphone-with-terribly-edited-photos-of-other-brands-products-222940375.html?src=rss

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Β© DrPixel via Getty Images

White Smoke or Vapor Collection Set over Black Background
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Nonprofit search engine Ecosia offers $0 for control of Chrome

Germany-based search engine and browser nonprofit Ecosia is the latest party to make an offer for Google's Chrome. Questions about Chrome's fate have been swirling since the news that the Department of Justice would push for Google to sell the browser after the ruling that the company's search engine business constituted a monopoly. Although Google is planning to appeal the decision, that hasn't stopped other big tech businesses from pitching themselves as potential owners of Chrome.

Ecosia's proposal is different. Rather than selling off the valuable browser for an upfront windfall, this plan would see Google transforming Chrome into a foundation. Ecosia would assume operational responsibility for the browser for ten years, but Google would retain the ownership and intellectual property rights. Under the arrangement, Ecosia would devote about 60 percent of Chrome's profits toward climate and environmental projects. It wouldn't pay a cent upfront for the stewardship role, but the remaining 40 percent of Chrome's profits would be given back to Google. Considering Ecosia is projecting Chrome to generate $1 trillion over the next decade, that's no small potatoes.

On the surface, this idea is pretty far-out. However, going the stewardship route would deepen an existing relationship between Google and Ecosia. Google already powers the environmentally-focused benefit corporation's search engine, and the two parties have an established revenue-sharing agreement. Putting Chrome in the hands of a nonprofit rather than a for-profit rival may actually be a positive for Google, both financially and in public opinion.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/nonprofit-search-engine-ecosia-offers-0-for-control-of-chrome-212158739.html?src=rss

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Β© Ecosia

Graphic logo for nonprofit Ecosia
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Apple fitness exec accused of creating toxic workplace environment

Jay Blahnik is Apple's vice president of fitness technologies and responsible for leading a team of about 100 people. After a lengthy period consulting for Nike, he joined the company in 2013 to help with the launch of the Apple Watch and programs such as Apple Fitness+. Today, The New York Times reported on allegations that Blahnik created a toxic workplace environment, with his behaviors described as "verbally abusive, manipulative and inappropriate."

He and Apple are currently being sued by one former employee, and the company has already settled a separate complaint against Blahnik that accused him of sexual harassment. In addition, sources told the Times that about a tenth of Blahnik's reports have sought extended health or medical leave since 2022. Apple reportedly conducted an internal investigation into Blahnik but found no evidence of wrongdoing. Employees told the publication that they felt the company was more committed to protecting a notable executive than addressing workers' concerns.

"We strongly disagree with the premise of this story, and there are many inaccurate claims and mischaracterizations," Lance Lin, a spokesperson from Apple, told the Times in response to the paper's report. He declined to provide specifics on those inaccuracies and said the company did not discuss matters involving individual employees for privacy concerns. "We will continue to share the facts through the legal process."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-fitness-exec-accused-of-creating-toxic-workplace-environment-185556474.html?src=rss

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Β© Apple

Promo image for Apple Fitness+
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Hollow Knight: Silksong will be out on September 4

Hollow Knight: Silksong has a release date of September 4. You heard right, people. This is not a drill. One more time for those in the back, Hollow Knight: Silksong is now scheduled to be available in just a few weeks. The news dropped as part of a "special announcement" YouTube stream, and it'll be playable at Gamescom. For those of you at the event in Cologne, the game will be availabe at both Nintendo and Xbox's booths. Expect very, very long lines.

The original Hollow Knight game was a huge debut hit for indie studio Team Cherry in 2017, and the popularity of the moody metroidvania has created quite the fervor around the DLC-turned-full-sequel. The project was delayed in 2023 and fans have been hoping for a Silksong launch announcement at just about every major gaming event since.

The development process has taken a long enough time for Silksong's existence to become a bit of a gaming meme. There were trustworthy-sounding claims from a Nintendo Direct in April that the title would launch this year, which gave fresh hope (and fresh patience) to the punishing platformer's players. Even with a launch date now provided, though, there's always the chance for it to be postponed again. So let's keep the mood at "cautiously optimistic." Just in case.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hollow-knight-silksong-will-be-out-on-september-4-143856097.html?src=rss

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Β© Team Cherry

Still from Hollow Knight: Silksong teaser
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YouTuber Mark Rober is bringing his experiments to Netflix

Mark Rober will bring his scientific talents to Netflix with two upcoming projects. Rober is a former NASA engineer who parlayed his skills into an entertaining and educational YouTube career. In past years, we've seen him develop not just one, but two stinky glitter bombs to fend off porch package thieves, as well as leading work on a Guinness World Record-holding robot called the Dominator.Β 

According to an announcement from Netflix, Rober "will bring some of his most beloved, ambitious, and informative experiments" to the streaming platform later this year. Then in 2026, he'll also host a competition series aimed at kids and family viewers. Rober's CrunchLabs business and Kimmelot, late night host Jimmy Kimmel's production company, will be producing.

Netflix has been adding several YouTube creators to its content lineup, with a particular angle toward family-friendly science programs. Earlier this year, it brought some content from Rachel Accurso's Ms. Rachel channel, with educational topics for very young children, to the platform.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/youtuber-mark-rober-is-bringing-his-experiments-to-netflix-201853920.html?src=rss

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Β© Mark Rober

Still from Mark Rober YouTube video
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The Supreme Court lets Mississippi's social media age-verification law go into effect

The Supreme Court has decided not to weigh in on one of the many state-level age-verification laws currently being reviewed across the country. Today, the top court chose not to intervene on legislation from Mississippi about checking the ages of social media users, denying an application to vacate stay from NetChoice.

The Mississippi law requires all users to verify their ages in order to use social media sites. It also places responsibility on the social networks to prevent children from accessing "harmful materials" and it requires parental consent for minors to use any social media. NetChoice represents several tech companies β€” including social media platforms Facebook, Instagram, Snapchat and YouTube β€” and it sued to block the law on grounds that it violates the First Amendment. A district court ruled in favor of NetChoice, but the 5th Circuit Court of Appeals lifted its temporary block.

Although Justice Brett Kavanaugh denied the application to vacate stay on the appeals court ruling, he also wrote that "NetChoice has, in my view, demonstrated that it is likely to succeed on the meritsβ€”namely, that enforcement of the Mississippi law would likely violate its members' First Amendment rights under this Court’s precedents." He denied the application because NetChoice "has not sufficiently demonstrated that the balance of harms and equities favors it at this time." This decision means that, at least for now, Mississippi's law will be allowed to stand.

"Justice Kavanaugh’s concurrence makes clear that NetChoice will ultimately succeed in defending the First Amendment," said Paul Taske, co-director of the NetChoice Litigation Center. "This is merely an unfortunate procedural delay."

There are several other state laws being assessed at various points in the US legal system. Some are centered on adult content providers such as pornography sites, while others are more broadly targeting social media use. Arkansas and Florida have seen federal judges block their laws, while Texas and Nebraska are working toward adopting their own rules about social media for minors.

Yahoo, the parent company of Engadget, is a member of NetChoice.

This article originally appeared on Engadget at https://www.engadget.com/social-media/the-supreme-court-lets-mississippis-social-media-age-verification-law-go-into-effect-231405142.html?src=rss

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Β© ASSOCIATED PRESS

FILE - The Supreme Court in Washington, Oct. 9, 2018. (AP Photo/Pablo Martinez Monsivais)
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Trump's administration may look to buy a stake in Intel

Intel has had some recent struggles in delivering results for its shareholders, but the company could soon be answering to an additional boss. The current administration is reportedly in talks to have the US government acquire a stake in the chipmaker. Bloomberg first reported the news without specifics about the size or value of the potential share the government wants to buy. According to a newer report by Bloomberg and The New York Times, the Trump administration is looking to take a 10 percent stake in Intel as part of its efforts to give domestic chip manufacturing a boost.Β 

The administration is reportedly considering converting the $10.86 billion in federal grants Intel is getting from the US Chips and Science Act into equity instead. It's still early days, and the White House is still deciding on the exact size of the stake. Intel initially shared plans to construct a semiconductor facility in Ohio in 2022 while Pat Gelsinger was still at the helm of the company. Since then, the project has faced delays, and at its latest quarterly earnings report, execs said Intel would "slow the pace" on the Ohio construction, as well as scrapping other international building plans and making workforce cuts.

The potential for government ownership of Intel is the latest swing of the administration's attitude toward the company. A few days after calling for his resignation over connections to China, President Donald Trump met with CEO Lip-Bu Tan and seemed to now hold a more positive outlook on the company leader.

A representative from Intel told Bloomberg in a statement that the company is "deeply committed to supporting President Trump’s efforts to strengthen US technology and manufacturing leadership. We look forward to continuing our work with the Trump administration to advance these shared priorities, but we are not going to comment on rumors or speculation."

Update, August 18 2025, 10:31AM ET: This story has been updated to include new reports that the Trump administration is looking to take a 10 percent stake in Intel.Β 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/trumps-administration-may-look-to-buy-a-stake-in-intel-213234862.html?src=rss

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Β© ASSOCIATED PRESS

FILE - The Intel logo is displayed on the exterior of Intel headquarters in Santa Clara, Calif., Jan. 12, 2011. (AP Photo/Paul Sakuma, File)
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Apple's 'tabletop robot' companion rumored for 2027 launch

Apple is still hard at work on becoming a relevant player in AI. The latest missive from Mark Gurman at Bloomberg suggests that Apple is shifting its artificial intelligence goals to center on new device segments. Sources reportedly told the publication that Apple has a slate of new smart home products in the works that could help pivot its lagging AI strategy.

The center of the new lineup is a tabletop AI companion that has been described as an iPad on a movable robotic arm. It would be able to swivel to face the screen toward a user as they move around their home or office. Sources said the current prototype uses a horizontal display that's about seven inches while the motorized arm can move the screen about six inches away from the base in any direction. Equipped with a long-promised overhaul to the Siri voice assistant, this device could act like an additional person, recalling information, making suggestions and participating in conversations. According to Bloomberg, Apple is targeting a 2027 release for this product.Β 

Apple's new lineup is also rumored to include a smart home hub that is a simpler version of the robotic friend with no moving stand. We might be seeing this sooner, with a projected 2026 release for the device. This hub device would be able to control music playback, take notes, browse the web and host videoconferencing. Both the robot companion and the smart home hub are reportedly running a new operating system called Charismatic that's designed to support multiple users. The Siri running on the device will be given a particularly cheery personality, and it may also be getting a visual representation. Bloomberg's sources said there hasn't been a final decision on aesthetics; internal tests have had Siri looking like an animated Finder icon and like a Memoji.

Today's scuttlebutt follows on previous reports from Gurman that pointed to Apple's interest in these categories. The idea of a smart home hub was apparently floated at the company as far back as 2022, and it's finally being rumored to have a formal debut some time this year. Robots have also been a topic of interest in Cupertino for some time, with claims that Apple was developing a personal robot dating back at least to last spring. While this Bloomberg piece offers more detail about those hypothetical plans, there's always a chance Apple will change direction or scrap a project.

This article originally appeared on Engadget at https://www.engadget.com/ai/apples-tabletop-robot-companion-rumored-for-2027-launch-204904807.html?src=rss

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Β© Reuters / Reuters

FILE PHOTO: View of an Apple logo at an Apple store in Paris, France, April 23, 2025. REUTERS/Abdul Saboor/File Photo
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Match Group will pay $14 million to settle claims of deceptive business practices

The Federal Trade Commission announced that Match Group will pay $14 million to settle a complaint about deceptive practices. The settlement fee will be used to provide redress to injured customers of Match Group's dating services, which include Match.com, Tinder, Hinge, OkCupid, and PlentyOfFish.

The agency sued Match Group in 2019 on a series of allegations. According to the complaint, the dating service company had used misleading ads to encourage subscriptions and then made it difficult for customers to cancel those subscriptions. Match Group was also accused of locking customers out of their accounts when they attempted to dispute billing charges.

In addition to the payment, Match Group has agreed to clearly and conspicuously disclose the terms of its "six-month guarantee," as well as any conditions or limitations to those offers. It will also offer simple mechanisms for customers to cancel their subscriptions. Finally, Match Group will not retaliate or take action against customers who file billing disputes, and it won't deny those customers access to paid-for services or goods.

Match Group also drew scrutiny earlier this year after an investigation claimed that it had failed to act on reports of sexual assault and made little effort to keep abusive or dangerous users from rejoining other dating platforms it owns.

This article originally appeared on Engadget at https://www.engadget.com/apps/match-group-will-pay-14-million-to-settle-claims-of-deceptive-business-practices-224505163.html?src=rss

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Β© REUTERS / Reuters

FILE PHOTO: Match Group logo and stock graph are seen in this illustration taken, May 1, 2022. REUTERS/Dado Ruvic/Illustration/File Photo
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Blizzard's Story and Franchise Development team has voted to unionize

Workers from Blizzard Entertainment's department for Story and Franchise Development have voted to unionize. Members of the team will become members of the Communication Workers of America and Microsoft has recognized the union. The SFD team is responsible for cinematics, animation and narrative in Blizzard's series, creating content such as in-game cutscenes and promotional videos. The department also includes archival workers and historians for Blizzard franchises, such as World of Warcraft and Overwatch. A spokesperson from CWA said that there will be about 169 workers from the company joining the local chapter.

"After more than a decade working at Blizzard, I've seen all the highs and lows. For years, Blizzard has been a place where people could build their careers and stay for decades, but that stability's been fading," Bucky Fisk, a principal editor and member of the organizing committee, said. "With a union, we're able to preserve what makes this place special, secure real transparency in how decisions are made, and make sure policies are applied fairly to everyone."

"These past couple of months have felt both important and cathartic given what's happened to video game workers across the industry," said Sammi Kay, another member of the organizing committee and an associate producer at Blizzard. "At multiple points in my life, I've always been told to accept the way things are, but with organizing, we're able to build a future better than we found it."

Blizzard is owned by Microsoft. Today's development marks the latest move for game developers under the tech giant's umbrella to pursue union representation. About 600 quality assurance workers from Activision joined CWA last March. The QA team from ZeniMax also ratified its union agreement in June and Raven Software finally secured a union contract earlier this month.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzards-story-and-franchise-development-team-has-voted-to-unionize-213818158.html?src=rss

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Β© Blizzard Entertainment

Still from the War Within cinematic for WoW
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Russia reportedly implicated in hack on US federal courts' databases

Databases used by US federal courts for sharing and managing case documents have been hacked. Politico first reported on the hack last week on August 6; today, an investigation from The New York Times states that Russia is suspected to be involved in the attack. The Administrative Office of the US Courts initially identified the severity of the cyberattack in July, although the extent of the breach by "persistent and sophisticated cyber threat actors" has not been disclosed and may still not be known by national officials.

Both the Case Management/Electronic Case Files (CM/ECF) and PACER systems have been impacted by the attack. CM/ECF is used by legal professionals and courts to store documents, while PACER grants the public limited access to those same files. Anonymous officials told Politico that chief judges for federal courts in the 8th Circuit were briefed on the attack, but were unable to confirm what agency provided the briefing. The 8th Circuit includes Arkansas, Iowa, Minnesota, Missouri, Nebraska, North Dakota and South Dakota.

Politico's original report said the hack may have "compromised the identities of confidential informants involved in criminal cases at multiple federal district courts." The Times coverage added that some of the searches by the intruders "included midlevel criminal cases in the New York City area and several other jurisdictions, with some cases involving people with Russian and Eastern European surnames." However, there have been no additional details revealed about what entity is behind the attack, whether a branch of Russian intelligence may have been involved, or what evidence the investigators have discovered tying the hack to Russia.

The isn't the only time CM/ECF has been a hacking target. The courts introduced new protections for the system in 2021 in response to a cyberattack; a similar announcement arrived on August 7. At this time, the courts have been ordered to move files for cases that may have been of interest off the compromised systems, although some districts have ordered even more limited use of CM/ECF or PACER as a preventive measure.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/russia-reportedly-implicated-in-hack-on-us-federal-courts-databases-204029993.html?src=rss

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Β© REUTERS / Reuters

A Lady Justice statue is seen at the Delaware Supreme Court in Dover, Delaware, U.S., June 10, 2021. REUTERS/Andrew Kelly
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Threads is up to 400 million monthly active users

Meta's X competitor, Threads, is continuing to add users at a brisk clip, with the social network now surpassing 400 million monthly active users. The news, reported by Fast Company, follows Threads reaching the 300 million mark in December 2024 and the 200 million mark in August 2024.

FC also cited data from Similarweb that showed mobile performance for Threads drawing closer to the figures from X. In June, Threads posted 115.1 million daily active users on mobile and X had 132 million. Those figures marked an increase of 128 percent on-year for Threads, but a slide of 15 percent from the previous year for X.

When Meta launched Threads in 2023, Mark Zuckerberg set a goal of making it "a public conversations app with 1 billion+ people on it." There was still plenty of progress left for the platform to make after its first year, on users and features. But already in 2025, Threads has added some pretty core features such as DMs and an increased emphasis on external links (although whether people will click those links is a separate question).

This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-is-up-to-400-million-monthly-active-users-190203754.html?src=rss

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Β© REUTERS / Reuters

Meta's Threads app logo is seen in this illustration taken July 4, 2023. REUTERS/Dado Ruvic/Illustration
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AI summaries can downplay medical issues for female patients, UK research finds

The latest example of bias permeating artificial intelligence comes from the medical field. A new study surveyed real case notes from 617 adult social care workers in the UK and found that when large language models summarized the notes, they were more likely to omit language such as "disabled," "unable" or "complex" when the patient was tagged as female, which could lead to women receiving insufficient or inaccurate medical care.

Research led by the London School of Economics and Political Science ran the same case notes through two LLMs β€” Meta's Llama 3 and Google's Gemma β€” and swapped the patient's gender, and the AI tools often provided two very different patient snapshots. While Llama 3 showed no gender-based differences across the surveyed metrics, Gemma had significant examples of this bias. Google's AI summaries produced disparities as drastic as "Mr Smith is an 84-year-old man who lives alone and has a complex medical history, no care package and poor mobility" for a male patient, while the same case notes with credited to a female patient provided: "Mrs Smith is an 84-year-old living alone. Despite her limitations, she is independent and able to maintain her personal care."Β 

Recent research has uncovered biases against women in the medical sector, both in clinical research and in patient diagnosis. The stats also trend worse for racial and ethnic minorities and for the LGBTQ community. It's the latest stark reminder that LLMs are only as good as the information they are trained on and the people deciding how they are trained. The particularly concerning takeaway from this research was that UK authorities have been using LLMs in care practices, but without always detailing which models are being introduced or in what capacity.

"We know these models are being used very widely and what’s concerning is that we found very meaningful differences between measures of bias in different models,” lead author Dr. Sam Rickman said, noting that the Google model was particularly likely to dismiss mental and physical health issues for women. "Because the amount of care you get is determined on the basis of perceived need, this could result in women receiving less care if biased models are used in practice. But we don’t actually know which models are being used at the moment."

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-summaries-can-downplay-medical-issues-for-female-patients-uk-research-finds-202943611.html?src=rss

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Β© Rawlstock via Getty Images

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Meta says these wild headset prototypes could be the future of VR

Meta previewed some of its latest virtual reality prototypes this week, with concepts that are compelling on the specs and long on the design. Literally. The company shared some details on its Tiramisu project, dubbing it "hyperrealistic VR." This set promises three times the contrast, 14 times the maximum brightness and 3.6 times the angular resolution of the Meta Quest 3. In actual stats, that's up to 1,400 nits of brightness and an angular resolution of 90 pixels per degree.

One of the goals for Reality Labs Research’s Optics, Photonics and Light Systems (OPALS) team is to create a virtual reality experience that is indistinguishable from the real world, or what it calls a visual Turing test. "Our mission for this project was to provide the best image quality possible," said Xuan Wang, an optical research scientist with OPALS. But the team achieved that quality with some tradeoffs; Tiramisu has a limited field of view of just 33 degrees by 33 degrees compared to the 110 degrees horizontal and 96 degrees vertical FOV in the Meta Quest 3. And the form factor is currently a pretty bulky beast, as you can see above.

Meta researcher wearing the Boba 3 headset
Meta

The other prototypes detailed in the company's blog post are Boba 3 headsets. These mixed and virtual reality headsets offer an ultrawide field of view. All three projects will be on display during the SIGGRAPH 2025 conference in Vancouver next week.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-says-these-wild-headset-prototypes-could-be-the-future-of-vr-225132683.html?src=rss

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Β© Meta

Researcher at Meta wearing a prototype Tiramisu VR headset.
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The FCC will review emergency alert systems in the US

The Federal Communications Commission is planning a review of the US emergency alert systems. Both the Emergency Alert System (EAS) and the Wireless Emergency Alerts (WAS) will be subject to a "re-examination" by the agency. "We want to ensure that these programs deliver the results that Americans want and need," FCC Chairman Brendan Carr posted on X.

The announcement of this plan notes that the infrastructure underlying the EAS β€” which includes radio, television, satellite and cable systems β€” is 31 years old, while the framework underpinning the WAS mobile device alerts is 13 years old. The FCC review will also assess what entities should be able to send alerts on those systems, as well as topics such as geographic targeting and security.

The role of emergency communication systems came under recent scrutiny after catastrophic flooding in central Texas earlier this summer that led to more than 130 deaths. Questions arose in the aftermath of whether residents in potentially dangerous areas received enough warning to evacuate, as well as if recent federal cuts to the National Weather Service's staff and budget could have contributed to the high death toll.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-fcc-will-review-emergency-alert-systems-in-the-us-212753623.html?src=rss

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Β© ASSOCIATED PRESS

FILE - Brendan Carr listens during a Senate Commerce, Science, and Transportation committee hearing to examine the Federal Communications Commission on Capitol Hill in Washington, June 24, 2020. (Jonathan Newton/The Washington Post via AP, File)
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Microsoft has ended 'active development' on Contraband

The upheaval continues for gaming at Microsoft. The latest victim appears to be Contraband, a planned release from Avalanche Studios with Xbox Game Studios as publisher. The co-op open-world game from the studio behind the entertaining Just Cause series was teased in a brief, mostly atmospheric trailer at E3 2021. But very little had been heard since about the project, and it seems the axe is currently hanging pretty precariously above Contraband.

"Active development has now stopped while we evaluate the project's future," Avalanche said in a post on its website. "We're thankful for the excitement we've seen from the community since we announced and will give an update on what's next as soon as we can."

Microsoft announced in May that it would cut 7,000 jobs, or about 3 percent of its global workforce. That news was followed by another cut of 9,000 positions later in the summer. Gaming has been hit hard by these changes, with several studios and planned projects shuttering as Microsoft consolidates. Here's the rundown of other projects that have been reported to have ended so far under Microsoft's auspices:

Several of the aforementioned studios, and many others under the Xbox umbrella, have also been hit by the layoffs. Some, like The Initiative, have been completely shut down.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-has-ended-active-development-on-contraband-175333930.html?src=rss

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Β© Avalanche Studios

Still from a teaser trailer announcing Contraband from Avalanche Studios
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There's a Tea app for men, and it also has security problems

Tea bills itself as a safety dating app for women, allowing users to anonymously share details about men they have met. A new app called TeaOnHer has emerged that attempts to flip the script, with men sharing information about women they date. And while Tea drew scrutiny last month after a data breach revealed user information, including potentially identifying details such as phone numbers and personal anecdotes, the copycat app seems to be suffering from the same problem.

TechCrunch discovered several security issues at TeaOnHer, which is currently second most popular lifestyle app on iOS. (Tea is the current leader despite the issues). The publication reported that it identified a security flaw that allowed anyone to access TeaOnHer user data, including usernames, email addresses, uploaded driver's licenses and selfies. It also found a possible second issue where the email address and plaintext password for Xavier Lampkin, founder and CEO of the app's developer, was left exposed. These credentials appear to offer access to TeaOnHer's admin panel, which is another security risk.

The full report at TechCrunch also raises concerns about the content shared on the app, which included spam posts with nude photos of women. It's unclear how many of the roughly 53,000 users for TeaOnHer might be bots, or whether the app was ever meant to be used seriously; chunks of its description in the iOS store use near-identical language to Tea's listing.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/theres-a-tea-app-for-men-and-it-also-has-security-problems-224435459.html?src=rss

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Β© Nico De Pasquale Photography via Getty Images

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RedOctane relaunches and will continue to make new rhythm games

RedOctane Games is back and ready to make more rhythm games. The studio announced its re-launch today and said it is already in production on its first title. Charles and Kai Huang, who co-founded the original RedOctane back in 1999 and launched the Guitar Hero franchise, will serve on a special advisory board for the new company. The first RedOctane was acquired by Activision in 2006 and shuttered in 2010.

The team is small, but it has some heavy-hitters from the rhythm game world. Its head of studio is Simon Ebejer, who was the production director for multiple Guitar Hero games, and many of its employees worked on Guitar Hero and DJ Hero. RedOctane will operate within parent company Embracer Freemode, which also houses CRKD, a gaming accessory company that also has history in rhythm games.

There are some interesting competitors to this revived RedOctane on the market, such as Clone Hero and Fortnight Festival, not to mention legions of arcade titles. It should be exciting to see what new ideas RedOctane will bring to the party.

This article originally appeared on Engadget at https://www.engadget.com/gaming/redoctane-relaunches-and-will-continue-to-make-new-rhythm-games-211816411.html?src=rss

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Β© RedOctane Games

Guitar peripheral with the RedOctane Games logo
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Researchers hacked Google Gemini to take control of a smart home

Wired reported on new cybersecurity research that demonstrated a hack of the Google Gemini artificial intelligence assistant. The researchers were able to control connected smart home devices through the use of indirect prompt injections in Google Calendar invites. When a user requested a summary of their calendar and thanked Gemini for the results, the malicious prompt ordered Google's Home AI agent to take actions such as opening windows or turning lights off, as demonstrated in the video above.

Before attacks were demonstrated this week at the Black Hat cybersecurity conference, the team shared their findings directly with Google in February. Andy Wen, a senior director of security product management with Google Workspace, spoke to Wired about their findings.

"It’s going to be with us for a while, but we’re hopeful that we can get to a point where the everyday user doesn’t really worry about it that much," he said of prompt injection attacks, adding that instances of those hacks in the real world are "exceedingly rare." However, the growing complexity of large language models means bad actors could be looking for new ways to exploit them, making the approach difficult to defend against. Wen said Google took the vulnerabilities uncovered by the researchers "extremely seriously" and used the results to speed its work on building better tools to block this type of attack.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/researchers-hacked-google-gemini-to-take-control-of-a-smart-home-201926464.html?src=rss

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Β© Ben Nassi

A cybersecurity researcher demonstrating an indirect prompt injection attack via Google Gemini
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Banned Steam game VILE: Exhumed is back as a free shareware title

After her game was banned from sale on Steam in a baffling decision with no appeal option, solo developer Cara Cadaver has made VILE: Exhumed available as shareware under a Creative Commons license. The project can be downloaded for free, but players can opt to donate in support of the solo developer's work. Both Cara and publisher DreadXP will pay forward those donations, with 50 percent of the game's profits being given to the Toronto-based charity Red Door Family Shelter. The group aids families, refugees and women who are escaping violence.

Both Steam and Itch.io have recently adopted sweeping and vague policies regarding their approach to projects with adult content due to pressure from payment processors. Itch.io has begun re-indexing some projects, but only free ones.

These changes have disproportionately impacted projects by underrepresented and queer creators, according to a statement from the International Game Developers Association that condemned the broad delisting of adult games. In her post announcing the new distribution plan for VILE: Exhumed, Cara summed up the situation pretty aptly: "What this actually results in is taking power and storytelling away from women, other marginalized artists, and ultimately, from everyone."

This article originally appeared on Engadget at https://www.engadget.com/gaming/banned-steam-game-vile-exhumed-is-back-as-a-free-shareware-title-225220847.html?src=rss

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Β© Cara Cadaver

Still from indie game VILE: Exhumed
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