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Microsoft dives into the handheld gaming PC wars with the Asus ROG Xbox Ally

8 June 2025 at 20:52

Back in March, we outlined six features we wanted to see on what was then just a rumored Xbox-branded, Windows-powered handheld gaming device. Today, Microsoft's announcement of the Asus ROG Xbox Ally hardware line looks like it fulfills almost all of our wishes for Microsoft's biggest foray into portable gaming yet.

The Windows-11-powered Xbox Ally devices promise access to "all of the games available on Windows," including "games from Xbox, Game Pass, Battle.net, and other leading PC storefronts [read: Steam, Epic Games Store, Ubisoft Connect, etc]." But instead of having to install and boot up those games through the stock Windows interface, as you often do on handhelds like the original ROG Ally line, all these games will be available through what Microsoft is calling an "aggregated gaming library."

Microsoft promises an "integrated library" can be used to access Windows games across a variety of launchers. Credit: Microsoft
A tap of the Xbox button brings up the Game Bar for quick access to many functions and settings. Credit: Microsoft

Asus and Microsoft are stressing how that integrated experience can be used with games across multiple different Windows-based launchers, promising "access to games you can't get elsewhere." That could be seen as a subtle dig at SteamOS-powered devices like the Steam Deck, which can have significant trouble with certain titles that don't play well with Steam and/or Linux for one reason or another. Microsoft also highlights how support apps like Discord, Twitch, and downloadable game mods will also be directly available via the Xbox Ally's Windows backbone.

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Our first impressions after 48 hours with the Switch 2

6 June 2025 at 18:10

As consumers around the world have gotten their hands on the Switch 2 in the last day or so, we're still working hard to fully test the system here at the Ars Orbiting HQ. As we do, we thought we'd share some initial impressions after having Nintendo's new console in hand for 48 hours or so. Consider these first thoughts an extended version of our notes from a review in progress and a starting point for discussion of the first completely new Nintendo platform in over eight years.

The Switch 2 Joy-Cons feel great

There's something incredibly satisfying about the magnetic "snap" when you plug the new Joy-Cons into the Switch 2 horizontally, and the handy release lever makes it much easier to disconnect the controllers from the tablet with one hand. Even without a physical rail holding the Joy-Cons to the system (as on the Switch), the magnetic connection feels remarkably sturdy in portable mode.

The Switch 2 Joy-Con (left) and a right-side original Switch Joy-Con.

Though the Switch 2's expanded Joy-Cons generally feel more comfortable for adult hands, I have noticed that the analog stick encroaches a little more on the space for the face buttons on the right Joy-Con. I've found myself accidentally nudging that analog stick with the bottom of my thumb when pressing the lower "B" button on the Joy-Con, a problem I never recall encountering on the original Switch.

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ยฉ Kyle Orland

Nintendo warns Switch 2 GameChat users: โ€œYour chat is recordedโ€

5 June 2025 at 17:08

Last month, ahead of the launch of the Switch 2 and its GameChat communication features, Nintendo updated its privacy policy to note that the company "may also monitor and record your video and audio interactions with other users." Now that the Switch 2 has officially launched, we have a clearer understanding of how the console handles audio and video recorded during GameChat sessions, as well as when that footage may be sent to Nintendo or shared with partners, including law enforcement.

Before using GameChat on Switch 2 for the first time, you must consent to a set of GameChat Terms displayed on the system itself. These terms warn that chat content is "recorded and stored temporarily" both on your system and the system of those you chat with. But those stored recordings are only shared with Nintendo if a user reports a violation of Nintendo's Community Guidelines, the company writes.

That reporting feature lets a user "review a recording of the last three minutes of the latest three GameChat sessions" to highlight a particular section for review, suggesting that chat sessions are not being captured and stored in full. The terms also lay out that "these recordings are available only if the report is submitted within 24 hours," suggesting that recordings are deleted from local storage after a full day.

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ยฉ Aurich Lawson | Nintendo

Itโ€™s here: Unboxing and setting up our Switch 2 review unit

4 June 2025 at 19:14

As we've mentioned previously, Nintendo did not see fit to provide press with early review hardware for the Switch 2. Today, though, with the June 5 launch of the Switch 2 having already arrived in regions like Japan and Australia, the ever-efficient UPS driver delivered final retail hardware straight from Nintendo of America to the Ars Orbiting HQ.

The hardware and software Nintendo sent us. Credit: Kyle Orland
A quick setup guide, as seen on the inside flap of the hardware box. Credit: Kyle Orland
A side view of the box, highlighting tabletop mode. Credit: Kyle Orland
The first thing you see upon opening the Switch 2 box. Credit: Kyle Orland
Everything included in the box. Credit: Kyle Orland

The 14-hour lead time between our receipt of the hardware and the midnight launch of the Switch 2 on the US East Coast isn't close to enough time to put together a comprehensive review. For now, though, we thought we'd take you through a pictorial journey of our unboxing and initial setup process, ahead of much more coverage to come.

And while you peruse the images, we recommend listening to the absolute bop that is the Switch 2 setup music, which we've embedded below:

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ยฉ Kyle Orland

โ€œFree Roamโ€ mode is Mario Kart Worldโ€™s killer app

3 June 2025 at 14:00

When tried out Mario Kart World at April's Switch 2 premiere hands-on event, the short demos focused on more-or-less standard races in the game's Grand Prix and Knockout modes. So when Nintendo invited us back for more time previewing the near-final version of the game before the Switch 2's release, we decided to focus most of our time on the game's mysterious (and previously teased) "Free Roam" mode.

We're glad we did, because the mode feels like the hidden gem of Mario Kart World and maybe of the Switch 2 launch as a whole. Combining elements of games like Diddy Kong Racing, Forza Horizon, and even the Tony Hawk's Pro Skater series, Free Roam provides a unique mixture of racing challenges, exploration, and collectibles that should keep new Switch 2 owners busy for a while.

Switch hunt

Surprisingly, Free Roam mode isn't actually listed as one of the main options when you launch a new game of Mario Kart World. Instead, a tiny note in the corner of the screen tells you to hit the plus button to get dropped into a completely untimed and free-wheeling version of the vast Mario Kart World map.

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ยฉ Nintendo

Elden Ring: Nightreign is an epic RPG squeezed into delicious bite-size capsules

28 May 2025 at 14:00

At this point, Elden Ring is well-known for its epic sense of scale, offering players dozens of hours of meticulous exploration, gradual character progression, and unforgiving enemy encounters that require deliberate care and strategy. On its face, this doesn't seem like the best basis for a semi-randomized multiplayer action game spin-off with strict time limits and an ever-encroaching physical border in a tightly constrained map.

Somehow, though, Elden Ring: Nightreign makes the combination work. The game condenses all the essential parts of Elden Ring down to their barest essence, tweaking things just enough to distill the flavor of a full-fledged Elden Ring playthrough into zippy runs of less than an hour each. The result is a fast-paced, quick-hit shot of adventuring that is well suited to repeated play with friends.

Fort-elden Ring-nite

The initial moments of each Nightreign run draw an almost comical comparison to Fortnite, with each player dropping into the game's singular map by hanging off the talons of a great spectral eagle. Once on the ground, players have to stay inside a circular "safe zone" that will slowly contract throughout each of two quick in-game days, forcing your party toward an eventual encounter with a mini-boss at the end of each day. If you survive both days, you take on one of the several extremely punishing Nightlords you chose to face at the beginning of that run.

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ยฉ Bandai Namco

Why console makers can legally brick your game console

22 May 2025 at 22:09

Earlier this month, Nintendo received a lot of negative attention for an end-user license agreement (EULA) update granting the company the claimed right to render Switch consoles "permanently unusable in whole or in part" for violations such as suspected hacking or piracy. As it turns out, though, Nintendo isn't the only console manufacturer that threatens to remotely brick systems in response to rule violations. And attorneys tell Ars Technica that they're probably well within their legal rights to do so.

Sony's System Software License Agreement on the PS5, for instance, contains the following paragraph of "remedies" it can take for "violations" such as use of modified hardware or pirated software (emphasis added).

If SIE Inc determines that you have violated this Agreement's terms, SIE Inc may itself or may procure the taking of any action to protect its interests such as disabling access to or use of some or all System Software, disabling use of this PS5 system online or offline, termination of your access to PlayStation Network, denial of any warranty, repair or other services provided for your PS5 system, implementation of automatic or mandatory updates or devices intended to discontinue unauthorized use, or reliance on any other remedial efforts as reasonably necessary to prevent the use of modified or unpermitted use of System Software.

The same exact clause appears in the PlayStation 4 EULA as well. The PlayStation 3 EULA was missing the "disabling use... online or offline" clause, but it does still warn that Sony can take steps to "discontinue unauthorized use" or "prevent the use of a modified PS3 system, or any pirated material or equipment."

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ยฉ Getty Images

xAI says an โ€œunauthorizedโ€ prompt change caused Grok to focus on โ€œwhite genocideโ€

16 May 2025 at 15:13

On Wednesday, the world was a bit perplexed by the Grok LLM's sudden insistence on turning practically every response toward the topic of alleged "white genocide" in South Africa. xAI now says that odd behavior was the result of "an unauthorized modification" to the Grok system promptโ€”the core set of directions for how the LLM should behave.

That prompt modification "directed Grok to provide a specific response on a political topic" and "violated xAI's internal policies and core values," xAI wrote on social media. The code review process in place for such changes was "circumvented in this incident," it continued, without providing further details on how such circumvention could occur.

To prevent similar problems from happening in the future, xAI says it has now implemented "additional checks and measures to ensure that xAI employees can't modify the prompt without review" as well as putting in place "a 24/7 monitoring team" to respond to any widespread issues with Grok's responses.

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ยฉ Getty Images

xAIโ€™s Grok suddenly canโ€™t stop bringing up โ€œwhite genocideโ€ in South Africa

14 May 2025 at 22:32

Users on X (formerly Twitter) love to tag the verified @grok account in replies to get the large language model's take on any number of topics. On Wednesday, though, that account started largely ignoring those requests en masse in favor of redirecting the conversation toward the topic of alleged "white genocide" in South Africa and the related song "Kill the Boer."

Searching the Grok account's replies for mentions of "genocide" or "Boer" currently returns dozens if not hundreds of posts where the LLM responds to completely unrelated queries with quixotic discussions about alleged killings of white farmers in South Africa (though many have been deleted in the time just before this post went live; links in this story have been replaced with archived versions where appropriate). The sheer range of these non sequiturs is somewhat breathtaking; everything from questions about Robert F. Kennedy Jr.'s disinformation to discussions of MLB pitcher Max Scherzer's salary to a search for new group-specific put-downsย see Grok quickly turning the subject back toward the suddenly all-important topic of South Africa.

It's like Grok has become the world's most tiresome party guest, harping on its own pet talking points to the exclusion of any other discussion.

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ยฉ Getty Images / Kyle Orland

How long will Switch 2โ€™s Game Key Cards keep working?

6 May 2025 at 16:22

Last month, Nintendo and its third-party partners revealed that many of the "physical" games on the Switch 2 would be made available only as "Digital Key Cards." Unlike traditional physical Switch gamesโ€”which contain flash memory with the necessary data to play the game on the card itselfโ€”these key cards will simply enable the holder to download a copy of the game to their system and play that copy if and when the transferable key card is inserted in the system.

Already, many players are thinking ahead to what this means for their ability to play Game Key Card releases well into the future. It's not hard to find potential Switch 2 owners publicly worrying about games "disappear[ing] into the void" or becoming "effectively a worthless piece of plastic/e-waste" when Nintendo eventually disables its Switch 2 game download servers. Some go even farther, calling a Game Key Card an "eighty dollar rental" rather than a real game purchase.

While these are valid long-term concerns, I think some players are underestimating the likely timeline for when Game Key Cards will become "useless e-waste." As it stands, we already have an example of Nintendo supporting continued downloads of games purchased nearly two decades ago and counting.

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ยฉ Aurich Lawson | Getty Images

In HBOโ€™s The Last of Us, revenge is a dish best served democratically

New episodes of season 2 of The Last of Usย are premiering on HBO every Sunday night, and Ars' Kyle Orland (who's played the games) and Andrew Cunningham (who hasn't)ย will be talking about them here every Monday morning. While these recaps don't delve into every single plot point of the episode, there are obviouslyย heavy spoilersย contained within, so go watch the episode first if you want to go in fresh.

Andrew: And there we are! Our first post-Joel episode of The Last Of Us. Itโ€™s not like weโ€™ve never had Joel-light episodes before, but Pedro Pascalโ€™s whole โ€œreluctant uncleโ€ thing is a load-bearing element of several currently airing TV shows and I find myself missing it a LOT.

Kyle: Yeah, I've said here in the past how the core Ellie/Joel relationship was key to my enjoyment of the first game. Its absence gently soured me on the second game and is starting to do the same for the second season.

But I was also literally mouth agape during the hospital scene, when Ellie said she had an opportunity to talk to Joel on the porch before he died but passed on it. Anyone who's played the game knows how central "the porch scene" is to recontextualizing the relationship between these two characters before they are parted forever. I was hoping that we'd still get that scene in a surprise flashback later in the series, but now that seems unlikely at best.

Andrew: (I am not watching that video by the way, I need my brain to stay pure!!)

Kyle: I suppose Ellie could have just been lying to a nosy therapist, but if she wasn't, and their final conversation has just been retconned out of existence... I don't know what they were thinking. Then again, if it's just a head fake to psych out game players, well, bravo, I guess.

Tommy is torn between love for his brother and the welfare of the community he's helped to build. Credit: HBO

Andrew: Ellie is a known liar, which we know even before Catherine O'Hara, world's least ethical therapist, declares her to be a lying liar who lies. If the scene is as pivotal as you say, then I'm sure we'll get it at a time that's engineered to maximize the gut punch. The re-strung guitar ended up back in her room in the end, didn't it?

We're able to skip ahead to Ellie being semi-functional again because of a three-month time jump, showing us a Jackson community that is rebuilding after a period of mourning and cleaning that it didn't want viewers to spend time on. I am struck by the fact that, despite everything, Jackson gets to be the one "normal" community with baseball and sandwiches and boring town-hall meetings, where every other group of more than 10 people is either a body-mutilation cult or a paramilitary band of psychopaths.

Kyle: We also saw the version of Boston that Ellie grew up in last season, which was kind of halfway between "paramilitary psychopaths" and "normal community." But I do think the Last of Us fiction in general has a pretty grim view of how humans would react to precarity, which makes Jackson's uniqueness all the more important as a setting.

We also get our first glimpse into Jackson politics in this episode, which ends up going in quite a different direction to get to the same "Ellie and Dina go out for revenge." While I appreciate the town hall meeting as a decent narrative explanation of why two young girls are making this revenge trek alone, I feel like the whole sequence was a little too drawn out with sanctimonious philosophizing from all sides.

Even after an apocalypse, city council meetings are a constant. Credit: HBO

Andrew: Yeah the town hall scene was an odd one. Parts of it could have been lifted from Parks & Recreation, particularly the bit where the one guy comes to the "Are We Voting To Pursue Bloody Vengeance" meeting to talk about the finer points of agriculture (he does not have a strong feeling about the bloody vengeance).

Part of it almost felt too much like "our" politics, when Seth (the guy who harassed Ellie and Dina at the dance months ago, but attempted a partially forced apology afterward) stands up and calls everyone snowflakes for even thinking about skipping out on the bloody vengeance (not literally, but that's the clear subtext). He even invokes a shadowy, non-specific "they" who would be "laughing at us" if the community doesn't track down and execute Abby. I'll tell you what, that he is one of two people backing Ellie's attempted vengeance tour doesn't make me feel better about what she's deciding to do here.

Kyle: I will say the line "Nobody votes for angry" rang a bit hollow given our current political moment. Even if their national politics calcified in 2003, I think that doesn't really work...
Andrew: SO MANY people vote for angry! Or, at least, for emotional. It's an extremely reliable indicator!
Kyle: Except in Jackson, the last bastion of unemotional, mercy-forward community on either side of the apocalypse!
Andrew: So rather than trying the angry route, Ellie reads a prepared statement where she (again lying, by the way!) claims that her vengeance tour isn't about vengeance at all and attempts to appeal to the council's better angels, citing the bonds of community that hold them all together. When this (predictably) fails, Ellie (even more predictably) abandons the community at almost the first possible opportunity, setting out on a single horse with Dina in tow to exact vengeance alone.
Kyle: One thing I did appreciate in this episode is how many times they highlighted that Ellie was ready to just "GO GO GO REVENGE NOW NO WAITING" and even the people that agreed with her were like "Hold up, you at least need to stock up on some better supplies, girl!"
Andrew: Maybe you can sense it leaking through, and it's not intentional, but I am already finding Ellie's impulsive snark a bit less endearing without Joel's taciturn competence there to leaven it.

Kyle: I can, and I can empathize with it. I think Tommy is right, too, in saying that Joel would have moved heaven and earth to save a loved one but not necessarily to get revenge for one that's already dead. He was pragmatic enough to know when discretion was the better part of valor, and protecting him and his was always the priority. And I'm not sure the town hall "deterrence" arguments would have swayed him.

Look on the bright side, though, at least we get a lost of long, languorous scenes of lush scenery on the ride to Seattle (a scene-setting trait the show borrows well from the game). I wonder what you made of Dina asking Ellie for a critical assessment of her kissing abilities, especially the extremely doth-protest-too-much "You're gay, I'm not" bit...

Ellie and Dina conspire. Credit: HBO

Andrew: "You're gay, I'm not, and those are the only two options! No, I will not be answering any follow-up questions!"

I am not inclined to get too on Dina's case about that, though. Sexuality is complicated, as is changing or challenging your own perception of yourself. The show doesn't go into it, but I've also got to imagine that in any post-apocalyptic scenario, the vital work of Propagating the Species creates even more societal pressure to participate in heteronormative relationships than already exists in our world.

Ellie, who is only truly happy when she is pissing someone off, is probably more comfortable being "out" in this context than Dina would be.

Kyle: As the episode ends we get a bit of set up for a couple of oncoming threats (or is it just one?): an unseen cult-killing force and a phalanx of heavily armed WLF soldiers that Ellie and Dina seem totally unprepared for. In a video game I'd have no problem believing my super-soldier protagonist character could shoot and kill as many bad guys as the game wants to throw at me. In a more "grounded" TV show, the odds do not seem great.

Andrew: One thread I'm curious to see the show pull at: Ellie attempts to blame "Abby and her crew," people who left Jackson months ago, for a mass slaying of cult members that had clearly happened just hours ago, an attempt to build Abby up into a monster in her head so it's easier to kill her when the time comes. We'll see how well it works!

But yeah, Ellie and Dina and their one horse are not ready for the "Terror Lake Salutes Hannibal Crossing The Alps"-length military parade that the WLF is apparently prepared to throw at them.

Kyle: They're pretty close to Seattle when they find the dead cultists, so from their perspective I'm not sure blaming Abby and crew for the mass murder is that ridiculous
Andrew: (Girl whose main experience with murder is watching Abby brutally kill her father figure, seeing someone dead on the ground): Getting a lot of Abby vibes from this...

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ยฉ HBO

Is The Elder Scrolls IV: Oblivion still fun for a first-time player in 2025?

26 April 2025 at 11:08

For many gamers, this week's release of The Elder Scrolls IV: Oblivion Remastered has provided a good excuse to revisit a well-remembered RPG classic from years past. For others, it's provided a good excuse to catch up on a well-regarded game that they haven't gotten around to playing in the nearly two decades since its release.

I'm in that second group. While I've played a fair amount of Skyrim (on platforms ranging from the Xbox 360 to VR headsets) and Starfield, I've never taken the time to go back to the earlier Bethesda Game Studios RPGs. As such, my impressions of Oblivion before this Remaster have been guided by old critical reactions and the many memes calling attention to the game's somewhat janky engine.

Playing through the first few hours of Oblivion Remasteredย this week, without the benefit of nostalgia, I can definitely see why Oblivion made such an impact on RPG fans in 2006. But I also see all the ways that the game can feel a bit dated after nearly two decades of advancements in genre design.

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ยฉ Bethesda Game Studios

Backward compatible: Many old Oblivion mods still work on Oblivion Remastered

23 April 2025 at 19:16

Bethesda isn't officially supporting mods for the newly released Elder Scrolls IV: Oblivion Remastered. But that hasn't stopped some players from discovering that many mods created for the 2006 original seem to work just fine in the new game with a bare minimum of installation headaches.

As noted on Reddit and the Bethesda Game Studios Discord, some .esp mod files designed years ago for the original Oblivion have the same effect when plugged into the new Remastered game. Ars confirmed this during some quick testing, using a mod uploaded in 2008 to easily add high-end weapons and armor to the opening jail cell scene in the Remastered version.

While players of the original game could use the Oblivion Mod Manager to easily install these mods, doing so in the Remastered version requires a bit more manual work. First, users have to download the applicable .esp mod files and put them in the "Content/Dev/ObvData/Data" folder (the same one that already houses DLC data files like "DLCHorseArmor.esp"). Then it's just a matter of opening "Plugins.txt" in the same folder and adding that full .esp file name to the plaintext list.

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ยฉ Kyle Orland / Bethesda

Bethesda isnโ€™t shutting down ambitious fan-made โ€œSkyblivionโ€ remaster project

23 April 2025 at 15:19

Bethesda fans are understandably excited about the opportunity to revisit the world of Cyrodiil with yesterday's heavily telegraphed release of The Elder Scrolls IV: Oblivion Remastered. But that excitement may have been tinged with at least a little bit of trepidation for the team behind Skyblivion, a volunteer-run project that has spent years trying to "port and rebuild" 2007's Oblivion into the updated engine from 2016's remastered Skyrim: Special Edition.

Fortunately for the Skyblivion team, Bethesda has apparently decided there's room enough in this world for both official and unofficial remakes of Oblivion. The team took to social media Tuesday to thank Bethesda for "their continued support" and for "the generous gift of Oblivion Remastered game keys for our entire modding team."

"To clear up any confusion Bethesda made it clear that they have no intention of shutting down our project," the team added in a social media reply.

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ยฉ Skyblivion Team

Why Trumpโ€™s tariffs probably wonโ€™t cause an immediate Switch 2 price bump

9 April 2025 at 16:36

Last week, Nintendo made the unprecedented move of delaying US Switch 2 preorders to "assess" the impact of Donald Trump's massive tariffs on the countries where the console is produced. Before most of those tariffs were recently delayed for 90 days, many were wondering if the company may be mulling a last-minute increase in the Switch 2's $450 asking price to account for those import taxes.

While industry analysts think that kind of immediate price increase is unlikely, they warn that Trump's tariffs could have longer-term impacts on Switch 2 pricing and supplies in the US for years to come.

Already baked in

DFC Intelligence CEO David Cole, for instance, said in a recent analyst note that the company is currently modeling "a 20 percent price increase over the next two years" across all video game hardware thanks to "broader macroeconomic challenges." In the case of the Switch 2, though, Cole clarified that "we believe much of the 20 percent increase was already baked into the $450 price," which Nintendo is "not likely" to raise at this point.

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ยฉ Nintendo

Mario Kart Worldโ€™s $80 price isnโ€™t that high, historically

8 April 2025 at 21:26

Last week, Nintendo made waves across the game industry by announcing that Mario Kart World would sell for a suggested price of $80 in the US. That nominal price represents a new high-water mark both for Nintendo and for the game industry at large, which has generally reserved prices above $70 for fancy, trinket-laden collectors' editions or Digital Deluxe Editions that include all variety of downloadable bonuses.

Console gaming's nominal price ceiling has gone up pretty consistently in the last 40+ years. Credit: Kyle Orland / Ars Technica
After adjusting for inflation, an $80 price level doesn't seem all that out of the ordinary. Credit: Kyle Orland / Ars Technica

When you adjust historical game prices for inflation, though, you find that asking $80 for a baseline game in 2025 is broadly in line with the prices big games were commanding 10 to 15 years ago. And given the faster-than-normal inflation rates of the last five years, even the $70 nominal game prices that set a new standard in 2020 don't have the same purchasing oomph they once did.

The data

A yellowed print advertisement for video game cartridges.
$34.99 for Centipede on the Atari 2600 might sound cheap, but that 1983 price is the equivalent of roughly $90 today. Credit: Retro Waste
A yellowed print advertisement for home video game consoles and accessories.
Check out the premium pricing for Zelda titles above other NES games in the 1988 Sears catalog. Credit: Hughes Johnson
A 1990s advertisement for home video game consoles and accessories.
If you wanted Streets of Rage 2 from Electronics Boutique in 1993, you'd better have been ready to pay extra. Credit: Hughes Johnson

To judge Mario Kart World's $80 price against historical trends, we first needed to figure out how much games cost in the past. To do that, we built off of our similar 2020 analysis, which relied on scanned catalogs and retail advertising fliers for real examples of nominal console game pricing going back to the Atari era. For more recent years, we relied more on press reports and archived digital storefronts to show what prices new games were actually selling for at the time.

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ยฉ Nintendo

Nintendo explains why Switch 2 hardware and software cost so much

7 April 2025 at 21:00

Among the many surprises during last week's wider unveiling of the Nintendo Switch 2 was the pricing: $450 for the console itself and $70 to $80 for many first-party games. Now, in a set of interviews posted today (but conducted during last week's unveiling event), Nintendo executives are explaining and defending those prices, even as Trump's tariffs are apparently forcing the company to pause and reassess its whole launch strategy.

Nintendo of America President Doug Bowser was speaking to CNBC just as Trump's tariffs were being announced and said in the moment that "we're still all trying to really understand [the tariffs] better and understand what possible impacts may arise from that." At the same time, he said that the company "didn't consider tariffs into that equation" when choosing the Switch 2's $450 price and instead went with what "we felt that was going to be the right price point for our consumers and the right value proposition, if you will, for the device that we're creating."

Elsewhere in that CNBC interview, Bowser suggested that Nintendo isn't following the Wii U example of selling hardware at a loss in order to gain more potential software customers. Instead, Bowser said the company is "trying to find a way to maintain... margins on the hardware even though they may be more slim than they are on software," and then "to make sure that they're seeing the value in their investment in one of our devices" through software.

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Not just Switch 2: ESA warns Trumpโ€™s tariffs will hurt the entire game industry

4 April 2025 at 20:36

This morning's announcement that Nintendo is delaying US preorders for the Switch 2 immediately increased the salience of President Trump's proposed wide-reaching import tariffs for millions of American Nintendo fans. Additionally, the Entertainment Software Associationโ€”a lobbying group that represents the game industry's interests in Washingtonโ€”is warning that the effects of Trump's tariffs on the gaming world won't stop with Nintendo.

"There are so many devices we play video games on," ESA senior vice president Aubrey Quinn said in an interview with IGN just as Nintendo's preorder delay news broke. "There are other consoles... VR headsets, our smartphones, people who love PC games; if we think it's just the Switch, then we aren't taking it seriously.

"This is company-agnostic, this is an entire industry," she continued. "There's going to be an impact on the entire industry."

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ยฉ Aurich Lawson | Getty Images

Switch 2 preorders delayed over Trump tariff uncertainty

4 April 2025 at 15:03

Nintendo Switch 2 preorders, which were due to begin on April 9, are being delayed indefinitely amid the financial uncertainty surrounding Donald Trump's recent announcement of massive tariffs on most US trading partners.

"Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions,โ€ Nintendo said in a statement cited by Polygon. "Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged."

Nintendo announced launch details for the Switch 2 on Wednesday morning, just hours before Trump's afternoon "Liberation Day" press conference announcing the biggest increase in import duties in modern US history. Those taxes on practically all goods imported into the United States are set to officially go into effect on April 9, the same day Nintendo had planned to roll out Switch 2 preorders for qualified customers.

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ยฉ Nintendo

Hands-on with the Switch 2: Itโ€™s the Switch, too

3 April 2025 at 13:00

The Nintendo Switch 2 could be considered the most direct "sequel" to a Nintendo console that the company has ever made. The lineage is right there in the name, with Nintendo simply appending the number "2" onto the name of its incredibly successful previous console for the first time in its history.

Nintendo's previous consoles have all differed from their predecessors in novel ways that were reflected in somewhat new naming conventions. The Switch 2's name, on the other hand, suggests that it is content to primarily be "more Switch." And after spending the better part of the day playing around with the Switch 2 hardware and checking out some short game demos on Wednesday, I indeed came away with the impression that this console is "more Switch" in pretty much every way that matters, for better or worse.

Bigger is better

We've deduced from previous trailers just how much bigger the Switch 2 would be than the original Switch. Even with that preparation, though, the expanded Switch 2 makes a very good first impression in person.

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ยฉ Kyle Orland

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