Intel provided more detail about the scope of its planned job cuts and other business changes while sharing its second-quarter earnings results. Reports in April suggested that Intel could eliminate around 20 percent of its staff in a restructuring plan. Today, the chipmaker said it anticipates having a core workforce of 75,000 employees by the end of 2025, down from 99,500 at the start of the year.
The numbers are even more dramatic when considering the company's downsizing efforts as a whole. This time last year, the chipmaker employed 116,500 across the globe, not including workers at its subsidiaries, and that number has fallen precipitously since. As of June 28, the company had 96,400 workers, meaning it's planning a reduction of more than 20,000 employees over the second half of the year.
These cuts are part of the company's current goal to bring its non-GAAP operating expenses down to $17 billion this year, then to $16 billion at the end of 2026. The effort to rein in spending is also leading Intel to abandon some previously announced expansions. The business will no longer embark on new projects in Germany and Poland, and it said it will consolidate its Costa Rican testing and assembly operations into existing efforts in Vietnam and Malaysia. Finally, it will also "slow the pace" of its stateside growth at a construction site in Ohio.
"Our operating performance demonstrates the initial progress we are making to improve our execution and drive greater efficiency," said Lip-Bu Tan, who has been forthright about his plans to downsize since assuming the CEO title in March. Tan was brought in to replace Pat Gelsinger in an effort to turn around Intel's business following a long, slow slide into financial trouble.
Update, July 25, 3:30PM ET: This story has been updated multiple times since publish to provide more context around the layoffs. The employment numbers were also simplified by removing some mentions of employees at Intel subsidiaries.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/intel-confirms-it-will-cut-a-third-of-its-workforce-by-the-end-of-2025-215014365.html?src=rss
Intel's CEO Lip-Bu Tan speaks at the company's Annual Manufacturing Technology Conference in San Jose, California, U.S. April 29, 2025. REUTERS/Laure Andrillon
Google's latest AI adventure is a new option for search. Web Guide is a new way that Google will organize search results based on analysis by a dedicated version of its Gemini artificial intelligence tool. The claim in the announcement is that AI can help surface the most relevant content, but it could also be a new way for Google to control what websites get prime billing in results.
In the graphic shared alongside the blog post announcing this Search Labs experiment, the company showed clusters of results to the query "how to solo travel in Japan." Web Guide displayed a few hits each under different headers, such as "Comprehensive Guides for Solo Travel in Japan," "Personal Experiences and Tips from Solo Travelers" and "Safety and Destination Recommendations," with an option to reveal more for each grouping. It does seem to provide some AI-generated summaries at the top of each heading, but at least with this example, there are fewer instances of copy/pasting another publication's words wholesale.
Web Guide has some similarities to Google's AI Mode, which looped artificial intelligence more tightly into the search experience. The presence of AI Mode for all US users has already prompted outcry from publishers; News/Media Alliance called it "theft." Pew Research Center recently issued a report confirming that the presence of an AI summary at the top of a search led to fewer people clicking through to read published content from a source. The group's survey of 900 adults who shared their browsing history revealed that for users who did not see an AI summary, 15 percent of them clicked on a link from search results and 16 percent ended their browsing session. In contract, only 8 percent of users who saw an AI summary clicked a link in the search results, and 26 percent ended their browsing session. And while Google has been working to improve their accuracy, let us never forget that those AI-penned summaries once gave us glue pizza.
It's too early to know if Web Guide will encourage more people to actually visit and support sites other than Google. For now, it's only available for opted-in users in the Web tab for search, but it will appear elsewhere down the line. Given that Google is already in the legal dog house for anticompetitive behavior with its search business, it should be interesting to see how this latest AI rollout goes.
This article originally appeared on Engadget at https://www.engadget.com/ai/google-will-use-ai-to-organize-search-results-with-web-guide-191135024.html?src=rss
Imagen de archivo del logo de Google en una instalación de investigación de la compañía en Mountain View, California, EEUU. 13 mayo 2025. REUTERS/Carlos Barría
Sony is bringing a welcome quality-of-life feature to the PlayStation 5. In the next PS5 system update beta, players will be able to have their DualSense controllers synced with multiple hardware platforms at the same time. That means you could swap a controller from a PS5 to your gaming PC to your smartphone without needing to re-pair the DualSense each time.
Up to four devices can be simultaneously paired with a single controller, and each of them will be mapped to one of the action buttons. To switch between them, first make sure the hardware you want to start using is on, then press the controller's PS button and the corresponding action button at the same time. Hold for three seconds, and when you see blinking on the controller's light bar, release both buttons.
It's the sort of change that may not carry weight for all players. But for those of us who do like to hop between platforms, this is very exciting news. The current beta access is limited to an invite-only guest list, but Sony said it plans to roll out the feature globally "in the coming months."
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-finally-making-it-possible-to-pair-a-dualsense-with-more-than-one-device-211715133.html?src=rss
Current and former members of the FDA told CNN about issues with the Elsa generative AI tool unveiled by the federal agency last month. Three employees said that in practice, Elsa has hallucinated nonexistent studies or misrepresented real research. "Anything that you don't have time to double-check is unreliable," one source told the publication. "It hallucinates confidently." Which isn't exactly ideal for a tool that's supposed to be speeding up the clinical review process and aiding with making efficient, informed decisions to benefit patients.
Leadership at the FDA appeared unfazed by the potential problems posed by Elsa. "I have not heard those specific concerns," FDA Commissioner Marty Makary told CNN. He also emphasized that using Elsa and participating in the training to use it are currently voluntary at the agency.
A spokesperson for the Department of Health and Human Services told Engadget that "the information provided by FDA to CNN was mischaracterized and taken out of context." The spokesperson also claimed that CNN led its story with "disgruntled former employees and sources who have never even used the current version of Elsa." The agency claims to have guardrails and guidance for how its employees can use the tool, but its statement doesn’t address that Elsa, like any AI platform, can and will deliver incorrect or incomplete information at times. We have not yet received a response to our request for additional details.
The CNN investigation highlighting these flaws with the FDA's artificial intelligence arrived on the same day as the White House introduced an "AI Action Plan." The program presented AI development as a technological arms race that the US should win at all costs, and it laid out plans to remove "red tape and onerous regulation" in the sector. It also demanded that AI be free of "ideological bias," or in other words, only following the biases of the current administration by removing mentions of climate change, misinformation, and diversity, equity and inclusion efforts. Considering each of thosethreetopics has a documented impact on public health, the ability of tools like Elsa to provide genuine benefits to both the FDA and to US patients looks increasingly doubtful.
Update, July 24, 2025, 6:35PM ET: Added a statement from the Department of Health and Human Services.
This article originally appeared on Engadget at https://www.engadget.com/ai/fda-employees-say-the-agencys-elsa-generative-ai-hallucinates-entire-studies-203547157.html?src=rss
FILE PHOTO: Signage is seen outside of the Food and Drug Administration (FDA) headquarters in White Oak, Maryland, U.S., August 29, 2020. REUTERS/Andrew Kelly/File Photo
Google has been putting more AI tools in just about all of its services, and two more are getting the treatment. First up, Google Photos is adding some new AI-powered creation features. Starting today, the platform will support a photo-to-video option that can generate a six-second clip from a still image in your library. The capability is powered by Google's Veo 2 engine, and users will be able to select either "Subtle movements" or "I'm feeling lucky" as the prompt for their video. Google Photos is also getting a Remix feature that recreates images in other artistic styles, such as anime, comics, sketches, or 3D animation. Remix will begin rolling out in the coming weeks for US users on both Android and iOS. These tools will eventually be housed in a new Create tab that's due to start rolling out within the Google Photos platform in the US in August.
YouTube Shorts will also add a photo-to-video capability. This is a free feature that will arrive over the next week in the US, Canada, Australia and New Zealand. More markets will receive the option later this year. The company noted that, like with Google Photos, the tool is powered by Veo 2, although Veo 3 support is slated to arrive in YouTube Shorts later this summer. Veo 2 also drives the new generative effects tool for the short-form videos.
Google introduced a photo-to-video option to its Gemini app earlier this month, although using the tool there requires a subscription.
This article originally appeared on Engadget at https://www.engadget.com/ai/google-adds-its-photo-to-video-tech-to-youtube-shorts-160033683.html?src=rss
Ken Pillonel has a history of developing clever projects that add USB-C support to gadgets that have less common, outdated port types. After creating the first ever USB-C iPhone back in 2021, the engineer has returned his attention to that concept. He's created an iPhone case that can provide older device models with a USB-C port, and you can browse the available options on his shop. He also detailed the design process in a fascinating video.
For several generations, Apple equipped its smartphones with proprietary Lighting ports. That connection tech required a frankly obnoxious number of adapters and dongles to use. A solution like Pillonel's can help keep those older devices functional in the present day, where USB-C has become the standard for most gadgets, including Apple's.
"The goal is to give some extra life to those older devices by making them feel less obsolete," he explains in the video announcement. Pillonel has designed cases for all 20 phone models from the Lightning era that can run the current iOS. The design promises fast charging as well as full data transfers to both computers and CarPlay. He's also adding more color options to be released in September.
The video is a worthy watch for anyone interested in product design and engineering. And you can also read the backstory on other products Pillonel has tackled, including Apple's AirPods and AirPods Max.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/an-engineers-new-smartphone-cases-can-give-any-iphone-a-usb-c-port-130014357.html?src=rss
Splitgate 2, the follow-up to the hugely successful 2021 Quake-Portal hybrid concept, is returning to beta. The game launched last month, but developer 1047 Games is pulling it after deciding the release had been rushed. The company doesn't plan to release the project again until 2026.
"We'll be heads down until early next year, rebuilding major parts of the game to capture the spirit of what made Splitgate special," the founders said in a post to the game's Reddit community. "That means reworking progression from the ground up, adding more portals to our maps, simplifying monetization, refocusing on classic game modes you've been asking for, and more, which we’ll share soon."
Not only will the sequel go back into development, but 1047 Games is also cutting jobs. And that's after it already laid off some team members shortly after Splitgate 2's initial release. The company said it will shut down the servers for the original Splitgate in order to reduce expenses and keep more of its team members employed.
1047 Games has been brutalized in the public eye after co-founder Ian Proulx appeared at Summer Games Fest wearing a hat that read "Make FPS Great Again," which infuriated many of the original Splitgate's players. After the initial stance, posted to the studio's X account on Splitgate 2's release date, that he was both "not here to apologize" and that the hat was "not a political statement," Proulx finally landed on the line that it was all basically a publicity stunt.
This article originally appeared on Engadget at https://www.engadget.com/gaming/splitgate-2-is-yanked-back-to-beta-a-month-after-release-231022772.html?src=rss
Amazon's latest move in the AI space is an acquisition. The company is purchasing a startup called Bee, which makes a wearable and an Apple Watch app that can record everything the wearer says. Amazon said that the deal has not closed and that the terms of the acquisition are confidential. Although the company did not provide specific numbers, it added that all Bee employees received offers to join Amazon. TechCrunch first reported this news based on a LinkedIn post from Bee founder Maria de Lourdes Zollo.
Bee presents its platform as a personalized AI assistant that passively learns from its wearer by listening to all of their conversations and activities. While the wearable does have a button to mute recording, it can theoretically observe every single thing the owner does or says. The app can then summarize daily activities, suggest to-do items or recall previously discussed details. Bee's website also gives examples of using the assistant for personal growth, such as tracking successes or possible improvements as a parent.
Amazon has had a mixed bag with wearables endeavors. It still sells Echo Frames smart glasses, but shuttered its Halo health tracker in 2023. The AI angle of Bee may be of particular interest for Amazon, especially as the company pushes its Alexa+ generative AI assistant. The always-listening aspect of Bee also harkens back to Amazon's privacy debacle of a few years back when it had to address concerns that employees were reviewing conversations recorded by Alexa, including some recorded by accident.
This article originally appeared on Engadget at https://www.engadget.com/ai/amazon-is-acquiring-an-ai-wearable-that-listens-to-everything-you-do-221103233.html?src=rss
Microsoft has unveiled a new Surface Laptop 5G as part of its computing collection for business customers. The company said that a 5G option was in the works for its business line back in January when it unveiled other updates to the Surface Pro and Surface Laptop for Business, and this requested feature is intended to make the laptop an option that's both portable and connected. With a system of six internal antennas, the Surface 5G should be able to transition smoothly between WiFi and cellular networks, as well as acting as a mobile hotspot for other devices.
As for the additional specs, the Surface 5G is a 13.8-inch machine kitted out with Intel Core Ultra (Series 2) processors. It promises a Neural Processing Unit of more than 40 trillion operations per second (TOPS) as required to be part of Microsoft's Copilot+ PC program. Pricing information was not shared at this stage, but the Surface Laptop 5G is slated to begin shipments on August 26.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/microsoft-announces-surface-laptop-5g-for-business-170051146.html?src=rss
Apple announces the new additions to its smartphone lineup in the fall, and the iPhone 17 is the upcoming collection. We learned a lot about what to expect on the software side during the company's WWDC presentation, but there have also been several leaks and rumors about the hardware side ahead of the phones' official introduction. Here's what we know and what we're expecting from Cupertino this autumn.
When will the iPhone 17 series be announced?
Most years, the flagship smartphones are introduced in September. It's a little early to have the specific dates; some years, Apple only gives a week or two of lead time between sending invites and hosting the event. But years of past precedent show that sometime in September should be when the 17 models make their debut. This family of smartphones may be the last to follow that trend, however. There have been hints that the introduction of the iPhone 18 collection in 2026 will be split into a pro-tier announcement in the fall and a standard model announcement the following spring.
What will the new iPhone 17 lineup include?
Design leaks suggest that Apple is building an ultra-thin smartphone, likely to be named the iPhone 17 Air to match Apple's ultralight laptop designation. Bloomberg's Mark Gurman, often a solid source of advanced intel about Apple, reported in January that the iPhone 17 Air will be equipped with a basic A19 chip and will only have a single camera lens. It may also use Apple's new in-house modem, which was introduced in February on the iPhone 16e. More details about this development may leak ahead of September, but that's what we know for now.
An investor note from Apple analyst Jeff Pu indicated that the Air will have a titanium frame. If his reports are accurate, the lightweight smartphone will be the only entry in the iPhone 17 lineup to use that metal; the iPhone 17, iPhone 17 Pro, and iPhone 17 Pro Max are expected to be made of aluminum, which is oddly a lighter material than titanium. Other speculation had suggested that the Air would use a blend of aluminum and titanium, so the exact materials may not be known until the official announcement.
Each new roster includes a base model, but over the years, Apple shakes up the variety of phones it offers. Most likely there will be an iPhone 17 and an iPhone 17 Pro. Apple has also committed to the size matters philosophy, and has been building an iPhone Pro Max option with an even bigger screen and better battery life; the 17 roster will almost certainly have one as well.
The iPhone 17 Air seems primed to take the place of a potential iPhone 17 Plus. Since the iPhone 16e was only just introduced in February at a surprisingly high price point, it seems unlikely that there will be a new addition to that lower end of the spectrum, the models that were previously called SE.
At the very least, it sounds like the iPhone 17 Air won't take away the charging port and rely only on wireless connectivity. Bloomberg said that while Apple had investigated making the iPhone 17 Air without a single port, the company (fortunately) changed plans. He also says that the rumored phone will have a 6.6-inch screen and include the Dynamic Island and Camera Control button. Finally, the price is rumored at $900 — likely more than the standard iPhone 17 but less than the Pro.
We've also gotten what seems to be a reliable look at what the color lineup will be for the new smartphones. Macworld reported that the iPhone 17 will be available in black, white, steel gray, green, purple and light blue. The iPhone 17 Air will reportedly have four color options: black, white, light blue and light gold. While the Air colors will be less saturated, the visuals for the iPhone 17 Pro and iPhone 17 Pro Max will go bold. The options for the Pro models are expected to be black, white, gray, dark blue and orange.
What will iOS 26 be like?
Apple upended its numbering conventions with WWDC 2025, and will match the name of each new operating system to the year it's released. So when the next wave of iPhones hits, they'll be running on iOS 26.
On the design side, the smartphone OS introduced during the big developer showcase took a contentious approach dubbed Liquid Glass. Apple has been scaling down the amount of transparency effects in the subsequent beta tests of iOS 26, but it will still have a glass-like visual.
The feature list includes big and small updates. On the more impactful side, the Phone and Photos apps have been redesigned. There will be several features leveraging artificial intelligence, such as live translation capabilities coming to Phone, FaceTime and Messages. Apple is also currently testing a sensitive content warning for child accounts that will freeze FaceTime video if nudity is detected by on-device machine learning tools. And the company is also launching Visual Intelligence, which will use AI to search for elements in an image.
iOS 26 also has a litany of minor, quality of life improvements. Group texts are getting support for polls. And for the slow risers out there, iOS 26 will finally let you escape the tyranny of the nine minute snooze alarm. Here's a rundown of everything we've heard about iOS 26 so far and which smartphones, aside from the upcoming 17 collection, will support it.
Update, July 17, 2025, 4:40PM ET: Added latest information about iOS 26, possible materials for the Air, and the color options for the different models.
Update, March 17, 2025, 2PM ET: Added details about the rumored price and features of the iPhone 17 Air.
Update, April 11, 2025, 3:45PM ET: Added details from Front Page Tech's new video that claims to reveal details from a leaked iOS 19 build.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-17-pro-max-and-air-everything-we-know-about-apples-new-phones-153024282.html?src=rss
Google has filed a lawsuit against the operators of a what is believed to be the largest smart TV botnet in the world — BadBox 2.0.
The company said in its complaint that this China-based botnet had compromised more than 10 million uncertified devices — including TV streaming boxes, tablets and projectors. Google said that cybercriminals pre-installed malware or used malicious apps to download malware on hardware that was running open-source Android software. These compromised devices were then used to conduct "large-scale ad fraud and other digital crimes." In addition to the lawsuit, which is an injunction against the botnet's operators as well as unspecified damages, Google said it has updated Google Play Protect to automatically block known apps associated with BadBox 2.0.
The FBI is also working to dismantle BadBox 2.0, with an alert about the operation issued last month. The original BadBox botnet campaign, which also primarily infiltrated Android operating systems, was identified in 2023 and disrupted in 2024.
Google has been a target for this type of cybercriminal activity before. In 2021, it disrupted Glupteba, which at the time was one of the largest botnets with about one million Windows PCs impacted.
Read the full complaint below:
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/google-is-suing-the-badbox-20-botnet-group-185812719.html?src=rss
FILE PHOTO: A logo is pictured at Google's European Engineering Center in Zurich, Switzerland July 19, 2018. Picture taken July 19, 2018. REUTERS/Arnd Wiegmann/File Photo
Google is continuing to double down on its AI Mode, bringing more features to its dedicated Search chatbot. Today, the company is adding the Gemini 2.5 Pro model and the Deep Search capability to AI Mode. These features will be available to Google AI Pro and Google AI Ultra subscribers. Although both of these tools can still be accessed through other means, Google's move to incorporate them into the chatbot points to an end goal of AI Mode being the primary form of engagement with the company's signature search service.
These developments are follow-ups to announcements made during Google's I/O conference this spring. AI Mode began rolling out to all Google users in May, and Deep Think was also announced as an option for the Gemini 2.5 Pro model at that time.
Outside of AI Mode, Search is also getting a small update. Another AI tool teased at I/O was the ability for Gemini to place phone calls with Project Astra. This agentic option is coming, albeit in a limited form. For starters, it will only be able to contact local businesses and its topics will be limited to inquiring about availability and pricing. When a person searches for companies or services, they may see an option such as "Have AI check prices" that will initiate a call to that business. These AI phone calls are rolling out today to all Search users, but Google AI Pro and AI Ultra subscribers will have higher limits.
Update, July 17 2025, 2:10PM ET: This story has been updated to clarify that the phone calling feature is coming to Search, not AI Mode.
This article originally appeared on Engadget at https://www.engadget.com/ai/google-expands-ai-mode-with-extra-features-for-search-205252812.html?src=rss
Razer is back with a new addition to its Core line of external graphics enclosures. The Razer Core X V2 external graphics enclosure can house recent GPUs from brands including NVIDIA GeForce and AMD Radeon. It uses a single Thunderbolt 5 cable to the host device; in its press materials, Razer claims this tech delivers up to twice the bandwidth of Thunderbolt 4. This is true, but Thunderbolt 5 still isn't on the level of a modern desktop GPU connection, being roughly equivalent to 8 lanes of PCIe Gen 3. The Core X V2 s not available yet, but will retail for $350 when it does go on sale some time "soon."
An eGPU can beef up the visual power of a gaming laptop or handheld. Razer has had several available over the years, starting with the Core alongside its Blade Stealth model in 2016. It followed up with the Core X in 2018 and the colorful Core X Chroma in 2019. The availability of Thunderbolt 5 ports has renewed interest in this product category since it increases the maximum bandwidth for an eGPU. ASUS also introduced an eGPU of its own at CES 2025.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/razer-revives-its-egpu-line-with-a-thunderbolt-5-dock-221526901.html?src=rss
US tariffs continue to cause problems and supply issues in the gaming space. The latest to feel the effects is Analogue. The company announced today that its Analogue 3D, a modern remake of the Nintendo 64 console, will not start shipping until late August.
Analogue noted that "last week's sudden tariffs" were the reason for this change. "We’re absorbing the costs—your preorder price stays the same. No additional charges," the company said in a post on X.
This isn't the first time the highly anticipated Analogue 3D has been delayed. It opened for pre-orders in October 2024 and was initially due to ship in the first quarter of 2025. In March, the company pushed the ship date back to July, although its blog post didn't provide a reason for that move.
Many gaming brands have been forced to adapt to the fluctuating tariff rules. Nintendo, Sony, Razer and Anbernic are just some of the companies that have changed their product pricing, availability or launches in the US as a result of the ever-changing situation.
This article originally appeared on Engadget at https://www.engadget.com/gaming/analogue-says-its-delayed-n64-remake-console-will-start-shipping-next-month-191520648.html?src=rss
With so many different handheld gaming devices entering the market, having a flexible gamepad that works with many different hardware platforms can be a valuable addition to your gear collection. A promising new option arrived today with the pre-order announcement of the 8BitDo Pro 3. This controller retails for $70 and is due to start shipping on August 12.
The Pro 3 gamepad will be compatible with the recently released Nintendo Switch 2 as well as the original Switch. It will also work with Windows PC, SteamOS, Apple and Android devices and has both Bluetooth and wired USB connection options. The controller's feature set includes TMR joysticks and triggers that can operate with Hall effect or in non-linear micro-switch mode. It also sports extra bumpers, two Pro paddle buttons for the back of the device and swappable magnetic ABXY buttons. The gamepad comes with a charging dock and a pair of ball-top joystick caps for that more arcade feel. On the aesthetic front, this retro-style controller is available in purple, gray, or white models.
We're big fans of the peripheral brand's previous generation 8BitDo Pro 2, so having a refreshed version with some improvements on the joysticks and triggers is a worth a look.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-new-8bitdo-pro-3-gamepad-is-open-for-pre-order-now-181006305.html?src=rss
YouTube has clarified its rules about repetitious content and your favorite reaction video channel won't be impacted. Earlier this month, the platform said it would be changing its rules for monetization in an effort to address AI-generated materials, but didn't include many specifics, which led many to sound the alarm that reaction videos might get swept up in the new rules. The company has now provided a few tweaks and more clear delineations in its guidelines about channel monetization policies.
For starters, the rule is being renamed to the inauthentic content policy. "This type of content has always been ineligible for monetization under our existing policies, where creators are rewarded for original and authentic content," a note appended to the support page states. "There is no change to our reused content policy which reviews content like commentary, clips, compilations and reaction videos."
YouTube provided a few examples of material that it would deem to be mass-produced or overly repetitive, and thus ineligible to be monetized. Inauthentic content includes video "that exclusively features readings of other materials you did not originally create, like text from websites or news feeds" or "image slideshows or scrolling text with minimal or no narrative, commentary, or educational value." The company also shared examples of reused content. YouTube said those beloved reaction channels, as well as videos that contain clips for analysis, review or commentary, are unaffected by the new rules. The no-nos for reused content rules might include "Content uploaded many times by other creators" or "Content downloaded or copied from another online source without any substantive modifications."
This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/never-fear-reaction-videos-are-still-allowed-under-youtubes-new-inauthentic-content-policy-222401009.html?src=rss
Anthropic's Claude can now create and edit designs with visual studio Canva from within an AI chat. This integration is powered by a Canva server that uses Anthropic's Model Context Protocol, or MCP. Claude can use Canvas's tools to generate a design or search for materials within a user's Canva workspace. This functionality requires a paid subscription to Claude, and access also varies based on the user's Canva plan.
Multiple artificial intelligence platforms have started using MCP to connect their models to applications. Anthropic unveiled its MCP in November, and earlier this month, it announced that Wiley and Panopto had created MCP servers to connect to Claude.
In addition, Anthropic now has a directory of all the platforms that use its MCP tech. From that directory, users can discover and access the remote services and local apps that connect to Claude. Subscriptions are required for the remote connectors. It seems likely that the company will continue to expand its roster of supported services and get its chatbot active in more third-party platforms.
This article originally appeared on Engadget at https://www.engadget.com/ai/claude-ai-now-integrates-with-canva-201808571.html?src=rss
Apple has introduced new fee structures for developers using the App Store in the EU in order to meet the requirements of the bloc's Digital Markets Act. Last month, the European Commission ruled that Apple was not in compliance the legislation and ordered the company to make changes within 30 days. Apple can still file an appeal of the decision until July 7.
The new terms make things a little complicated. When apps promote offers for digital goods or services in the EU, they'll be subject to an "initial acquisition fee" and a "store services fee" as well as a Core Technology Fee for apps with more than 1 million annual installs. Developers who agree to the StoreKit External Purchase Link Entitlement (EU) Addendum will be charged a Core Technology Commission (CTC) of 5 percent rather than the CTF. The CTC applies to "all sales of digital goods or services that occur within a 12-month period from the date of an install, including app updates and reinstalls" rather than the CTF approach based on installation numbers. The exact rules and exemptions are now listed on a dedicated support page.
There are also two separate tiers of fee structures. Tier 1 is for apps using mandatory store services and Tier 2 covers apps using optional store services. The initial acquisition fee is 2 percent for both tiers, although participants in the Apple Small Business Program and recurring subscriptions after the first year will not be subject to that charge. The Tier 1 store services fee is 5 percent, while Tier 2 is 13 percent normally or 10 percent for program participants.
That's the approach for the remainder of this year, although Apple said it plans to adopt a single business model of the Core Technology Commission for all developers in the EU beginning January 1, 2026.
Apple is also offering new terms about how developers can promote and communicate offers to users in the EU. The destination for a promo can now be "a website, alternative app marketplace, or another app, and can be accessed outside the app or within the app via a web view or native experience." The company is also toning down language in the "scare sheets" it displays when a user follows a link to outside the App Store.
This article originally appeared on Engadget at https://www.engadget.com/apps/apple-details-new-fee-structures-for-app-store-payments-in-the-eu-204253948.html?src=rss
Get ready for your game library to grow, because the Steam Summer Sale is open and ready for business. The promotion runs through July 11, so you've got plenty of time to peruse all of the available deals, but there are a couple fun highlights in this season's selections.
For starters, two likely contenders for 2025 game of the year are on sale. You can pick up the spectacular puzzle game Blue Prince for 15 percent off or about $25, and the lush Clair Obscur: Expedition 33 has a slight discount of 10 percent, which puts it at $45. I'm sad they didn't go thematic and make it $33, but even a small price cut is nice for games this recent.
A couple other newish releases are available at smaller discounts. Indiana Jones and the Great Circle is 20 percent off, as is Black Myth: Wukong, while Civilization VII is 15 percent off. The Silent Hill 2 remake is down to $42 thanks to a 40 percent cut.
Most of the biggest deals are on older titles. For instance, if you don't already own the excellent Doom (2016), it's only $4 with an 80 percent off discount. Or pick up Death Stranding Director's Cut for just $16.
Steam sales are also a prime chance to add more indies to your library. For multiplayer mayhem, Human Fall Flat and Overcooked 2 are each $6. You can explore the beautiful underwater world of Abzu for just $5. Chicory: A Colorful Tale is half off at $10 and Slime Rancher 2 is down to $20.
Those are just a few of the highlights. Now you just have to find the time to play everything you buy.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-steam-summer-sale-is-live-with-a-fresh-batch-of-big-discounts-190844050.html?src=rss
Diablo IV has been demonically chugging along since the release of the major Vessel of Hatred expansion last fall. The seasonal model usually brings temporary gameplay updates and storylines, but when Season 9 hits on July 1, it will add a couple of useful permanent changes. First, console players are getting support for mouse and keyboard controls. Second, there will be new additions to Nightmare Dungeons.
The endgame of Diablo IV involves a lot of grinding Nightmare Dungeons, so even with a healthy dose of procedural generation, the landscape of those challenges starts to feel overly familiar. Season 9 will add some new wrinkles to the tile sets. Horadric Strongrooms are micro-dungeons within the Nightmare Dungeon that offer big potential rewards as well as a buff for the remainder of the main dungeon. Escalating Nightmares are a trio of dungeons in increasing challenges, and when tackled at Torment difficulty, they conclude with a riff on the Astaroth boss fight.
It'll be a while yet before the developers bring another expansion on the scale of Vessel of Hatred, but Blizzard has been providing new twists on the game each season for the players who log hundreds of hours in Diablo IV. The Season 9 permanent additions, which also include some brand new dungeon affixes, could help keep things challenging and interesting for the game's hardcore fans.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-next-season-of-diablo-iv-adds-extra-challenges-to-the-endgame-203832761.html?src=rss